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 Reinforcement Learning


Dual Ensembled Multiagent Q-Learning with Hypernet Regularizer

arXiv.org Artificial Intelligence

Overestimation in single-agent reinforcement learning has been extensively studied. In contrast, overestimation in the multiagent setting has received comparatively little attention although it increases with the number of agents and leads to severe learning instability. Previous works concentrate on reducing overestimation in the estimation process of target Q-value. They ignore the follow-up optimization process of online Q-network, thus making it hard to fully address the complex multiagent overestimation problem. To solve this challenge, in this study, we first establish an iterative estimation-optimization analysis framework for multiagent value-mixing Q-learning. Our analysis reveals that multiagent overestimation not only comes from the computation of target Q-value but also accumulates in the online Q-network's optimization. Motivated by it, we propose the Dual Ensembled Multiagent Q-Learning with Hypernet Regularizer algorithm to tackle multiagent overestimation from two aspects. First, we extend the random ensemble technique into the estimation of target individual and global Q-values to derive a lower update target. Second, we propose a novel hypernet regularizer on hypernetwork weights and biases to constrain the optimization of online global Q-network to prevent overestimation accumulation. Extensive experiments in MPE and SMAC show that the proposed method successfully addresses overestimation across various tasks.


Policy-Guided Causal State Representation for Offline Reinforcement Learning Recommendation

arXiv.org Artificial Intelligence

In offline reinforcement learning-based recommender systems (RLRS), learning effective state representations is crucial for capturing user preferences that directly impact long-term rewards. However, raw state representations often contain high-dimensional, noisy information and components that are not causally relevant to the reward. Additionally, missing transitions in offline data make it challenging to accurately identify features that are most relevant to user satisfaction. To address these challenges, we propose Policy-Guided Causal Representation (PGCR), a novel two-stage framework for causal feature selection and state representation learning in offline RLRS. In the first stage, we learn a causal feature selection policy that generates modified states by isolating and retaining only the causally relevant components (CRCs) while altering irrelevant components. This policy is guided by a reward function based on the Wasserstein distance, which measures the causal effect of state components on the reward and encourages the preservation of CRCs that directly influence user interests. In the second stage, we train an encoder to learn compact state representations by minimizing the mean squared error (MSE) loss between the latent representations of the original and modified states, ensuring that the representations focus on CRCs. We provide a theoretical analysis proving the identifiability of causal effects from interventions, validating the ability of PGCR to isolate critical state components for decision-making. Extensive experiments demonstrate that PGCR significantly improves recommendation performance, confirming its effectiveness for offline RL-based recommender systems.


Online Clustering of Dueling Bandits

arXiv.org Artificial Intelligence

The contextual multi-armed bandit (MAB) is a widely used framework for problems requiring sequential decision-making under uncertainty, such as recommendation systems. In applications involving a large number of users, the performance of contextual MAB can be significantly improved by facilitating collaboration among multiple users. This has been achieved by the clustering of bandits (CB) methods, which adaptively group the users into different clusters and achieve collaboration by allowing the users in the same cluster to share data. However, classical CB algorithms typically rely on numerical reward feedback, which may not be practical in certain real-world applications. For instance, in recommendation systems, it is more realistic and reliable to solicit preference feedback between pairs of recommended items rather than absolute rewards. To address this limitation, we introduce the first "clustering of dueling bandit algorithms" to enable collaborative decision-making based on preference feedback. We propose two novel algorithms: (1) Clustering of Linear Dueling Bandits (COLDB) which models the user reward functions as linear functions of the context vectors, and (2) Clustering of Neural Dueling Bandits (CONDB) which uses a neural network to model complex, non-linear user reward functions. Both algorithms are supported by rigorous theoretical analyses, demonstrating that user collaboration leads to improved regret bounds. Extensive empirical evaluations on synthetic and real-world datasets further validate the effectiveness of our methods, establishing their potential in real-world applications involving multiple users with preference-based feedback.


CH-MARL: Constrained Hierarchical Multiagent Reinforcement Learning for Sustainable Maritime Logistics

arXiv.org Artificial Intelligence

The advent of globalized trade has led to unprecedented growth in the volume and complexity of maritime logistics. As one of the most cost-effective modes of transportation, maritime shipping has become indispensable for connecting economies and supporting international trade. However, this growth comes with substantial environmental and operational challenges. The sector's heavy reliance on fossil fuels contributes significantly to global greenhouse gas (GHG) emissions, accounting for nearly 2.89% of global emissions Smith et al. [2014], [IMO]. Moreover, the International Maritime Organization (IMO) has outlined a strategy to reduce GHG emissions from international shipping by at least 50% by 2050 compared to 2008 levels, aiming for eventual decarbonization [IMO]. These ambitious targets underscore the pressing need for transformative solutions to meet regulatory requirements and societal expectations. Environmental pressures are further compounded by the intricate logistics of coordinating diverse stakeholders, including shipping companies, port authorities, and policymakers, each with unique objectives and constraints.


Adviser-Actor-Critic: Eliminating Steady-State Error in Reinforcement Learning Control

arXiv.org Artificial Intelligence

High-precision control tasks present substantial Dynamic modeling is crucial for understanding robot behavior challenges for reinforcement learning (RL) algorithms, and designing control strategies. However, real-world frequently resulting in suboptimal performance systems often display nonlinear behavior, making it difficult attributed to network approximation inaccuracies to create accurate models. Additionally, the highdimensional and inadequate sample quality.These state space of robots can lead to complex interactions issues are exacerbated when the task requires the between components, further complicating control agent to achieve a precise goal state, as is common (BuลŸoniu et al., 2018; Zhao et al., 2020a;b; Cao et al., 2023). in robotics and other real-world applications.We To highlight these challenges, we discuss the attributes and introduce Adviser-Actor-Critic (AAC), designed limitations of existing control algorithms.


Flow Q-Learning

arXiv.org Artificial Intelligence

However, leveraging flow or diffusion models to parameterize Offline reinforcement learning (RL) enables training an effective policies for offline RL is not a trivial problem. Unlike decision-making policy from a previously collected with simpler policy classes, such as Gaussian policies, there dataset without costly environment interactions (Lange et al., is no straightforward way to train the flow or diffusion policies 2012; Levine et al., 2020). The essence of offline RL to maximize a learned value function, due to the iterative is constrained optimization: the agent must maximize returns nature of these generative models. This is an example while staying within the dataset's state-action distribution of a policy extraction problem, which is known to be a key (Levine et al., 2020). As datasets have grown larger and challenge in offline RL in general (Park et al., 2024a). Previous more diverse (Collaboration et al., 2024), their behavioral works have devised diverse ways to extract an iterative distributions have become more complex and multimodal, generative policy from a learned value function, based and this often necessitates an expressive policy class (Mandlekar on weighted regression, reparameterized policy gradient, rejection et al., 2021) capable of capturing these complex distributions sampling, and other techniques. While they have and implementing a more precise behavioral constraint.


OmniRL: In-Context Reinforcement Learning by Large-Scale Meta-Training in Randomized Worlds

arXiv.org Artificial Intelligence

We introduce OmniRL, a highly generalizable in-context reinforcement learning (ICRL) model that is meta-trained on hundreds of thousands of diverse tasks. These tasks are procedurally generated by randomizing state transitions and rewards within Markov Decision Processes. To facilitate this extensive meta-training, we propose two key innovations: 1. An efficient data synthesis pipeline for ICRL, which leverages the interaction histories of diverse behavior policies; and 2. A novel modeling framework that integrates both imitation learning and reinforcement learning (RL) within the context, by incorporating prior knowledge. For the first time, we demonstrate that in-context learning (ICL) alone, without any gradient-based fine-tuning, can successfully tackle unseen Gymnasium tasks through imitation learning, online RL, or offline RL. Additionally, we show that achieving generalized ICRL capabilities-unlike task identification-oriented few-shot learning-critically depends on long trajectories generated by variant tasks and diverse behavior policies. By emphasizing the potential of ICL and departing from pre-training focused on acquiring specific skills, we further underscore the significance of meta-training aimed at cultivating the ability of ICL itself.


Coreset-Based Task Selection for Sample-Efficient Meta-Reinforcement Learning

arXiv.org Artificial Intelligence

We study task selection to enhance sample efficiency in model-agnostic meta-reinforcement learning (MAML-RL). Traditional meta-RL typically assumes that all available tasks are equally important, which can lead to task redundancy when they share significant similarities. To address this, we propose a coreset-based task selection approach that selects a weighted subset of tasks based on how diverse they are in gradient space, prioritizing the most informative and diverse tasks. Such task selection reduces the number of samples needed to find an $\epsilon$-close stationary solution by a factor of O(1/$\epsilon$). Consequently, it guarantees a faster adaptation to unseen tasks while focusing training on the most relevant tasks. As a case study, we incorporate task selection to MAML-LQR (Toso et al., 2024b), and prove a sample complexity reduction proportional to O(log(1/$\epsilon$)) when the task specific cost also satisfy gradient dominance. Our theoretical guarantees underscore task selection as a key component for scalable and sample-efficient meta-RL. We numerically validate this trend across multiple RL benchmark problems, illustrating the benefits of task selection beyond the LQR baseline.


Adaptive Exploration for Multi-Reward Multi-Policy Evaluation

arXiv.org Machine Learning

We study the policy evaluation problem in an online multi-reward multi-policy discounted setting, where multiple reward functions must be evaluated simultaneously for different policies. We adopt an $(\epsilon,\delta)$-PAC perspective to achieve $\epsilon$-accurate estimates with high confidence across finite or convex sets of rewards, a setting that has not been investigated in the literature. Building on prior work on Multi-Reward Best Policy Identification, we adapt the MR-NaS exploration scheme to jointly minimize sample complexity for evaluating different policies across different reward sets. Our approach leverages an instance-specific lower bound revealing how the sample complexity scales with a measure of value deviation, guiding the design of an efficient exploration policy. Although computing this bound entails a hard non-convex optimization, we propose an efficient convex approximation that holds for both finite and convex reward sets. Experiments in tabular domains demonstrate the effectiveness of this adaptive exploration scheme.


Gap-Dependent Bounds for Federated $Q$-learning

arXiv.org Machine Learning

We present the first gap-dependent analysis of regret and communication cost for on-policy federated $Q$-Learning in tabular episodic finite-horizon Markov decision processes (MDPs). Existing FRL methods focus on worst-case scenarios, leading to $\sqrt{T}$-type regret bounds and communication cost bounds with a $\log T$ term scaling with the number of agents $M$, states $S$, and actions $A$, where $T$ is the average total number of steps per agent. In contrast, our novel framework leverages the benign structures of MDPs, such as a strictly positive suboptimality gap, to achieve a $\log T$-type regret bound and a refined communication cost bound that disentangles exploration and exploitation. Our gap-dependent regret bound reveals a distinct multi-agent speedup pattern, and our gap-dependent communication cost bound removes the dependence on $MSA$ from the $\log T$ term. Notably, our gap-dependent communication cost bound also yields a better global switching cost when $M=1$, removing $SA$ from the $\log T$ term.