Markov Models
Reinforcement Learning with Delayed, Composite, and Partially Anonymous Reward
Mondal, Washim Uddin, Aggarwal, Vaneet
We investigate an infinite-horizon average reward Markov Decision Process (MDP) with delayed, composite, and partially anonymous reward feedback. The delay and compositeness of rewards mean that rewards generated as a result of taking an action at a given state are fragmented into different components, and they are sequentially realized at delayed time instances. The partial anonymity attribute implies that a learner, for each state, only observes the aggregate of past reward components generated as a result of different actions taken at that state, but realized at the observation instance. We propose an algorithm named $\mathrm{DUCRL2}$ to obtain a near-optimal policy for this setting and show that it achieves a regret bound of $\tilde{\mathcal{O}}\left(DS\sqrt{AT} + d (SA)^3\right)$ where $S$ and $A$ are the sizes of the state and action spaces, respectively, $D$ is the diameter of the MDP, $d$ is a parameter upper bounded by the maximum reward delay, and $T$ denotes the time horizon. This demonstrates the optimality of the bound in the order of $T$, and an additive impact of the delay.
Optimality Guarantees for Particle Belief Approximation of POMDPs
Lim, Michael H. (a:1:{s:5:"en_US";s:11:"UC Berkeley";}) | Becker, Tyler J. | Kochenderfer, Mykel J. | Tomlin, Claire J. | Sunberg, Zachary N.
Partially observable Markov decision processes (POMDPs) provide a flexible representation for real-world decision and control problems. However, POMDPs are notoriously difficult to solve, especially when the state and observation spaces are continuous or hybrid, which is often the case for physical systems. While recent online sampling-based POMDP algorithms that plan with observation likelihood weighting have shown practical effectiveness, a general theory characterizing the approximation error of the particle filtering techniques that these algorithms use has not previously been proposed. Our main contribution is bounding the error between any POMDP and its corresponding finite sample particle belief MDP (PB-MDP) approximation. This fundamental bridge between PB-MDPs and POMDPs allows us to adapt any sampling-based MDP algorithm to a POMDP by solving the corresponding particle belief MDP, thereby extending the convergence guarantees of the MDP algorithm to the POMDP . Practically, this is implemented by using the particle filter belief transition model as the generative model for the MDP solver. While this requires access to the observation density model from the POMDP, it only increases the transition sampling complexity of the MDP solver by a factor of O (C), where C is the number of particles. Thus, when combined with sparse sampling MDP algorithms, this approach can yield algorithms for POMDPs that have no direct theoretical dependence on the size of the state and observation spaces. In addition to our theoretical contribution, we perform five numerical experiments on benchmark POMDPs to demonstrate that a simple MDP algorithm adapted using PB-MDP approximation, Sparse-PFT, achieves performance competitive with other leading continuous observation POMDP solvers.
MF-OMO: An Optimization Formulation of Mean-Field Games
Guo, Xin, Hu, Anran, Zhang, Junzi
This paper proposes a new mathematical paradigm to analyze discrete-time mean-field games. It is shown that finding Nash equilibrium solutions for a general class of discrete-time mean-field games is equivalent to solving an optimization problem with bounded variables and simple convex constraints, called MF-OMO. This equivalence framework enables finding multiple (and possibly all) Nash equilibrium solutions of mean-field games by standard algorithms. For instance, projected gradient descent is shown to be capable of retrieving all possible Nash equilibrium solutions when there are finitely many of them, with proper initializations. Moreover, analyzing mean-field games with linear rewards and mean-field independent dynamics is reduced to solving a finite number of linear programs, hence solvable in finite time. This framework does not rely on the contractive and the monotone assumptions and the uniqueness of the Nash equilibrium.
Deep Reinforcement Learning for Artificial Upwelling Energy Management
The potential of artificial upwelling (AU) as a means of lifting nutrient-rich bottom water to the surface, stimulating seaweed growth, and consequently enhancing ocean carbon sequestration, has been gaining increasing attention in recent years. This has led to the development of the first solar-powered and air-lifted AU system (AUS) in China. However, efficient scheduling of air injection systems in complex marine environments remains a crucial challenge in operating AUS, as it holds the potential to significantly improve energy efficiency. To tackle this challenge, we propose a novel energy management approach that utilizes deep reinforcement learning (DRL) algorithm to develop efficient strategies for operating AUS. Specifically, we formulate the problem of maximizing the energy efficiency of AUS as a Markov decision process and integrate the quantile network in distributional reinforcement learning (QR-DQN) with the deep dueling network to solve it. Through extensive simulations, we evaluate the performance of our algorithm and demonstrate its superior effectiveness over traditional rule-based approaches and other DRL algorithms in reducing energy wastage while ensuring the stable and efficient operation of AUS. Our findings suggest that a DRL-based approach offers a promising way to improve the energy efficiency of AUS and enhance the sustainability of seaweed cultivation and carbon sequestration in the ocean.
Integrating LLMs and Decision Transformers for Language Grounded Generative Quality-Diversity
Salehi, Achkan, Doncieux, Stephane
Quality-Diversity is a branch of stochastic optimization that is often applied to problems from the Reinforcement Learning and control domains in order to construct repertoires of well-performing policies/skills that exhibit diversity with respect to a behavior space. Such archives are usually composed of a finite number of reactive agents which are each associated to a unique behavior descriptor, and instantiating behavior descriptors outside of that coarsely discretized space is not straight-forward. While a few recent works suggest solutions to that issue, the trajectory that is generated is not easily customizable beyond the specification of a target behavior descriptor. We propose to jointly solve those problems in environments where semantic information about static scene elements is available by leveraging a Large Language Model to augment the repertoire with natural language descriptions of trajectories, and training a policy conditioned on those descriptions. Thus, our method allows a user to not only specify an arbitrary target behavior descriptor, but also provide the model with a high-level textual prompt to shape the generated trajectory. We also propose an LLM-based approach to evaluating the performance of such generative agents. Furthermore, we develop a benchmark based on simulated robot navigation in a 2d maze that we use for experimental validation.
Pretty darn good control: when are approximate solutions better than approximate models
Montealegre-Mora, Felipe, Lapeyrolerie, Marcus, Chapman, Melissa, Keller, Abigail G., Boettiger, Carl
Existing methods for optimal control struggle to deal with the complexity commonly encountered in real-world systems, including dimensionality, process error, model bias and data heterogeneity. Instead of tackling these system complexities directly, researchers have typically sought to simplify models to fit optimal control methods. But when is the optimal solution to an approximate, stylized model better than an approximate solution to a more accurate model? While this question has largely gone unanswered owing to the difficulty of finding even approximate solutions for complex models, recent algorithmic and computational advances in deep reinforcement learning (DRL) might finally allow us to address these questions. DRL methods have to date been applied primarily in the context of games or robotic mechanics, which operate under precisely known rules. Here, we demonstrate the ability for DRL algorithms using deep neural networks to successfully approximate solutions (the "policy function" or control rule) in a non-linear three-variable model for a fishery without knowing or ever attempting to infer a model for the process itself. We find that the reinforcement learning agent discovers an effective simplification of the problem to obtain an interpretable control rule. We show that the policy obtained with DRL is both more profitable and more sustainable than any constant mortality policy -- the standard family of policies considered in fishery management.
AI in Thyroid Cancer Diagnosis: Techniques, Trends, and Future Directions
Habchi, Yassine, Himeur, Yassine, Kheddar, Hamza, Boukabou, Abdelkrim, Atalla, Shadi, Chouchane, Ammar, Ouamane, Abdelmalik, Mansoor, Wathiq
There has been a growing interest in creating intelligent diagnostic systems to assist medical professionals in analyzing and processing big data for the treatment of incurable diseases. One of the key challenges in this field is detecting thyroid cancer, where advancements have been made using machine learning (ML) and big data analytics to evaluate thyroid cancer prognosis and determine a patient's risk of malignancy. This review paper summarizes a large collection of articles related to artificial intelligence (AI)-based techniques used in the diagnosis of thyroid cancer. Accordingly, a new classification was introduced to classify these techniques based on the AI algorithms used, the purpose of the framework, and the computing platforms used. Additionally, this study compares existing thyroid cancer datasets based on their features. The focus of this study is on how AI-based tools can support the diagnosis and treatment of thyroid cancer, through supervised, unsupervised, or hybrid techniques. It also highlights the progress made and the unresolved challenges in this field. Finally, the future trends and areas of focus in this field are discussed.
Bottom-Up Grounding in the Probabilistic Logic Programming System Fusemate
Baumgartner, Peter, Tartaglia, Elena
This paper introduces the Fusemate probabilistic logic programming system. Fusemate's inference engine comprises a grounding component and a variable elimination method for probabilistic inference. Fusemate differs from most other systems by grounding the program in a bottom-up way instead of the common top-down way. While bottom-up grounding is attractive for a number of reasons, e.g., for dynamically creating distributions of varying support sizes, it makes it harder to control the amount of ground clauses generated. We address this problem by interleaving grounding with a query-guided relevance test which prunes rules whose bodies are inconsistent with the query. We present our method in detail and demonstrate it with examples that involve "time", such as (hidden) Markov models. Our experiments demonstrate competitive or better performance compared to a state-of-the art probabilistic logic programming system, in particular for high branching problems.
Composing Task Knowledge with Modular Successor Feature Approximators
Carvalho, Wilka, Filos, Angelos, Lewis, Richard L., lee, Honglak, Singh, Satinder
Recently, the Successor Features and Generalized Policy Improvement (SF&GPI) framework has been proposed as a method for learning, composing, and transferring predictive knowledge and behavior. SF&GPI works by having an agent learn predictive representations (SFs) that can be combined for transfer to new tasks with GPI. However, to be effective this approach requires state features that are useful to predict, and these state-features are typically hand-designed. In this work, we present a novel neural network architecture, "Modular Successor Feature Approximators" (MSFA), where modules both discover what is useful to predict, and learn their own predictive representations. We show that MSFA is able to better generalize compared to baseline architectures for learning SFs and modular architectures for learning state representations.
An Efficient Distributed Multi-Agent Reinforcement Learning for EV Charging Network Control
Shojaeighadikolaei, Amin, Hashemi, Morteza
The increasing trend in adopting electric vehicles (EVs) will significantly impact the residential electricity demand, which results in an increased risk of transformer overload in the distribution grid. To mitigate such risks, there are urgent needs to develop effective EV charging controllers. Currently, the majority of the EV charge controllers are based on a centralized approach for managing individual EVs or a group of EVs. In this paper, we introduce a decentralized Multi-agent Reinforcement Learning (MARL) charging framework that prioritizes the preservation of privacy for EV owners. We employ the Centralized Training Decentralized Execution-Deep Deterministic Policy Gradient (CTDE-DDPG) scheme, which provides valuable information to users during training while maintaining privacy during execution. Our results demonstrate that the CTDE framework improves the performance of the charging network by reducing the network costs. Moreover, we show that the Peak-to-Average Ratio (PAR) of the total demand is reduced, which, in turn, reduces the risk of transformer overload during the peak hours.