Reinforcement Learning
MAGNNET: Multi-Agent Graph Neural Network-based Efficient Task Allocation for Autonomous Vehicles with Deep Reinforcement Learning
Ratnabala, Lavanya, Fedoseev, Aleksey, Peter, Robinroy, Tsetserukou, Dzmitry
This paper addresses the challenge of decentralized task allocation within heterogeneous multi-agent systems operating under communication constraints. We introduce a novel framework that integrates graph neural networks (GNNs) with a centralized training and decentralized execution (CTDE) paradigm, further enhanced by a tailored Proximal Policy Optimization (PPO) algorithm for multi-agent deep reinforcement learning (MARL). Our approach enables unmanned aerial vehicles (UAVs) and unmanned ground vehicles (UGVs) to dynamically allocate tasks efficiently without necessitating central coordination in a 3D grid environment. The framework minimizes total travel time while simultaneously avoiding conflicts in task assignments. For the cost calculation and routing, we employ reservation-based A* and R* path planners. Experimental results revealed that our method achieves a high 92.5% conflict-free success rate, with only a 7.49% performance gap compared to the centralized Hungarian method, while outperforming the heuristic decentralized baseline based on greedy approach. Additionally, the framework exhibits scalability with up to 20 agents with allocation processing of 2.8 s and robustness in responding to dynamically generated tasks, underscoring its potential for real-world applications in complex multi-agent scenarios.
A weak convergence approach to large deviations for stochastic approximations
Hult, Henrik, Lindhe, Adam, Nyquist, Pierre, Wu, Guo-Jhen
Stochastic approximation (SA) algorithms, first introduced by Robbins and Monro in the 1950's [24], has become one of the most important classes of stochastic numerical methods. Originally aimed at finding the the root of a continuous function given noisy observations, SA is now a fundamental tool in a range of areas such as statistics, optimization, electrical engineering, and machine learning, to mention but a few. Within the latter, the importance of SA algorithms is illustrated by the fact that a specific subclass of methods--stochastic gradient descent (SGD) methods--is central to the training of deep learning methods, and in reinforcement learning the standard methods (Q-learning and temporal-difference-learning) are variants of SA. The general class that is SA algorithms with state-dependent noise (see below for the definition) therefore constitute a rich and important family of stochastic recursive algorithms. In addition to the examples already mentioned (SGD, reinforcement learning), this class also includes persistent contrastive divergence, adaptive Markov chain Monte-Carlo (MCMC) and extended ensemble algorithms such as the Wang-Landau algorithm. The theory of SA stems from the pioneering work of Robbins and Monro [24] and Kiefer and Wolfowitz [20], and remains an active research area within probability theory. This is in part due to the many and diverse applications of SA algorithms where, due to the complex nature of the systems under considerations, different variants of the original Robbins-Monro algorithm are needed. In turn, developing the theoretical foundation for SA algorithms, such as, e.g., convergence results, central limit theorems, concentration results and results on deviations, is of fundamental importance; monographs covering many of the standard results of
Deep Reinforcement Learning Enabled Persistent Surveillance with Energy-Aware UAV-UGV Systems for Disaster Management Applications
Mondal, Md Safwan, Ramasamy, Subramanian, Bhounsule, Pranav
Integrating Unmanned Aerial Vehicles (UAVs) with Unmanned Ground Vehicles (UGVs) provides an effective solution for persistent surveillance in disaster management. UAVs excel at covering large areas rapidly, but their range is limited by battery capacity. UGVs, though slower, can carry larger batteries for extended missions. By using UGVs as mobile recharging stations, UAVs can extend mission duration through periodic refueling, leveraging the complementary strengths of both systems. To optimize this energy-aware UAV-UGV cooperative routing problem, we propose a planning framework that determines optimal routes and recharging points between a UAV and a UGV. Our solution employs a deep reinforcement learning (DRL) framework built on an encoder-decoder transformer architecture with multi-head attention mechanisms. This architecture enables the model to sequentially select actions for visiting mission points and coordinating recharging rendezvous between the UAV and UGV. The DRL model is trained to minimize the age periods (the time gap between consecutive visits) of mission points, ensuring effective surveillance. We evaluate the framework across various problem sizes and distributions, comparing its performance against heuristic methods and an existing learning-based model. Results show that our approach consistently outperforms these baselines in both solution quality and runtime. Additionally, we demonstrate the DRL policy's applicability in a real-world disaster scenario as a case study and explore its potential for online mission planning to handle dynamic changes. Adapting the DRL policy for priority-driven surveillance highlights the model's generalizability for real-time disaster response.
Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions
Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in chairs, get up from the ground, or roll on the floor. Contacting the environment using body parts other than feet and hands brings significant challenges in both model-predictive control and reinforcement learning-based methods. An unpredictable contact sequence makes it almost impossible for model-predictive control to plan ahead in real time. The success of the zero-shot sim-to-real reinforcement learning method for humanoids heavily depends on the acceleration of GPU-based rigid-body physical simulator and simplification of the collision detection. Lacking extreme torso movement of the humanoid research makes all other components non-trivial to design, such as termination conditions, motion commands and reward designs. To address these potential challenges, we propose a general humanoid motion framework that takes discrete motion commands and controls the robot's motor action in real time. Using a GPU-accelerated rigid-body simulator, we train a humanoid whole-body control policy that follows the high-level motion command in the real world in real time, even with stochastic contacts and extremely large robot base rotation and not-so-feasible motion command. More details at https://project-instinct.github.io
DHP: Discrete Hierarchical Planning for Hierarchical Reinforcement Learning Agents
Sharma, Shashank, Hoffmann, Janina, Namboodiri, Vinay
In this paper, we address the challenge of long-horizon visual planning tasks using Hierarchical Reinforcement Learning (HRL). Our key contribution is a Discrete Hierarchical Planning (DHP) method, an alternative to traditional distance-based approaches. We provide theoretical foundations for the method and demonstrate its effectiveness through extensive empirical evaluations. Our agent recursively predicts subgoals in the context of a long-term goal and receives discrete rewards for constructing plans as compositions of abstract actions. The method introduces a novel advantage estimation strategy for tree trajectories, which inherently encourages shorter plans and enables generalization beyond the maximum tree depth. The learned policy function allows the agent to plan efficiently, requiring only $\log N$ computational steps, making re-planning highly efficient. The agent, based on a soft-actor critic (SAC) framework, is trained using on-policy imagination data. Additionally, we propose a novel exploration strategy that enables the agent to generate relevant training examples for the planning modules. We evaluate our method on long-horizon visual planning tasks in a 25-room environment, where it significantly outperforms previous benchmarks at success rate and average episode length. Furthermore, an ablation study highlights the individual contributions of key modules to the overall performance.
Toward Task Generalization via Memory Augmentation in Meta-Reinforcement Learning
Bao, Kaixi, Li, Chenhao, As, Yarden, Krause, Andreas, Hutter, Marco
In reinforcement learning (RL), agents often struggle to perform well on tasks that differ from those encountered during training. This limitation presents a challenge to the broader deployment of RL in diverse and dynamic task settings. In this work, we introduce memory augmentation, a memory-based RL approach to improve task generalization. Our approach leverages task-structured augmentations to simulate plausible out-of-distribution scenarios and incorporates memory mechanisms to enable context-aware policy adaptation. Trained on a predefined set of tasks, our policy demonstrates the ability to generalize to unseen tasks through memory augmentation without requiring additional interactions with the environment. Through extensive simulation experiments and real-world hardware evaluations on legged locomotion tasks, we demonstrate that our approach achieves zero-shot generalization to unseen tasks while maintaining robust in-distribution performance and high sample efficiency.
GNN-DT: Graph Neural Network Enhanced Decision Transformer for Efficient Optimization in Dynamic Environments
Orfanoudakis, Stavros, Panda, Nanda Kishor, Palensky, Peter, Vergara, Pedro P.
Reinforcement Learning (RL) methods used for solving real-world optimization problems often involve dynamic state-action spaces, larger scale, and sparse rewards, leading to significant challenges in convergence, scalability, and efficient exploration of the solution space. This study introduces GNN-DT, a novel Decision Transformer (DT) architecture that integrates Graph Neural Network (GNN) embedders with a novel residual connection between input and output tokens crucial for handling dynamic environments. By learning from previously collected trajectories, GNN-DT reduces dependence on accurate simulators and tackles the sparse rewards limitations of online RL algorithms. We evaluate GNN-DT on the complex electric vehicle (EV) charging optimization problem and prove that its performance is superior and requires significantly fewer training trajectories, thus improving sample efficiency compared to existing DT baselines. Furthermore, GNN-DT exhibits robust generalization to unseen environments and larger action spaces, addressing a critical gap in prior DT-based approaches
Dynamic object goal pushing with mobile manipulators through model-free constrained reinforcement learning
Dadiotis, Ioannis, Mittal, Mayank, Tsagarakis, Nikos, Hutter, Marco
Non-prehensile pushing to move and reorient objects to a goal is a versatile loco-manipulation skill. In the real world, the object's physical properties and friction with the floor contain significant uncertainties, which makes the task challenging for a mobile manipulator. In this paper, we develop a learning-based controller for a mobile manipulator to move an unknown object to a desired position and yaw orientation through a sequence of pushing actions. The proposed controller for the robotic arm and the mobile base motion is trained using a constrained Reinforcement Learning (RL) formulation. We demonstrate its capability in experiments with a quadrupedal robot equipped with an arm. The learned policy achieves a success rate of 91.35% in simulation and at least 80% on hardware in challenging scenarios. Through our extensive hardware experiments, we show that the approach demonstrates high robustness against unknown objects of different masses, materials, sizes, and shapes. It reactively discovers the pushing location and direction, thus achieving contact-rich behavior while observing only the pose of the object. Additionally, we demonstrate the adaptive behavior of the learned policy towards preventing the object from toppling.
Reinforcement Learning with Segment Feedback
Du, Yihan, Winnicki, Anna, Dalal, Gal, Mannor, Shie, Srikant, R.
Standard reinforcement learning (RL) assumes that an agent can observe a reward for each state-action pair. However, in practical applications, it is often difficult and costly to collect a reward for each state-action pair. While there have been several works considering RL with trajectory feedback, it is unclear if trajectory feedback is inefficient for learning when trajectories are long. In this work, we consider a model named RL with segment feedback, which offers a general paradigm filling the gap between per-state-action feedback and trajectory feedback. In this model, we consider an episodic Markov decision process (MDP), where each episode is divided into $m$ segments, and the agent observes reward feedback only at the end of each segment. Under this model, we study two popular feedback settings: binary feedback and sum feedback, where the agent observes a binary outcome and a reward sum according to the underlying reward function, respectively. To investigate the impact of the number of segments $m$ on learning performance, we design efficient algorithms and establish regret upper and lower bounds for both feedback settings. Our theoretical and experimental results show that: under binary feedback, increasing the number of segments $m$ decreases the regret at an exponential rate; in contrast, surprisingly, under sum feedback, increasing $m$ does not reduce the regret significantly.
Towards Autonomous Wood-Log Grasping with a Forestry Crane: Simulator and Benchmarking
Vu, Minh Nhat, Wachter, Alexander, Ebmer, Gerald, Ecker, Marc-Philip, Glück, Tobias, Nguyen, Anh, Kemmetmueller, Wolfgang, Kugi, Andreas
Forestry machines operated in forest production environments face challenges when performing manipulation tasks, especially regarding the complicated dynamics of underactuated crane systems and the heavy weight of logs to be grasped. This study investigates the feasibility of using reinforcement learning for forestry crane manipulators in grasping and lifting heavy wood logs autonomously. We first build a simulator using Mujoco physics engine to create realistic scenarios, including modeling a forestry crane with 8 degrees of freedom from CAD data and wood logs of different sizes. We further implement a velocity controller for autonomous log grasping with deep reinforcement learning using a curriculum strategy. Utilizing our new simulator, the proposed control strategy exhibits a success rate of 96% when grasping logs of different diameters and under random initial configurations of the forestry crane. In addition, reward functions and reinforcement learning baselines are implemented to provide an open-source benchmark for the community in large-scale manipulation tasks. A video with several demonstrations can be seen at https://www.acin.tuwien.ac.at/en/d18a/