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A Survey of Quantum-Cognitively Inspired Sentiment Analysis Models

arXiv.org Artificial Intelligence

Quantum theory, originally proposed as a physical theory to describe the motions of microscopic particles, has been applied to various non-physics domains involving human cognition and decision-making that are inherently uncertain and exhibit certain non-classical, quantum-like characteristics. Sentiment analysis is a typical example of such domains. In the last few years, by leveraging the modeling power of quantum probability (a non-classical probability stemming from quantum mechanics methodology) and deep neural networks, a range of novel quantum-cognitively inspired models for sentiment analysis have emerged and performed well. This survey presents a timely overview of the latest developments in this fascinating cross-disciplinary area. We first provide a background of quantum probability and quantum cognition at a theoretical level, analyzing their advantages over classical theories in modeling the cognitive aspects of sentiment analysis. Then, recent quantum-cognitively inspired models are introduced and discussed in detail, focusing on how they approach the key challenges of the sentiment analysis task. Finally, we discuss the limitations of the current research and highlight future research directions.


Distributed Flocking Control of Aerial Vehicles Based on a Markov Random Field

arXiv.org Artificial Intelligence

The distributed flocking control of collective aerial vehicles has extraordinary advantages in scalability and reliability, \emph{etc.} However, it is still challenging to design a reliable, efficient, and responsive flocking algorithm. In this paper, a distributed predictive flocking framework is presented based on a Markov random field (MRF). The MRF is used to characterize the optimization problem that is eventually resolved by discretizing the input space. Potential functions are employed to describe the interactions between aerial vehicles and as indicators of flight performance. The dynamic constraints are taken into account in the candidate feasible trajectories which correspond to random variables. Numerical simulation shows that compared with some existing latest methods, the proposed algorithm has better-flocking cohesion and control efficiency performances. Experiments are also conducted to demonstrate the feasibility of the proposed algorithm.


Signs of Language: Embodied Sign Language Fingerspelling Acquisition from Demonstrations for Human-Robot Interaction

arXiv.org Artificial Intelligence

Learning fine-grained movements is a challenging topic in robotics, particularly in the context of robotic hands. One specific instance of this challenge is the acquisition of fingerspelling sign language in robots. In this paper, we propose an approach for learning dexterous motor imitation from video examples without additional information. To achieve this, we first build a URDF model of a robotic hand with a single actuator for each joint. We then leverage pre-trained deep vision models to extract the 3D pose of the hand from RGB videos. Next, using state-of-the-art reinforcement learning algorithms for motion imitation (namely, proximal policy optimization and soft actor-critic), we train a policy to reproduce the movement extracted from the demonstrations. We identify the optimal set of hyperparameters for imitation based on a reference motion. Finally, we demonstrate the generalizability of our approach by testing it on six different tasks, corresponding to fingerspelled letters. Our results show that our approach is able to successfully imitate these fine-grained movements without additional information, highlighting its potential for real-world applications in robotics.


Centralized Training with Hybrid Execution in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

We introduce hybrid execution in multi-agent reinforcement learning (MARL), a new paradigm in which agents aim to successfully complete cooperative tasks with arbitrary communication levels at execution time by taking advantage of information-sharing among the agents. Under hybrid execution, the communication level can range from a setting in which no communication is allowed between agents (fully decentralized), to a setting featuring full communication (fully centralized), but the agents do not know beforehand which communication level they will encounter at execution time. To formalize our setting, we define a new class of multi-agent partially observable Markov decision processes (POMDPs) that we name hybrid-POMDPs, which explicitly model a communication process between the agents. We contribute MARO, an approach that makes use of an auto-regressive predictive model, trained in a centralized manner, to estimate missing agents' observations at execution time. We evaluate MARO on standard scenarios and extensions of previous benchmarks tailored to emphasize the negative impact of partial observability in MARL. Experimental results show that our method consistently outperforms relevant baselines, allowing agents to act with faulty communication while successfully exploiting shared information.


Centralised rehearsal of decentralised cooperation: Multi-agent reinforcement learning for the scalable coordination of residential energy flexibility

arXiv.org Artificial Intelligence

This paper investigates how deep multi-agent reinforcement learning can enable the scalable and privacy-preserving coordination of residential energy flexibility. The coordination of distributed resources such as electric vehicles and heating will be critical to the successful integration of large shares of renewable energy in our electricity grid and, thus, to help mitigate climate change. The pre-learning of individual reinforcement learning policies can enable distributed control with no sharing of personal data required during execution. However, previous approaches for multi-agent reinforcement learning-based distributed energy resources coordination impose an ever greater training computational burden as the size of the system increases. We therefore adopt a deep multi-agent actor-critic method which uses a \emph{centralised but factored critic} to rehearse coordination ahead of execution. Results show that coordination is achieved at scale, with minimal information and communication infrastructure requirements, no interference with daily activities, and privacy protection. Significant savings are obtained for energy users, the distribution network and greenhouse gas emissions. Moreover, training times are nearly 40 times shorter than with a previous state-of-the-art reinforcement learning approach without the factored critic for 30 homes.


Bridging the Gap Between Multi-Step and One-Shot Trajectory Prediction via Self-Supervision

arXiv.org Artificial Intelligence

Accurate vehicle trajectory prediction is an unsolved problem in autonomous driving with various open research questions. State-of-the-art approaches regress trajectories either in a one-shot or step-wise manner. Although one-shot approaches are usually preferred for their simplicity, they relinquish powerful self-supervision schemes that can be constructed by chaining multiple time-steps. We address this issue by proposing a middle-ground where multiple trajectory segments are chained together. Our proposed Multi-Branch Self-Supervised Predictor receives additional training on new predictions starting at intermediate future segments. In addition, the model 'imagines' the latent context and 'predicts the past' while combining multi-modal trajectories in a tree-like manner. We deliberately keep aspects such as interaction and environment modeling simplistic and nevertheless achieve competitive results on the INTERACTION dataset. Furthermore, we investigate the sparsely explored uncertainty estimation of deterministic predictors. We find positive correlations between the prediction error and two proposed metrics, which might pave way for determining prediction confidence.


Of Mice and Mates: Automated Classification and Modelling of Mouse Behaviour in Groups using a Single Model across Cages

arXiv.org Artificial Intelligence

Behavioural experiments often happen in specialised arenas, but this may confound the analysis. To address this issue, we provide tools to study mice in the homecage environment, equipping biologists with the possibility to capture the temporal aspect of the individual's behaviour and model the interaction and interdependence between cage-mates with minimal human intervention. We develop the Activity Labelling Module (ALM) to automatically classify mouse behaviour from video, and a novel Group Behaviour Model (GBM) for summarising their joint behaviour across cages, using a permutation matrix to match the mouse identities in each cage to the model. We also release two datasets, ABODe for training behaviour classifiers and IMADGE for modelling behaviour.


Learning Similarity among Users for Personalized Session-Based Recommendation from hierarchical structure of User-Session-Item

arXiv.org Artificial Intelligence

The task of the session-based recommendation is to predict the next interaction of the user based on the anonymized user's behavior pattern. And personalized version of this system is a promising research field due to its availability to deal with user information. However, there's a problem that the user's preferences and historical sessions were not considered in the typical session-based recommendation since it concentrates only on user-item interaction. In addition, the existing personalized session-based recommendation model has a limited capability in that it only considers the preference of the current user without considering those of similar users. It means there can be the loss of information included within the hierarchical data structure of the user-session-item. To tackle with this problem, we propose USP-SBR(abbr. of User Similarity Powered - Session Based Recommender). To model global historical sessions of users, we propose UserGraph that has two types of nodes - ItemNode and UserNode. We then connect the nodes with three types of edges. The first type of edges connects ItemNode as chronological order, and the second connects ItemNode to UserNode, and the last connects UserNode to ItemNode. With these user embeddings, we propose additional contrastive loss, that makes users with similar intention be close to each other in the vector space. we apply graph neural network on these UserGraph and update nodes. Experimental results on two real-world datasets demonstrate that our method outperforms some state-of-the-art approaches.


Differentially Private Episodic Reinforcement Learning with Heavy-tailed Rewards

arXiv.org Artificial Intelligence

In this paper, we study the problem of (finite horizon tabular) Markov decision processes (MDPs) with heavy-tailed rewards under the constraint of differential privacy (DP). Compared with the previous studies for private reinforcement learning that typically assume rewards are sampled from some bounded or sub-Gaussian distributions to ensure DP, we consider the setting where reward distributions have only finite $(1+v)$-th moments with some $v \in (0,1]$. By resorting to robust mean estimators for rewards, we first propose two frameworks for heavy-tailed MDPs, i.e., one is for value iteration and another is for policy optimization. Under each framework, we consider both joint differential privacy (JDP) and local differential privacy (LDP) models. Based on our frameworks, we provide regret upper bounds for both JDP and LDP cases and show that the moment of distribution and privacy budget both have significant impacts on regrets. Finally, we establish a lower bound of regret minimization for heavy-tailed MDPs in JDP model by reducing it to the instance-independent lower bound of heavy-tailed multi-armed bandits in DP model. We also show the lower bound for the problem in LDP by adopting some private minimax methods. Our results reveal that there are fundamental differences between the problem of private RL with sub-Gaussian and that with heavy-tailed rewards.


Exploratory Hidden Markov Factor Models for Longitudinal Mobile Health Data: Application to Adverse Posttraumatic Neuropsychiatric Sequelae

arXiv.org Machine Learning

Adverse posttraumatic neuropsychiatric sequelae (APNS) are common among veterans and millions of Americans after traumatic exposures, resulting in substantial burdens for trauma survivors and society. Despite numerous studies conducted on APNS over the past decades, there has been limited progress in understanding the underlying neurobiological mechanisms due to several unique challenges. One of these challenges is the reliance on subjective self-report measures to assess APNS, which can easily result in measurement errors and biases (e.g., recall bias). To mitigate this issue, in this paper, we investigate the potential of leveraging the objective longitudinal mobile device data to identify homogeneous APNS states and study the dynamic transitions and potential risk factors of APNS after trauma exposure. To handle specific challenges posed by longitudinal mobile device data, we developed exploratory hidden Markov factor models and designed a Stabilized Expectation-Maximization algorithm for parameter estimation. Simulation studies were conducted to evaluate the performance of parameter estimation and model selection. Finally, to demonstrate the practical utility of the method, we applied it to mobile device data collected from the Advancing Understanding of RecOvery afteR traumA (AURORA) study.