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 Learning Graphical Models


On Uncertainty In Natural Language Processing

arXiv.org Artificial Intelligence

The last decade in deep learning has brought on increasingly capable systems that are deployed on a wide variety of applications. In natural language processing, the field has been transformed by a number of breakthroughs including large language models, which are used in increasingly many user-facing applications. In order to reap the benefits of this technology and reduce potential harms, it is important to quantify the reliability of model predictions and the uncertainties that shroud their development. This thesis studies how uncertainty in natural language processing can be characterized from a linguistic, statistical and neural perspective, and how it can be reduced and quantified through the design of the experimental pipeline. We further explore uncertainty quantification in modeling by theoretically and empirically investigating the effect of inductive model biases in text classification tasks. The corresponding experiments include data for three different languages (Danish, English and Finnish) and tasks as well as a large set of different uncertainty quantification approaches. Additionally, we propose a method for calibrated sampling in natural language generation based on non-exchangeable conformal prediction, which provides tighter token sets with better coverage of the actual continuation. Lastly, we develop an approach to quantify confidence in large black-box language models using auxiliary predictors, where the confidence is predicted from the input to and generated output text of the target model alone.


GAP-RL: Grasps As Points for RL Towards Dynamic Object Grasping

arXiv.org Artificial Intelligence

Dynamic grasping of moving objects in complex, continuous motion scenarios remains challenging. Reinforcement Learning (RL) has been applied in various robotic manipulation tasks, benefiting from its closed-loop property. However, existing RL-based methods do not fully explore the potential for enhancing visual representations. In this letter, we propose a novel framework called Grasps As Points for RL (GAP-RL) to effectively and reliably grasp moving objects. By implementing a fast region-based grasp detector, we build a Grasp Encoder by transforming 6D grasp poses into Gaussian points and extracting grasp features as a higher-level abstraction than the original object point features. Additionally, we develop a Graspable Region Explorer for real-world deployment, which searches for consistent graspable regions, enabling smoother grasp generation and stable policy execution. To assess the performance fairly, we construct a simulated dynamic grasping benchmark involving objects with various complex motions. Experiment results demonstrate that our method effectively generalizes to novel objects and unseen dynamic motions compared to other baselines. Real-world experiments further validate the framework's sim-to-real transferability.


Open-World Reinforcement Learning over Long Short-Term Imagination

arXiv.org Artificial Intelligence

Training visual reinforcement learning agents in a high-dimensional open world presents significant challenges. While various model-based methods have improved sample efficiency by learning interactive world models, these agents tend to be "short-sighted", as they are typically trained on short snippets of imagined experiences. We argue that the primary obstacle in open-world decision-making is improving the efficiency of off-policy exploration across an extensive state space. In this paper, we present LS-Imagine, which extends the imagination horizon within a limited number of state transition steps, enabling the agent to explore behaviors that potentially lead to promising long-term feedback. The foundation of our approach is to build a long short-term world model. To achieve this, we simulate goal-conditioned jumpy state transitions and compute corresponding affordance maps by zooming in on specific areas within single images. This facilitates the integration of direct long-term values into behavior learning. Our method demonstrates significant improvements over state-of-the-art techniques in MineDojo.


Towards Cost Sensitive Decision Making

arXiv.org Artificial Intelligence

Many real-world situations allow for the acquisition of additional relevant information when making decisions with limited or uncertain data. However, traditional RL approaches either require all features to be acquired beforehand (e.g. in a MDP) or regard part of them as missing data that cannot be acquired (e.g. in a POMDP). In this work, we consider RL models that may actively acquire features from the environment to improve the decision quality and certainty, while automatically balancing the cost of feature acquisition process and the reward of task decision process. We propose the Active-Acquisition POMDP and identify two types of the acquisition process for different application domains. In order to assist the agent in the actively-acquired partially-observed environment and alleviate the exploration-exploitation dilemma, we develop a model-based approach, where a deep generative model is utilized to capture the dependencies of the features and impute the unobserved features. The imputations essentially represent the beliefs of the agent. Equipped with the dynamics model, we develop hierarchical RL algorithms to resolve both types of the AA-POMDPs. Empirical results demonstrate that our approach achieves considerably better performance than existing POMDP-RL solutions.


C3PA: An Open Dataset of Expert-Annotated and Regulation-Aware Privacy Policies to Enable Scalable Regulatory Compliance Audits

arXiv.org Artificial Intelligence

The development of tools and techniques to analyze and extract organizations data habits from privacy policies are critical for scalable regulatory compliance audits. Unfortunately, these tools are becoming increasingly limited in their ability to identify compliance issues and fixes. After all, most were developed using regulation-agnostic datasets of annotated privacy policies obtained from a time before the introduction of landmark privacy regulations such as EUs GDPR and Californias CCPA. In this paper, we describe the first open regulation-aware dataset of expert-annotated privacy policies, C3PA (CCPA Privacy Policy Provision Annotations), aimed to address this challenge. C3PA contains over 48K expert-labeled privacy policy text segments associated with responses to CCPA-specific disclosure mandates from 411 unique organizations. We demonstrate that the C3PA dataset is uniquely suited for aiding automated audits of compliance with CCPA-related disclosure mandates.


STREAMS: An Assistive Multimodal AI Framework for Empowering Biosignal Based Robotic Controls

arXiv.org Artificial Intelligence

End-effector based assistive robots face persistent challenges in generating smooth and robust trajectories when controlled by human's noisy and unreliable biosignals such as muscle activities and brainwaves. The produced endpoint trajectories are often jerky and imprecise to perform complex tasks such as stable robotic grasping. We propose STREAMS (Self-Training Robotic End-to-end Adaptive Multimodal Shared autonomy) as a novel framework leveraged deep reinforcement learning to tackle this challenge in biosignal based robotic control systems. STREAMS blends environmental information and synthetic user input into a Deep Q Learning Network (DQN) pipeline for an interactive end-to-end and self-training mechanism to produce smooth trajectories for the control of end-effector based robots. The proposed framework achieved a high-performance record of 98% in simulation with dynamic target estimation and acquisition without any pre-existing datasets. As a zero-shot sim-to-real user study with five participants controlling a physical robotic arm with noisy head movements, STREAMS (as an assistive mode) demonstrated significant improvements in trajectory stabilization, user satisfaction, and task performance reported as a success rate of 83% compared to manual mode which was 44% without any task support. STREAMS seeks to improve biosignal based assistive robotic controls by offering an interactive, end-to-end solution that stabilizes end-effector trajectories, enhancing task performance and accuracy.


Verbalized Graph Representation Learning: A Fully Interpretable Graph Model Based on Large Language Models Throughout the Entire Process

arXiv.org Artificial Intelligence

Representation learning on text-attributed graphs (TAGs) has attracted significant interest due to its wide-ranging real-world applications, particularly through Graph Neural Networks (GNNs). Traditional GNN methods focus on encoding the structural information of graphs, often using shallow text embeddings for node or edge attributes. This limits the model to understand the rich semantic information in the data and its reasoning ability for complex downstream tasks, while also lacking interpretability. With the rise of large language models (LLMs), an increasing number of studies are combining them with GNNs for graph representation learning and downstream tasks. While these approaches effectively leverage the rich semantic information in TAGs datasets, their main drawback is that they are only partially interpretable, which limits their application in critical fields. In this paper, we propose a verbalized graph representation learning (VGRL) method which is fully interpretable. In contrast to traditional graph machine learning models, which are usually optimized within a continuous parameter space, VGRL constrains this parameter space to be text description which ensures complete interpretability throughout the entire process, making it easier for users to understand and trust the decisions of the model. We conduct several studies to empirically evaluate the effectiveness of VGRL and we believe these method can serve as a stepping stone in graph representation learning.


Epistemic Monte Carlo Tree Search

arXiv.org Artificial Intelligence

The AlphaZero/MuZero (A/MZ) family of algorithms has achieved remarkable success across various challenging domains by integrating Monte Carlo Tree Search (MCTS) with learned models. Learned models introduce epistemic uncertainty, which is caused by learning from limited data and is useful for exploration in sparse reward environments. MCTS does not account for the propagation of this uncertainty however. To address this, we introduce Epistemic MCTS (EMCTS): a theoretically motivated approach to account for the epistemic uncertainty in search and harness the search for deep exploration. In the challenging sparse-reward task of writing code in the Assembly language subleq, AZ paired with our method achieves significantly higher sample efficiency over baseline AZ. Search with EMCTS solves variations of the commonly used hard-exploration benchmark Deep Sea - which baseline A/MZ are practically unable to solve - much faster than an otherwise equivalent method that does not use search for uncertainty estimation, demonstrating significant benefits from search for epistemic uncertainty estimation.


Online Posterior Sampling with a Diffusion Prior

arXiv.org Machine Learning

Posterior sampling in contextual bandits with a Gaussian prior can be implemented exactly or approximately using the Laplace approximation. The Gaussian prior is computationally efficient but it cannot describe complex distributions. In this work, we propose approximate posterior sampling algorithms for contextual bandits with a diffusion model prior. The key idea is to sample from a chain of approximate conditional posteriors, one for each stage of the reverse process, which are estimated in a closed form using the Laplace approximation. Our approximations are motivated by posterior sampling with a Gaussian prior, and inherit its simplicity and efficiency. They are asymptotically consistent and perform well empirically on a variety of contextual bandit problems.


Sequential Probability Assignment with Contexts: Minimax Regret, Contextual Shtarkov Sums, and Contextual Normalized Maximum Likelihood

arXiv.org Machine Learning

We study the fundamental problem of sequential probability assignment, also known as online learning with logarithmic loss, with respect to an arbitrary, possibly nonparametric hypothesis class. Our goal is to obtain a complexity measure for the hypothesis class that characterizes the minimax regret and to determine a general, minimax optimal algorithm. Notably, the sequential $\ell_{\infty}$ entropy, extensively studied in the literature (Rakhlin and Sridharan, 2015, Bilodeau et al., 2020, Wu et al., 2023), was shown to not characterize minimax risk in general. Inspired by the seminal work of Shtarkov (1987) and Rakhlin, Sridharan, and Tewari (2010), we introduce a novel complexity measure, the \emph{contextual Shtarkov sum}, corresponding to the Shtarkov sum after projection onto a multiary context tree, and show that the worst case log contextual Shtarkov sum equals the minimax regret. Using the contextual Shtarkov sum, we derive the minimax optimal strategy, dubbed \emph{contextual Normalized Maximum Likelihood} (cNML). Our results hold for sequential experts, beyond binary labels, which are settings rarely considered in prior work. To illustrate the utility of this characterization, we provide a short proof of a new regret upper bound in terms of sequential $\ell_{\infty}$ entropy, unifying and sharpening state-of-the-art bounds by Bilodeau et al. (2020) and Wu et al. (2023).