Markov Models
EARL-BO: Reinforcement Learning for Multi-Step Lookahead, High-Dimensional Bayesian Optimization
Cheon, Mujin, Lee, Jay H., Koh, Dong-Yeun, Tsay, Calvin
Conventional methods for Bayesian optimization (BO) primarily involve one-step optimal decisions (e.g., maximizing expected improvement of the next step). To avoid myopic behavior, multi-step lookahead BO algorithms such as rollout strategies consider the sequential decision-making nature of BO, i.e., as a stochastic dynamic programming (SDP) problem, demonstrating promising results in recent years. However, owing to the curse of dimensionality, most of these methods make significant approximations or suffer scalability issues, e.g., being limited to two-step lookahead. This paper presents a novel reinforcement learning (RL)-based framework for multi-step lookahead BO in high-dimensional black-box optimization problems. The proposed method enhances the scalability and decision-making quality of multi-step lookahead BO by efficiently solving the SDP of the BO process in a near-optimal manner using RL. We first introduce an Attention-DeepSets encoder to represent the state of knowledge to the RL agent and employ off-policy learning to accelerate its initial training. We then propose a multi-task, fine-tuning procedure based on end-to-end (encoder-RL) on-policy learning. We evaluate the proposed method, EARL-BO (Encoder Augmented RL for Bayesian Optimization), on both synthetic benchmark functions and real-world hyperparameter optimization problems, demonstrating significantly improved performance compared to existing multi-step lookahead and high-dimensional BO methods.
EmbodiedRAG: Dynamic 3D Scene Graph Retrieval for Efficient and Scalable Robot Task Planning
Booker, Meghan, Byrd, Grayson, Kemp, Bethany, Schmidt, Aurora, Rivera, Corban
Recent advances in Large Language Models (LLMs) have helped facilitate exciting progress for robotic planning in real, open-world environments. 3D scene graphs (3DSGs) offer a promising environment representation for grounding such LLM-based planners as they are compact and semantically rich. However, as the robot's environment scales (e.g., number of entities tracked) and the complexity of scene graph information increases (e.g., maintaining more attributes), providing the 3DSG as-is to an LLM-based planner quickly becomes infeasible due to input token count limits and attentional biases present in LLMs. Inspired by the successes of Retrieval-Augmented Generation (RAG) methods that retrieve query-relevant document chunks for LLM question and answering, we adapt the paradigm for our embodied domain. Specifically, we propose a 3D scene subgraph retrieval framework, called EmbodiedRAG, that we augment an LLM-based planner with for executing natural language robotic tasks. Notably, our retrieved subgraphs adapt to changes in the environment as well as changes in task-relevancy as the robot executes its plan. We demonstrate EmbodiedRAG's ability to significantly reduce input token counts (by an order of magnitude) and planning time (up to 70% reduction in average time per planning step) while improving success rates on AI2Thor simulated household tasks with a single-arm, mobile manipulator. Additionally, we implement EmbodiedRAG on a quadruped with a manipulator to highlight the performance benefits for robot deployment at the edge in real environments.
DexMimicGen: Automated Data Generation for Bimanual Dexterous Manipulation via Imitation Learning
Jiang, Zhenyu, Xie, Yuqi, Lin, Kevin, Xu, Zhenjia, Wan, Weikang, Mandlekar, Ajay, Fan, Linxi, Zhu, Yuke
Imitation learning from human demonstrations is an effective means to teach robots manipulation skills. But data acquisition is a major bottleneck in applying this paradigm more broadly, due to the amount of cost and human effort involved. There has been significant interest in imitation learning for bimanual dexterous robots, like humanoids. Unfortunately, data collection is even more challenging here due to the challenges of simultaneously controlling multiple arms and multi-fingered hands. Automated data generation in simulation is a compelling, scalable alternative to fuel this need for data. To this end, we introduce DexMimicGen, a large-scale automated data generation system that synthesizes trajectories from a handful of human demonstrations for humanoid robots with dexterous hands. We present a collection of simulation environments in the setting of bimanual dexterous manipulation, spanning a range of manipulation behaviors and different requirements for coordination among the two arms. We generate 21K demos across these tasks from just 60 source human demos and study the effect of several data generation and policy learning decisions on agent performance. Finally, we present a real-to-sim-to-real pipeline and deploy it on a real-world humanoid can sorting task. Videos and more are at https://dexmimicgen.github.io/
Language-Driven Policy Distillation for Cooperative Driving in Multi-Agent Reinforcement Learning
Liu, Jiaqi, Xu, Chengkai, Hang, Peng, Sun, Jian, Ding, Mingyu, Zhan, Wei, Tomizuka, Masayoshi
The cooperative driving technology of Connected and Autonomous Vehicles (CAVs) is crucial for improving the efficiency and safety of transportation systems. Learning-based methods, such as Multi-Agent Reinforcement Learning (MARL), have demonstrated strong capabilities in cooperative decision-making tasks. However, existing MARL approaches still face challenges in terms of learning efficiency and performance. In recent years, Large Language Models (LLMs) have rapidly advanced and shown remarkable abilities in various sequential decision-making tasks. To enhance the learning capabilities of cooperative agents while ensuring decision-making efficiency and cost-effectiveness, we propose LDPD, a language-driven policy distillation method for guiding MARL exploration. In this framework, a teacher agent based on LLM trains smaller student agents to achieve cooperative decision-making through its own decision-making demonstrations. The teacher agent enhances the observation information of CAVs and utilizes LLMs to perform complex cooperative decision-making reasoning, which also leverages carefully designed decision-making tools to achieve expert-level decisions, providing high-quality teaching experiences. The student agent then refines the teacher's prior knowledge into its own model through gradient policy updates. The experiments demonstrate that the students can rapidly improve their capabilities with minimal guidance from the teacher and eventually surpass the teacher's performance. Extensive experiments show that our approach demonstrates better performance and learning efficiency compared to baseline methods.
Progressive Safeguards for Safe and Model-Agnostic Reinforcement Learning
Omi, Nabil, Hasanbeig, Hosein, Sharma, Hiteshi, Rajamani, Sriram K., Sen, Siddhartha
In this paper we propose a formal, model-agnostic meta-learning framework for safe reinforcement learning. Our framework is inspired by how parents safeguard their children across a progression of increasingly riskier tasks, imparting a sense of safety that is carried over from task to task. We model this as a meta-learning process where each task is synchronized with a safeguard that monitors safety and provides a reward signal to the agent. The safeguard is implemented as a finite-state machine based on a safety specification; the reward signal is formally shaped around this specification. The safety specification and its corresponding safeguard can be arbitrarily complex and non-Markovian, which adds flexibility to the training process and explainability to the learned policy. The design of the safeguard is manual but it is high-level and model-agnostic, which gives rise to an end-to-end safe learning approach with wide applicability, from pixel-level game control to language model fine-tuning. Starting from a given set of safety specifications (tasks), we train a model such that it can adapt to new specifications using only a small number of training samples. This is made possible by our method for efficiently transferring safety bias between tasks, which effectively minimizes the number of safety violations. We evaluate our framework in a Minecraft-inspired Gridworld, a VizDoom game environment, and an LLM fine-tuning application. Agents trained with our approach achieve near-minimal safety violations, while baselines are shown to underperform.
Natural gradient and parameter estimation for quantum Boltzmann machines
Patel, Dhrumil, Wilde, Mark M.
Thermal states play a fundamental role in various areas of physics, and they are becoming increasingly important in quantum information science, with applications related to semi-definite programming, quantum Boltzmann machine learning, Hamiltonian learning, and the related task of estimating the parameters of a Hamiltonian. Here we establish formulas underlying the basic geometry of parameterized thermal states, and we delineate quantum algorithms for estimating the values of these formulas. More specifically, we prove formulas for the Fisher--Bures and Kubo--Mori information matrices of parameterized thermal states, and our quantum algorithms for estimating their matrix elements involve a combination of classical sampling, Hamiltonian simulation, and the Hadamard test. These results have applications in developing a natural gradient descent algorithm for quantum Boltzmann machine learning, which takes into account the geometry of thermal states, and in establishing fundamental limitations on the ability to estimate the parameters of a Hamiltonian, when given access to thermal-state samples. For the latter task, and for the special case of estimating a single parameter, we sketch an algorithm that realizes a measurement that is asymptotically optimal for the estimation task. We finally stress that the natural gradient descent algorithm developed here can be used for any machine learning problem that employs the quantum Boltzmann machine ansatz.
Analysing the Interplay of Vision and Touch for Dexterous Insertion Tasks
Lenz, Janis, Gruner, Theo, Palenicek, Daniel, Schneider, Tim, Peters, Jan
Robotic insertion tasks remain challenging due to uncertainties in perception and the need for precise control, particularly in unstructured environments. While humans seamlessly combine vision and touch for such tasks, effectively integrating these modalities in robotic systems is still an open problem. Our work presents an extensive analysis of the interplay between visual and tactile feedback during dexterous insertion tasks, showing that tactile sensing can greatly enhance success rates on challenging insertions with tight tolerances and varied hole orientations that vision alone cannot solve. These findings provide valuable insights for designing more effective multi-modal robotic control systems and highlight the critical role of tactile feedback in contact-rich manipulation tasks.
Can Language Models Perform Robust Reasoning in Chain-of-thought Prompting with Noisy Rationales?
Zhou, Zhanke, Tao, Rong, Zhu, Jianing, Luo, Yiwen, Wang, Zengmao, Han, Bo
This paper investigates an under-explored challenge in large language models (LLMs): chain-of-thought prompting with noisy rationales, which include irrelevant or inaccurate reasoning thoughts within examples used for in-context learning. We construct NoRa dataset that is tailored to evaluate the robustness of reasoning in the presence of noisy rationales. Our findings on NoRa dataset reveal a prevalent vulnerability to such noise among current LLMs, with existing robust methods like self-correction and self-consistency showing limited efficacy. Notably, compared to prompting with clean rationales, base LLM drops by 1.4%-19.8% in accuracy with irrelevant thoughts and more drastically by 2.2%-40.4% with inaccurate thoughts. Addressing this challenge necessitates external supervision that should be accessible in practice. Here, we propose the method of contrastive denoising with noisy chain-of-thought (CD-CoT). It enhances LLMs' denoising-reasoning capabilities by contrasting noisy rationales with only one clean rationale, which can be the minimal requirement for denoising-purpose prompting. This method follows a principle of exploration and exploitation: (1) rephrasing and selecting rationales in the input space to achieve explicit denoising and (2) exploring diverse reasoning paths and voting on answers in the output space. Empirically, CD-CoT demonstrates an average improvement of 17.8% in accuracy over the base model and shows significantly stronger denoising capabilities than baseline methods. The source code is publicly available at: https://github.com/tmlr-group/NoisyRationales.
Argumentation and Machine Learning
Rago, Antonio, Čyras, Kristijonas, Mumford, Jack, Cocarascu, Oana
This chapter provides an overview of research works that present approaches with some degree of cross-fertilisation between Computational Argumentation and Machine Learning. Our review of the literature identified two broad themes representing the purpose of the interaction between these two areas: argumentation for machine learning and machine learning for argumentation. Across these two themes, we systematically evaluate the spectrum of works across various dimensions, including the type of learning and the form of argumentation framework used. Further, we identify three types of interaction between these two areas: synergistic approaches, where the Argumentation and Machine Learning components are tightly integrated; segmented approaches, where the two are interleaved such that the outputs of one are the inputs of the other; and approximated approaches, where one component shadows the other at a chosen level of detail. We draw conclusions about the suitability of certain forms of Argumentation for supporting certain types of Machine Learning, and vice versa, with clear patterns emerging from the review. Whilst the reviewed works provide inspiration for successfully combining the two fields of research, we also identify and discuss limitations and challenges that ought to be addressed in order to ensure that they remain a fruitful pairing as AI advances.
DiffLight: A Partial Rewards Conditioned Diffusion Model for Traffic Signal Control with Missing Data
Chen, Hanyang, Jiang, Yang, Guo, Shengnan, Mao, Xiaowei, Lin, Youfang, Wan, Huaiyu
The application of reinforcement learning in traffic signal control (TSC) has been extensively researched and yielded notable achievements. However, most existing works for TSC assume that traffic data from all surrounding intersections is fully and continuously available through sensors. In real-world applications, this assumption often fails due to sensor malfunctions or data loss, making TSC with missing data a critical challenge. To meet the needs of practical applications, we introduce DiffLight, a novel conditional diffusion model for TSC under data-missing scenarios in the offline setting. Specifically, we integrate two essential sub-tasks, i.e., traffic data imputation and decision-making, by leveraging a Partial Rewards Conditioned Diffusion (PRCD) model to prevent missing rewards from interfering with the learning process. Meanwhile, to effectively capture the spatial-temporal dependencies among intersections, we design a Spatial-Temporal transFormer (STFormer) architecture. In addition, we propose a Diffusion Communication Mechanism (DCM) to promote better communication and control performance under data-missing scenarios. Extensive experiments on five datasets with various data-missing scenarios demonstrate that DiffLight is an effective controller to address TSC with missing data. The code of DiffLight is released at https://github.com/lokol5579/DiffLight-release.