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 Learning Graphical Models


Maxitive Donsker-Varadhan Formulation for Possibilistic Variational Inference

arXiv.org Machine Learning

V ariational inference (VI) is a cornerstone of modern Bayesian learning, enabling approximate inference in complex models that would otherwise be intractable. However, its formulation depends on expectations and divergences defined through high-dimensional integrals, often rendering analytical treatment impossible and necessitating heavy reliance on approximate learning and inference techniques. Possibility theory, an imprecise probability framework, allows to directly model epistemic uncertainty instead of leveraging subjective probabilities. While this framework provides robustness and interpretability under sparse or imprecise information, adapting VI to the possibilistic setting requires rethinking core concepts such as entropy and divergence, which presuppose additivity. In this work, we develop a principled formulation of possibilistic variational inference and apply it to a special class of exponential-family functions, highlighting parallels with their probabilistic counterparts and revealing the distinctive mathematical structures of possibility theory.


Estimating Ising Models in Total Variation Distance

arXiv.org Machine Learning

We consider the problem of estimating Ising models over $n$ variables in Total Variation (TV) distance, given $l$ independent samples from the model. While the statistical complexity of the problem is well-understood [DMR20], identifying computationally and statistically efficient algorithms has been challenging. In particular, remarkable progress has occurred in several settings, such as when the underlying graph is a tree [DP21, BGPV21], when the entries of the interaction matrix follow a Gaussian distribution [GM24, CK24], or when the bulk of its eigenvalues lie in a small interval [AJK+24, KLV24], but no unified framework for polynomial-time estimation in TV exists so far. Our main contribution is a unified analysis of the Maximum Pseudo-Likelihood Estimator (MPLE) for two general classes of Ising models. The first class includes models that have bounded operator norm and satisfy the Modified Log-Sobolev Inequality (MLSI), a functional inequality that was introduced to study the convergence of the associated Glauber dynamics to stationarity. In the second class of models, the interaction matrix has bounded infinity norm (or bounded width), which is the most common assumption in the literature for structure learning of Ising models. We show how our general results for these classes yield polynomial-time algorithms and optimal or near-optimal sample complexity guarantees in a variety of settings. Our proofs employ a variety of tools from tensorization inequalities to measure decompositions and concentration bounds.


Multi-Agent Cross-Entropy Method with Monotonic Nonlinear Critic Decomposition

arXiv.org Artificial Intelligence

Cooperative multi-agent reinforcement learning (MARL) commonly adopts centralized training with decentralized execution (CTDE), where centralized critics leverage global information to guide decentralized actors. However, centralized-decentralized mismatch (CDM) arises when the suboptimal behavior of one agent degrades others' learning. Prior approaches mitigate CDM through value decomposition, but linear decompositions allow per-agent gradients at the cost of limited expressiveness, while nonlinear decompositions improve representation but require centralized gradients, reintroducing CDM. To overcome this trade-off, we propose the multi-agent cross-entropy method (MCEM), combined with monotonic nonlinear critic decomposition (NCD). MCEM updates policies by increasing the probability of high-value joint actions, thereby excluding suboptimal behaviors. For sample efficiency, we extend off-policy learning with a modified k-step return and Retrace. Analysis and experiments demonstrate that MCEM outperforms state-of-the-art methods across both continuous and discrete action benchmarks.


Category learning in deep neural networks: Information content and geometry of internal representations

arXiv.org Artificial Intelligence

In humans and other animals, category learning enhances discrimination between stimuli close to the category boundary. This phenomenon, called categorical perception, was also empirically observed in artificial neural networks trained on classification tasks. In previous modeling works based on neuroscience data, we show that this expansion/compression is a necessary outcome of efficient learning. Here we extend our theoretical framework to artificial networks. We show that minimizing the Bayes cost (mean of the cross-entropy loss) implies maximizing the mutual information between the set of categories and the neural activities prior to the decision layer. Considering structured data with an underlying feature space of small dimension, we show that maximizing the mutual information implies (i) finding an appropriate projection space, and, (ii) building a neural representation with the appropriate metric. The latter is based on a Fisher information matrix measuring the sensitivity of the neural activity to changes in the projection space. Optimal learning makes this neural Fisher information follow a category-specific Fisher information, measuring the sensitivity of the category membership. Category learning thus induces an expansion of neural space near decision boundaries. We characterize the properties of the categorical Fisher information, showing that its eigenvectors give the most discriminant directions at each point of the projection space. We find that, unexpectedly, its maxima are in general not exactly at, but near, the class boundaries. Considering toy models and the MNIST dataset, we numerically illustrate how after learning the two Fisher information matrices match, and essentially align with the category boundaries. Finally, we relate our approach to the Information Bottleneck one, and we exhibit a bias-variance decomposition of the Bayes cost, of interest on its own.


Learning Multi-Order Block Structure in Higher-Order Networks

arXiv.org Artificial Intelligence

Higher-order networks, naturally described as hypergraphs, are essential for modeling real-world systems involving interactions among three or more entities. Stochastic block models offer a principled framework for characterizing mesoscale organization, yet their extension to hypergraphs involves a trade-off between expressive power and computational complexity. A recent simplification, a single-order model, mitigates this complexity by assuming a single affinity pattern governs interactions of all orders. This universal assumption, however, may overlook order-dependent structural details. Here, we propose a framework that relaxes this assumption by introducing a multi-order block structure, in which different affinity patterns govern distinct subsets of interaction orders. Our framework is based on a multi-order stochastic block model and searches for the optimal partition of the set of interaction orders that maximizes out-of-sample hyperlink prediction performance. Analyzing a diverse range of real-world networks, we find that multi-order block structures are prevalent. Accounting for them not only yields better predictive performance over the single-order model but also uncovers sharper, more interpretable mesoscale organization. Our findings reveal that order-dependent mechanisms are a key feature of the mesoscale organization of real-world higher-order networks.


ENACT: Evaluating Embodied Cognition with World Modeling of Egocentric Interaction

arXiv.org Artificial Intelligence

Embodied cognition argues that intelligence arises from sensorimotor interaction rather than passive observation. It raises an intriguing question: do modern vision-language models (VLMs), trained largely in a disembodied manner, exhibit signs of embodied cognition? We introduce ENACT, a benchmark that casts evaluation of embodied cognition as world modeling from egocentric interaction in a visual question answering (VQA) format. Framed as a partially observable Markov decision process (POMDP) whose actions are scene graph changes, ENACT comprises two complementary sequence reordering tasks: forward world modeling (reorder shuffled observations given actions) and inverse world modeling (reorder shuffled actions given observations). While conceptually simple, solving these tasks implicitly demands capabilities central to embodied cognition-affordance recognition, action-effect reasoning, embodied awareness, and interactive, long-horizon memory from partially observable egocentric input, while avoiding low-level image synthesis that could confound the evaluation. We provide a scalable pipeline that synthesizes QA pairs from robotics simulation (BEHAVIOR) and evaluates models on 8,972 QA pairs spanning long-horizon home-scale activities. Experiments reveal a performance gap between frontier VLMs and humans that widens with interaction horizon. Models consistently perform better on the inverse task than the forward one and exhibit anthropocentric biases, including a preference for right-handed actions and degradation when camera intrinsics or viewpoints deviate from human vision. Website at https://enact-embodied-cognition.github.io/.


Exploring Time-Step Size in Reinforcement Learning for Sepsis Treatment

arXiv.org Artificial Intelligence

Existing studies on reinforcement learning (RL) for sepsis management have mostly followed an established problem setup, in which patient data are aggregated into 4-hour time steps. Although concerns have been raised regarding the coarseness of this time-step size, which might distort patient dynamics and lead to suboptimal treatment policies, the extent to which this is a problem in practice remains unexplored. In this work, we conducted empirical experiments for a controlled comparison of four time-step sizes ($Δt\!=\!1,2,4,8$ h) on this domain, following an identical offline RL pipeline. To enable a fair comparison across time-step sizes, we designed action re-mapping methods that allow for evaluation of policies on datasets with different time-step sizes, and conducted cross-$Δt$ model selections under two policy learning setups. Our goal was to quantify how time-step size influences state representation learning, behavior cloning, policy training, and off-policy evaluation. Our results show that performance trends across $Δt$ vary as learning setups change, while policies learned at finer time-step sizes ($Δt = 1$ h and $2$ h) using a static behavior policy achieve the overall best performance and stability. Our work highlights time-step size as a core design choice in offline RL for healthcare and provides evidence supporting alternatives beyond the conventional 4-hour setup.


Data-Driven Methods and AI in Engineering Design: A Systematic Literature Review Focusing on Challenges and Opportunities

arXiv.org Artificial Intelligence

The increasing availability of data and advancements in computational intelligence have accelerated the adoption of data-driven methods (DDMs) in product development. However, their integration into product development remains fragmented. This fragmentation stems from uncertainty, particularly the lack of clarity on what types of DDMs to use and when to employ them across the product development lifecycle. To address this, a necessary first step is to investigate the usage of DDM in engineering design by identifying which methods are being used, at which development stages, and for what application. This paper presents a PRISMA systematic literature review. The V-model as a product development framework was adopted and simplified into four stages: system design, system implementation, system integration, and validation. A structured search across Scopus, Web of Science, and IEEE Xplore (2014--2024) retrieved 1{,}689 records. After screening, 114 publications underwent full-text analysis. Findings show that machine learning (ML) and statistical methods dominate current practice, whereas deep learning (DL), though still less common, exhibits a clear upward trend in adoption. Additionally, supervised learning, clustering, regression analysis, and surrogate modeling are prevalent in design, implementation, and integration system stages but contributions to validation remain limited. Key challenges in existing applications include limited model interpretability, poor cross-stage traceability, and insufficient validation under real-world conditions. Additionally, it highlights key limitations and opportunities such as the need for interpretable hybrid models. This review is a first step toward design-stage guidelines; a follow-up synthesis should map computer science algorithms to engineering design problems and activities.


Agent0-VL: Exploring Self-Evolving Agent for Tool-Integrated Vision-Language Reasoning

arXiv.org Artificial Intelligence

Vision-language agents have achieved remarkable progress in a variety of multimodal reasoning tasks; however, their learning remains constrained by the limitations of human-annotated supervision. Recent self-rewarding approaches attempt to overcome this constraint by allowing models to act as their own critics or reward providers. Yet, purely text-based self-evaluation struggles to verify complex visual reasoning steps and often suffers from evaluation hallucinations. To address these challenges, inspired by recent advances in tool-integrated reasoning, we propose Agent0-VL, a self-evolving vision-language agent that achieves continual improvement with tool-integrated reasoning. Agent0-VL incorporates tool usage not only into reasoning but also into self-evaluation and self-repair, enabling the model to introspect, verify, and refine its reasoning through evidence-grounded analysis. It unifies two synergistic roles within a single LVLM: a Solver that performs multi-turn tool-integrated reasoning, and a Verifier that generates structured feedback and fine-grained self-rewards through tool-grounded critique. These roles interact through a Self-Evolving Reasoning Cycle, where tool-based verification and reinforcement learning jointly align the reasoning and evaluation distributions for stable self-improvement. Through this zero-external-reward evolution, Agent0-VL aligns its reasoning and verification behaviors without any human annotation or external reward models, achieving continual self-improvement. Experiments on geometric problem solving and visual scientific analysis show that Agent0-VL achieves an 12.5% improvement over the base model. Our code is available at https://github.com/aiming-lab/Agent0.


Safe and Economical UAV Trajectory Planning in Low-Altitude Airspace: A Hybrid DRL-LLM Approach with Compliance Awareness

arXiv.org Artificial Intelligence

The rapid growth of the low-altitude economy has driven the widespread adoption of unmanned aerial vehicles (UAVs). This growing deployment presents new challenges for UAV trajectory planning in complex urban environments. However, existing studies often overlook key factors, such as urban airspace constraints and economic efficiency, which are essential in low-altitude economy contexts. Deep reinforcement learning (DRL) is regarded as a promising solution to these issues, while its practical adoption remains limited by low learning efficiency. To overcome this limitation, we propose a novel UAV trajectory planning framework that combines DRL with large language model (LLM) reasoning to enable safe, compliant, and economically viable path planning. Experimental results demonstrate that our method significantly outperforms existing baselines across multiple metrics, including data collection rate, collision avoidance, successful landing, regulatory compliance, and energy efficiency. These results validate the effectiveness of our approach in addressing UAV trajectory planning key challenges under constraints of the low-altitude economy networking.