Reinforcement Learning
Meta-World+: An Improved, Standardized, RL Benchmark
Meta-World is widely used for evaluating multi-task and meta-reinforcement learning agents, which are challenged to master diverse skills simultaneously. Since its introduction however, there have been numerous undocumented changes which inhibit a fair comparison of algorithms. This work strives to disambiguate these results from the literature, while also leveraging the past versions of Meta-World to provide insights into multi-task and meta-reinforcement learning benchmark design. Through this process we release a new open-source version of Meta-World1 that has full reproducibility of past results, is more technically ergonomic, and gives users more control over the tasks that are included in a task set.
Rebalancing Return Coverage for Conditional Sequence Modeling in Offline Reinforcement Learning
Recent advancements in offline reinforcement learning (RL) have underscored the capabilities of conditional sequence modeling (CSM), a paradigm that models the action distribution conditioned on both historical trajectories and target returns associated with each state. However, due to the imbalanced return distribution caused by suboptimal datasets, CSM is grappling with a serious distributional shift problem when conditioning on high returns. While recent approaches attempt to empirically tackle this challenge through return rebalancing techniques such as weighted sampling and value-regularized supervision, the relationship between return rebalancing and the performance of CSM methods is not well understood. In this paper, we reveal that both expert-level and full-spectrum return-coverage critically influence the performance and sample efficiency of CSM policies. Building on this finding, we devise a simple yet effective return-coverage rebalancing mechanism that can be seamlessly integrated into common CSM frameworks, including the most widely used one, Decision Transformer (DT). The resulting CSM algorithm, referred to as Return-rebalanced Value-regularized Decision Transformer (RVDT), integrates both implicit and explicit return-coverage rebalancing mechanisms, and achieves state-of-the-art performance in the D4RL experiments.
World Models Should Prioritize the Unification of Physical and Social Dynamics
World models, which explicitly learn environmental dynamics to lay the foundation for planning, reasoning, and decision-making, are rapidly advancing in predicting both physical dynamics and aspects of social behavior, yet predominantly in separate silos. This division results in a systemic failure to model the crucial interplay between physical environments and social constructs, rendering current models fundamentally incapable of adequately addressing the true complexity of real-world systems where physical and social realities are inextricably intertwined. This position paper argues that the systematic, bidirectional unification of physical and social predictive capabilities is the next crucial frontier for world model development. We contend that comprehensive world models must holistically integrate objective physical laws with the subjective, evolving, and context-dependent nature of social dynamics. Such unification is paramount for AI to robustly navigate complex real-world challenges and achieve more generalizable intelligence.
Learning Personalized Ad Impact via Contextual Reinforcement Learning under Delayed Rewards
Online advertising platforms use automated auctions to connect advertisers with potential customers, requiring effective bidding strategies to maximize profits. Accurate ad impact estimation requires considering three key factors: delayed and long-term effects, cumulative ad impacts such as reinforcement or fatigue, and customer heterogeneity. However, these effects are often not jointly addressed in previous studies. To capture these factors, we model ad bidding as a Contextual Markov Decision Process (CMDP) with delayed Poisson rewards. For efficient estimation, we propose a two-stage maximum likelihood estimator combined with data-splitting strategies, ensuring controlled estimation error based on the first-stage estimator's (in)accuracy. Building on this, we design a reinforcement learning algorithm to derive efficient personalized bidding strategies. This approach achieves a near-optimal regret bound of O(dH2 T), where d is the contextual dimension, H is the number of rounds, and T is the number of customers. Our theoretical findings are validated by simulation experiments.
CORE: Collaborative Optimization with Reinforcement Learning and Evolutionary Algorithm for Floorplanning
Floorplanning is the initial step in the physical design process of Electronic Design Automation (EDA), directly influencing subsequent placement, routing, and final power of the chip. However, the solution space in floorplanning is vast, and current algorithms often struggle to explore it sufficiently, making them prone to getting trapped in local optima. To achieve efficient floorplanning, we propose CORE, a general and effective solution optimization framework that synergizes Evolutionary Algorithms (EAs) and Reinforcement Learning (RL) for high-quality layout search and optimization. Specifically, we propose the Clustering-based Diversified Evolutionary Search that directly perturbs layouts and evolves them based on novelty and performance. Additionally, we model the floorplanning problem as a sequential decision problem with B*-Tree representation and employ RL for efficient learning.
Role-aware Multi-agent Reinforcement Learning for Coordinated Emergency Traffic Control
Emergency traffic control presents an increasingly critical challenge, requiring seamless coordination among emergency vehicles, regular vehicles, and traffic lights to ensure efficient passage for all vehicles. Existing models primarily only focus on traffic light control, leaving emergency and regular vehicles prone to delay due to the lack of navigation strategies. To address this issue, we propose the Role-aware Multi-agent Traffic Control (RMTC) framework, which dynamically assigns appropriate roles to traffic components for better cooperation by considering their relations with emergency vehicles and adaptively adjusting their policies. Specifically, RMTC introduces a Heterogeneous Temporal Traffic Graph (HTTG) to model the spatial and temporal relationships among all traffic components (traffic lights, regular and emergency vehicles) at each time step. Furthermore, we develop a Dynamic Role Learning model to infer the evolving roles of traffic lights and regular vehicles based on HTTG. Finally, we present a Role-aware Multi-agent Reinforcement Learning approach that learns traffic policies conditioned on the dynamically roles. Extensive experiments across four public traffic scenarios show that RMTC outperforms existing traffic light control methods by significantly reducing emergency vehicle travel time, while effectively preserving traffic efficiency for regular vehicles.
DyMoDreamer: World Modeling with Dynamic Modulation
A critical bottleneck in deep reinforcement learning (DRL) is sample inefficiency, as training high-performance agents often demands extensive environmental interactions. Model-based reinforcement learning (MBRL) mitigates this by building world models that simulate environmental dynamics and generate synthetic experience, improving sample efficiency. However, conventional world models process observations holistically, failing to decouple dynamic objects and temporal features from static backgrounds. This approach is computationally inefficient, especially for visual tasks where dynamic objects significantly influence rewards and decisionmaking performance. To address this, we introduce DyMoDreamer, a novel MBRL algorithm that incorporates a dynamic modulation mechanism to improve the extraction of dynamic features and enrich the temporal information. DyMoDreamer employs differential observations derived from a novel inter-frame differencing mask, explicitly encoding object-level motion cues and temporal dynamics. Dynamic modulation is modeled as stochastic categorical distributions and integrated into a recurrent state-space model (RSSM), enhancing the model's focus on rewardrelevant dynamics. Experiments demonstrate that DyMoDreamer sets a new stateof-the-art on the Atari 100k benchmark with a 156.6% mean human-normalized score, establishes a new record of 832 on the DeepMind Visual Control Suite, and gains a 9.5% performance improvement after 1M steps on the Crafter benchmark.
Staggered Environment Resets Improve Massively Parallel On-Policy Reinforcement Learning
Massively parallel GPU simulation environments have accelerated reinforcement learning (RL) research by enabling fast data collection for on-policy RL algorithms like Proximal Policy Optimization (PPO). To maximize throughput, it is common to use short rollouts per policy update, increasing the update-to-data (UTD) ratio. However, we find that, in this setting, standard synchronous resets introduce harmful nonstationarity, skewing the learning signal and destabilizing training. We introduce staggered resets, a simple yet effective technique where environments are initialized and reset at varied points within the task horizon. This yields training batches with greater temporal diversity, reducing the nonstationarity induced by synchronized rollouts. We characterize dimensions along which RL environments can benefit significantly from staggered resets through illustrative toy environments. We then apply this technique to challenging high-dimensional robotics environments, achieving significantly higher sample efficiency, faster wall-clock convergence, and stronger final performance. Finally, this technique scales better with more parallel environments compared to naive synchronized rollouts.
Faithful Dynamic Imitation Learning from Human Intervention with Dynamic Regret Minimization
Human-in-the-loop (HIL) imitation learning enables agents to learn complex behaviors safely through real-time human intervention. However, existing methods struggle to efficiently leverage agent-generated data due to dynamically evolving trajectory distributions and imperfections caused by human intervention delays, often failing to faithfully imitate the human expert policy. In this work, we propose Faithful Dynamic Imitation Learning (FaithDaIL) to address these challenges. We formulate learning from human intervention as an online non-convex problem and employ dynamic regret minimization to adapt to the shifting data distribution and track high-quality policy trajectories. To ensure faithful imitation of human expert despite training on mixed agent and human data, we introduce an unbiased imitation objective and achieve it by weighting the behavior distribution relative to the human expert's as a proxy reward. Extensive experiments on MetaDrive and CARLA driving benchmarks demonstrate that FaithDaIL achieves state-ofthe-art performance in safety and task success with significantly reduced human intervention data compared to prior HIL baselines.
Enhancing the Outcome Reward-based RLTraining of MLLMs with Self-Consistency Sampling
Outcome-reward reinforcement learning (RL) is a common--and increasingly significant--way to refine the step-by-step reasoning of multimodal large language models (MLLMs). In the multiple-choice setting--a dominant format for multimodal reasoning benchmarks--the paradigm faces a significant yet often overlooked obstacle: unfaithful trajectories that guess the correct option after a faulty chain of thought receive the same reward as genuine reasoning, which is a flaw that cannot be ignored. We propose Self-Consistency Sampling (SCS) to correct this issue. For each question, SCS (i) introduces small visual perturbations and (ii) performs repeated truncation-and-resampling of an initial trajectory; agreement among the resulting trajectories yields a differentiable consistency score that down-weights unreliable traces during policy updates.