Learning Graphical Models
On Solving a Stochastic Shortest-Path Markov Decision Process as Probabilistic Inference
Baioumy, Mohamed, Lacerda, Bruno, Duckworth, Paul, Hawes, Nick
We propose solving the general Stochastic Shortest-Path Markov Decision Process (SSP MDP) as probabilistic inference. Furthermore, we discuss online and offline methods for planning under uncertainty. In an SSP MDP, the horizon is indefinite and unknown a priori. SSP MDPs generalize finite and infinite horizon MDPs and are widely used in the artificial intelligence community. Additionally, we highlight some of the differences between solving an MDP using dynamic programming approaches widely used in the artificial intelligence community and approaches used in the active inference community.
Improving Robustness and Efficiency in Active Learning with Contrastive Loss
Krishnan, Ranganath, Ahuja, Nilesh, Sinha, Alok, Subedar, Mahesh, Tickoo, Omesh, Iyer, Ravi
This paper introduces supervised contrastive active learning (SCAL) by leveraging the contrastive loss for active learning in a supervised setting. We propose efficient query strategies in active learning to select unbiased and informative data samples of diverse feature representations. We demonstrate our proposed method reduces sampling bias, achieves state-of-the-art accuracy and model calibration in an active learning setup with the query computation 11x faster than CoreSet and 26x faster than Bayesian active learning by disagreement. Our method yields well-calibrated models even with imbalanced datasets. We also evaluate robustness to dataset shift and out-of-distribution in active learning setup and demonstrate our proposed SCAL method outperforms high performing compute-intensive methods by a bigger margin (average 8.9% higher AUROC for out-of-distribution detection and average 7.2% lower ECE under dataset shift).
Recommendation Fairness: From Static to Dynamic
Driven by the need to capture users' evolving interests and optimize their long-term experiences, more and more recommender systems have started to model recommendation as a Markov decision process and employ reinforcement learning to address the problem. Shouldn't research on the fairness of recommender systems follow the same trend from static evaluation and one-shot intervention to dynamic monitoring and non-stop control? In this paper, we portray the recent developments in recommender systems first and then discuss how fairness could be baked into the reinforcement learning techniques for recommendation. Moreover, we argue that in order to make further progress in recommendation fairness, we may want to consider multi-agent (game-theoretic) optimization, multi-objective (Pareto) optimization, and simulation-based optimization, in the general framework of stochastic games.
Vision-based system identification and 3D keypoint discovery using dynamics constraints
Jaques, Miguel, Asenov, Martin, Burke, Michael, Hospedales, Timothy
This paper introduces V-SysId, a novel method that enables simultaneous keypoint discovery, 3D system identification, and extrinsic camera calibration from an unlabeled video taken from a static camera, using only the family of equations of motion of the object of interest as weak supervision. V-SysId takes keypoint trajectory proposals and alternates between maximum likelihood parameter estimation and extrinsic camera calibration, before applying a suitable selection criterion to identify the track of interest. This is then used to train a keypoint tracking model using supervised learning. Results on a range of settings (robotics, physics, physiology) highlight the utility of this approach.
Beginners Guide to Boltzmann Machine
Deep learning implements structured machine learning algorithms by making use of artificial neural networks. These algorithms help the machine to learn by itself and develop the ability to establish new parameters with which help to make and execute decisions. Deep learning is considered to be a subset of machine learning and utilizes multi-layered artificial neural networks to carry out its processes, which enables it to deliver high accuracy in tasks such as speech recognition, object detection, language translation and other such modern use cases being implemented every day. One of the most intriguing implementations in the domain of artificial intelligence for creating deep learning models has been the Boltzmann Machine. In this article, we will try to understand what exactly a Boltzmann Machine is, how it can be implemented and its uses.
Restricted Hidden Cardinality Constraints in Causal Models
Zjawin, Beata, Wolfe, Elie, Spekkens, Robert W.
In causal studies, systems of variables are described by causal models [18, 22], which are composed of two elements: (i) the graphical representation of relationships between variables in a model, encoded in a directed acyclic graph, and (ii) the mathematical description of conditional probability distribution of each variable given its causal parents. When a causal model involves hidden (i.e., unobserved) variables, any characterization of the model verifiable by observations should only include observed variables. Therefore, one of the objectives of causal inference is to eliminate all hidden variables from inequalities and equalities that describe the model. In principle, this can be achieved using the Tarski-Seidenberg quantifier elimination method [12]. However, its complexity is such that only models with few variables can be solved using this technique, hence the reason for the many attempts to simplify the problem.
Concave Utility Reinforcement Learning with Zero-Constraint Violations
Agarwal, Mridul, Bai, Qinbo, Aggarwal, Vaneet
We consider the problem of tabular infinite horizon concave utility reinforcement learning (CURL) with convex constraints. Various learning applications with constraints, such as robotics, do not allow for policies that can violate constraints. To this end, we propose a model-based learning algorithm that achieves zero constraint violations. To obtain this result, we assume that the concave objective and the convex constraints have a solution interior to the set of feasible occupation measures. We then solve a tighter optimization problem to ensure that the constraints are never violated despite the imprecise model knowledge and model stochasticity. We also propose a novel Bellman error based analysis for tabular infinite-horizon setups which allows to analyse stochastic policies. Combining the Bellman error based analysis and tighter optimization equation, for $T$ interactions with the environment, we obtain a regret guarantee for objective which grows as $\Tilde{O}(1/\sqrt{T})$, excluding other factors.
Inferential Wasserstein Generative Adversarial Networks
Chen, Yao, Gao, Qingyi, Wang, Xiao
Generative Adversarial Networks (GANs) have been impactful on many problems and applications but suffer from unstable training. The Wasserstein GAN (WGAN) leverages the Wasserstein distance to avoid the caveats in the minmax two-player training of GANs but has other defects such as mode collapse and lack of metric to detect the convergence. We introduce a novel inferential Wasserstein GAN (iWGAN) model, which is a principled framework to fuse auto-encoders and WGANs. The iWGAN model jointly learns an encoder network and a generator network motivated by the iterative primal dual optimization process. The encoder network maps the observed samples to the latent space and the generator network maps the samples from the latent space to the data space. We establish the generalization error bound of the iWGAN to theoretically justify its performance. We further provide a rigorous probabilistic interpretation of our model under the framework of maximum likelihood estimation. The iWGAN, with a clear stopping criteria, has many advantages over other autoencoder GANs. The empirical experiments show that the iWGAN greatly mitigates the symptom of mode collapse, speeds up the convergence, and is able to provide a measurement of quality check for each individual sample. We illustrate the ability of the iWGAN by obtaining competitive and stable performances for benchmark datasets.
Improved Algorithms for Misspecified Linear Markov Decision Processes
Vial, Daniel, Parulekar, Advait, Shakkottai, Sanjay, Srikant, R.
Due to the large (possibly infinite) state spaces of modern reinforcement learning applications, practical algorithms must generalize across states. To understand generalization on a theoretical level, recent work has studied linear Markov decision processes (LMDPs), among other models (see Section 1.2 for related work). The LMDP model assumes the next-state distribution and reward are linear in known d-dimensional features, which enables tractable generalization when d is small. Of course, this linear assumption most likely fails in practice, which motivates the misspecified LMDP (MLMDP) model.
AdaK-NER: An Adaptive Top-K Approach for Named Entity Recognition with Incomplete Annotations
Ruan, Hongtao, Zheng, Liying, Hu, Peixian, Xu, Liang, Xiao, Jing
State-of-the-art Named Entity Recognition(NER) models rely heavily on large amountsof fully annotated training data. However, ac-cessible data are often incompletely annotatedsince the annotators usually lack comprehen-sive knowledge in the target domain. Normallythe unannotated tokens are regarded as non-entities by default, while we underline thatthese tokens could either be non-entities orpart of any entity. Here, we study NER mod-eling with incomplete annotated data whereonly a fraction of the named entities are la-beled, and the unlabeled tokens are equiva-lently multi-labeled by every possible label.Taking multi-labeled tokens into account, thenumerous possible paths can distract the train-ing model from the gold path (ground truthlabel sequence), and thus hinders the learn-ing ability. In this paper, we propose AdaK-NER, named the adaptive top-Kapproach, tohelp the model focus on a smaller feasible re-gion where the gold path is more likely to belocated. We demonstrate the superiority ofour approach through extensive experimentson both English and Chinese datasets, aver-agely improving 2% in F-score on the CoNLL-2003 and over 10% on two Chinese datasetscompared with the prior state-of-the-art works.