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 Memory-Based Learning


A stochastic model for Case-Based Reasoning

arXiv.org Artificial Intelligence

Case-Based Reasoning (CBR) is the process of solving new problems based on the solution of similar past problems. In the present paper we introduce an absorbing Markov chain on the main steps of the CBR process. In this way we succeed in obtaining the probabilities for the above process to be in a certain step at a certain phase of the solution of the corresponding problem, and a measure for the efficiency of a CBR system. Examples are also given to illustrate our results. Introduction Case-Based Reasoning (CBR) is a recent theory for problem-solving and learning in computers and people.


A Case-Based Solution to the Cold-Start Problem in Group Recommenders

AAAI Conferences

In this paper we offer a potential solution to the cold-start problem in group recommender systems. To do so, we use information about previous group recommendation events and copy ratings from a user who played a similar role in some previous group event. We show that copying in this way, i.e. conditioned on groups, is superior to copying nothing and also superior to copying ratings from the most similar user known to the system.


Preference-Based CBR: General Ideas and Basic Principles

AAAI Conferences

Building on recent research on preference handling in artificial intelligence and related fields, our goal is to develop a coherent and generic methodological framework for case-based reasoning (CBR) on the basis of formal concepts and methods for knowledge representation and reasoning with preferences. A preference-based approach to CBR appears to be appealing for several reasons, notably because case-based experiences naturally lend themselves to representations in terms of preference or order relations. Moreover, the flexibility and expressiveness of a preference-based formalism well accommodate the uncertain and approximate nature of case-based problem solving. In this paper, we outline the basic ideas of preference-based CBR and sketch a formal framework for realizing these ideas.


Using Machine Learning to Improve Stochastic Optimization

AAAI Conferences

In many ย stochastic optimization algorithms there is a hyperparameter that controls how the next sampling distribution is determined from the current data set of samples of the objective function. This hyperparameter controls the exploration/exploitation trade-off of the next sample. Typically heuristic "rules of thumb" are used to set that hyperparameter, e.g., a pre-fixed annealing schedule. We show how machine learning provides more principled alternatives to (adaptively) set that hyperparameter, and demonstrate that these alternatives can substantially improve optimization performance.


Case-Based Meta-Prediction for Bioinformatics

AAAI Conferences

Before laboratory testing, bioinformatics problems often require a machine-learned predictor to identify the most likely choices among a wealth of possibilities. Researchers may advocate different predictors for the same problem, none of which is best in all situations. This paper introduces a case-based meta-predictor that combines a set of elaborate, pre-existing predictors to improve their accuracy on a difficult and important problem: protein-ligand docking. The method focuses on the reliability of its component predictors, and has broad potential applications in biology and chemistry. Despite noisy and biased input, the method outperforms its individual components on benchmark data. It provides a promising solution for the performance improvement of compound virtual screening, which would thereby reduce the time and cost of drug discovery.


Model-Lite Case-Based Planning

AAAI Conferences

There is increasing awareness in the planning community that depending on complete models impedes the applicability of planning technology in many real world domains where the burden of specifying complete domain models is too high. In this paper, we consider a novel solution for this challenge that combines generative planning on incomplete domain models with a library of plan cases that are known to be correct. While this was arguably the original motivation for case-based planning, most existing case-based planners assume (and depend on) from-scratch planners that work on complete domain models. In contrast, our approach views the plan generated with respect to the incomplete model as a ``skeletal plan'' and augments it with directed mining of plan fragments from library cases. We will present the details of our approach and present an empirical evaluation of our method in comparison to a state-of-the-art case-based planner that depends on complete domain models.


What a Shame โ€” Why Good Ideas Canโ€™t Make It in Architecture: A Contemporary Approach towards the Case-Based Reasoning Paradigm in Architecture

AAAI Conferences

The paper deals with the application of the Case-Based Reasoning Paradigm (CBR) in Design Support Systems in Architecture. Based on the finding that promising concepts and systems do exist in architecture the question as to why they do not gain the anticipated success is explored. In search for reasons a comprehensive comparison between the cognitive model and the derived conceptual method, theoretical contemplations of architectural design as well as the actual application of the method in CBR systems in Architecture, manifests the core of the work presented.


Modeling Competence for Case Based Reasoning Systems Using Clustering

AAAI Conferences

The success of the Case Based Reasoning (CBR) system depends on the quality of the case data. This quality is dedicated to the study of the case base competence which is measured by the range of problems that can be satisfactorily solved. In fact, modeling case-base competence is a clamorous issue in the discipline of CBR. However, the existence of erroneous cases as noises and the non uniform problem distributions has not been considered in the proposed computing competence. In this paper, we proposea novel case base competence model based on Mahalanobis distance and a clustering technique named DBSCAN-GM. The advantage of this newly proposed model is its high accuracy for predictingcompetence. In addition, it is not sensitive to noisy cases and it takes account the situation of the distributed case-base.Withal, we contest that this model has aconspicuous role to play in future CBR research infields such as the development of new policies for maintainingthe case base.


Learning from Demonstration to Be a Good Team Member in a Role Playing Game

AAAI Conferences

We present an approach that uses learning from demonstration in a computer role playing game to create a controller for a companion team member. We describe a behavior engine that uses case-based reasoning. The behavior engine accepts observation traces of human playing decisions and produces a sequence of actions which can then be carried out by an artificial agent within the gaming environment. Our work focuses on team-based role playing games, where the agents produced by the behavior engine act as team members within a mixed human-agent team. We present the results of a study we conducted, where we assess both the quantitative and qualitative performance difference between human-only teams compared with hybrid human-agent teams. The results of our study show that human-agent teams were more successful at task completion and, for some qualitative dimensions, hybrid teams were perceived more favorably than human-only teams.


Analysis and Cleaning of User Traces Through Comparison of Multiple Traces

AAAI Conferences

Traces of user behaviour can be a valuable source of knowledge that can be used during case-based reasoning. This paper presents an approach for analyzing and cleaning user traces. The analysis looks to identify three properties in traces: reasoning with an internal state, non-deterministic behaviour and error. The existence of any of these properties may influence how a system should reason or store knowledge in cases. Initially, each trace is examined to see areas that might contain one of the three properties. Multiple versions of the trace are then generated in order to determine which specific property is present. The analysis is applied to traces generated by observing both a computer and human controller for an obstacle avoidance robot. The results demonstrate that the analysis is able to successfully identify which properties are present and clean many of the errors that exist in the traces.