Markov Models
Hindsight Planner: A Closed-Loop Few-Shot Planner for Embodied Instruction Following
Yang, Yuxiao, Zhang, Shenao, Liu, Zhihan, Yao, Huaxiu, Wang, Zhaoran
This work focuses on building a task planner for Embodied Instruction Following (EIF) using Large Language Models (LLMs). Previous works typically train a planner to imitate expert trajectories, treating this as a supervised task. While these methods achieve competitive performance, they often lack sufficient robustness. When a suboptimal action is taken, the planner may encounter an out-of-distribution state, which can lead to task failure. In contrast, we frame the task as a Partially Observable Markov Decision Process (POMDP) and aim to develop a robust planner under a few-shot assumption. Thus, we propose a closed-loop planner with an adaptation module and a novel hindsight method, aiming to use as much information as possible to assist the planner. Our experiments on the ALFRED dataset indicate that our planner achieves competitive performance under a few-shot assumption. For the first time, our few-shot agent's performance approaches and even surpasses that of the full-shot supervised agent.
Learning states enhanced knowledge tracing: Simulating the diversity in real-world learning process
Wang, Shanshan, Zhang, Xueying, Wang, Keyang, Yang, Xun, Zhang, Xingyi
The Knowledge Tracing (KT) task focuses on predicting a learner's future performance based on the historical interactions. The knowledge state plays a key role in learning process. However, considering that the knowledge state is influenced by various learning factors in the interaction process, such as the exercises similarities, responses reliability and the learner's learning state. Previous models still face two major limitations. First, due to the exercises differences caused by various complex reasons and the unreliability of responses caused by guessing behavior, it is hard to locate the historical interaction which is most relevant to the current answered exercise. Second, the learning state is also a key factor to influence the knowledge state, which is always ignored by previous methods. To address these issues, we propose a new method named Learning State Enhanced Knowledge Tracing (LSKT). Firstly, to simulate the potential differences in interactions, inspired by Item Response Theory~(IRT) paradigm, we designed three different embedding methods ranging from coarse-grained to fine-grained views and conduct comparative analysis on them. Secondly, we design a learning state extraction module to capture the changing learning state during the learning process of the learner. In turn, with the help of the extracted learning state, a more detailed knowledge state could be captured. Experimental results on four real-world datasets show that our LSKT method outperforms the current state-of-the-art methods.
Markov Process-Based Graph Convolutional Networks for Entity Classification in Knowledge Graphs
Mรคkelburg, Johannes, Peng, Yiwen, Alam, Mehwish, Weller, Tobias, Acosta, Maribel
Despite the vast amount of information encoded in Knowledge Graphs (KGs), information about the class affiliation of entities remains often incomplete. Graph Convolutional Networks (GCNs) have been shown to be effective predictors of complete information about the class affiliation of entities in KGs. However, these models do not learn the class affiliation of entities in KGs incorporating the complexity of the task, which negatively affects the models prediction capabilities. To address this problem, we introduce a Markov process-based architecture into well-known GCN architectures. This end-to-end network learns the prediction of class affiliation of entities in KGs within a Markov process. The number of computational steps is learned during training using a geometric distribution. At the same time, the loss function combines insights from the field of evidential learning. The experiments show a performance improvement over existing models in several studied architectures and datasets. Based on the chosen hyperparameters for the geometric distribution, the expected number of computation steps can be adjusted to improve efficiency and accuracy during training.
Provably Efficient Exploration in Reward Machines with Low Regret
Bourel, Hippolyte, Jonsson, Anders, Maillard, Odalric-Ambrym, Ma, Chenxiao, Talebi, Mohammad Sadegh
We study reinforcement learning (RL) for decision processes with non-Markovian reward, in which high-level knowledge of the task in the form of reward machines is available to the learner. We consider probabilistic reward machines with initially unknown dynamics, and investigate RL under the average-reward criterion, where the learning performance is assessed through the notion of regret. Our main algorithmic contribution is a model-based RL algorithm for decision processes involving probabilistic reward machines that is capable of exploiting the structure induced by such machines. We further derive high-probability and non-asymptotic bounds on its regret and demonstrate the gain in terms of regret over existing algorithms that could be applied, but obliviously to the structure. We also present a regret lower bound for the studied setting. To the best of our knowledge, the proposed algorithm constitutes the first attempt to tailor and analyze regret specifically for RL with probabilistic reward machines.
Hierarchical Multi-agent Meta-Reinforcement Learning for Cross-channel Bidding
Real-time bidding (RTB) plays a pivotal role in online advertising ecosystems. Advertisers employ strategic bidding to optimize their advertising impact while adhering to various financial constraints, such as the return-on-investment (ROI) and cost-per-click (CPC). Primarily focusing on bidding with fixed budget constraints, traditional approaches cannot effectively manage the dynamic budget allocation problem where the goal is to achieve global optimization of bidding performance across multiple channels with a shared budget. In this paper, we propose a hierarchical multi-agent reinforcement learning framework for multi-channel bidding optimization. In this framework, the top-level strategy applies a CPC constrained diffusion model to dynamically allocate budgets among the channels according to their distinct features and complex interdependencies, while the bottom-level strategy adopts a state-action decoupled actor-critic method to address the problem of extrapolation errors in offline learning caused by out-of-distribution actions and a context-based meta-channel knowledge learning method to improve the state representation capability of the policy based on the shared knowledge among different channels. Comprehensive experiments conducted on a large scale real-world industrial dataset from the Meituan ad bidding platform demonstrate that our method achieves a state-of-the-art performance.
Malware Classification using a Hybrid Hidden Markov Model-Convolutional Neural Network
Mehta, Ritik, Jureckova, Olha, Stamp, Mark
The proliferation of malware variants poses a significant challenges to traditional malware detection approaches, such as signature-based methods, necessitating the development of advanced machine learning techniques. In this research, we present a novel approach based on a hybrid architecture combining features extracted using a Hidden Markov Model (HMM), with a Convolutional Neural Network (CNN) then used for malware classification. Inspired by the strong results in previous work using an HMM-Random Forest model, we propose integrating HMMs, which serve to capture sequential patterns in opcode sequences, with CNNs, which are adept at extracting hierarchical features. We demonstrate the effectiveness of our approach on the popular Malicia dataset, and we obtain superior performance, as compared to other machine learning methods -- our results surpass the aforementioned HMM-Random Forest model. Our findings underscore the potential of hybrid HMM-CNN architectures in bolstering malware classification capabilities, offering several promising avenues for further research in the field of cybersecurity.
OCMDP: Observation-Constrained Markov Decision Process
Wang, Taiyi, Liu, Jianheng, Lee, Bryan, Wu, Zhihao, Wu, Yu
In many practical applications, decision-making processes must balance the costs of acquiring information with the benefits it provides. Traditional control systems often assume full observability, an unrealistic assumption when observations are expensive. We tackle the challenge of simultaneously learning observation and control strategies in such cost-sensitive environments by introducing the Observation-Constrained Markov Decision Process (OCMDP), where the policy influences the observability of the true state. To manage the complexity arising from the combined observation and control actions, we develop an iterative, model-free deep reinforcement learning algorithm that separates the sensing and control components of the policy. This decomposition enables efficient learning in the expanded action space by focusing on when and what to observe, as well as determining optimal control actions, without requiring knowledge of the environment's dynamics. We validate our approach on a simulated diagnostic task and a realistic healthcare environment using HeartPole. Given both scenarios, the experimental results demonstrate that our model achieves a substantial reduction in observation costs on average, significantly outperforming baseline methods by a notable margin in efficiency.
Tacit Learning with Adaptive Information Selection for Cooperative Multi-Agent Reinforcement Learning
Liu, Lunjun, Jiang, Weilai, Wang, Yaonan
In multi-agent reinforcement learning (MARL), the centralized training with decentralized execution (CTDE) framework has gained widespread adoption due to its strong performance. However, the further development of CTDE faces two key challenges. First, agents struggle to autonomously assess the relevance of input information for cooperative tasks, impairing their decision-making abilities. Second, in communication-limited scenarios with partial observability, agents are unable to access global information, restricting their ability to collaborate effectively from a global perspective. To address these challenges, we introduce a novel cooperative MARL framework based on information selection and tacit learning. In this framework, agents gradually develop implicit coordination during training, enabling them to infer the cooperative behavior of others in a discrete space without communication, relying solely on local information. Moreover, we integrate gating and selection mechanisms, allowing agents to adaptively filter information based on environmental changes, thereby enhancing their decision-making capabilities. Experiments on popular MARL benchmarks show that our framework can be seamlessly integrated with state-of-the-art algorithms, leading to significant performance improvements.
Structure Learning in Gaussian Graphical Models from Glauber Dynamics
Tirukkonda, Vignesh, Rayas, Anirudh, Dasarathy, Gautam
Gaussian graphical model selection is an important paradigm with numerous applications, including biological network modeling, financial network modeling, and social network analysis. Traditional approaches assume access to independent and identically distributed (i.i.d) samples, which is often impractical in real-world scenarios. In this paper, we address Gaussian graphical model selection under observations from a more realistic dependent stochastic process known as Glauber dynamics. Glauber dynamics, also called the Gibbs sampler, is a Markov chain that sequentially updates the variables of the underlying model based on the statistics of the remaining model. Such models, aside from frequently being employed to generate samples from complex multivariate distributions, naturally arise in various settings, such as opinion consensus in social networks and clearing/stock-price dynamics in financial networks. In contrast to the extensive body of existing work, we present the first algorithm for Gaussian graphical model selection when data are sampled according to the Glauber dynamics. We provide theoretical guarantees on the computational and statistical complexity of the proposed algorithm's structure learning performance. Additionally, we provide information-theoretic lower bounds on the statistical complexity and show that our algorithm is nearly minimax optimal for a broad class of problems.
GUI Testing Arena: A Unified Benchmark for Advancing Autonomous GUI Testing Agent
Zhao, Kangjia, Song, Jiahui, Sha, Leigang, Shen, Haozhan, Chen, Zhi, Zhao, Tiancheng, Liang, Xiubo, Yin, Jianwei
Nowadays, research on GUI agents is a hot topic in the AI community. However, current research focuses on GUI task automation, limiting the scope of applications in various GUI scenarios. In this paper, we propose a formalized and comprehensive environment to evaluate the entire process of automated GUI Testing (GTArena), offering a fair, standardized environment for consistent operation of diverse multimodal large language models. We divide the testing process into three key subtasks: test intention generation, test task execution, and GUI defect detection, and construct a benchmark dataset based on these to conduct a comprehensive evaluation. It evaluates the performance of different models using three data types: real mobile applications, mobile applications with artificially injected defects, and synthetic data, thoroughly assessing their capabilities in this relevant task. Additionally, we propose a method that helps researchers explore the correlation between the performance of multimodal language large models in specific scenarios and their general capabilities in standard benchmark tests. Experimental results indicate that even the most advanced models struggle to perform well across all sub-tasks of automated GUI Testing, highlighting a significant gap between the current capabilities of Autonomous GUI Testing and its practical, real-world applicability. This gap provides guidance for the future direction of GUI Agent development. Our code is available at https://github.com/ZJU-ACES-ISE/ChatUITest.