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 Reinforcement Learning


Review for NeurIPS paper: Robust Reinforcement Learning via Adversarial training with Langevin Dynamics

Neural Information Processing Systems

The paper focuses on robust RL in an adversarial setting in which two policies are simultaneously optimized and one is used to perturb the other. In this setting the paper proposes a parameter sampling approach and provides theoretical and empirical evidence why parameter sampling is more effective than deterministic optimization. The reviewers agree that the paper is well motivated and addresses a topic that is relevant to the community and some reviewers appreciate the combination of simple conceptual examples and larger scale empirical evaluation. Although the majority of the reviewers look favorably at the paper they highlight a number of areas for improvement, especially in the presentation (e.g. a more explicit discussion of contributions and prior work, R1; a more self-contained presentation and discussion of the significance of concepts such as Nash equilibrium; R2); the experimental evaluation (presentation and analysis of results, R1/R2/R3; use of TD3 instead of DDPG results in the main text, all reviewers); limited novelty compared to [12] (R1); limitations of the scope of the theoretical results and of the problem formulation (e.g. The authors have provided responses to the main criticisms and the paper and the response was extensively discussed by the reviewers.


Review for NeurIPS paper: Novelty Search in Representational Space for Sample Efficient Exploration

Neural Information Processing Systems

Additional Feedback: The method seems to be restricted to deterministic environments. Could we add a bit of discussion why it would be the case and how we could imagine to extend the approach to deal with stochastic environments (maybe in the supplementary material)? In most approaches, the discount factor is an exponential function of the distance in time, why did the authors choose to make it a function of state and action, and why should we learn it? Having the environment return the discount factor is not really common. The choice of the learned representation size seems to contain some domain knowledge.


Review for NeurIPS paper: Improving Generalization in Reinforcement Learning with Mixture Regularization

Neural Information Processing Systems

Additional Feedback: Although I believe the arguments for mixup style regularization make sense, I do have some concerns about potential bias from the ProcGen benchmark. Many of the games in ProcGen are 2D games with a fixed camera (a skim of videos in the envs gives 8 of 16 envs have a fixed cameras and 7 of those 8 have a static image background.) We would expect a mixup style method to do better on these environments, because averaging 2 images together naturally exposes what parts of the image are static, and what parts of the image are not. So I have some concerns over how well this will generalize to other settings. Based on the training curves, mixup is simply more efficient than PPO on the train-time environments.


Review for NeurIPS paper: Improving Generalization in Reinforcement Learning with Mixture Regularization

Neural Information Processing Systems

This submission was generally understood by reviewers to be a straightforward extension of existing work on supervised learning regularization, thus presenting limited technical novelty. It was reasonably well executed from an experimental perspective and potentially high impact given the strength of the results. In discussion, reviewers debated the merits of the paper, with several arguing that for such a limited algorithmic contribution the analysis component needed to be stronger. R3 would have liked to see broader empirical assessment, a greater discussion and interrogation of limitations, and whether combination with other forms of data augmentation yielded additive gains, while R1 felt that evaluation on strictly image-based environments was potentially misleading. I concur with several of these criticisms, but must balance the paper's shortcomings with the value to the community in highlighting a method which is a very clear target for further research, and an already potentially useful entry in a practitioner's toolbox.


Reviews: Learning Generalizable Device Placement Algorithms for Distributed Machine Learning

Neural Information Processing Systems

Originality: The use of graph neural networks appears novel (concurrent with Paliwal), as does the sweep order (for which I don't know other papers, at least for this application of graph neural networks). The trick of using architecture search as a dataset also seems novel, and I'm quite happy with this idea. Quality: The submission is sound, but I have a few minor concerns: 1. It's possible REINFORCE is good enough, but I'm skeptical given that (1) REINFORCE is much worse in normal RL environments and (2) the paper explicitly presents evidence that using an incremental baseline helps learning. The learned value function in PPO, Q-learning, etc. could potentially play the same variance reduction role or even do quite a lot better (presumably not all of the variance due to upstream moves is explained by reward so far).


Reviews: Loaded DiCE: Trading off Bias and Variance in Any-Order Score Function Gradient Estimators for Reinforcement Learning

Neural Information Processing Systems

The DiCE gradient estimator [1] allows the computation of higher-order derivatives in stochastic computation graphs. This may be useful in contexts such multi-agent learning or meta-RL where the proper application of methods such as MAML require the computation of second-order derivatives. The current paper extends DiCE and derives a more general objective that allows integration of the advantage A(s_t, a_t) Q(s_t, a_t) - V(s_t) in order to control for the variance while providing unbiased estimates. The advantage can be approximated by trading off variance for bias using parametric function approximators and methods such as Generalized Advantage Estimation (GAE). Moreover, the authors propose to further control the variance of the higher-order gradients by discounting the impact past actions on the current advantage, thus limiting the range of causal dependencies. This paper is well executed: it is well written, technically sound and potentially impactful.


Reviews: Loaded DiCE: Trading off Bias and Variance in Any-Order Score Function Gradient Estimators for Reinforcement Learning

Neural Information Processing Systems

This paper presents novel methodology in combination with automatic differentiation, that yields unbiased and low-variance estimators of derivatives at any order. It appears potentially to be widely useful, and the exposition is clear to understand. The reviewers and I seem to be in general agreement in liking the paper. Reviewer 1 wrote a thorough review touching on many aspects of the paper. The overall score was 7, and his bottom line positives were: "This paper is well executed: it is well written, technically sound and potentially impactful."


Review for NeurIPS paper: Generalized Hindsight for Reinforcement Learning

Neural Information Processing Systems

Weaknesses: - The main weakness of the paper in my opinion is the lack of theoretical rigor to justify some of the claims as well as the language that is often imprecise. For example: - The description of the method in line 55-56 is misleading in that it indicates that the original trajectory with the originally intended task is not used and it is relabeled instead. Later in the paper, in Section 3 and in the algorithm box, the authors explain that they use the original task as well as the relabeled one. In the extreme case, we could imagine a situation where there is a set of successful trajectories for one task (that was potentially collected with another task in mind). In this case, the authors' algorithm would always pick the successful trajectories even though we know that informative negatives are crucial for off-policy RL algorithms.


Review for NeurIPS paper: Generalized Hindsight for Reinforcement Learning

Neural Information Processing Systems

Reviewers were unanimously positive about this manuscript's clarity and contribution, and while acknowledging its shortcomings, all felt there was at least a weak case for acceptance. R1 & R2 were positive about the author rebuttal and I'd encourage the authors to incorporate their addressing of reviewers' concerns into the camera ready.


Review for NeurIPS paper: RL Unplugged: A Collection of Benchmarks for Offline Reinforcement Learning

Neural Information Processing Systems

Weaknesses: My biggest concern is that most of the datasets seem homogenous in terms of data collection sources. Most seem to consist of experience collected from a handful of RL algorithm runs. In real world settings, data collection could take place from heterogenous sources of data, such as humans. In that regard, it seems prudent to keep the task domains fixed and provide datasets that vary the quality of dataset sources along different dimensions (e.g. Data collection through humans could also be considered, as done in prior works like this one (https://arxiv.org/abs/1811.02790) or this one (https://arxiv.org/abs/1909.12200).