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 Markov Models


Bregman Conditional Random Fields: Sequence Labeling with Parallelizable Inference Algorithms

arXiv.org Artificial Intelligence

We propose a novel discriminative model for sequence labeling called Bregman conditional random fields (BCRF). Contrary to standard linear-chain conditional random fields, BCRF allows fast parallelizable inference algorithms based on iterative Bregman projections. We show how such models can be learned using Fenchel-Young losses, including extension for learning from partial labels. Experimentally, our approach delivers comparable results to CRF while being faster, and achieves better results in highly constrained settings compared to mean field, another parallelizable alternative.


Enabling Secure and Ephemeral AI Workloads in Data Mesh Environments

arXiv.org Artificial Intelligence

Many large enterprises that operate highly governed and complex ICT environments have no efficient and effective way to support their Data and AI teams in rapidly spinning up and tearing down self-service data and compute infrastructure, to experiment with new data analytic tools, and deploy data products into operational use. This paper proposes a key piece of the solution to the overall problem, in the form of an on-demand self-service data-platform infrastructure to empower de-centralised data teams to build data products on top of centralised templates, policies and governance. The core innovation is an efficient method to leverage immutable container operating systems and infrastructure-as-code methodologies for creating, from scratch, vendor-neutral and short-lived Kubernetes clusters on-premises and in any cloud environment. Our proposed approach can serve as a repeatable, portable and cost-efficient alternative or complement to commercial Platform-as-a-Service (PaaS) offerings, and this is particularly important in supporting interoperability in complex data mesh environments with a mix of modern and legacy compute infrastructure.


Lazy Heuristic Search for Solving POMDPs with Expensive-to-Compute Belief Transitions

arXiv.org Artificial Intelligence

Heuristic search solvers like RTDP-Bel and LAO* have proven effective for computing optimal and bounded sub-optimal solutions for Partially Observable Markov Decision Processes (POMDPs), which are typically formulated as belief MDPs. A belief represents a probability distribution over possible system states. Given a parent belief and an action, computing belief state transitions involves Bayesian updates that combine the transition and observation models of the POMDP to determine successor beliefs and their transition probabilities. However, there is a class of problems, specifically in robotics, where computing these transitions can be prohibitively expensive due to costly physics simulations, raycasting, or expensive collision checks required by the underlying transition and observation models, leading to long planning times. To address this challenge, we propose Lazy RTDP-Bel and Lazy LAO*, which defer computing expensive belief state transitions by leveraging Q-value estimation, significantly reducing planning time. We demonstrate the superior performance of the proposed lazy planners in domains such as contact-rich manipulation for pose estimation, outdoor navigation in rough terrain, and indoor navigation with a 1-D LiDAR sensor. Additionally, we discuss practical Q-value estimation techniques for commonly encountered problem classes that our lazy planners can leverage. Our results show that lazy heuristic search methods dramatically improve planning speed by postponing expensive belief transition evaluations while maintaining solution quality.


AXIOM: Learning to Play Games in Minutes with Expanding Object-Centric Models

arXiv.org Machine Learning

Current deep reinforcement learning (DRL) approaches achieve state-of-the-art performance in various domains, but struggle with data efficiency compared to human learning, which leverages core priors about objects and their interactions. Active inference offers a principled framework for integrating sensory information with prior knowledge to learn a world model and quantify the uncertainty of its own beliefs and predictions. However, active inference models are usually crafted for a single task with bespoke knowledge, so they lack the domain flexibility typical of DRL approaches. To bridge this gap, we propose a novel architecture that integrates a minimal yet expressive set of core priors about object-centric dynamics and interactions to accelerate learning in low-data regimes. The resulting approach, which we call AXIOM, combines the usual data efficiency and interpretability of Bayesian approaches with the across-task generalization usually associated with DRL. AXIOM represents scenes as compositions of objects, whose dynamics are modeled as piecewise linear trajectories that capture sparse object-object interactions. The structure of the generative model is expanded online by growing and learning mixture models from single events and periodically refined through Bayesian model reduction to induce generalization. AXIOM masters various games within only 10,000 interaction steps, with both a small number of parameters compared to DRL, and without the computational expense of gradient-based optimization.


Distributed Intelligence in the Computing Continuum with Active Inference

arXiv.org Artificial Intelligence

The Computing Continuum (CC) is an emerging Internet-based computing paradigm that spans from local Internet of Things sensors and constrained edge devices to large-scale cloud data centers. Its goal is to orchestrate a vast array of diverse and distributed computing resources to support the next generation of Internet-based applications. However, the distributed, heterogeneous, and dynamic nature of CC platforms demands distributed intelligence for adaptive and resilient service management. This article introduces a distributed stream processing pipeline as a CC use case, where each service is managed by an Active Inference (AIF) agent. These agents collaborate to fulfill service needs specified by SLOiDs, a term we introduce to denote Service Level Objectives that are aware of its deployed devices, meaning that non-functional requirements must consider the characteristics of the hosting device. We demonstrate how AIF agents can be modeled and deployed alongside distributed services to manage them autonomously. Our experiments show that AIF agents achieve over 90% SLOiD fulfillment when using tested transition models, and around 80% when learning the models during deployment. We compare their performance to a multi-agent reinforcement learning algorithm, finding that while both approaches yield similar results, MARL requires extensive training, whereas AIF agents can operate effectively from the start. Additionally, we evaluate the behavior of AIF agents in offloading scenarios, observing a strong capacity for adaptation. Finally, we outline key research directions to advance AIF integration in CC platforms.


Open CaptchaWorld: A Comprehensive Web-based Platform for Testing and Benchmarking Multimodal LLM Agents

arXiv.org Artificial Intelligence

CAPTCHAs have been a critical bottleneck for deploying web agents in real-world applications, often blocking them from completing end-to-end automation tasks. While modern multimodal LLM agents have demonstrated impressive performance in static perception tasks, their ability to handle interactive, multi-step reasoning challenges like CAPTCHAs is largely untested. To address this gap, we introduce Open CaptchaWorld, the first web-based benchmark and platform specifically designed to evaluate the visual reasoning and interaction capabilities of MLLM-powered agents through diverse and dynamic CAPTCHA puzzles. Our benchmark spans 20 modern CAPTCHA types, totaling 225 CAPTCHAs, annotated with a new metric we propose: CAPTCHA Reasoning Depth, which quantifies the number of cognitive and motor steps required to solve each puzzle. Experimental results show that humans consistently achieve near-perfect scores, state-of-the-art MLLM agents struggle significantly, with success rates at most 40.0% by Browser-Use Openai-o3, far below human-level performance, 93.3%. This highlights Open CaptchaWorld as a vital benchmark for diagnosing the limits of current multimodal agents and guiding the development of more robust multimodal reasoning systems. Code and Data are available at this https URL.


Towards a Generalizable Bimanual Foundation Policy via Flow-based Video Prediction

arXiv.org Artificial Intelligence

Learning a generalizable bimanual manipulation policy is extremely challenging for embodied agents due to the large action space and the need for coordinated arm movements. Existing approaches rely on Vision-Language-Action (VLA) models to acquire bimanual policies. However, transferring knowledge from single-arm datasets or pre-trained VLA models often fails to generalize effectively, primarily due to the scarcity of bimanual data and the fundamental differences between single-arm and bimanual manipulation. In this paper, we propose a novel bimanual foundation policy by fine-tuning the leading text-to-video models to predict robot trajectories and training a lightweight diffusion policy for action generation. Given the lack of embodied knowledge in text-to-video models, we introduce a two-stage paradigm that fine-tunes independent text-to-flow and flow-to-video models derived from a pre-trained text-to-video model. Specifically, optical flow serves as an intermediate variable, providing a concise representation of subtle movements between images. The text-to-flow model predicts optical flow to concretize the intent of language instructions, and the flow-to-video model leverages this flow for fine-grained video prediction. Our method mitigates the ambiguity of language in single-stage text-to-video prediction and significantly reduces the robot-data requirement by avoiding direct use of low-level actions. In experiments, we collect high-quality manipulation data for real dual-arm robot, and the results of simulation and real-world experiments demonstrate the effectiveness of our method.


Bounds on the Excess Minimum Risk via Generalized Information Divergence Measures

arXiv.org Artificial Intelligence

Given finite-dimensional random vectors $Y$, $X$, and $Z$ that form a Markov chain in that order (i.e., $Y \to X \to Z$), we derive upper bounds on the excess minimum risk using generalized information divergence measures. Here, $Y$ is a target vector to be estimated from an observed feature vector $X$ or its stochastically degraded version $Z$. The excess minimum risk is defined as the difference between the minimum expected loss in estimating $Y$ from $X$ and from $Z$. We present a family of bounds that generalize the mutual information based bound of Györfi et al. (2023), using the Rényi and $α$-Jensen-Shannon divergences, as well as Sibson's mutual information. Our bounds are similar to those developed by Modak et al. (2021) and Aminian et al. (2024) for the generalization error of learning algorithms. However, unlike these works, our bounds do not require the sub-Gaussian parameter to be constant and therefore apply to a broader class of joint distributions over $Y$, $X$, and $Z$. We also provide numerical examples under both constant and non-constant sub-Gaussianity assumptions, illustrating that our generalized divergence based bounds can be tighter than the one based on mutual information for certain regimes of the parameter $α$.


LifelongAgentBench: Evaluating LLM Agents as Lifelong Learners

arXiv.org Artificial Intelligence

Lifelong learning is essential for intelligent agents operating in dynamic environments. Current large language model (LLM)-based agents, however, remain stateless and unable to accumulate or transfer knowledge over time. Existing benchmarks treat agents as static systems and fail to evaluate lifelong learning capabilities. We present LifelongAgentBench, the first unified benchmark designed to systematically assess the lifelong learning ability of LLM agents. It provides skill-grounded, interdependent tasks across three interactive environments, Database, Operating System, and Knowledge Graph, with automatic label verification, reproducibility, and modular extensibility. Extensive experiments reveal that conventional experience replay has limited effectiveness for LLM agents due to irrelevant information and context length constraints. We further introduce a group self-consistency mechanism that significantly improves lifelong learning performance. We hope LifelongAgentBench will advance the development of adaptive, memory-capable LLM agents.


Reviews: Maximum Expected Hitting Cost of a Markov Decision Process and Informativeness of Rewards

Neural Information Processing Systems

This paper introduces a new complexity measure for MDPs called maximum expected hitting cost. Unlike the diameter measure is only a function of the transition dynamics, this new measure takes into account the reward dynamics as well. The authors show theoretically that under the same assumptions as previous authors who introduced diameter, this new measure is a tighter upper bound. Furthermore, they show the usefulness of this measure by showing that it can be used to better understand the informativeness of rewards when using potential based reward shaping and they prove theoretically that in a large class of MDPs potential based reward shaping is bounded by a multiplicative factor of 2 on their maximum expected hitting costs. I enjoyed reading this paper. I appreciated the structure that the authors used in this paper which first introduced all the necessary prior work (related to diameter) cosily but thoroughly enough before introducing their contributions.