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On Memory Mechanism in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Multi-agent reinforcement learning (MARL) extends (single-agent) reinforcement learning (RL) by introducing additional agents and (potentially) partial observability of the environment. Consequently, algorithms for solving MARL problems incorporate various extensions beyond traditional RL methods, such as a learned communication protocol between cooperative agents that enables exchange of private information or adaptive modeling of opponents in competitive settings. One popular algorithmic construct is a memory mechanism such that an agent's decisions can depend not only upon the current state but also upon the history of observed states and actions. In this paper, we study how a memory mechanism can be useful in environments with different properties, such as observability, internality and presence of a communication channel. Using both prior work and new experiments, we show that a memory mechanism is helpful when learning agents need to model other agents and/or when communication is constrained in some way; however we must to be cautious of agents achieving effective memoryfulness through other means.


Reinforcement Learning for Temporal Logic Control Synthesis with Probabilistic Satisfaction Guarantees

arXiv.org Machine Learning

Reinforcement Learning (RL) has emerged as an efficient method of choice for solving complex sequential decision making problems in automatic control, computer science, economics, and biology. In this paper we present a model-free RL algorithm to synthesize control policies that maximize the probability of satisfying high-level control objectives given as Linear Temporal Logic (LTL) formulas. Uncertainty is considered in the workspace properties, the structure of the workspace, and the agent actions, giving rise to a Probabilistically-Labeled Markov Decision Process (PL-MDP) with unknown graph structure and stochastic behaviour, which is even more general case than a fully unknown MDP. We first translate the LTL specification into a Limit Deterministic Buchi Automaton (LDBA), which is then used in an on-the-fly product with the PL-MDP. Thereafter, we define a synchronous reward function based on the acceptance condition of the LDBA. Finally, we show that the RL algorithm delivers a policy that maximizes the satisfaction probability asymptotically. We provide experimental results that showcase the efficiency of the proposed method.


Byzantine-Robust Federated Machine Learning through Adaptive Model Averaging

arXiv.org Machine Learning

Federated learning enables training collaborative machine learning models at scale with many participants whilst preserving the privacy of their datasets. Standard federated learning techniques are vulnerable to Byzantine failures, biased local datasets, and poisoning attacks. In this paper we introduce Adaptive Federated Averaging, a novel algorithm for robust federated learning that is designed to detect failures, attacks, and bad updates provided by participants in a collaborative model. We propose a Hidden Markov Model to model and learn the quality of model updates provided by each participant during training. In contrast to existing robust federated learning schemes, we propose a robust aggregation rule that detects and discards bad or malicious local model updates at each training iteration. This includes a mechanism that blocks unwanted participants, which also increases the computational and communication efficiency. Our experimental evaluation on 4 real datasets show that our algorithm is significantly more robust to faulty, noisy and malicious participants, whilst being computationally more efficient than other state-of-the-art robust federated learning methods such as Multi-KRUM and coordinate-wise median .


Mutual-Information Regularization in Markov Decision Processes and Actor-Critic Learning

arXiv.org Artificial Intelligence

Cumulative entropy regularization introduces a regulatory signal to the reinforcement learning (RL) problem that encourages policies with high-entropy actions, which is equivalent to enforcing small deviations from a uniform reference marginal policy. This has been shown to improve exploration and robustness, and it tackles the value overestimation problem. It also leads to a significant performance increase in tabular and high-dimensional settings, as demonstrated via algorithms such as soft Q-learning (SQL) and soft actor-critic (SAC). Cumulative entropy regularization has been extended to optimize over the reference marginal policy instead of keeping it fixed, yielding a regularization that minimizes the mutual information between states and actions. While this has been initially proposed for Markov Decision Processes (MDPs) in tabular settings, it was recently shown that a similar principle leads to significant improvements over vanilla SQL in RL for high-dimensional domains with discrete actions and function approximators. Here, we follow the motivation of mutual-information regularization from an inference perspective and theoretically analyze the corresponding Bellman operator. Inspired by this Bellman operator, we devise a novel mutual-information regularized actor-critic learning (MIRACLE) algorithm for continuous action spaces that optimizes over the reference marginal policy. We empirically validate MIRACLE in the Mujoco robotics simulator, where we demonstrate that it can compete with contemporary RL methods. Most notably, it can improve over the model-free state-of-the-art SAC algorithm which implicitly assumes a fixed reference policy.


Interactive Fiction Games: A Colossal Adventure

arXiv.org Artificial Intelligence

A hallmark of human intelligence is the ability to understand and communicate with language. Interactive Fiction games are fully text-based simulation environments where a player issues text commands to effect change in the environment and progress through the story. We argue that IF games are an excellent testbed for studying language-based autonomous agents. In particular, IF games combine challenges of combinatorial action spaces, language understanding, and commonsense reasoning. To facilitate rapid development of language-based agents, we introduce Jericho, a learning environment for man-made IF games and conduct a comprehensive study of text-agents across a rich set of games, highlighting directions in which agents can improve.


Correlation Priors for Reinforcement Learning

arXiv.org Artificial Intelligence

Many decision-making problems naturally exhibit pronounced structures inherited from the underlying characteristics of the environment. In a Markov decision process model, for example, two distinct states can have inherently related semantics or encode resembling physical state configurations, often implying locally correlated transition dynamics among the states. In order to complete a certain task, an agent acting in such environments needs to execute a series of temporally and spatially correlated actions. Though there exists a variety of approaches to account for correlations in continuous state-action domains, a principled solution for discrete environments is missing. In this work, we present a Bayesian learning framework based on P\'olya-Gamma augmentation that enables an analogous reasoning in such cases. We demonstrate the framework on a number of common decision-making related tasks, such as reinforcement learning, imitation learning and system identification. By explicitly modeling the underlying correlation structures, the proposed approach yields superior predictive performance compared to correlation-agnostic models, even when trained on data sets that are up to an order of magnitude smaller in size.


Conditional Random Fields Explained

#artificialintelligence

Conditional Random Fields is a class of discriminative models best suited to prediction tasks where contextual information or state of the neighbors affect the current prediction. CRFs find their applications in named entity recognition, part of speech tagging, gene prediction, noise reduction and object detection problems, to name a few. In this article, I will first introduce the basic math and jargon related to Markov Random Fields which is an abstraction CRF is built upon. I will then introduce and explain a simple Conditional Random Fields model in detail which will show why are they suited well to sequential prediction problems. After that, I will go over the likelihood maximization problem and related derivations in context of that CRF model.


Deep Reinforcement Learning Algorithm for Dynamic Pricing of Express Lanes with Multiple Access Locations

arXiv.org Artificial Intelligence

This article develops a deep reinforcement learning (Deep-RL) framework for dynamic pricing on managed lanes with multiple access locations and heterogeneity in travelers' value of time, origin, and destination. This framework relaxes assumptions in the literature by considering multiple origins and destinations, multiple access locations to the managed lane, en route diversion of travelers, partial observability of the sensor readings, and stochastic demand and observations. The problem is formulated as a partially observable Markov decision process (POMDP) and policy gradient methods are used to determine tolls as a function of real-time observations. Tolls are modeled as continuous and stochastic variables, and are determined using a feedforward neural network. The method is compared against a feedback control method used for dynamic pricing. We show that Deep-RL is effective in learning toll policies for maximizing revenue, minimizing total system travel time, and other joint weighted objectives, when tested on real-world transportation networks. The Deep-RL toll policies outperform the feedback control heuristic for the revenue maximization objective by generating revenues up to 9.5% higher than the heuristic and for the objective minimizing total system travel time (TSTT) by generating TSTT up to 10.4% lower than the heuristic. We also propose reward shaping methods for the POMDP to overcome the undesired behavior of toll policies, like the jam-and-harvest behavior of revenue-maximizing policies. Additionally, we test transferability of the algorithm trained on one set of inputs for new input distributions and offer recommendations on real-time implementations of Deep-RL algorithms. The source code for our experiments is available online at https://github.com/venktesh22/ExpressLanes_Deep-RL


Machine Learning for Stochastic Parameterization: Generative Adversarial Networks in the Lorenz '96 Model

arXiv.org Machine Learning

Stochastic parameterizations account for uncertainty in the representation of unresolved sub-grid processes by sampling from the distribution of possible sub-grid forcings. Some existing stochastic parameterizations utilize data-driven approaches to characterize uncertainty, but these approaches require significant structural assumptions that can limit their scalability. Machine learning models, including neural networks, are able to represent a wide range of distributions and build optimized mappings between a large number of inputs and sub-grid forcings. Recent research on machine learning parameterizations has focused only on deterministic parameterizations. In this study, we develop a stochastic parameterization using the generative adversarial network (GAN) machine learning framework. The GAN stochastic parameterization is trained and evaluated on output from the Lorenz '96 model, which is a common baseline model for evaluating both parameterization and data assimilation techniques. We evaluate different ways of characterizing the input noise for the model and perform model runs with the GAN parameterization at weather and climate timescales. Some of the GAN configurations perform better than a baseline bespoke parameterization at both timescales, and the networks closely reproduce the spatio-temporal correlations and regimes of the Lorenz '96 system. We also find that in general those models which produce skillful forecasts are also associated with the best climate simulations.


Q-Learning Based Aerial Base Station Placement for Fairness Enhancement in Mobile Networks

arXiv.org Machine Learning

In this paper, we use an aerial base station (aerial-BS) to enhance fairness in a dynamic environment with user mobility. The problem of optimally placing the aerial-BS is a non-deterministic polynomial-time hard (NP-hard) problem. Moreover, the network topology is subject to continuous changes due to the user mobility. These issues intensify the quest to develop an adaptive and fast algorithm for 3D placement of the aerial-BS. To this end, we propose a method based on reinforcement learning to achieve these goals. Simulation results show that our method increases fairness among users in a reasonable computing time, while the solution is comparatively close to the optimal solution obtained by exhaustive search.