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 Markov Models


Data-Driven Knowledge Transfer in Batch $Q^*$ Learning

arXiv.org Machine Learning

In data-driven decision-making in marketing, healthcare, and education, it is desirable to utilize a large amount of data from existing ventures to navigate high-dimensional feature spaces and address data scarcity in new ventures. We explore knowledge transfer in dynamic decision-making by concentrating on batch stationary environments and formally defining task discrepancies through the lens of Markov decision processes (MDPs). We propose a framework of Transferred Fitted $Q$-Iteration algorithm with general function approximation, enabling the direct estimation of the optimal action-state function $Q^*$ using both target and source data. We establish the relationship between statistical performance and MDP task discrepancy under sieve approximation, shedding light on the impact of source and target sample sizes and task discrepancy on the effectiveness of knowledge transfer. We show that the final learning error of the $Q^*$ function is significantly improved from the single task rate both theoretically and empirically.


Embodied Active Defense: Leveraging Recurrent Feedback to Counter Adversarial Patches

arXiv.org Artificial Intelligence

The vulnerability of deep neural networks to adversarial patches has motivated numerous defense strategies for boosting model robustness. However, the prevailing defenses depend on single observation or pre-established adversary information to counter adversarial patches, often failing to be confronted with unseen or adaptive adversarial attacks and easily exhibiting unsatisfying performance in dynamic 3D environments. Inspired by active human perception and recurrent feedback mechanisms, we develop Embodied Active Defense (EAD), a proactive defensive strategy that actively contextualizes environmental information to address misaligned adversarial patches in 3D real-world settings. To achieve this, EAD develops two central recurrent sub-modules, i.e., a perception module and a policy module, to implement two critical functions of active vision. These models recurrently process a series of beliefs and observations, facilitating progressive refinement of their comprehension of the target object and enabling the development of strategic actions to counter adversarial patches in 3D environments. To optimize learning efficiency, we incorporate a differentiable approximation of environmental dynamics and deploy patches that are agnostic to the adversary strategies. Extensive experiments demonstrate that EAD substantially enhances robustness against a variety of patches within just a few steps through its action policy in safety-critical tasks (e.g., face recognition and object detection), without compromising standard accuracy. Furthermore, due to the attack-agnostic characteristic, EAD facilitates excellent generalization to unseen attacks, diminishing the averaged attack success rate by 95 percent across a range of unseen adversarial attacks.


Commonsense Scene Graph-based Target Localization for Object Search

arXiv.org Artificial Intelligence

Object search is a fundamental skill for household robots, yet the core problem lies in the robot's ability to locate the target object accurately. The dynamic nature of household environments, characterized by the arbitrary placement of daily objects by users, makes it challenging to perform target localization. To efficiently locate the target object, the robot needs to be equipped with knowledge at both the object and room level. However, existing approaches rely solely on one type of knowledge, leading to unsatisfactory object localization performance and, consequently, inefficient object search processes. To address this problem, we propose a commonsense scene graph-based target localization, CSG-TL, to enhance target object search in the household environment. Given the pre-built map with stationary items, the robot models the room-level knowledge with object-level commonsense knowledge generated by a large language model (LLM) to a commonsense scene graph (CSG), supporting both types of knowledge for CSG-TL. To demonstrate the superiority of CSG-TL on target localization, extensive experiments are performed on the real-world ScanNet dataset and the AI2THOR simulator. Moreover, we have extended CSG-TL to an object search framework, CSG-OS, validated in both simulated and real-world environments. Code and videos are available at https://sites.google.com/view/csg-os.


Nonparametric Bellman Mappings for Reinforcement Learning: Application to Robust Adaptive Filtering

arXiv.org Artificial Intelligence

This paper designs novel nonparametric Bellman mappings in reproducing kernel Hilbert spaces (RKHSs) for reinforcement learning (RL). The proposed mappings benefit from the rich approximating properties of RKHSs, adopt no assumptions on the statistics of the data owing to their nonparametric nature, require no knowledge on transition probabilities of Markov decision processes, and may operate without any training data. Moreover, they allow for sampling on-the-fly via the design of trajectory samples, re-use past test data via experience replay, effect dimensionality reduction by random Fourier features, and enable computationally lightweight operations to fit into efficient online or time-adaptive learning. The paper offers also a variational framework to design the free parameters of the proposed Bellman mappings, and shows that appropriate choices of those parameters yield several popular Bellman-mapping designs. As an application, the proposed mappings are employed to offer a novel solution to the problem of countering outliers in adaptive filtering. More specifically, with no prior information on the statistics of the outliers and no training data, a policy-iteration algorithm is introduced to select online, per time instance, the ``optimal'' coefficient p in the least-mean-p-power-error method. Numerical tests on synthetic data showcase, in most of the cases, the superior performance of the proposed solution over several RL and non-RL schemes.


Efficient and Sharp Off-Policy Evaluation in Robust Markov Decision Processes

arXiv.org Machine Learning

We study evaluating a policy under best- and worst-case perturbations to a Markov decision process (MDP), given transition observations from the original MDP, whether under the same or different policy. This is an important problem when there is the possibility of a shift between historical and future environments, due to e.g. unmeasured confounding, distributional shift, or an adversarial environment. We propose a perturbation model that can modify transition kernel densities up to a given multiplicative factor or its reciprocal, which extends the classic marginal sensitivity model (MSM) for single time step decision making to infinite-horizon RL. We characterize the sharp bounds on policy value under this model, that is, the tightest possible bounds given by the transition observations from the original MDP, and we study the estimation of these bounds from such transition observations. We develop an estimator with several appealing guarantees: it is semiparametrically efficient, and remains so even when certain necessary nuisance functions such as worst-case Q-functions are estimated at slow nonparametric rates. It is also asymptotically normal, enabling easy statistical inference using Wald confidence intervals. In addition, when certain nuisances are estimated inconsistently we still estimate a valid, albeit possibly not sharp bounds on the policy value. We validate these properties in numeric simulations. The combination of accounting for environment shifts from train to test (robustness), being insensitive to nuisance-function estimation (orthogonality), and accounting for having only finite samples to learn from (inference) together leads to credible and reliable policy evaluation.


Leveraging Counterfactual Paths for Contrastive Explanations of POMDP Policies

arXiv.org Artificial Intelligence

As humans come to rely on autonomous systems more, ensuring the transparency of such systems is important to their continued adoption. Explainable Artificial Intelligence (XAI) aims to reduce confusion and foster trust in systems by providing explanations of agent behavior. Partially observable Markov decision processes (POMDPs) provide a flexible framework capable of reasoning over transition and state uncertainty, while also being amenable to explanation. This work investigates the use of user-provided counterfactuals to generate contrastive explanations of POMDP policies. Feature expectations are used as a means of contrasting the performance of these policies. We demonstrate our approach in a Search and Rescue (SAR) setting. We analyze and discuss the associated challenges through two case studies.


Retrieval-Enhanced Knowledge Editing for Multi-Hop Question Answering in Language Models

arXiv.org Artificial Intelligence

Large Language Models (LLMs) have shown proficiency in question-answering tasks but often struggle to integrate real-time knowledge updates, leading to potentially outdated or inaccurate responses. This problem becomes even more challenging when dealing with multi-hop questions since they require LLMs to update and integrate multiple knowledge pieces relevant to the questions. To tackle the problem, we propose the Retrieval-Augmented model Editing (RAE) framework tailored for multi-hop question answering. RAE first retrieves edited facts and then refines the language model through in-context learning. Specifically, our retrieval approach, based on mutual information maximization, leverages the reasoning abilities of LLMs to identify chain facts that na\"ive similarity-based searches might miss. Additionally, our framework incorporates a pruning strategy to eliminate redundant information from the retrieved facts, which enhances the editing accuracy and mitigates the hallucination problem. Our framework is supported by theoretical justification for its fact retrieval efficacy. Finally, comprehensive evaluation across various LLMs validates RAE's ability in providing accurate answers with updated knowledge.


Hierarchical Deep Learning for Intention Estimation of Teleoperation Manipulation in Assembly Tasks

arXiv.org Artificial Intelligence

In human-robot collaboration, shared control presents an opportunity to teleoperate robotic manipulation to improve the efficiency of manufacturing and assembly processes. Robots are expected to assist in executing the user's intentions. To this end, robust and prompt intention estimation is needed, relying on behavioral observations. The framework presents an intention estimation technique at hierarchical levels i.e., low-level actions and high-level tasks, by incorporating multi-scale hierarchical information in neural networks. Technically, we employ hierarchical dependency loss to boost overall accuracy. Furthermore, we propose a multi-window method that assigns proper hierarchical prediction windows of input data. An analysis of the predictive power with various inputs demonstrates the predominance of the deep hierarchical model in the sense of prediction accuracy and early intention identification. We implement the algorithm on a virtual reality (VR) setup to teleoperate robotic hands in a simulation with various assembly tasks to show the effectiveness of online estimation.


Fisher-Rao Gradient Flows of Linear Programs and State-Action Natural Policy Gradients

arXiv.org Machine Learning

Kakade's natural policy gradient method has been studied extensively in the last years showing linear convergence with and without regularization. We study another natural gradient method which is based on the Fisher information matrix of the state-action distributions and has received little attention from the theoretical side. Here, the state-action distributions follow the Fisher-Rao gradient flow inside the state-action polytope with respect to a linear potential. Therefore, we study Fisher-Rao gradient flows of linear programs more generally and show linear convergence with a rate that depends on the geometry of the linear program. Equivalently, this yields an estimate on the error induced by entropic regularization of the linear program which improves existing results. We extend these results and show sublinear convergence for perturbed Fisher-Rao gradient flows and natural gradient flows up to an approximation error. In particular, these general results cover the case of state-action natural policy gradients.


DASA: Delay-Adaptive Multi-Agent Stochastic Approximation

arXiv.org Machine Learning

We consider a setting in which $N$ agents aim to speedup a common Stochastic Approximation (SA) problem by acting in parallel and communicating with a central server. We assume that the up-link transmissions to the server are subject to asynchronous and potentially unbounded time-varying delays. To mitigate the effect of delays and stragglers while reaping the benefits of distributed computation, we propose \texttt{DASA}, a Delay-Adaptive algorithm for multi-agent Stochastic Approximation. We provide a finite-time analysis of \texttt{DASA} assuming that the agents' stochastic observation processes are independent Markov chains. Significantly advancing existing results, \texttt{DASA} is the first algorithm whose convergence rate depends only on the mixing time $\tau_{mix}$ and on the average delay $\tau_{avg}$ while jointly achieving an $N$-fold convergence speedup under Markovian sampling. Our work is relevant for various SA applications, including multi-agent and distributed temporal difference (TD) learning, Q-learning and stochastic optimization with correlated data.