Undirected Networks
Q-Learning-Based Time-Critical Data Aggregation Scheduling in IoT
Vo, Van-Vi, Nguyen, Tien-Dung, Le, Duc-Tai, Choo, Hyunseung
Time-critical data aggregation in Internet of Things (IoT) networks demands efficient, collision-free scheduling to minimize latency for applications like smart cities and industrial automation. Traditional heuristic methods, with two-phase tree construction and scheduling, often suffer from high computational overhead and suboptimal delays due to their static nature. To address this, we propose a novel Q-learning framework that unifies aggregation tree construction and scheduling, modeling the process as a Markov Decision Process (MDP) with hashed states for scalability. By leveraging a reward function that promotes large, interference-free batch transmissions, our approach dynamically learns optimal scheduling policies. Simulations on static networks with up to 300 nodes demonstrate up to 10.87% lower latency compared to a state-of-the-art heuristic algorithm, highlighting its robustness for delay-sensitive IoT applications. This framework enables timely insights in IoT environments, paving the way for scalable, low-latency data aggregation.
AURA: Adaptive Unified Reasoning and Automation with LLM-Guided MARL for NextG Cellular Networks
Nourzad, Narjes, Zong, Mingyu, Krishnamachari, Bhaskar
Next-generation (NextG) cellular networks are expected to manage dynamic traffic while sustaining high performance. Large language models (LLMs) provide strategic reasoning for 6G planning, but their computational cost and latency limit real-time use. Multi-agent reinforcement learning (MARL) supports localized adaptation, yet coordination at scale remains challenging. We present AURA, a framework that integrates cloud-based LLMs for high-level planning with base stations modeled as MARL agents for local decision-making. The LLM generates objectives and subgoals from its understanding of the environment and reasoning capabilities, while agents at base stations execute these objectives autonomously, guided by a trust mechanism that balances local learning with external input. To reduce latency, AURA employs batched communication so that agents update the LLM's view of the environment and receive improved feedback. In a simulated 6G scenario, AURA improves resilience, reducing dropped handoff requests by more than half under normal and high traffic and lowering system failures. Agents use LLM input in fewer than 60\% of cases, showing that guidance augments rather than replaces local adaptability, thereby mitigating latency and hallucination risks. These results highlight the promise of combining LLM reasoning with MARL adaptability for scalable, real-time NextG network management.
Hybrid Differential Reward: Combining Temporal Difference and Action Gradients for Efficient Multi-Agent Reinforcement Learning in Cooperative Driving
Han, Ye, Zhang, Lijun, Meng, Dejian, Zhang, Zhuang
In multi-vehicle cooperative driving tasks involving high-frequency continuous control, traditional state-based reward functions suffer from the issue of vanishing reward differences. This phenomenon results in a low signal-to-noise ratio (SNR) for policy gradients, significantly hindering algorithm convergence and performance improvement. To address this challenge, this paper proposes a novel Hybrid Differential Reward (HDR) mechanism. We first theoretically elucidate how the temporal quasi-steady nature of traffic states and the physical proximity of actions lead to the failure of traditional reward signals. Building on this analysis, the HDR framework innovatively integrates two complementary components: (1) a Temporal Difference Reward (TRD) based on a global potential function, which utilizes the evolutionary trend of potential energy to ensure optimal policy invariance and consistency with long-term objectives; and (2) an Action Gradient Reward (ARG), which directly measures the marginal utility of actions to provide a local guidance signal with a high SNR. Furthermore, we formulate the cooperative driving problem as a Multi-Agent Partially Observable Markov Game (POMDPG) with a time-varying agent set and provide a complete instantiation scheme for HDR within this framework. Extensive experiments conducted using both online planning (MCTS) and Multi-Agent Reinforcement Learning (QMIX, MAPPO, MADDPG) algorithms demonstrate that the HDR mechanism significantly improves convergence speed and policy stability. The results confirm that HDR guides agents to learn high-quality cooperative policies that effectively balance traffic efficiency and safety.
From Representation to Enactment: The ABC Framework of the Translating Mind
Carl, Michael, Mizowaki, Takanori, Raj, Aishvarya, Yamada, Masaru, Bandaru, Devi Sri, Wei, Yuxiang, Ren, Xinyue
Building on the Extended Mind (EM) theory and radical enactivism, this article suggests an alternative to representation-based models of the mind. We lay out a novel ABC framework of the translating mind, in which translation is not the manipulation of static interlingual correspondences but an enacted activity, dynamically integrating affective, behavioral, and cognitive (ABC) processes. Drawing on Predictive Processing and (En)Active Inference, we argue that the translator's mind emerges, rather than being merely extended, through loops of brain-body-environment interactions. This non-representational account reframes translation as skillful participation in sociocultural practice, where meaning is co-created in real time through embodied interaction with texts, tools, and contexts.
Data-Efficient Reinforcement Learning in Continuous State-Action Gaussian-POMDPs
We present a data-efficient reinforcement learning method for continuous state-action systems under significant observation noise. Data-efficient solutions under small noise exist, such as PILCO which learns the cartpole swing-up task in 30s. PILCO evaluates policies by planning state-trajectories using a dynamics model. However, PILCO applies policies to the observed state, therefore planning in observation space. We extend PILCO with filtering to instead plan in belief space, consistent with partially observable Markov decisions process (POMDP) planning. This enables data-efficient learning under significant observation noise, outperforming more naive methods such as post-hoc application of a filter to policies optimised by the original (unfiltered) PILCO algorithm. We test our method on the cartpole swing-up task, which involves nonlinear dynamics and requires nonlinear control.
Pairwise Choice Markov Chains
As datasets capturing human choices grow in richness and scale, particularly in online domains, there is an increasing need for choice models flexible enough to handle data that violate traditional choice-theoretic axioms such as regularity, stochastic transitivity, or Luce's choice axiom. In this work we introduce the Pairwise Choice Markov Chain (PCMC) model of discrete choice, an inferentially tractable model that does not assume these traditional axioms while still satisfying the foundational axiom of uniform expansion, which can be viewed as a weaker version of Luce's axiom. We show that the PCMC model significantly outperforms the Multinomial Logit (MNL) model in prediction tasks on two empirical data sets known to exhibit violations of Luce's axiom. Our analysis also synthesizes several recent observations connecting the Multinomial Logit model and Markov chains; the PCMC model retains the Multinomial Logit model as a special case.
Learning Unknown Markov Decision Processes: A Thompson Sampling Approach
We consider the problem of learning an unknown Markov Decision Process (MDP) that is weakly communicating in the infinite horizon setting. We propose a Thompson Sampling-based reinforcement learning algorithm with dynamic episodes (TSDE). At the beginning of each episode, the algorithm generates a sample from the posterior distribution over the unknown model parameters. It then follows the optimal stationary policy for the sampled model for the rest of the episode. The duration of each episode is dynamically determined by two stopping criteria.
Learning HMMs with Nonparametric Emissions via Spectral Decompositions of Continuous Matrices
Recently, there has been a surge of interest in using spectral methods for estimating latent variable models. However, it is usually assumed that the distribution of the observations conditioned on the latent variables is either discrete or belongs to a parametric family. In this paper, we study the estimation of an $m$-state hidden Markov model (HMM) with only smoothness assumptions, such as H\olderian conditions, on the emission densities. By leveraging some recent advances in continuous linear algebra and numerical analysis, we develop a computationally efficient spectral algorithm for learning nonparametric HMMs. Our technique is based on computing an SVD on nonparametric estimates of density functions by viewing them as \emph{continuous matrices}. We derive sample complexity bounds via concentration results for nonparametric density estimation and novel perturbation theory results for continuous matrices. We implement our method using Chebyshev polynomial approximations. Our method is competitive with other baselines on synthetic and real problems and is also very computationally efficient.
Infinite Hidden Semi-Markov Modulated Interaction Point Process
The correlation between events is ubiquitous and important for temporal events modelling. In many cases, the correlation exists between not only events' emitted observations, but also their arrival times. State space models (e.g., hidden Markov model) and stochastic interaction point process models (e.g., Hawkes process) have been studied extensively yet separately for the two types of correlations in the past. In this paper, we propose a Bayesian nonparametric approach that considers both types of correlations via unifying and generalizing hidden semi-Markov model and interaction point process model. The proposed approach can simultaneously model both the observations and arrival times of temporal events, and determine the number of latent states from data.
#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning
Count-based exploration algorithms are known to perform near-optimally when used in conjunction with tabular reinforcement learning (RL) methods for solving small discrete Markov decision processes (MDPs). It is generally thought that count-based methods cannot be applied in high-dimensional state spaces, since most states will only occur once. Recent deep RL exploration strategies are able to deal with high-dimensional continuous state spaces through complex heuristics, often relying on optimism in the face of uncertainty or intrinsic motivation. In this work, we describe a surprising finding: a simple generalization of the classic count-based approach can reach near state-of-the-art performance on various high-dimensional and/or continuous deep RL benchmarks. States are mapped to hash codes, which allows to count their occurrences with a hash table.