Markov Models
Network-wide traffic signal control optimization using a multi-agent deep reinforcement learning
Li, Zhenning, Yu, Hao, Zhang, Guohui, Dong, Shangjia, Xu, Cheng-Zhong
Inefficient traffic control may cause numerous problems such as traffic congestion and energy waste. This paper proposes a novel multi-agent reinforcement learning method, named KS-DDPG (Knowledge Sharing Deep Deterministic Policy Gradient) to achieve optimal control by enhancing the cooperation between traffic signals. By introducing the knowledge-sharing enabled communication protocol, each agent can access to the collective representation of the traffic environment collected by all agents. The proposed method is evaluated through two experiments respectively using synthetic and real-world datasets. The comparison with state-of-the-art reinforcement learning-based and conventional transportation methods demonstrate the proposed KS-DDPG has significant efficiency in controlling large-scale transportation networks and coping with fluctuations in traffic flow. In addition, the introduced communication mechanism has also been proven to speed up the convergence of the model without significantly increasing the computational burden.
Markov models and Markov chains explained in real life: probabilistic workout routine
Andrei Markov didn't agree with Pavel Nebrasov, when he said independence between variables was necessary for the Weak Law of Large Numbers to be applied. When you collect independent samples, as the number of samples gets bigger, the mean of those samples converges to the true mean of the population. But Markov believed independence was not a necessary condition for the mean to converge. So he set out to define how the average of the outcomes from a process involving dependent random variables could converge over time. Thanks to this intellectual disagreement, Markov created a way to describe how random, also called stochastic, systems or processes evolve over time.
A Simulated Experiment to Explore Robotic Dialogue Strategies for People with Dementia
Yuan, Fengpei, Sadovnik, Amir, Zhang, Ran, Casenhiser, Devin, Paek, Eun Jin, Yoon, Si On, Zhao, Xiaopeng
People with Alzheimer's disease and related dementias (ADRD) often show the problem of repetitive questioning, which brings a great burden on persons with ADRD (PwDs) and their caregivers. Conversational robots hold promise of coping with this problem and hence alleviating the burdens on caregivers. In this paper, we proposed a partially observable markov decision process (POMDP) model for the PwD-robot interaction in the context of repetitive questioning, and used Q-learning to learn an adaptive conversation strategy (i.e., rate of follow-up question and difficulty of follow-up question) towards PwDs with different cognitive capabilities and different engagement levels. The results indicated that Q-learning was helpful for action selection for the robot. This may be a useful step towards the application of conversational social robots to cope with repetitive questioning in PwDs.
A Self-Supervised Auxiliary Loss for Deep RL in Partially Observable Settings
Ahmed, Eltayeb, Zintgraf, Luisa, de Witt, Christian A. Schroeder, Usunier, Nicolas
In this work we explore an auxiliary loss useful for reinforcement learning in environments where strong performing agents are required to be able to navigate a spatial environment. The auxiliary loss proposed is to minimize the classification error of a neural network classifier that predicts whether or not a pair of states sampled from the agents current episode trajectory are in order. The classifier takes as input a pair of states as well as the agent's memory. The motivation for this auxiliary loss is that there is a strong correlation with which of a pair of states is more recent in the agents episode trajectory and which of the two states is spatially closer to the agent. Our hypothesis is that learning features to answer this question encourages the agent to learn and internalize in memory representations of states that facilitate spatial reasoning. We tested this auxiliary loss on a navigation task in a gridworld and achieved 9.6% increase in accumulative episode reward compared to a strong baseline approach.
Financial Engineering and Artificial Intelligence in Python
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Extractive Summarization of Call Transcripts
Biswas, Pratik K., Iakubovich, Aleksandr
Text summarization is the process of extracting the most important information from the text and presenting it concisely in fewer sentences. Call transcript is a text that involves textual description of a phone conversation between a customer (caller) and agent(s) (customer representatives). This paper presents an indigenously developed method that combines topic modeling and sentence selection with punctuation restoration in condensing ill-punctuated or un-punctuated call transcripts to produce summaries that are more readable. Extensive testing, evaluation and comparisons have demonstrated the efficacy of this summarizer for call transcript summarization.
Self-Supervised Exploration via Latent Bayesian Surprise
Mazzaglia, Pietro, Catal, Ozan, Verbelen, Tim, Dhoedt, Bart
Training with Reinforcement Learning requires a reward function that is used to guide the agent towards achieving its objective. However, designing smooth and well-behaved rewards is in general not trivial and requires significant human engineering efforts. Generating rewards in self-supervised way, by inspiring the agent with an intrinsic desire to learn and explore the environment, might induce more general behaviours. In this work, we propose a curiosity-based bonus as intrinsic reward for Reinforcement Learning, computed as the Bayesian surprise with respect to a latent state variable, learnt by reconstructing fixed random features. We extensively evaluate our model by measuring the agent's performance in terms of environment exploration, for continuous tasks, and looking at the game scores achieved, for video games. Our model is computationally cheap and empirically shows state-of-the-art performance on several problems. Furthermore, experimenting on an environment with stochastic actions, our approach emerged to be the most resilient to simple stochasticity. Further visualization is available on the project webpage.(https://lbsexploration.github.io/)
Adaptive Belief Discretization for POMDP Planning
Grover, Divya, Dimitrakakis, Christos
Partially Observable Markov Decision Processes (POMDP) is a widely used model to represent the interaction of an environment and an agent, under state uncertainty. Since the agent does not observe the environment state, its uncertainty is typically represented through a probabilistic belief. While the set of possible beliefs is infinite, making exact planning intractable, the belief space's complexity (and hence planning complexity) is characterized by its covering number. Many POMDP solvers uniformly discretize the belief space and give the planning error in terms of the (typically unknown) covering number. We instead propose an adaptive belief discretization scheme, and give its associated planning error. We furthermore characterize the covering number with respect to the POMDP parameters. This allows us to specify the exact memory requirements on the planner, needed to bound the value function error. We then propose a novel, computationally efficient solver using this scheme. We demonstrate that our algorithm is highly competitive with the state of the art in a variety of scenarios.
Learning Multimodal Contact-Rich Skills from Demonstrations Without Reward Engineering
Balakuntala, Mythra V., Kaur, Upinder, Ma, Xin, Wachs, Juan, Voyles, Richard M.
Everyday contact-rich tasks, such as peeling, cleaning, and writing, demand multimodal perception for effective and precise task execution. However, these present a novel challenge to robots as they lack the ability to combine these multimodal stimuli for performing contact-rich tasks. Learning-based methods have attempted to model multi-modal contact-rich tasks, but they often require extensive training examples and task-specific reward functions which limits their practicality and scope. Hence, we propose a generalizable model-free learning-from-demonstration framework for robots to learn contact-rich skills without explicit reward engineering. We present a novel multi-modal sensor data representation which improves the learning performance for contact-rich skills. We performed training and experiments using the real-life Sawyer robot for three everyday contact-rich skills -- cleaning, writing, and peeling. Notably, the framework achieves a success rate of 100\% for the peeling and writing skill, and 80\% for the cleaning skill. Hence, this skill learning framework can be extended for learning other physical manipulation skills.
Muesli: Combining Improvements in Policy Optimization
Hessel, Matteo, Danihelka, Ivo, Viola, Fabio, Guez, Arthur, Schmitt, Simon, Sifre, Laurent, Weber, Theophane, Silver, David, van Hasselt, Hado
We propose a novel policy update that combines regularized policy optimization with model learning as an auxiliary loss. The update (henceforth Muesli) matches MuZero's state-of-the-art performance on Atari. Notably, Muesli does so without using deep search: it acts directly with a policy network and has computation speed comparable to model-free baselines. The Atari results are complemented by extensive ablations, and by additional results on continuous control and 9x9 Go.