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 Markov Models


Who Needs to Know? Minimal Knowledge for Optimal Coordination

arXiv.org Artificial Intelligence

If much of the information is irrelevant, it's easy to To optimally coordinate with others in cooperative imagine how this could lead to significant increases in efficiency games, it is often crucial to have information for finding optimal policies. For example, this could about one's collaborators: successful driving requires allow a focused effort on few-shot or zero-shot adaptation to understanding which side of the road to co-players (Zand et al., 2022; Albrecht & Stone, 2017; Stone drive on. However, not every feature of collaborators et al., 2010; Hu et al., 2020) or more efficient DecPOMDP is strategically relevant: the fine-grained planning algorithms (Szer & Charpillet, 2006; Seuken & acceleration of drivers may be ignored while maintaining Zilberstein, 2007). In order to leverage these benefits, we optimal coordination. We show that there build the theory, data structures, and algorithms required to is a well-defined dichotomy between strategically distinguish between relevant and irrelevant information.


Deep reinforcement learning for the dynamic vehicle dispatching problem: An event-based approach

arXiv.org Artificial Intelligence

The dynamic vehicle dispatching problem corresponds to deciding which vehicles to assign to requests that arise stochastically over time and space. It emerges in diverse areas, such as in the assignment of trucks to loads to be transported; in emergency systems; and in ride-hailing services. In this paper, we model the problem as a semi-Markov decision process, which allows us to treat time as continuous. In this setting, decision epochs coincide with discrete events whose time intervals are random. We argue that an event-based approach substantially reduces the combinatorial complexity of the decision space and overcomes other limitations of discrete-time models often proposed in the literature. In order to test our approach, we develop a new discrete-event simulator and use double deep q-learning to train our decision agents. Numerical experiments are carried out in realistic scenarios using data from New York City. We compare the policies obtained through our approach with heuristic policies often used in practice. Results show that our policies exhibit better average waiting times, cancellation rates and total service times, with reduction in average waiting times of up to 50% relative to the other tested heuristic policies.


DIALGEN: Collaborative Human-LM Generated Dialogues for Improved Understanding of Human-Human Conversations

arXiv.org Artificial Intelligence

Applications that could benefit from automatic understanding of human-human conversations often come with challenges associated with private information in real-world data such as call center or clinical conversations. Working with protected data also increases costs of annotation, which limits technology development. To address these challenges, we propose DIALGEN, a human-in-the-loop semi-automated dialogue generation framework. DIALGEN uses a language model (ChatGPT) that can follow schema and style specifications to produce fluent conversational text, generating a complex conversation through iteratively generating subdialogues and using human feedback to correct inconsistencies or redirect the flow. In experiments on structured summarization of agent-client information gathering calls, framed as dialogue state tracking, we show that DIALGEN data enables significant improvement in model performance.


The complexity of non-stationary reinforcement learning

arXiv.org Artificial Intelligence

The problem of continual learning in the domain of reinforcement learning, often called non-stationary reinforcement learning, has been identified as an important challenge to the application of reinforcement learning. We prove a worst-case complexity result, which we believe captures this challenge: Modifying the probabilities or the reward of a single state-action pair in a reinforcement learning problem requires an amount of time almost as large as the number of states in order to keep the value function up to date, unless the strong exponential time hypothesis (SETH) is false; SETH is a widely accepted strengthening of the P $\neq$ NP conjecture. Recall that the number of states in current applications of reinforcement learning is typically astronomical. In contrast, we show that just $\textit{adding}$ a new state-action pair is considerably easier to implement.


Fast and Functional Structured Data Generators Rooted in Out-of-Equilibrium Physics

arXiv.org Artificial Intelligence

In this study, we address the challenge of using energy-based models to produce high-quality, label-specific data in complex structured datasets, such as population genetics, RNA or protein sequences data. Traditional training methods encounter difficulties due to inefficient Markov chain Monte Carlo mixing, which affects the diversity of synthetic data and increases generation times. To address these issues, we use a novel training algorithm that exploits non-equilibrium effects. This approach, applied on the Restricted Boltzmann Machine, improves the model's ability to correctly classify samples and generate high-quality synthetic data in only a few sampling steps. The effectiveness of this method is demonstrated by its successful application to four different types of data: handwritten digits, mutations of human genomes classified by continental origin, functionally characterized sequences of an enzyme protein family, and homologous RNA sequences from specific taxonomies.


A kernel Stein test of goodness of fit for sequential models

arXiv.org Artificial Intelligence

We propose a goodness-of-fit measure for probability densities modeling observations with varying dimensionality, such as text documents of differing lengths or variable-length sequences. The proposed measure is an instance of the kernel Stein discrepancy (KSD), which has been used to construct goodness-of-fit tests for unnormalized densities. The KSD is defined by its Stein operator: current operators used in testing apply to fixed-dimensional spaces. As our main contribution, we extend the KSD to the variable-dimension setting by identifying appropriate Stein operators, and propose a novel KSD goodness-of-fit test. As with the previous variants, the proposed KSD does not require the density to be normalized, allowing the evaluation of a large class of models. Our test is shown to perform well in practice on discrete sequential data benchmarks.


Transformers in Reinforcement Learning: A Survey

arXiv.org Artificial Intelligence

Transformers have significantly impacted domains like natural language processing, computer vision, and robotics, where they improve performance compared to other neural networks. This survey explores how transformers are used in reinforcement learning (RL), where they are seen as a promising solution for addressing challenges such as unstable training, credit assignment, lack of interpretability, and partial observability. We begin by providing a brief domain overview of RL, followed by a discussion on the challenges of classical RL algorithms. Next, we delve into the properties of the transformer and its variants and discuss the characteristics that make them well-suited to address the challenges inherent in RL. We examine the application of transformers to various aspects of RL, including representation learning, transition and reward function modeling, and policy optimization. We also discuss recent research that aims to enhance the interpretability and efficiency of transformers in RL, using visualization techniques and efficient training strategies. Often, the transformer architecture must be tailored to the specific needs of a given application. We present a broad overview of how transformers have been adapted for several applications, including robotics, medicine, language modeling, cloud computing, and combinatorial optimization. We conclude by discussing the limitations of using transformers in RL and assess their potential for catalyzing future breakthroughs in this field.


The Effectiveness of World Models for Continual Reinforcement Learning

arXiv.org Artificial Intelligence

World models power some of the most efficient reinforcement learning algorithms. In this work, we showcase that they can be harnessed for continual learning - a situation when the agent faces changing environments. World models typically employ a replay buffer for training, which can be naturally extended to continual learning. We systematically study how different selective experience replay methods affect performance, forgetting, and transfer. We also provide recommendations regarding various modeling options for using world models. The best set of choices is called Continual-Dreamer, it is task-agnostic and utilizes the world model for continual exploration. Continual-Dreamer is sample efficient and outperforms state-of-the-art task-agnostic continual reinforcement learning methods on Minigrid and Minihack benchmarks.


Machine Learning for Autonomous Vehicle's Trajectory Prediction: A comprehensive survey, Challenges, and Future Research Directions

arXiv.org Artificial Intelligence

Autonomous Vehicles (AVs) have emerged as a promising solution by replacing human drivers with advanced computer-aided decision-making systems. However, for AVs to effectively navigate the road, they must possess the capability to predict the future behavior of nearby traffic participants, similar to the predictive driving abilities of human drivers. Building upon existing literature is crucial to advance the field and develop a comprehensive understanding of trajectory prediction methods in the context of automated driving. To address this need, we have undertaken a comprehensive review that focuses on trajectory prediction methods for AVs, with a particular emphasis on machine learning techniques including deep learning and reinforcement learning-based approaches. We have extensively examined over two hundred studies related to trajectory prediction in the context of AVs. The paper begins with an introduction to the general problem of predicting vehicle trajectories and provides an overview of the key concepts and terminology used throughout. After providing a brief overview of conventional methods, this review conducts a comprehensive evaluation of several deep learning-based techniques. Each method is summarized briefly, accompanied by a detailed analysis of its strengths and weaknesses. The discussion further extends to reinforcement learning-based methods. This article also examines the various datasets and evaluation metrics that are commonly used in trajectory prediction tasks. Encouraging an unbiased and objective discussion, we compare two major learning processes, considering specific functional features. By identifying challenges in the existing literature and outlining potential research directions, this review significantly contributes to the advancement of knowledge in the domain of AV trajectory prediction.


Sequential Experimental Design for X-Ray CT Using Deep Reinforcement Learning

arXiv.org Artificial Intelligence

In X-ray Computed Tomography (CT), projections from many angles are acquired and used for 3D reconstruction. To make CT suitable for in-line quality control, reducing the number of angles while maintaining reconstruction quality is necessary. Sparse-angle tomography is a popular approach for obtaining 3D reconstructions from limited data. To optimize its performance, one can adapt scan angles sequentially to select the most informative angles for each scanned object. Mathematically, this corresponds to solving and optimal experimental design (OED) problem. OED problems are high-dimensional, non-convex, bi-level optimization problems that cannot be solved online, i.e., during the scan. To address these challenges, we pose the OED problem as a partially observable Markov decision process in a Bayesian framework, and solve it through deep reinforcement learning. The approach learns efficient non-greedy policies to solve a given class of OED problems through extensive offline training rather than solving a given OED problem directly via numerical optimization. As such, the trained policy can successfully find the most informative scan angles online. We use a policy training method based on the Actor-Critic approach and evaluate its performance on 2D tomography with synthetic data.