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 Markov Models


Exploiting Multiple Abstractions in Episodic RL via Reward Shaping

arXiv.org Artificial Intelligence

One major limitation to the applicability of Reinforcement Learning (RL) to many practical domains is the large number of samples required to learn an optimal policy. To address this problem and improve learning efficiency, we consider a linear hierarchy of abstraction layers of the Markov Decision Process (MDP) underlying the target domain. Each layer is an MDP representing a coarser model of the one immediately below in the hierarchy. In this work, we propose a novel form of Reward Shaping where the solution obtained at the abstract level is used to offer rewards to the more concrete MDP, in such a way that the abstract solution guides the learning in the more complex domain. In contrast with other works in Hierarchical RL, our technique has few requirements in the design of the abstract models and it is also tolerant to modeling errors, thus making the proposed approach practical. We formally analyze the relationship between the abstract models and the exploration heuristic induced in the lower-level domain. Moreover, we prove that the method guarantees optimal convergence and we demonstrate its effectiveness experimentally.


Formal Controller Synthesis for Markov Jump Linear Systems with Uncertain Dynamics

arXiv.org Artificial Intelligence

Automated synthesis of provably correct controllers for cyber-physical systems is crucial for deployment in safety-critical scenarios. However, hybrid features and stochastic or unknown behaviours make this problem challenging. We propose a method for synthesising controllers for Markov jump linear systems (MJLSs), a class of discrete-time models for cyber-physical systems, so that they certifiably satisfy probabilistic computation tree logic (PCTL) formulae. An MJLS consists of a finite set of stochastic linear dynamics and discrete jumps between these dynamics that are governed by a Markov decision process (MDP). We consider the cases where the transition probabilities of this MDP are either known up to an interval or completely unknown. Our approach is based on a finite-state abstraction that captures both the discrete (mode-jumping) and continuous (stochastic linear) behaviour of the MJLS. We formalise this abstraction as an interval MDP (iMDP) for which we compute intervals of transition probabilities using sampling techniques from the so-called 'scenario approach', resulting in a probabilistically sound approximation. We apply our method to multiple realistic benchmark problems, in particular, a temperature control and an aerial vehicle delivery problem.


Thespian: Multi-Character Text Role-Playing Game Agents

arXiv.org Artificial Intelligence

Text-adventure games and text role-playing games are grand challenges for reinforcement learning game playing agents. Text role-playing games are open-ended environments where an agent must faithfully play a particular character. We consider the distinction between characters and actors, where an actor agent has the ability to play multiple characters. We present a framework we call a thespian agent that can learn to emulate multiple characters along with a soft prompt that can be used to direct it as to which character to play at any time. We further describe an attention mechanism that allows the agent to learn new characters that are based on previously learned characters in a few-shot fashion. We show that our agent outperforms the state of the art agent framework in multi-character learning and few-shot learning.


MARLIM: Multi-Agent Reinforcement Learning for Inventory Management

arXiv.org Artificial Intelligence

Maintaining a balance between the supply and demand of products by optimizing replenishment decisions is one of the most important challenges in the supply chain industry. This paper presents a novel reinforcement learning framework called MARLIM, to address the inventory management problem for a single-echelon multi-products supply chain with stochastic demands and lead-times. Within this context, controllers are developed through single or multiple agents in a cooperative setting. Numerical experiments on real data demonstrate the benefits of reinforcement learning methods over traditional baselines.


Adversarial Training of Denoising Diffusion Model Using Dual Discriminators for High-Fidelity Multi-Speaker TTS

arXiv.org Artificial Intelligence

The diffusion model is capable of generating high-quality data through a probabilistic approach. However, it suffers from the drawback of slow generation speed due to the requirement of a large number of time steps. To address this limitation, recent models such as denoising diffusion implicit models (DDIM) focus on generating samples without directly modeling the probability distribution, while models like denoising diffusion generative adversarial networks (GAN) combine diffusion processes with GANs. In the field of speech synthesis, a recent diffusion speech synthesis model called DiffGAN-TTS, utilizing the structure of GANs, has been introduced and demonstrates superior performance in both speech quality and generation speed. In this paper, to further enhance the performance of DiffGAN-TTS, we propose a speech synthesis model with two discriminators: a diffusion discriminator for learning the distribution of the reverse process and a spectrogram discriminator for learning the distribution of the generated data. Objective metrics such as structural similarity index measure (SSIM), mel-cepstral distortion (MCD), F0 root mean squared error (F0 RMSE), short-time objective intelligibility (STOI), perceptual evaluation of speech quality (PESQ), as well as subjective metrics like mean opinion score (MOS), are used to evaluate the performance of the proposed model. The evaluation results show that the proposed model outperforms recent state-of-the-art models such as FastSpeech2 and DiffGAN-TTS in various metrics. Our implementation and audio samples are located on GitHub.


Learning from Data Streams: An Overview and Update

arXiv.org Artificial Intelligence

The literature on machine learning in the context of data streams is vast and growing. However, many of the defining assumptions regarding data-stream learning tasks are too strong to hold in practice, or are even contradictory such that they cannot be met in the contexts of supervised learning. Algorithms are chosen and designed based on criteria which are often not clearly stated, for problem settings not clearly defined, tested in unrealistic settings, and/or in isolation from related approaches in the wider literature. This puts into question the potential for real-world impact of many approaches conceived in such contexts, and risks propagating a misguided research focus. We propose to tackle these issues by reformulating the fundamental definitions and settings of supervised data-stream learning with regard to contemporary considerations of concept drift and temporal dependence; and we take a fresh look at what constitutes a supervised data-stream learning task, and a reconsideration of algorithms that may be applied to tackle such tasks. Through and in reflection of this formulation and overview, helped by an informal survey of industrial players dealing with real-world data streams, we provide recommendations. Our main emphasis is that learning from data streams does not impose a single-pass or online-learning approach, or any particular learning regime; and any constraints on memory and time are not specific to streaming. Meanwhile, there exist established techniques for dealing with temporal dependence and concept drift, in other areas of the literature. For the data streams community, we thus encourage a shift in research focus, from dealing with often-artificial constraints and assumptions on the learning mode, to issues such as robustness, privacy, and interpretability which are increasingly relevant to learning in data streams in academic and industrial settings.


Empirical Translation Process Research: Past and Possible Future Perspectives

arXiv.org Artificial Intelligence

By the mid-1980s a branch in of this field now often referred to as Cognitive Translation Studies (CTS, or more recently CTIS, Cognitive Translation and Interpretation Studies) started to investigate and model how the translators' minds work -how translators create meaning, how they arrive at strategies and translation choices, how translation competence develops, how cultural and linguistic factors impact translated text, etc. (see, e.g., Risku 2012). Studies in this line of research "refer to and expand" (Risku 2012, 675) models of the mind as developed in Cognitive Science, to explain translators' behavior and translation processes. While the first attempts to study translation as a cognitive activity date back to the 1960s and 1970s (e.g., Albir 2015, Muñoz 2017), Translation Process Research (TPR) is often said to To be published in Translation, Cognition and Behavior: "Translation and cognition in the 21st century: Goals met, goals ahead" begin in the 1980s with the analysis of thinking aloud protocols (TAP) and to investigate "What happens in the minds of translators" (Krings 1986; 2001; see also Königs 1987) and to assess "by what observable and presumed mental processes do translators arrive at their translations?"


An Auction-based Coordination Strategy for Task-Constrained Multi-Agent Stochastic Planning with Submodular Rewards

arXiv.org Artificial Intelligence

Abstract--In many domains such as transportation and logistics, search and rescue, or cooperative surveillance, tasks are pending to be allocated with the consideration of possible execution uncertainties. Existing task coordination algorithms either ignore the stochastic process or suffer from the computational intensity. Taking advantage of the'weakly coupled' feature of the problem and the opportunity for coordination in advance, we propose a decentralized auction-based coordination strategy using a newly formulated score function which is generated by forming the problem into task-constrained Markov decision processes (MDPs). The proposed method guarantees convergence and at least 50% optimality in the premise of a submodular reward function. Furthermore, for the implementation on large-scale applications, an approximate variant of the proposed method, namely Deep Auction, is also suggested with the use of neural networks, which is evasive of the troublesome for constructing MDPs. Inspired by the well-known actor-critic architecture, two Transformers are used to map observations to action probabilities and cumulative rewards respectively. Finally, we demonstrate the performance of the two proposed approaches in the context of drone deliveries, where the stochastic planning for the drone league is cast into a stochastic price-collecting Vehicle Routing Problem (VRP) with time windows. Simulation results are compared with state-of-the-art methods in terms of solution quality, planning efficiency and scalability. Cooperative systems of multiple agents, which features a flexible structure, parallel-processing ability, and scalability, are of great interest, especially for those operating on the unmanned aerial platform [1], such as cooperative surveillance, search and rescue [2][3], border patrolling, etc. Among its various instantiations, there is a specific but widespread category of assigning tasks among team members with a global goal, followed by an independent and possibly stochastic task execution. For example, in deliveries of parcels [4], tasks are allocated to individual vehicles, and the vehicles deliver their allocated items in sequence, without interference from other executors. However, the delivery may subject to stochastic travel delays between destinations. Also, in multi-target tracking [5], agents decide the tracking targets and the best action to track based on the estimation of targe manoeuvring.


Data-Efficient Policy Selection for Navigation in Partial Maps via Subgoal-Based Abstraction

arXiv.org Artificial Intelligence

Abstract-- We present a novel approach for fast and reliable policy selection for navigation in partial maps. Leveraging the recent learning-augmented model-based Learning over Subgoals Planning (LSP) abstraction to plan, our robot reuses data collected during navigation to evaluate how well other alternative policies could have performed via a procedure we call offline alt-policy replay. Costs from offline alt-policy replay constrain policy selection among the LSP-based policies during deployment, allowing for improvements in convergence speed, cumulative regret and average navigation cost. With only limited prior knowledge about the nature of unseen environments, we achieve at least 67% and as much as 96% improvements on cumulative regret over the baseline bandit approach in our experiments in simulated maze and office-like environments.


Graph Attention Multi-Agent Fleet Autonomy for Advanced Air Mobility

arXiv.org Artificial Intelligence

Autonomous mobility is emerging as a new disruptive mode of urban transportation for moving cargo and passengers. However, designing scalable autonomous fleet coordination schemes to accommodate fast-growing mobility systems is challenging primarily due to the increasing heterogeneity of the fleets, time-varying demand patterns, service area expansions, and communication limitations. We introduce the concept of partially observable advanced air mobility games to coordinate a fleet of aerial vehicles by accounting for the heterogeneity of the interacting agents and the self-interested nature inherent to commercial mobility fleets. To model the complex interactions among the agents and the observation uncertainty in the mobility networks, we propose a novel heterogeneous graph attention encoder-decoder (HetGAT Enc-Dec) neural network-based stochastic policy. We train the policy by leveraging deep multi-agent reinforcement learning, allowing decentralized decision-making for the agents using their local observations. Through extensive experimentation, we show that the learned policy generalizes to various fleet compositions, demand patterns, and observation topologies. Further, fleets operating under the HetGAT Enc-Dec policy outperform other state-of-the-art graph neural network policies by achieving the highest fleet reward and fulfillment ratios in on-demand mobility networks.