Undirected Networks
Threshold UCT: Cost-Constrained Monte Carlo Tree Search with Pareto Curves
Kurečka, Martin, Nevyhoštěný, Václav, Novotný, Petr, Unčovský, Vít
Constrained Markov decision processes (CMDPs), in which the agent optimizes expected payoffs while keeping the expected cost below a given threshold, are the leading framework for safe sequential decision making under stochastic uncertainty. Among algorithms for planning and learning in CMDPs, methods based on Monte Carlo tree search (MCTS) have particular importance due to their efficiency and extendibility to more complex frameworks (such as partially observable settings and games). However, current MCTS-based methods for CMDPs either struggle with finding safe (i.e., constraint-satisfying) policies, or are too conservative and do not find valuable policies. We introduce Threshold UCT (T-UCT), an online MCTS-based algorithm for CMDP planning. Unlike previous MCTS-based CMDP planners, T-UCT explicitly estimates Pareto curves of cost-utility trade-offs throughout the search tree, using these together with a novel action selection and threshold update rules to seek safe and valuable policies. Our experiments demonstrate that our approach significantly outperforms state-of-the-art methods from the literature.
Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference
Riemer, Matthew, Subbaraj, Gopeshh, Berseth, Glen, Rish, Irina
Realtime environments change even as agents perform action inference and learning, thus requiring high interaction frequencies to effectively minimize regret. However, recent advances in machine learning involve larger neural networks with longer inference times, raising questions about their applicability in realtime systems where reaction time is crucial. We present an analysis of lower bounds on regret in realtime reinforcement learning (RL) environments to show that minimizing long-term regret is generally impossible within the typical sequential interaction and learning paradigm, but often becomes possible when sufficient asynchronous compute is available. We propose novel algorithms for staggering asynchronous inference processes to ensure that actions are taken at consistent time intervals, and demonstrate that use of models with high action inference times is only constrained by the environment's effective stochasticity over the inference horizon, and not by action frequency. Our analysis shows that the number of inference processes needed scales linearly with increasing inference times while enabling use of models that are multiple orders of magnitude larger than existing approaches when learning from a realtime simulation of Game Boy games such as Pok\'emon and Tetris.
Implementing TD3 to train a Neural Network to fly a Quadcopter through an FPV Gate
Thomas, Patrick, Schroeder, Kevin, Black, Jonathan
Over the past few years, Reinforcement Learning has shown to have the capacity to train Deep Neural Networks to perform complex tasks. This paper investigates the use of a Deep Reinforcement Learning algorithm, Twin Delayed Deep Deterministic Policy Gradient, to learn a policy to fly a quadcopter through a First Person View(FPV) drone racing gate. BattleDrones is an autonomous drone racing competition held by Virginia Tech. Teams must design a controller to navigate a quadcopter through a course consisting of multiple gates as part of the competition. The quadcopter is outfitted with a camera that is used to identify an AprilTag [1], a fiducial marker, on the gates.
Conditioned quantum-assisted deep generative surrogate for particle-calorimeter interactions
Toledo-Marin, J. Quetzalcoatl, Gonzalez, Sebastian, Jia, Hao, Lu, Ian, Sogutlu, Deniz, Abhishek, Abhishek, Gay, Colin, Paquet, Eric, Melko, Roger, Fox, Geoffrey C., Swiatlowski, Maximilian, Fedorko, Wojciech
Particle collisions at accelerators such as the Large Hadron Collider, recorded and analyzed by experiments such as ATLAS and CMS, enable exquisite measurements of the Standard Model and searches for new phenomena. Simulations of collision events at these detectors have played a pivotal role in shaping the design of future experiments and analyzing ongoing ones. However, the quest for accuracy in Large Hadron Collider (LHC) collisions comes at an imposing computational cost, with projections estimating the need for millions of CPU-years annually during the High Luminosity LHC (HL-LHC) run \cite{collaboration2022atlas}. Simulating a single LHC event with \textsc{Geant4} currently devours around 1000 CPU seconds, with simulations of the calorimeter subdetectors in particular imposing substantial computational demands \cite{rousseau2023experimental}. To address this challenge, we propose a conditioned quantum-assisted deep generative model. Our model integrates a conditioned variational autoencoder (VAE) on the exterior with a conditioned Restricted Boltzmann Machine (RBM) in the latent space, providing enhanced expressiveness compared to conventional VAEs. The RBM nodes and connections are meticulously engineered to enable the use of qubits and couplers on D-Wave's Pegasus-structured \textit{Advantage} quantum annealer (QA) for sampling. We introduce a novel method for conditioning the quantum-assisted RBM using \textit{flux biases}. We further propose a novel adaptive mapping to estimate the effective inverse temperature in quantum annealers. The effectiveness of our framework is illustrated using Dataset 2 of the CaloChallenge \cite{calochallenge}.
ManiBox: Enhancing Spatial Grasping Generalization via Scalable Simulation Data Generation
Tan, Hengkai, Xu, Xuezhou, Ying, Chengyang, Mao, Xinyi, Liu, Songming, Zhang, Xingxing, Su, Hang, Zhu, Jun
Learning a precise robotic grasping policy is crucial for embodied agents operating in complex real-world manipulation tasks. Despite significant advancements, most models still struggle with accurate spatial positioning of objects to be grasped. We first show that this spatial generalization challenge stems primarily from the extensive data requirements for adequate spatial understanding. However, collecting such data with real robots is prohibitively expensive, and relying on simulation data often leads to visual generalization gaps upon deployment. To overcome these challenges, we then focus on state-based policy generalization and present \textbf{ManiBox}, a novel bounding-box-guided manipulation method built on a simulation-based teacher-student framework. The teacher policy efficiently generates scalable simulation data using bounding boxes, which are proven to uniquely determine the objects' spatial positions. The student policy then utilizes these low-dimensional spatial states to enable zero-shot transfer to real robots. Through comprehensive evaluations in simulated and real-world environments, ManiBox demonstrates a marked improvement in spatial grasping generalization and adaptability to diverse objects and backgrounds. Further, our empirical study into scaling laws for policy performance indicates that spatial volume generalization scales with data volume in a power law. For a certain level of spatial volume, the success rate of grasping empirically follows Michaelis-Menten kinetics relative to data volume, showing a saturation effect as data increases. Our videos and code are available in https://thkkk.github.io/manibox.
Distributed satellite information networks: Architecture, enabling technologies, and trends
Zhang, Qinyu, Xu, Liang, Huang, Jianhao, Yang, Tao, Jiao, Jian, Wang, Ye, Shi, Yao, Zhang, Chiya, Zhang, Xingjian, Zhang, Ke, Gong, Yupeng, Deng, Na, Zhao, Nan, Gao, Zhen, Han, Shujun, Xu, Xiaodong, You, Li, Wang, Dongming, Jiang, Shan, Zhao, Dixian, Zhang, Nan, Hu, Liujun, He, Xiongwen, Li, Yonghui, Gao, Xiqi, You, Xiaohu
Driven by the vision of ubiquitous connectivity and wireless intelligence, the evolution of ultra-dense constellation-based satellite-integrated Internet is underway, now taking preliminary shape. Nevertheless, the entrenched institutional silos and limited, nonrenewable heterogeneous network resources leave current satellite systems struggling to accommodate the escalating demands of next-generation intelligent applications. In this context, the distributed satellite information networks (DSIN), exemplified by the cohesive clustered satellites system, have emerged as an innovative architecture, bridging information gaps across diverse satellite systems, such as communication, navigation, and remote sensing, and establishing a unified, open information network paradigm to support resilient space information services. This survey first provides a profound discussion about innovative network architectures of DSIN, encompassing distributed regenerative satellite network architecture, distributed satellite computing network architecture, and reconfigurable satellite formation flying, to enable flexible and scalable communication, computing and control. The DSIN faces challenges from network heterogeneity, unpredictable channel dynamics, sparse resources, and decentralized collaboration frameworks. To address these issues, a series of enabling technologies is identified, including channel modeling and estimation, cloud-native distributed MIMO cooperation, grant-free massive access, network routing, and the proper combination of all these diversity techniques. Furthermore, to heighten the overall resource efficiency, the cross-layer optimization techniques are further developed to meet upper-layer deterministic, adaptive and secure information services requirements. In addition, emerging research directions and new opportunities are highlighted on the way to achieving the DSIN vision.
Relational Neurosymbolic Markov Models
De Smet, Lennert, Venturato, Gabriele, De Raedt, Luc, Marra, Giuseppe
Sequential problems are ubiquitous in AI, such as in reinforcement learning or natural language processing. State-of-the-art deep sequential models, like transformers, excel in these settings but fail to guarantee the satisfaction of constraints necessary for trustworthy deployment. In contrast, neurosymbolic AI (NeSy) provides a sound formalism to enforce constraints in deep probabilistic models but scales exponentially on sequential problems. To overcome these limitations, we introduce relational neurosymbolic Markov models (NeSy-MMs), a new class of end-to-end differentiable sequential models that integrate and provably satisfy relational logical constraints. We propose a strategy for inference and learning that scales on sequential settings, and that combines approximate Bayesian inference, automated reasoning, and gradient estimation. Our experiments show that NeSy-MMs can solve problems beyond the current state-of-the-art in neurosymbolic AI and still provide strong guarantees with respect to desired properties. Moreover, we show that our models are more interpretable and that constraints can be adapted at test time to out-of-distribution scenarios.
GUI Agents: A Survey
Nguyen, Dang, Chen, Jian, Wang, Yu, Wu, Gang, Park, Namyong, Hu, Zhengmian, Lyu, Hanjia, Wu, Junda, Aponte, Ryan, Xia, Yu, Li, Xintong, Shi, Jing, Chen, Hongjie, Lai, Viet Dac, Xie, Zhouhang, Kim, Sungchul, Zhang, Ruiyi, Yu, Tong, Tanjim, Mehrab, Ahmed, Nesreen K., Mathur, Puneet, Yoon, Seunghyun, Yao, Lina, Kveton, Branislav, Nguyen, Thien Huu, Bui, Trung, Zhou, Tianyi, Rossi, Ryan A., Dernoncourt, Franck
Graphical User Interface (GUI) agents, powered by Large Foundation Models, have emerged as a transformative approach to automating human-computer interaction. These agents autonomously interact with digital systems or software applications via GUIs, emulating human actions such as clicking, typing, and navigating visual elements across diverse platforms. Motivated by the growing interest and fundamental importance of GUI agents, we provide a comprehensive survey that categorizes their benchmarks, evaluation metrics, architectures, and training methods. We propose a unified framework that delineates their perception, reasoning, planning, and acting capabilities. Furthermore, we identify important open challenges and discuss key future directions. Finally, this work serves as a basis for practitioners and researchers to gain an intuitive understanding of current progress, techniques, benchmarks, and critical open problems that remain to be addressed.
Multiple Mean-Payoff Optimization under Local Stability Constraints
Klaška, David, Kučera, Antonín, Kůr, Vojtěch, Musil, Vít, Řehák, Vojtěch
The long-run average payoff per transition (mean payoff) is the main tool for specifying the performance and dependability properties of discrete systems. The problem of constructing a controller (strategy) simultaneously optimizing several mean payoffs has been deeply studied for stochastic and game-theoretic models. One common issue of the constructed controllers is the instability of the mean payoffs, measured by the deviations of the average rewards per transition computed in a finite "window" sliding along a run. Unfortunately, the problem of simultaneously optimizing the mean payoffs under local stability constraints is computationally hard, and the existing works do not provide a practically usable algorithm even for non-stochastic models such as two-player games. In this paper, we design and evaluate the first efficient and scalable solution to this problem applicable to Markov decision processes.
Design of Restricted Normalizing Flow towards Arbitrary Stochastic Policy with Computational Efficiency
Kobayashi, Taisuke, Aotani, Takumi
This paper proposes a new design method for a stochastic control policy using a normalizing flow (NF). In reinforcement learning (RL), the policy is usually modeled as a distribution model with trainable parameters. When this parameterization has less expressiveness, it would fail to acquiring the optimal policy. A mixture model has capability of a universal approximation, but it with too much redundancy increases the computational cost, which can become a bottleneck when considering the use of real-time robot control. As another approach, NF, which is with additional parameters for invertible transformation from a simple stochastic model as a base, is expected to exert high expressiveness and lower computational cost. However, NF cannot compute its mean analytically due to complexity of the invertible transformation, and it lacks reliability because it retains stochastic behaviors after deployment for robot controller. This paper therefore designs a restricted NF (RNF) that achieves an analytic mean by appropriately restricting the invertible transformation. In addition, the expressiveness impaired by this restriction is regained using bimodal student-t distribution as its base, so-called Bit-RNF. In RL benchmarks, Bit-RNF policy outperformed the previous models. Finally, a real robot experiment demonstrated the applicability of Bit-RNF policy to real world. The attached video is uploaded on youtube: https://youtu.be/R_GJVZDW9bk