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 Markov Models


Beyond Expected Return: Accounting for Policy Reproducibility when Evaluating Reinforcement Learning Algorithms

arXiv.org Artificial Intelligence

Many applications in Reinforcement Learning (RL) usually have noise or stochasticity present in the environment. Beyond their impact on learning, these uncertainties lead the exact same policy to perform differently, i.e. yield different return, from one roll-out to another. Common evaluation procedures in RL summarise the consequent return distributions using solely the expected return, which does not account for the spread of the distribution. Our work defines this spread as the policy reproducibility: the ability of a policy to obtain similar performance when rolled out many times, a crucial property in some real-world applications. We highlight that existing procedures that only use the expected return are limited on two fronts: first an infinite number of return distributions with a wide range of performance-reproducibility trade-offs can have the same expected return, limiting its effectiveness when used for comparing policies; second, the expected return metric does not leave any room for practitioners to choose the best trade-off value for considered applications. In this work, we address these limitations by recommending the use of Lower Confidence Bound, a metric taken from Bayesian optimisation that provides the user with a preference parameter to choose a desired performance-reproducibility trade-off. We also formalise and quantify policy reproducibility, and demonstrate the benefit of our metrics using extensive experiments of popular RL algorithms on common uncertain RL tasks.


Spatial and Temporal Hierarchy for Autonomous Navigation using Active Inference in Minigrid Environment

arXiv.org Artificial Intelligence

Robust evidence suggests that humans explore their environment using a combination of topological landmarks and coarse-grained path integration. This approach relies on identifiable environmental features (topological landmarks) in tandem with estimations of distance and direction (coarse-grained path integration) to construct cognitive maps of the surroundings. This cognitive map is believed to exhibit a hierarchical structure, allowing efficient planning when solving complex navigation tasks. Inspired by human behaviour, this paper presents a scalable hierarchical active inference model for autonomous navigation, exploration, and goal-oriented behaviour. The model uses visual observation and motion perception to combine curiosity-driven exploration with goal-oriented behaviour. Motion is planned using different levels of reasoning, i.e., from context to place to motion. This allows for efficient navigation in new spaces and rapid progress toward a target. By incorporating these human navigational strategies and their hierarchical representation of the environment, this model proposes a new solution for autonomous navigation and exploration. The approach is validated through simulations in a mini-grid environment.


Decision Tree Search as a Markov Decision Problem

arXiv.org Artificial Intelligence

Finding an optimal decision tree for a supervised learning task is a challenging combinatorial problem to solve at scale. It was recently proposed to frame the problem as a Markov Decision Problem (MDP) and use deep reinforcement learning to tackle scaling. Unfortunately, these methods are not competitive with the current branch-and-bound state-of-the-art. We propose instead to scale the resolution of such MDPs using an information-theoretic tests generating function that heuristically, and dynamically for every state, limits the set of admissible test actions to a few good candidates. As a solver, we show empirically that our algorithm is at the very least competitive with branch-and-bound alternatives. As a machine learning tool, a key advantage of our approach is to solve for multiple complexity-performance trade-offs at virtually no additional cost. With such a set of solutions, a user can then select the tree that generalizes best and which has the interpretability level that best suits their needs, which no current branch-and-bound method allows.


Bimanual Deformable Bag Manipulation Using a Structure-of-Interest Based Latent Dynamics Model

arXiv.org Artificial Intelligence

The manipulation of deformable objects by robotic systems presents a significant challenge due to their complex and infinite-dimensional configuration spaces. This paper introduces a novel approach to Deformable Object Manipulation (DOM) by emphasizing the identification and manipulation of Structures of Interest (SOIs) in deformable fabric bags. We propose a bimanual manipulation framework that leverages a Graph Neural Network (GNN)-based latent dynamics model to succinctly represent and predict the behavior of these SOIs. Our approach involves constructing a graph representation from partial point cloud data of the object and learning the latent dynamics model that effectively captures the essential deformations of the fabric bag within a reduced computational space. By integrating this latent dynamics model with Model Predictive Control (MPC), we empower robotic manipulators to perform precise and stable manipulation tasks focused on the SOIs. We have validated our framework through various empirical experiments demonstrating its efficacy in bimanual manipulation of fabric bags. Our contributions not only address the complexities inherent in DOM but also provide new perspectives and methodologies for enhancing robotic interactions with deformable objects by concentrating on their critical structural elements. Experimental videos can be obtained from https://sites.google.com/view/bagbot.


Act as You Learn: Adaptive Decision-Making in Non-Stationary Markov Decision Processes

arXiv.org Artificial Intelligence

A fundamental (and largely open) challenge in sequential decision-making is dealing with non-stationary environments, where exogenous environmental conditions change over time. Such problems are traditionally modeled as non-stationary Markov decision processes (NSMDP). However, existing approaches for decision-making in NSMDPs have two major shortcomings: first, they assume that the updated environmental dynamics at the current time are known (although future dynamics can change); and second, planning is largely pessimistic, i.e., the agent acts ``safely'' to account for the non-stationary evolution of the environment. We argue that both these assumptions are invalid in practice -- updated environmental conditions are rarely known, and as the agent interacts with the environment, it can learn about the updated dynamics and avoid being pessimistic, at least in states whose dynamics it is confident about. We present a heuristic search algorithm called \textit{Adaptive Monte Carlo Tree Search (ADA-MCTS)} that addresses these challenges. We show that the agent can learn the updated dynamics of the environment over time and then act as it learns, i.e., if the agent is in a region of the state space about which it has updated knowledge, it can avoid being pessimistic. To quantify ``updated knowledge,'' we disintegrate the aleatoric and epistemic uncertainty in the agent's updated belief and show how the agent can use these estimates for decision-making. We compare the proposed approach with the multiple state-of-the-art approaches in decision-making across multiple well-established open-source problems and empirically show that our approach is faster and highly adaptive without sacrificing safety.


Limits of Actor-Critic Algorithms for Decision Tree Policies Learning in IBMDPs

arXiv.org Artificial Intelligence

Interpretability of AI models allows for user safety checks to build trust in such AIs. In particular, Decision Trees (DTs) provide a global look at the learned model and transparently reveal which features of the input are critical for making a decision. However, interpretability is hindered if the DT is too large. To learn compact trees, a recent Reinforcement Learning (RL) framework has been proposed to explore the space of DTs using deep RL. This framework augments a decision problem (e.g. a supervised classification task) with additional actions that gather information about the features of an otherwise hidden input. By appropriately penalizing these actions, the agent learns to optimally trade-off size and performance of DTs. In practice, a reactive policy for a partially observable Markov decision process (MDP) needs to be learned, which is still an open problem. We show in this paper that deep RL can fail even on simple toy tasks of this class. However, when the underlying decision problem is a supervised classification task, we show that finding the optimal tree can be cast as a fully observable Markov decision problem and be solved efficiently, giving rise to a new family of algorithms for learning DTs that go beyond the classical greedy maximization ones.


Constraint-Generation Policy Optimization (CGPO): Nonlinear Programming for Policy Optimization in Mixed Discrete-Continuous MDPs

arXiv.org Artificial Intelligence

We propose Constraint-Generation Policy Optimization (CGPO) for optimizing policy parameters within compact and interpretable policy classes for mixed discrete-continuous Markov Decision Processes (DC-MDPs). CGPO is not only able to provide bounded policy error guarantees over an infinite range of initial states for many DC-MDPs with expressive nonlinear dynamics, but it can also provably derive optimal policies in cases where it terminates with zero error. Furthermore, CGPO can generate worst-case state trajectories to diagnose policy deficiencies and provide counterfactual explanations of optimal actions. To achieve such results, CGPO proposes a bi-level mixed-integer nonlinear optimization framework for optimizing policies within defined expressivity classes (i.e. piecewise (non)-linear) and reduces it to an optimal constraint generation methodology that adversarially generates worst-case state trajectories. Furthermore, leveraging modern nonlinear optimizers, CGPO can obtain solutions with bounded optimality gap guarantees. We handle stochastic transitions through explicit marginalization (where applicable) or chance-constraints, providing high-probability policy performance guarantees. We also present a road-map for understanding the computational complexities associated with different expressivity classes of policy, reward, and transition dynamics. We experimentally demonstrate the applicability of CGPO in diverse domains, including inventory control, management of a system of water reservoirs, and physics control. In summary, we provide a solution for deriving structured, compact, and explainable policies with bounded performance guarantees, enabling worst-case scenario generation and counterfactual policy diagnostics.


Projected Belief Networks With Discriminative Alignment for Acoustic Event Classification: Rivaling State of the Art CNNs

arXiv.org Artificial Intelligence

The projected belief network (PBN) is a generative stochastic network with tractable likelihood function based on a feed-forward neural network (FFNN). The generative function operates by "backing up" through the FFNN. The PBN is two networks in one, a FFNN that operates in the forward direction, and a generative network that operates in the backward direction. Both networks co-exist based on the same parameter set, have their own cost functions, and can be separately or jointly trained. The PBN therefore has the potential to possess the best qualities of both discriminative and generative classifiers. To realize this potential, a separate PBN is trained on each class, maximizing the generative likelihood function for the given class, while minimizing the discriminative cost for the FFNN against "all other classes". This technique, called discriminative alignment (PBN-DA), aligns the contours of the likelihood function to the decision boundaries and attains vastly improved classification performance, rivaling that of state of the art discriminative networks. The method may be further improved using a hidden Markov model (HMM) as a component of the PBN, called PBN-DA-HMM. This paper provides a comprehensive treatment of PBN, PBN-DA, and PBN-DA-HMM. In addition, the results of two new classification experiments are provided. The first experiment uses air-acoustic events, and the second uses underwater acoustic data consisting of marine mammal calls. In both experiments, PBN-DA-HMM attains comparable or better performance as a state of the art CNN, and attain a factor of two error reduction when combined with the CNN.


Learning Explainable and Better Performing Representations of POMDP Strategies

arXiv.org Artificial Intelligence

Strategies for partially observable Markov decision processes (POMDP) typically require memory. One way to represent this memory is via automata. We present a method to learn an automaton representation of a strategy using a modification of the L*-algorithm. Compared to the tabular representation of a strategy, the resulting automaton is dramatically smaller and thus also more explainable. Moreover, in the learning process, our heuristics may even improve the strategy's performance. In contrast to approaches that synthesize an automaton directly from the POMDP thereby solving it, our approach is incomparably more scalable.


Provably Scalable Black-Box Variational Inference with Structured Variational Families

arXiv.org Artificial Intelligence

Variational families with full-rank covariance approximations are known not to work well in black-box variational inference (BBVI), both empirically and theoretically. In fact, recent computational complexity results for BBVI have established that full-rank variational families scale poorly with the dimensionality of the problem compared to e.g. mean field families. This is particularly critical to hierarchical Bayesian models with local variables; their dimensionality increases with the size of the datasets. Consequently, one gets an iteration complexity with an explicit $\mathcal{O}(N^2)$ dependence on the dataset size $N$. In this paper, we explore a theoretical middle ground between mean-field variational families and full-rank families: structured variational families. We rigorously prove that certain scale matrix structures can achieve a better iteration complexity of $\mathcal{O}(N)$, implying better scaling with respect to $N$. We empirically verify our theoretical results on large-scale hierarchical models.