Markov Models
Data Quality in Crowdsourcing and Spamming Behavior Detection
Ba, Yang, Mancenido, Michelle V., Chiou, Erin K., Pan, Rong
As crowdsourcing emerges as an efficient and cost-effective method for obtaining labels for machine learning datasets, it is important to assess the quality of crowd-provided data, so as to improve analysis performance and reduce biases in subsequent machine learning tasks. Given the lack of ground truth in most cases of crowdsourcing, we refer to data quality as annotators' consistency and credibility. Unlike the simple scenarios where Kappa coefficient and intraclass correlation coefficient usually can apply, online crowdsourcing requires dealing with more complex situations. We introduce a systematic method for evaluating data quality and detecting spamming threats via variance decomposition, and we classify spammers into three categories based on their different behavioral patterns. A spammer index is proposed to assess entire data consistency and two metrics are developed to measure crowd worker's credibility by utilizing the Markov chain and generalized random effects models. Furthermore, we showcase the practicality of our techniques and their advantages by applying them on a face verification task with both simulation and real-world data collected from two crowdsourcing platforms.
Learning Alternative Ways of Performing a Task
Nieves, David, Ramírez-Quintana, María José, Monserrat, Carlos, Ferri, César, Hernández-Orallo, José
A common way of learning to perform a task is to observe how it is carried out by experts. However, it is well known that for most tasks there is no unique way to perform them. This is especially noticeable the more complex the task is because factors such as the skill or the know-how of the expert may well affect the way she solves the task. In addition, learning from experts also suffers of having a small set of training examples generally coming from several experts (since experts are usually a limited and expensive resource), being all of them positive examples (i.e. examples that represent successful executions of the task). Traditional machine learning techniques are not useful in such scenarios, as they require extensive training data. Starting from very few executions of the task presented as activity sequences, we introduce a novel inductive approach for learning multiple models, with each one representing an alternative strategy of performing a task. By an iterative process based on generalisation and specialisation, we learn the underlying patterns that capture the different styles of performing a task exhibited by the examples. We illustrate our approach on two common activity recognition tasks: a surgical skills training task and a cooking domain. We evaluate the inferred models with respect to two metrics that measure how well the models represent the examples and capture the different forms of executing a task showed by the examples. We compare our results with the traditional process mining approach and show that a small set of meaningful examples is enough to obtain patterns that capture the different strategies that are followed to solve the tasks.
MARL-LNS: Cooperative Multi-agent Reinforcement Learning via Large Neighborhoods Search
Chen, Weizhe, Koenig, Sven, Dilkina, Bistra
Cooperative multi-agent reinforcement learning (MARL) has been an increasingly important research topic in the last half-decade because of its great potential for real-world applications. Because of the curse of dimensionality, the popular "centralized training decentralized execution" framework requires a long time in training, yet still cannot converge efficiently. In this paper, we propose a general training framework, MARL-LNS, to algorithmically address these issues by training on alternating subsets of agents using existing deep MARL algorithms as low-level trainers, while not involving any additional parameters to be trained. Based on this framework, we provide three algorithm variants based on the framework: random large neighborhood search (RLNS), batch large neighborhood search (BLNS), and adaptive large neighborhood search (ALNS), which alternate the subsets of agents differently. We test our algorithms on both the StarCraft Multi-Agent Challenge and Google Research Football, showing that our algorithms can automatically reduce at least 10% of training time while reaching the same final skill level as the original algorithm.
Reinforcement Learning in Categorical Cybernetics
Hedges, Jules, Sakamoto, Riu Rodríguez
We show that several major algorithms of reinforcement learning (RL) fit into the framework of categorical cybernetics, that is to say, parametrised bidirectional processes. We build on our previous work in which we show that value iteration can be represented by precomposition with a certain optic. The outline of the main construction in this paper is: (1) We extend the Bellman operators to parametrised optics that apply to action-value functions and depend on a sample. (2) We apply a representable contravariant functor, obtaining a parametrised function that applies the Bellman iteration. (3) This parametrised function becomes the backward pass of another parametrised optic that represents the model, which interacts with an environment via an agent. Thus, parametrised optics appear in two different ways in our construction, with one becoming part of the other. As we show, many of the major classes of algorithms in RL can be seen as different extremal cases of this general setup: dynamic programming, Monte Carlo methods, temporal difference learning, and deep RL. We see this as strong evidence that this approach is a natural one and believe that it will be a fruitful way to think about RL in the future.
Variance-Reduced Policy Gradient Approaches for Infinite Horizon Average Reward Markov Decision Processes
Ganesh, Swetha, Mondal, Washim Uddin, Aggarwal, Vaneet
We present two Policy Gradient-based methods with general parameterization in the context of infinite horizon average reward Markov Decision Processes. The first approach employs Implicit Gradient Transport for variance reduction, ensuring an expected regret of the order $\tilde{\mathcal{O}}(T^{3/5})$. The second approach, rooted in Hessian-based techniques, ensures an expected regret of the order $\tilde{\mathcal{O}}(\sqrt{T})$. These results significantly improve the state of the art of the problem, which achieves a regret of $\tilde{\mathcal{O}}(T^{3/4})$.
AD4RL: Autonomous Driving Benchmarks for Offline Reinforcement Learning with Value-based Dataset
Lee, Dongsu, Eom, Chanin, Kwon, Minhae
Offline reinforcement learning has emerged as a promising technology by enhancing its practicality through the use of pre-collected large datasets. Despite its practical benefits, most algorithm development research in offline reinforcement learning still relies on game tasks with synthetic datasets. To address such limitations, this paper provides autonomous driving datasets and benchmarks for offline reinforcement learning research. We provide 19 datasets, including real-world human driver's datasets, and seven popular offline reinforcement learning algorithms in three realistic driving scenarios. We also provide a unified decision-making process model that can operate effectively across different scenarios, serving as a reference framework in algorithm design. Our research lays the groundwork for further collaborations in the community to explore practical aspects of existing reinforcement learning methods. Dataset and codes can be found in https://sites.google.com/view/ad4rl.
Unifying Qualitative and Quantitative Safety Verification of DNN-Controlled Systems
Zhi, Dapeng, Wang, Peixin, Liu, Si, Ong, Luke, Zhang, Min
The rapid advance of deep reinforcement learning techniques enables the oversight of safety-critical systems through the utilization of Deep Neural Networks (DNNs). This underscores the pressing need to promptly establish certified safety guarantees for such DNN-controlled systems. Most of the existing verification approaches rely on qualitative approaches, predominantly employing reachability analysis. However, qualitative verification proves inadequate for DNN-controlled systems as their behaviors exhibit stochastic tendencies when operating in open and adversarial environments. In this paper, we propose a novel framework for unifying both qualitative and quantitative safety verification problems of DNN-controlled systems. This is achieved by formulating the verification tasks as the synthesis of valid neural barrier certificates (NBCs). Initially, the framework seeks to establish almost-sure safety guarantees through qualitative verification. In cases where qualitative verification fails, our quantitative verification method is invoked, yielding precise lower and upper bounds on probabilistic safety across both infinite and finite time horizons. To facilitate the synthesis of NBCs, we introduce their $k$-inductive variants. We also devise a simulation-guided approach for training NBCs, aiming to achieve tightness in computing precise certified lower and upper bounds. We prototype our approach into a tool called $\textsf{UniQQ}$ and showcase its efficacy on four classic DNN-controlled systems.
Distributed Autonomous Swarm Formation for Dynamic Network Bridging
Galliera, Raffaele, Möhlenhof, Thies, Amato, Alessandro, Duran, Daniel, Venable, Kristen Brent, Suri, Niranjan
Effective operation and seamless cooperation of robotic systems are a fundamental component of next-generation technologies and applications. In contexts such as disaster response, swarm operations require coordinated behavior and mobility control to be handled in a distributed manner, with the quality of the agents' actions heavily relying on the communication between them and the underlying network. In this paper, we formulate the problem of dynamic network bridging in a novel Decentralized Partially Observable Markov Decision Process (Dec-POMDP), where a swarm of agents cooperates to form a link between two distant moving targets. Furthermore, we propose a Multi-Agent Reinforcement Learning (MARL) approach for the problem based on Graph Convolutional Reinforcement Learning (DGN) which naturally applies to the networked, distributed nature of the task. The proposed method is evaluated in a simulated environment and compared to a centralized heuristic baseline showing promising results. Moreover, a further step in the direction of sim-to-real transfer is presented, by additionally evaluating the proposed approach in a near Live Virtual Constructive (LVC) UAV framework.
Versatile Navigation under Partial Observability via Value-guided Diffusion Policy
Zhang, Gengyu, Tang, Hao, Yan, Yan
Route planning for navigation under partial observability plays a crucial role in modern robotics and autonomous driving. Existing route planning approaches can be categorized into two main classes: traditional autoregressive and diffusion-based methods. The former often fails due to its myopic nature, while the latter either assumes full observability or struggles to adapt to unfamiliar scenarios, due to strong couplings with behavior cloning from experts. To address these deficiencies, we propose a versatile diffusion-based approach for both 2D and 3D route planning under partial observability. Specifically, our value-guided diffusion policy first generates plans to predict actions across various timesteps, providing ample foresight to the planning. It then employs a differentiable planner with state estimations to derive a value function, directing the agent's exploration and goal-seeking behaviors without seeking experts while explicitly addressing partial observability. During inference, our policy is further enhanced by a best-plan-selection strategy, substantially boosting the planning success rate. Moreover, we propose projecting point clouds, derived from RGB-D inputs, onto 2D grid-based bird-eye-view maps via semantic segmentation, generalizing to 3D environments. This simple yet effective adaption enables zero-shot transfer from 2D-trained policy to 3D, cutting across the laborious training for 3D policy, and thus certifying our versatility. Experimental results demonstrate our superior performance, particularly in navigating situations beyond expert demonstrations, surpassing state-of-the-art autoregressive and diffusion-based baselines for both 2D and 3D scenarios.
AIOps Solutions for Incident Management: Technical Guidelines and A Comprehensive Literature Review
Remil, Youcef, Bendimerad, Anes, Mathonat, Romain, Kaytoue, Mehdi
The management of modern IT systems poses unique challenges, necessitating scalability, reliability, and efficiency in handling extensive data streams. Traditional methods, reliant on manual tasks and rule-based approaches, prove inefficient for the substantial data volumes and alerts generated by IT systems. Artificial Intelligence for Operating Systems (AIOps) has emerged as a solution, leveraging advanced analytics like machine learning and big data to enhance incident management. AIOps detects and predicts incidents, identifies root causes, and automates healing actions, improving quality and reducing operational costs. However, despite its potential, the AIOps domain is still in its early stages, decentralized across multiple sectors, and lacking standardized conventions. Research and industrial contributions are distributed without consistent frameworks for data management, target problems, implementation details, requirements, and capabilities. This study proposes an AIOps terminology and taxonomy, establishing a structured incident management procedure and providing guidelines for constructing an AIOps framework. The research also categorizes contributions based on criteria such as incident management tasks, application areas, data sources, and technical approaches. The goal is to provide a comprehensive review of technical and research aspects in AIOps for incident management, aiming to structure knowledge, identify gaps, and establish a foundation for future developments in the field.