Markov Models
Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior
Cui, Kai, Hauck, Sascha, Fabian, Christian, Koeppl, Heinz
Recent reinforcement learning (RL) methods have achieved success in various domains. However, multi-agent RL (MARL) remains a challenge in terms of decentralization, partial observability and scalability to many agents. Meanwhile, collective behavior requires resolution of the aforementioned challenges, and remains of importance to many state-of-the-art applications such as active matter physics, self-organizing systems, opinion dynamics, and biological or robotic swarms. Here, MARL via mean field control (MFC) offers a potential solution to scalability, but fails to consider decentralized and partially observable systems. In this paper, we enable decentralized behavior of agents under partial information by proposing novel models for decentralized partially observable MFC (Dec-POMFC), a broad class of problems with permutation-invariant agents allowing for reduction to tractable single-agent Markov decision processes (MDP) with single-agent RL solution. We provide rigorous theoretical results, including a dynamic programming principle, together with optimality guarantees for Dec-POMFC solutions applied to finite swarms of interest. Algorithmically, we propose Dec-POMFC-based policy gradient methods for MARL via centralized training and decentralized execution, together with policy gradient approximation guarantees. In addition, we improve upon state-of-the-art histogram-based MFC by kernel methods, which is of separate interest also for fully observable MFC. We evaluate numerically on representative collective behavior tasks such as adapted Kuramoto and Vicsek swarming models, being on par with state-of-the-art MARL. Overall, our framework takes a step towards RL-based engineering of artificial collective behavior via MFC.
On Bellman's principle of optimality and Reinforcement learning for safety-constrained Markov decision process
Misra, Rahul, Wisniewski, Rafaล, Kallesรธe, Carsten Skovmose
We study optimality for the safety-constrained Markov decision process which is the underlying framework for safe reinforcement learning. Specifically, we consider a constrained Markov decision process (with finite states and finite actions) where the goal of the decision maker is to reach a target set while avoiding an unsafe set(s) with certain probabilistic guarantees. Therefore the underlying Markov chain for any control policy will be multichain since by definition there exists a target set and an unsafe set. The decision maker also has to be optimal (with respect to a cost function) while navigating to the target set. This gives rise to a multi-objective optimization problem. We highlight the fact that Bellman's principle of optimality may not hold for constrained Markov decision problems with an underlying multichain structure (as shown by the counterexample due to Haviv. We resolve the counterexample by formulating the aforementioned multi-objective optimization problem as a zero-sum game and thereafter construct an asynchronous value iteration scheme for the Lagrangian (similar to Shapley's algorithm). Finally, we consider the reinforcement learning problem for the same and construct a modified $Q$-learning algorithm for learning the Lagrangian from data. We also provide a lower bound on the number of iterations required for learning the Lagrangian and corresponding error bounds.
Dynamic mean field programming
A dynamic mean field theory is developed for finite state and action Bayesian reinforcement learning in the large state space limit. In an analogy with statistical physics, the Bellman equation is studied as a disordered dynamical system; the Markov decision process transition probabilities are interpreted as couplings and the value functions as deterministic spins that evolve dynamically. Thus, the mean-rewards and transition probabilities are considered to be quenched random variables. The theory reveals that, under certain assumptions, the state-action values are statistically independent across state-action pairs in the asymptotic state space limit, and provides the form of the distribution exactly. The results hold in the finite and discounted infinite horizon settings, for both value iteration and policy evaluation. The state-action value statistics can be computed from a set of mean field equations, which we call dynamic mean field programming (DMFP). For policy evaluation the equations are exact. For value iteration, approximate equations are obtained by appealing to extreme value theory or bounds. The result provides analytic insight into the statistical structure of tabular reinforcement learning, for example revealing the conditions under which reinforcement learning is equivalent to a set of independent multi-armed bandit problems.
Writer adaptation for offline text recognition: An exploration of neural network-based methods
van der Werff, Tobias, Dhali, Maruf A., Schomaker, Lambert
Handwriting recognition has seen significant success with the use of deep learning. However, a persistent shortcoming of neural networks is that they are not well-equipped to deal with shifting data distributions. In the field of handwritten text recognition (HTR), this shows itself in poor recognition accuracy for writers that are not similar to those seen during training. An ideal HTR model should be adaptive to new writing styles in order to handle the vast amount of possible writing styles. In this paper, we explore how HTR models can be made writer adaptive by using only a handful of examples from a new writer (e.g., 16 examples) for adaptation. Two HTR architectures are used as base models, using a ResNet backbone along with either an LSTM or Transformer sequence decoder. Using these base models, two methods are considered to make them writer adaptive: 1) model-agnostic meta-learning (MAML), an algorithm commonly used for tasks such as few-shot classification, and 2) writer codes, an idea originating from automatic speech recognition. Results show that an HTR-specific version of MAML known as MetaHTR improves performance compared to the baseline with a 1.4 to 2.0 improvement in word error rate (WER). The improvement due to writer adaptation is between 0.2 and 0.7 WER, where a deeper model seems to lend itself better to adaptation using MetaHTR than a shallower model. However, applying MetaHTR to larger HTR models or sentence-level HTR may become prohibitive due to its high computational and memory requirements. Lastly, writer codes based on learned features or Hinge statistical features did not lead to improved recognition performance.
Control and estimation of multi-commodity network flow under aggregation
Chen, Yongxin, Georgiou, Tryphon T., Pavon, Michele
A paradigm put forth by E. Schr\"odinger in 1931/32, known as Schr\"odinger bridges, represents a formalism to pose and solve control and estimation problems seeking a perturbation from an initial control schedule (in the case of control), or from a prior probability law (in the case of estimation), sufficient to reconcile data in the form of marginal distributions and minimal in the sense of relative entropy to the prior. In the same spirit, we consider traffic-flow and apply a Schr\"odinger-type dictum, to perturb minimally with respect to a suitable relative entropy functional a prior schedule/law so as to reconcile the traffic flow with scarce aggregate distributions on families of indistinguishable individuals. Specifically, we consider the problem to regulate/estimate multi-commodity network flow rates based only on empirical distributions of commodities being transported (e.g., types of vehicles through a network, in motion) at two given times. Thus, building on Schr\"odinger's large deviation rationale, we develop a method to identify {\em the most likely flow rates (traffic flow)}, given prior information and aggregate observations. Our method further extends the Schr\"odinger bridge formalism to the multi-commodity setting, allowing commodities to exit or enter the flow field as well (e.g., vehicles to enter and stop and park) at any time. The behavior of entering or exiting the flow field, by commodities or vehicles, is modeled by a Markov chains with killing and creation states. Our method is illustrated with a numerical experiment.
Algorithms for Acyclic Weighted Finite-State Automata with Failure Arcs
Svete, Anej, Dayan, Benjamin, Vieira, Tim, Cotterell, Ryan, Eisner, Jason
Weighted finite-state automata (WSFAs) are commonly used in NLP. Failure transitions are a useful extension for compactly representing backoffs or interpolation in $n$-gram models and CRFs, which are special cases of WFSAs. The pathsum in ordinary acyclic WFSAs is efficiently computed by the backward algorithm in time $O(|E|)$, where $E$ is the set of transitions. However, this does not allow failure transitions, and preprocessing the WFSA to eliminate failure transitions could greatly increase $|E|$. We extend the backward algorithm to handle failure transitions directly. Our approach is efficient when the average state has outgoing arcs for only a small fraction $s \ll 1$ of the alphabet $\Sigma$. We propose an algorithm for general acyclic WFSAs which runs in $O{\left(|E| + s |\Sigma| |Q| T_\text{max} \log{|\Sigma|}\right)}$, where $Q$ is the set of states and $T_\text{max}$ is the size of the largest connected component of failure transitions. When the failure transition topology satisfies a condition exemplified by CRFs, the $T_\text{max}$ factor can be dropped, and when the weight semiring is a ring, the $\log{|\Sigma|}$ factor can be dropped. In the latter case (ring-weighted acyclic WFSAs), we also give an alternative algorithm with complexity $\displaystyle O{\left(|E| + |\Sigma| |Q| \min(1,s\pi_\text{max}) \right)}$, where $\pi_\text{max}$ is the size of the longest failure path.
Monotone deep Boltzmann machines
Feng, Zhili, Winston, Ezra, Kolter, J. Zico
Deep Boltzmann machines (DBMs), one of the first ``deep'' learning methods ever studied, are multi-layered probabilistic models governed by a pairwise energy function that describes the likelihood of all variables/nodes in the network. In practice, DBMs are often constrained, i.e., via the \emph{restricted} Boltzmann machine (RBM) architecture (which does not permit intra-layer connections), in order to allow for more efficient inference. In this work, we revisit the generic DBM approach, and ask the question: are there other possible restrictions to their design that would enable efficient (approximate) inference? In particular, we develop a new class of restricted model, the monotone DBM, which allows for arbitrary self-connection in each layer, but restricts the \emph{weights} in a manner that guarantees the existence and global uniqueness of a mean-field fixed point. To do this, we leverage tools from the recently-proposed monotone Deep Equilibrium model and show that a particular choice of activation results in a fixed-point iteration that gives a variational mean-field solution. While this approach is still largely conceptual, it is the first architecture that allows for efficient approximate inference in fully-general weight structures for DBMs. We apply this approach to simple deep convolutional Boltzmann architectures and demonstrate that it allows for tasks such as the joint completion and classification of images, within a single deep probabilistic setting, while avoiding the pitfalls of mean-field inference in traditional RBMs.
Reinforcement Learning with Non-Cumulative Objective
In reinforcement learning, the objective is almost always defined as a \emph{cumulative} function over the rewards along the process. However, there are many optimal control and reinforcement learning problems in various application fields, especially in communications and networking, where the objectives are not naturally expressed as summations of the rewards. In this paper, we recognize the prevalence of non-cumulative objectives in various problems, and propose a modification to existing algorithms for optimizing such objectives. Specifically, we dive into the fundamental building block for many optimal control and reinforcement learning algorithms: the Bellman optimality equation. To optimize a non-cumulative objective, we replace the original summation operation in the Bellman update rule with a generalized operation corresponding to the objective. Furthermore, we provide sufficient conditions on the form of the generalized operation as well as assumptions on the Markov decision process under which the globally optimal convergence of the generalized Bellman updates can be guaranteed. We demonstrate the idea experimentally with the bottleneck objective, i.e., the objectives determined by the minimum reward along the process, on classical optimal control and reinforcement learning tasks, as well as on two network routing problems on maximizing the flow rates.
Deductive Controller Synthesis for Probabilistic Hyperproperties
Andriushchenko, Roman, Bartocci, Ezio, Ceska, Milan, Pontiggia, Francesco, Sallinger, Sarah
Probabilistic hyperproperties specify quantitative relations between the probabilities of reaching different target sets of states from different initial sets of states. This class of behavioral properties is suitable for capturing important security, privacy, and system-level requirements. We propose a new approach to solve the controller synthesis problem for Markov decision processes (MDPs) and probabilistic hyperproperties. Our specification language builds on top of the logic HyperPCTL and enhances it with structural constraints over the synthesized controllers. Our approach starts from a family of controllers represented symbolically and defined over the same copy of an MDP. We then introduce an abstraction refinement strategy that can relate multiple computation trees and that we employ to prune the search space deductively. The experimental evaluation demonstrates that the proposed approach considerably outperforms HyperProb, a state-of-the-art SMT-based model checking tool for HyperPCTL. Moreover, our approach is the first one that is able to effectively combine probabilistic hyperproperties with additional intra-controller constraints (e.g.
Learning and Testing Latent-Tree Ising Models Efficiently
Choo, Davin, Dagan, Yuval, Daskalakis, Constantinos, Kandiros, Anthimos Vardis
We provide time- and sample-efficient algorithms for learning and testing latent-tree Ising models, i.e. Ising models that may only be observed at their leaf nodes. On the learning side, we obtain efficient algorithms for learning a tree-structured Ising model whose leaf node distribution is close in Total Variation Distance, improving on the results of prior work. On the testing side, we provide an efficient algorithm with fewer samples for testing whether two latent-tree Ising models have leaf-node distributions that are close or far in Total Variation distance. We obtain our algorithms by showing novel localization results for the total variation distance between the leaf-node distributions of tree-structured Ising models, in terms of their marginals on pairs of leaves.