Markov Models
On Structured Prediction Theory with Calibrated Convex Surrogate Losses
Anton Osokin, Francis Bach, Simon Lacoste-Julien
We provide novel theoretical insights on structured prediction in the context of efficient convex surrogate loss minimization with consistency guarantees. For any task loss, we construct a convex surrogate that can be optimized via stochastic gradient descent and we prove tight bounds on the so-called "calibration function" relating the excess surrogate risk to the actual risk. In contrast to prior related work, we carefully monitor the effect of the exponential number of classes in the learning guarantees as well as on the optimization complexity. As an interesting consequence, we formalize the intuition that some task losses make learning harder than others, and that the classical 0-1 loss is ill-suited for structured prediction.
Finite Sample Analysis of the GTD Policy Evaluation Algorithms in Markov Setting
Yue Wang, Wei Chen, Yuting Liu, Zhi-Ming Ma, Tie-Yan Liu
In reinforcement learning (RL), one of the key components is policy evaluation, which aims to estimate the value function (i.e., expected long-term accumulated reward) of a policy. With a good policy evaluation method, the RL algorithms will estimate the value function more accurately and find a better policy. When the state space is large or continuous Gradient-based Temporal Difference(GTD) policy evaluation algorithms with linear function approximation are widely used. Considering that the collection of the evaluation data is both time and reward consuming, a clear understanding of the finite sample performance of the policy evaluation algorithms is very important to reinforcement learning. Under the assumption that data are i.i.d.
2b0f658cbffd284984fb11d90254081f-Paper.pdf
Humanity faces numerous problems of common-pool resource appropriation. This class of multi-agent social dilemma includes the problems of ensuring sustainable use of fresh water, common fisheries, grazing pastures, and irrigation systems. Abstract models of common-pool resource appropriation based on non-cooperative game theory predict that self-interested agents will generally fail to find socially positive equilibria--a phenomenon called the tragedy of the commons. However, in reality, human societies are sometimes able to discover and implement stable cooperative solutions. Decades of behavioral game theory research have sought to uncover aspects of human behavior that make this possible.
Large Language Models as Markov Chains
Zekri, Oussama, Odonnat, Ambroise, Benechehab, Abdelhakim, Bleistein, Linus, Boullรฉ, Nicolas, Redko, Ievgen
Large language models (LLMs) have proven to be remarkably efficient, both across a wide range of natural language processing tasks and well beyond them. However, a comprehensive theoretical analysis of the origins of their impressive performance remains elusive. In this paper, we approach this challenging task by drawing an equivalence between generic autoregressive language models with vocabulary of size $T$ and context window of size $K$ and Markov chains defined on a finite state space of size $\mathcal{O}(T^K)$. We derive several surprising findings related to the existence of a stationary distribution of Markov chains that capture the inference power of LLMs, their speed of convergence to it, and the influence of the temperature on the latter. We then prove pre-training and in-context generalization bounds and show how the drawn equivalence allows us to enrich their interpretation. Finally, we illustrate our theoretical guarantees with experiments on several recent LLMs to highlight how they capture the behavior observed in practice.
Leveraging Event Streams with Deep Reinforcement Learning for End-to-End UAV Tracking
Souissi, Ala, Fradi, Hajer, Papadakis, Panagiotis
In this paper, we present our proposed approach for active tracking to increase the autonomy of Unmanned Aerial Vehicles (UAVs) using event cameras, low-energy imaging sensors that offer significant advantages in speed and dynamic range. The proposed tracking controller is designed to respond to visual feedback from the mounted event sensor, adjusting the drone movements to follow the target. To leverage the full motion capabilities of a quadrotor and the unique properties of event sensors, we propose an end-to-end deep-reinforcement learning (DRL) framework that maps raw sensor data from event streams directly to control actions for the UAV. To learn an optimal policy under highly variable and challenging conditions, we opt for a simulation environment with domain randomization for effective transfer to real-world environments. We demonstrate the effectiveness of our approach through experiments in challenging scenarios, including fast-moving targets and changing lighting conditions, which result in improved generalization capabilities.
Finite-Sample Analysis of the Monte Carlo Exploring Starts Algorithm for Reinforcement Learning
Chen, Suei-Wen, Ross, Keith, Youssef, Pierre
Monte Carlo Exploring Starts (MCES), which aims to learn the optimal policy using only sample returns, is a simple and natural algorithm in reinforcement learning which has been shown to converge under various conditions. However, the convergence rate analysis for MCES-style algorithms in the form of sample complexity has received very little attention. In this paper we develop a finite sample bound for a modified MCES algorithm which solves the stochastic shortest path problem. To this end, we prove a novel result on the convergence rate of the policy iteration algorithm. This result implies that with probability at least $1-\delta$, the algorithm returns an optimal policy after $\tilde{O}(SAK^3\log^3\frac{1}{\delta})$ sampled episodes, where $S$ and $A$ denote the number of states and actions respectively, $K$ is a proxy for episode length, and $\tilde{O}$ hides logarithmic factors and constants depending on the rewards of the environment that are assumed to be known.
Learning a Fast Mixing Exogenous Block MDP using a Single Trajectory
Levine, Alexander, Stone, Peter, Zhang, Amy
In order to train agents that can quickly adapt to new objectives or reward functions, efficient unsupervised representation learning in sequential decision-making environments can be important. Frameworks such as the Exogenous Block Markov Decision Process (Ex-BMDP) have been proposed to formalize this representation-learning problem (Efroni et al., 2022b). In the Ex-BMDP framework, the agent's high-dimensional observations of the environment have two latent factors: a controllable factor, which evolves deterministically within a small state space according to the agent's actions, and an exogenous factor, which represents time-correlated noise, and can be highly complex. The goal of the representation learning problem is to learn an encoder that maps from observations into the controllable latent space, as well as the dynamics of this space. Efroni et al. (2022b) has shown that this is possible with a sample complexity that depends only on the size of the controllable latent space, and not on the size of the noise factor. However, this prior work has focused on the episodic setting, where the controllable latent state resets to a specific start state after a finite horizon. By contrast, if the agent can only interact with the environment in a single continuous trajectory, prior works have not established sample-complexity bounds. We propose STEEL, the first provably sample-efficient algorithm for learning the controllable dynamics of an Ex-BMDP from a single trajectory, in the function approximation setting. STEEL has a sample complexity that depends only on the sizes of the controllable latent space and the encoder function class, and (at worst linearly) on the mixing time of the exogenous noise factor. We prove that STEEL is correct and sample-efficient, and demonstrate STEEL on two toy problems. Code is available at: https://github.com/midi-lab/steel.
Grounded Answers for Multi-agent Decision-making Problem through Generative World Model
Liu, Zeyang, Yang, Xinrui, Sun, Shiguang, Qian, Long, Wan, Lipeng, Chen, Xingyu, Lan, Xuguang
Recent progress in generative models has stimulated significant innovations in many fields, such as image generation and chatbots. Despite their success, these models often produce sketchy and misleading solutions for complex multi-agent decision-making problems because they miss the trial-and-error experience and reasoning as humans. To address this limitation, we explore a paradigm that integrates a language-guided simulator into the multi-agent reinforcement learning pipeline to enhance the generated answer. The simulator is a world model that separately learns dynamics and reward, where the dynamics model comprises an image tokenizer as well as a causal transformer to generate interaction transitions autoregressively, and the reward model is a bidirectional transformer learned by maximizing the likelihood of trajectories in the expert demonstrations under language guidance. Given an image of the current state and the task description, we use the world model to train the joint policy and produce the image sequence as the answer by running the converged policy on the dynamics model. The empirical results demonstrate that this framework can improve the answers for multi-agent decision-making problems by showing superior performance on the training and unseen tasks of the StarCraft Multi-Agent Challenge benchmark. In particular, it can generate consistent interaction sequences and explainable reward functions at interaction states, opening the path for training generative models of the future.