Undirected Networks
Reconciling Rewards with Predictive State Representations
Baisero, Andrea, Amato, Christopher
Predictive state representations (PSRs) are models of controlled non-Markov observation sequences which exhibit the same generative process governing POMDP observations without relying on an underlying latent state. In that respect, a PSR is indistinguishable from the corresponding POMDP. However, PSRs notoriously ignore the notion of rewards, which undermines the general utility of PSR models for control, planning, or reinforcement learning. Therefore, we describe a sufficient and necessary accuracy condition which determines whether a PSR is able to accurately model POMDP rewards, we show that rewards can be approximated even when the accuracy condition is not satisfied, and we find that a non-trivial number of POMDPs taken from a well-known third-party repository do not satisfy the accuracy condition. We propose reward-predictive state representations (R-PSRs), a generalization of PSRs which accurately models both observations and rewards, and develop value iteration for R-PSRs. We show that there is a mismatch between optimal POMDP policies and the optimal PSR policies derived from approximate rewards. On the other hand, optimal R-PSR policies perfectly match optimal POMDP policies, reconfirming R-PSRs as accurate state-less generative models of observations and rewards.
Closed-Form Analytical Results for Maximum Entropy Reinforcement Learning
Arriojas, Argenis, Tiomkin, Stas, Kulkarni, Rahul V.
We introduce a mapping between Maximum Entropy Reinforcement Learning (MaxEnt RL) and Markovian processes conditioned on rare events. In the long time limit, this mapping allows us to derive analytical expressions for the optimal policy, dynamics and initial state distributions for the general case of stochastic dynamics in MaxEnt RL. We find that soft-$\mathcal{Q}$ functions in MaxEnt RL can be obtained from the Perron-Frobenius eigenvalue and the corresponding left eigenvector of a regular, non-negative matrix derived from the underlying Markov Decision Process (MDP). The results derived lead to novel algorithms for model-based and model-free MaxEnt RL, which we validate by numerical simulations. The mapping established in this work opens further avenues for the application of novel analytical and computational approaches to problems in MaxEnt RL. We make our code available at: https://github.com/argearriojas/maxent-rl-mdp-scripts
Navigating to the Best Policy in Markov Decision Processes
Marjani, Aymen Al, Garivier, Aurรฉlien, Proutiere, Alexandre
We investigate the classical active pure exploration problem in Markov Decision Processes, where the agent sequentially selects actions and, from the resulting system trajectory, aims at identifying the best policy as fast as possible. We propose an information-theoretic lower bound on the average number of steps required before a correct answer can be given with probability at least $1-\delta$. This lower bound involves a non-convex optimization problem, for which we propose a convex relaxation. We further provide an algorithm whose sample complexity matches the relaxed lower bound up to a factor $2$. This algorithm addresses general communicating MDPs; we propose a variant with reduced exploration rate (and hence faster convergence) under an additional ergodicity assumption. This work extends previous results relative to the \emph{generative setting}~\cite{marjani2020adaptive}, where the agent could at each step observe the random outcome of any (state, action) pair. In contrast, we show here how to deal with the \emph{navigation constraints}. Our analysis relies on an ergodic theorem for non-homogeneous Markov chains which we consider of wide interest in the analysis of Markov Decision Processes.
Controller Synthesis for Omega-Regular and Steady-State Specifications
Velasquez, Alvaro, Trivedi, Ashutosh, Alkhouri, Ismail, Beckus, Andre, Atia, George
Given a Markov decision process (MDP) and a linear-time ($\omega$-regular or LTL) specification, the controller synthesis problem aims to compute the optimal policy that satisfies the specification. More recently, problems that reason over the asymptotic behavior of systems have been proposed through the lens of steady-state planning. This entails finding a control policy for an MDP such that the Markov chain induced by the solution policy satisfies a given set of constraints on its steady-state distribution. This paper studies a generalization of the controller synthesis problem for a linear-time specification under steady-state constraints on the asymptotic behavior. We present an algorithm to find a deterministic policy satisfying $\omega$-regular and steady-state constraints by characterizing the solutions as an integer linear program, and experimentally evaluate our approach.
Deep Probabilistic Time Series Forecasting using Augmented Recurrent Input for Dynamic Systems
Liu, Haitao, Liu, Changjun, Jiang, Xiaomo, Chen, Xudong, Yang, Shuhua, Wang, Xiaofang
The demand of probabilistic time series forecasting has been recently raised in various dynamic system scenarios, for example, system identification and prognostic and health management of machines. To this end, we combine the advances in both deep generative models and state space model (SSM) to come up with a novel, data-driven deep probabilistic sequence model. Specially, we follow the popular encoder-decoder generative structure to build the recurrent neural networks (RNN) assisted variational sequence model on an augmented recurrent input space, which could induce rich stochastic sequence dependency. Besides, in order to alleviate the issue of inconsistency between training and predicting as well as improving the mining of dynamic patterns, we (i) propose using a hybrid output as input at next time step, which brings training and predicting into alignment; and (ii) further devise a generalized auto-regressive strategy that encodes all the historical dependencies at current time step. Thereafter, we first investigate the methodological characteristics of the proposed deep probabilistic sequence model on toy cases, and then comprehensively demonstrate the superiority of our model against existing deep probabilistic SSM models through extensive numerical experiments on eight system identification benchmarks from various dynamic systems. Finally, we apply our sequence model to a real-world centrifugal compressor sensor data forecasting problem, and again verify its outstanding performance by quantifying the time series predictive distribution.
Modeling Communication to Coordinate Perspectives in Cooperation
Stacy, Stephanie, Li, Chenfei, Zhao, Minglu, Yun, Yiling, Zhao, Qingyi, Kleiman-Weiner, Max, Gao, Tao
Communication is highly overloaded. Despite this, even young children are good at leveraging context to understand ambiguous signals. We propose a computational account of overloaded signaling from a shared agency perspective which we call the Imagined We for Communication. Under this framework, communication helps cooperators coordinate their perspectives, allowing them to act together to achieve shared goals. We assume agents are rational cooperators, which puts constraints on how signals can be sent and interpreted. We implement this model in a set of simulations demonstrating this model's success under increasing ambiguity as well as increasing layers of reasoning. Our model is capable of improving performance with deeper recursive reasoning; however, it outperforms comparison baselines at even the shallowest level, highlighting how shared knowledge and cooperative logic can do much of the heavy-lifting in language.
A nearly Blackwell-optimal policy gradient method
Dewanto, Vektor, Gallagher, Marcus
For continuing environments, reinforcement learning methods commonly maximize a discounted reward criterion with discount factor close to 1 in order to approximate the steady-state reward (the gain). However, such a criterion only considers the long-run performance, ignoring the transient behaviour. In this work, we develop a policy gradient method that optimizes the gain, then the bias (which indicates the transient performance and is important to capably select from policies with equal gain). We derive expressions that enable sampling for the gradient of the bias, and its preconditioning Fisher matrix. We further propose an algorithm that solves the corresponding bi-level optimization using a logarithmic barrier. Experimental results provide insights into the fundamental mechanisms of our proposal.
Attack Prediction using Hidden Markov Model
Dass, Shuvalaxmi, Datta, Prerit, Namin, Akbar Siami
It is important to predict any adversarial attacks and their types to enable effective defense systems. Often it is hard to label such activities as malicious ones without adequate analytical reasoning. We propose the use of Hidden Markov Model (HMM) to predict the family of related attacks. Our proposed model is based on the observations often agglomerated in the form of log files and from the target or the victim's perspective. We have built an HMM-based prediction model and implemented our proposed approach using Viterbi algorithm, which generates a sequence of states corresponding to stages of a particular attack. As a proof of concept and also to demonstrate the performance of the model, we have conducted a case study on predicting a family of attacks called Action Spoofing.
Lifetime policy reuse and the importance of task capacity
Bossens, David M., Sobey, Adam J.
A long-standing challenge in artificial intelligence is lifelong learning. In lifelong learning, many tasks are presented in sequence and learners must efficiently transfer knowledge between tasks while avoiding catastrophic forgetting over long lifetimes. On these problems, policy reuse and other multi-policy reinforcement learning techniques can learn many tasks. However, they can generate many temporary or permanent policies, resulting in memory issues. Consequently, there is a need for lifetime-scalable methods that continually refine a policy library of a pre-defined size. This paper presents a first approach to lifetime-scalable policy reuse. To pre-select the number of policies, a notion of task capacity, the maximal number of tasks that a policy can accurately solve, is proposed. To evaluate lifetime policy reuse using this method, two state-of-the-art single-actor base-learners are compared: 1) a value-based reinforcement learner, Deep Q-Network (DQN) or Deep Recurrent Q-Network (DRQN); and 2) an actor-critic reinforcement learner, Proximal Policy Optimisation (PPO) with or without Long Short-Term Memory layer. By selecting the number of policies based on task capacity, D(R)QN achieves near-optimal performance with 6 policies in a 27-task MDP domain and 9 policies in an 18-task POMDP domain; with fewer policies, catastrophic forgetting and negative transfer are observed. Due to slow, monotonic improvement, PPO requires fewer policies, 1 policy for the 27-task domain and 4 policies for the 18-task domain, but it learns the tasks with lower accuracy than D(R)QN. These findings validate lifetime-scalable policy reuse and suggest using D(R)QN for larger and PPO for smaller library sizes. During their lifetime, animals may be subjected to a large number of unknown tasks. In some environmental conditions, nutritious food sources may be readily available, while in others they may be sparse, hidden, or even poisonous, and dangerous predators may roam in their vicinity. To address these challenging conditions, various behaviours must be selectively combined, such as avoidance, reward-seeking, or even fleeing. When direct perception provides limited or no cues about the current task, animals have to infer the task or use a strategy that works for many different tasks it may encounter. Therefore, a key challenge for learning challenging sequences of tasks is to find a limited number of strategies that work on the large domain of tasks that animals encounter over their lifetime. In artificial intelligence, variants of the above problem have been studied with investigations focusing on two aspects: transfer learning and catastrophic forgetting. Transfer learning is a process in which learners leverage the knowledge gained from a set of previously learned tasks with similar characteristics to a new task, whilst avoiding transferring knowledge that is not relevant [Taylor and Stone, 2009, Pan and Yang, 2010, Lazaric, 2013].
Efficient methods for Gaussian Markov random fields under sparse linear constraints
Methods for inference and simulation of linearly constrained Gaussian Markov Random Fields (GMRF) are computationally prohibitive when the number of constraints is large. In some cases, such as for intrinsic GMRFs, they may even be unfeasible. We propose a new class of methods to overcome these challenges in the common case of sparse constraints, where one has a large number of constraints and each only involves a few elements. Our methods rely on a basis transformation into blocks of constrained versus non-constrained subspaces, and we show that the methods greatly outperform existing alternatives in terms of computational cost. By combining the proposed methods with the stochastic partial differential equation approach for Gaussian random fields, we also show how to formulate Gaussian process regression with linear constraints in a GMRF setting to reduce computational cost. This is illustrated in two applications with simulated data.