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 Reinforcement Learning


Review for NeurIPS paper: Independent Policy Gradient Methods for Competitive Reinforcement Learning

Neural Information Processing Systems

Weaknesses: I am not convinced by the main motivation of this paper for decoupled or independent learning. Specifically, from the communication perspective, once agents can also communicate the actions each other took per round, then each agent can also simulate any coupled algorithm locally (or only coupled online algorithm if has storage limitation). Since agents have to communicate with the oracle or environment in each round anyway, I don't see in practice why communicate the actions in the learning process is that problematic. Second, this paper says that the independent learning is important because it allows the algorithm "being versatile, being applicable even in uncertain environments where the type of interaction and number of other agents are not known to the agent. " I feel this description does not fit the algorithm studied in this paper, thus a bit misleading.


Review for NeurIPS paper: Independent Policy Gradient Methods for Competitive Reinforcement Learning

Neural Information Processing Systems

The reviewers agreed that this is a solid work, on an important problem for which existing results are scarce. However, there were several concerns: - The authors create some confusion in describing their method as "independent" - the agents have to coordinate the learning rates ahead of time. I believe that these concerns actually open the door for interesting followup work, and therefore recommend acceptance. I ask the authors to tone down the independence claims in the final version, given the concern above.


Reviews: Safe Exploration for Interactive Machine Learning

Neural Information Processing Systems

This paper considers the safe exploration problem in both (Bayesian, Gaussian Process) optimization and reinforcement learning settings. In this work, as with some previous works, which states are safe is treated as unknown, but it is assumed that safety is determined by a sufficiently smooth constraint function, so that evaluating (exploring) a point may be adequate to ensure that nearby points are also safe on account of smoothness. Perhaps the most significant aspect of this work is the way the problem is formulated. Some previous works allowed unsafe exploration, provided that a near-optimal safe point could be identified; other works treated safe exploration as the sole objective, with finding the optimal point within the safe region as an afterthought. The former model is inappropriate for many reinforcement learning applications in which the learning may happen on-line in a live robotic platform and safety must be ensured during execution; the latter model is simply inefficient, which is in a sense the focus of the evaluation in this work.


Reviews: A Generalized Algorithm for Multi-Objective Reinforcement Learning and Policy Adaptation

Neural Information Processing Systems

Summary: The paper proposes a new algorithm for learning linear preferences, which are objectives derived from a linear weighting of a vector reward function, in multi-objective reinforcement learning (MORL). The proposed algorithm achieves this by performing updates that use the convex envelope of the solution frontier to update the parameters of the action-value function, hence its name: envelop Q-learning. This is done by first defining a multi-objective version of the action-value function along with a pseudo-metric, the supremum over the states, actions, and preferences. Then, a Bellman operator is defined for the multi-objective action-value function along with an optimality filter, which together define a new optimality operator. Using all these definitions, the paper then shows three main theoretical results: 1) the optimality operator has a fixed point that maximizes the amount of reward under any given preference, 2) the optimality operator is a contraction, and 3) for any Q in the pseudo-metric space, iterative applications of the optimality operator will result in an action-value function which distance to the fixed point is equal to zero, i.e. is equivalent to the fixed point.



Reviews: Explicit Planning for Efficient Exploration in Reinforcement Learning

Neural Information Processing Systems

This paper introduces the interesting idea of demand matrices to more efficiently do pure exploration. Demand matrices simply specific the minimum number of times needed to visit every state-action pair. This is then treated as an additional part of the state in an augmented MDP, which can then be solved to derive the optimal exploration strategy to achieve the specified initial demand. While the idea is interesting and solid, there are downsides to the idea itself and some of the analysis in this paper that could be improved upon. There are no theoretical guarantees that using this algorithm with a learned model at the same time will work.


Reviews: Provably Efficient Q-Learning with Low Switching Cost

Neural Information Processing Systems

They also present (two flavours of) a Q-learning algorithm that achieve the regret matching the previous work however with the added benefit of having lower local switching cost.


Reviews: Provably Efficient Q-Learning with Low Switching Cost

Neural Information Processing Systems

On balance, the initial reviews for this paper were positive, with one slightly negative review. In discussion it was felt that the the authors did a reasonable job of addressing the concerns of the reviewers, though there was still some concern that the result may not be "surprising". I encourage the authors to incorporate their responses to the reviewers into any future version of the paper.


Review for NeurIPS paper: Neural Dynamic Policies for End-to-End Sensorimotor Learning

Neural Information Processing Systems

The paper proposes a very interesting, novel policy representation with extensive evaluations both for imitation learning and reinforcement learning. The reviewers highly appreciated the additional insights and experiments in the rebuttal.


Reviews: On the Correctness and Sample Complexity of Inverse Reinforcement Learning

Neural Information Processing Systems

This work introduces a geometric analysis of the problem of inverse reinforcement learning (IRL) and proposes a formal guarantee for the optimality of the reward function, obtained from the empirical data. The authors also provide the sample complexity for their proposed l1-regularized Support Vector Machine formulation. In general, this is an interesting work with a significant contribution to the theoretical aspect of the inverse reinforcement learning problem. However, there are a few concerns that need to be addressed: Major: 1. The paper does not define the problem as a stand-alone question in the field. The problem formulation heavily relies on the previous work by Ng & Russel (2000) and is written only as a follow up to this work.