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 Learning Graphical Models


Learning World Models With Hierarchical Temporal Abstractions: A Probabilistic Perspective

arXiv.org Artificial Intelligence

Machines that can replicate human intelligence with type 2 reasoning capabilities should be able to reason at multiple levels of spatio-temporal abstractions and scales using internal world models. Devising formalisms to develop such internal world models, which accurately reflect the causal hierarchies inherent in the dynamics of the real world, is a critical research challenge in the domains of artificial intelligence and machine learning. This thesis identifies several limitations with the prevalent use of state space models (SSMs) as internal world models and propose two new probabilistic formalisms namely Hidden-Parameter SSMs and Multi-Time Scale SSMs to address these drawbacks. The structure of graphical models in both formalisms facilitates scalable exact probabilistic inference using belief propagation, as well as end-to-end learning via backpropagation through time. This approach permits the development of scalable, adaptive hierarchical world models capable of representing nonstationary dynamics across multiple temporal abstractions and scales. Moreover, these probabilistic formalisms integrate the concept of uncertainty in world states, thus improving the system's capacity to emulate the stochastic nature of the real world and quantify the confidence in its predictions. The thesis also discuss how these formalisms are in line with related neuroscience literature on Bayesian brain hypothesis and predicitive processing. Our experiments on various real and simulated robots demonstrate that our formalisms can match and in many cases exceed the performance of contemporary transformer variants in making long-range future predictions. We conclude the thesis by reflecting on the limitations of our current models and suggesting directions for future research.


Real-World Deployment of a Hierarchical Uncertainty-Aware Collaborative Multiagent Planning System

arXiv.org Artificial Intelligence

We would like to enable a collaborative multiagent team to navigate at long length scales and under uncertainty in real-world environments. In practice, planning complexity scales with the number of agents in the team, with the length scale of the environment, and with environmental uncertainty. Enabling tractable planning requires developing abstract models that can represent complex, high-quality plans. However, such models often abstract away information needed to generate directly-executable plans for real-world agents in real-world environments, as planning in such detail, especially in the presence of real-world uncertainty, would be computationally intractable. In this paper, we describe the deployment of a planning system that used a hierarchy of planners to execute collaborative multiagent navigation tasks in real-world, unknown environments. By developing a planning system that was robust to failures at every level of the planning hierarchy, we enabled the team to complete collaborative navigation tasks, even in the presence of imperfect planning abstractions and real-world uncertainty. We deployed our approach on a Clearpath Husky-Jackal team navigating in a structured outdoor environment, and demonstrated that the system enabled the agents to successfully execute collaborative plans.


Quantum Natural Language Processing

arXiv.org Artificial Intelligence

Language processing is at the heart of current developments in artificial intelligence, and quantum computers are becoming available at the same time. This has led to great interest in quantum natural language processing, and several early proposals and experiments. This paper surveys the state of this area, showing how NLP-related techniques have been used in quantum language processing. We examine the art of word embeddings and sequential models, proposing some avenues for future investigation and discussing the tradeoffs present in these directions. We also highlight some recent methods to compute attention in transformer models, and perform grammatical parsing. We also introduce a new quantum design for the basic task of text encoding (representing a string of characters in memory), which has not been addressed in detail before. Quantum theory has contributed toward quantifying uncertainty and explaining "What is intelligence?" In this context, we argue that "hallucinations" in modern artificial intelligence systems are a misunderstanding of the way facts are conceptualized: language can express many plausible hypotheses, of which only a few become actual.


Attacking Bayes: On the Adversarial Robustness of Bayesian Neural Networks

arXiv.org Machine Learning

Adversarial examples have been shown to cause neural networks to fail on a wide range of vision and language tasks, but recent work has claimed that Bayesian neural networks (bnns) are inherently robust to adversarial perturbations. In this work, we examine this claim. To study the adversarial robustness of bnns, we investigate whether it is possible to successfully break state-of-the-art bnn inference methods and prediction pipelines using even relatively unsophisticated attacks for three tasks: (1) label prediction under the posterior predictive mean, (2) adversarial example detection with Bayesian predictive uncertainty, and (3) semantic shift detection. We find that bnns trained with state-of-the-art approximate inference methods, and even bnns trained with Hamiltonian Monte Carlo, are highly susceptible to adversarial attacks. We also identify various conceptual and experimental errors in previous works that claimed inherent adversarial robustness of bnns and conclusively demonstrate that bnns and uncertainty-aware Bayesian prediction pipelines are not inherently robust against adversarial attacks.


Making Better Use of Unlabelled Data in Bayesian Active Learning

arXiv.org Machine Learning

Fully supervised models are predominant in Bayesian active learning. We argue that their neglect of the information present in unlabelled data harms not just predictive performance but also decisions about what data to acquire. Our proposed solution is a simple framework for semi-supervised Bayesian active learning. We find it produces better-performing models than either conventional Bayesian active learning or semi-supervised learning with randomly acquired data. It is also easier to scale up than the conventional approach. As well as supporting a shift towards semi-supervised models, our findings highlight the importance of studying models and acquisition methods in conjunction.


Likelihood Based Inference in Fully and Partially Observed Exponential Family Graphical Models with Intractable Normalizing Constants

arXiv.org Machine Learning

Probabilistic graphical models that encode an underlying Markov random field are fundamental building blocks of generative modeling to learn latent representations in modern multivariate data sets with complex dependency structures. Among these, the exponential family graphical models are especially popular, given their fairly well-understood statistical properties and computational scalability to high-dimensional data based on pseudo-likelihood methods. These models have been successfully applied in many fields, such as the Ising model in statistical physics and count graphical models in genomics. Another strand of models allows some nodes to be latent, so as to allow the marginal distribution of the observable nodes to depart from exponential family to capture more complex dependence. These approaches form the basis of generative models in artificial intelligence, such as the Boltzmann machines and their restricted versions. A fundamental barrier to likelihood-based (i.e., both maximum likelihood and fully Bayesian) inference in both fully and partially observed cases is the intractability of the likelihood. The usual workaround is via adopting pseudo-likelihood based approaches, following the pioneering work of Besag (1974). The goal of this paper is to demonstrate that full likelihood based analysis of these models is feasible in a computationally efficient manner. The chief innovation lies in using a technique of Geyer (1991) to estimate the intractable normalizing constant, as well as its gradient, for intractable graphical models. Extensive numerical results, supporting theory and comparisons with pseudo-likelihood based approaches demonstrate the applicability of the proposed method.


Uniform Generalization Bounds on Data-Dependent Hypothesis Sets via PAC-Bayesian Theory on Random Sets

arXiv.org Machine Learning

We propose data-dependent uniform generalization bounds by approaching the problem from a PAC-Bayesian perspective. We first apply the PAC-Bayesian framework on `random sets' in a rigorous way, where the training algorithm is assumed to output a data-dependent hypothesis set after observing the training data. This approach allows us to prove data-dependent bounds, which can be applicable in numerous contexts. To highlight the power of our approach, we consider two main applications. First, we propose a PAC-Bayesian formulation of the recently developed fractal-dimension-based generalization bounds. The derived results are shown to be tighter and they unify the existing results around one simple proof technique. Second, we prove uniform bounds over the trajectories of continuous Langevin dynamics and stochastic gradient Langevin dynamics. These results provide novel information about the generalization properties of noisy algorithms.


RUMOR: Reinforcement learning for Understanding a Model of the Real World for Navigation in Dynamic Environments

arXiv.org Artificial Intelligence

Autonomous navigation in dynamic environments is a complex but essential task for autonomous robots, with recent deep reinforcement learning approaches showing promising results. However, the complexity of the real world makes it infeasible to train agents in every possible scenario configuration. Moreover, existing methods typically overlook factors such as robot kinodynamic constraints, or assume perfect knowledge of the environment. In this work, we present RUMOR, a novel planner for differential-drive robots that uses deep reinforcement learning to navigate in highly dynamic environments. Unlike other end-to-end DRL planners, it uses a descriptive robocentric velocity space model to extract the dynamic environment information, enhancing training effectiveness and scenario interpretation. Additionally, we propose an action space that inherently considers robot kinodynamics and train it in a simulator that reproduces the real world problematic aspects, reducing the gap between the reality and simulation. We extensively compare RUMOR with other state-of-the-art approaches, demonstrating a better performance, and provide a detailed analysis of the results. Finally, we validate RUMOR's performance in real-world settings by deploying it on a ground robot. Our experiments, conducted in crowded scenarios and unseen environments, confirm the algorithm's robustness and transferability.


Markov Chain Monte Carlo with Gaussian Process Emulation for a 1D Hemodynamics Model of CTEPH

arXiv.org Artificial Intelligence

SUMMARY Microvascular disease is a contributor to persistent pulmonary hypertension in those with chronic thromboembolic pulmonary hypertension (CTEPH). The heterogenous nature of the micro and macrovascular defects motivates the use of personalized computational models, which can predict flow dynamics within multiple generations of the arterial tree and into the microvasculature. Our study uses computational hemodynamics models and Gaussian processes for rapid, subject-specific calibration using retrospective data from a large animal model of CTEPH. Our subject-specific predictions shed light on microvascular dysfunction and arterial wall shear stress changes in CTEPH. Key words: 1D fluid dynamics, gaussian processes, parameter inference, emulation 1 INTRODUCTION Chronic thromboembolic pulmonary hypertension (CTEPH) is a subgroup of pulmonary hypertension (PH) caused by blood clots that lodge in the blood vessels of the lungs.


Learning to Beat ByteRL: Exploitability of Collectible Card Game Agents

arXiv.org Artificial Intelligence

The goal of the game is to decrease While Poker, as a family of games, has been studied extensively in the opponent's health to zero. There are many popular collectible the last decades, collectible card games have seen relatively little card games, such as Magic: The Gathering [24], Hearthstone [3], attention. Only recently have we seen an agent that can compete The Elder Scrolls: Legends [20] and many others. A trait that makes with professional human players in Hearthstone, one of the most collectible card games appealing to human players and challenging popular collectible card games. Although artificial agents must be for AI agents is the broad range of ways to mix and match available able to work with imperfect information in both of these genres, cards into decks. Even small collectible card games with tens of collectible card games pose another set of distinct challenges. Unlike available cards can offer more potential decks than the total number in many poker variants, agents must deal with state space so vast of atoms in the universe [17].