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 Markov Models


ProSh: Probabilistic Shielding for Model-free Reinforcement Learning

arXiv.org Artificial Intelligence

Safety is a major concern in reinforcement learning (RL): we aim at developing RL systems that not only perform optimally, but are also safe to deploy by providing formal guarantees about their safety. To this end, we introduce Probabilistic Shielding via Risk Augmentation (ProSh), a model-free algorithm for safe reinforcement learning under cost constraints. ProSh augments the Constrained MDP state space with a risk budget and enforces safety by applying a shield to the agent's policy distribution using a learned cost critic. The shield ensures that all sampled actions remain safe in expectation. We also show that optimality is preserved when the environment is deterministic. Since ProSh is model-free, safety during training depends on the knowledge we have acquired about the environment. We provide a tight upper-bound on the cost in expectation, depending only on the backup-critic accuracy, that is always satisfied during training. Under mild, practically achievable assumptions, ProSh guarantees safety even at training time, as shown in the experiments.


Hierarchical Planning for Long-Horizon Multi-Target Tracking Under Target Motion Uncertainty

arXiv.org Artificial Intelligence

Achieving persistent tracking of multiple dynamic targets over a large spatial area poses significant challenges for a single-robot system with constrained sensing capabilities. As the robot moves to track different targets, the ones outside the field of view accumulate uncertainty, making them progressively harder to track. An effective path planning algorithm must manage uncertainty over a long horizon and account for the risk of permanently losing track of targets that remain unseen for too long. However, most existing approaches rely on short planning horizons and assume small, bounded environments, resulting in poor tracking performance and target loss in large-scale scenarios. In this paper, we present a hierarchical planner for tracking multiple moving targets with an aerial vehicle. To address the challenge of tracking non-static targets, our method incorporates motion models and uncertainty propagation during path execution, allowing for more informed decision-making. We decompose the multi-target tracking task into sub-tasks of single target search and detection, and our proposed pipeline consists a novel low-level coverage planner that enables searching for a target in an evolving belief area, and an estimation method to assess the likelihood of success for each sub-task, making it possible to convert the active target tracking task to a Markov decision process (MDP) that we solve with a tree-based algorithm to determine the sequence of sub-tasks. We validate our approach in simulation, demonstrating its effectiveness compared to existing planners for active target tracking tasks, and our proposed planner outperforms existing approaches, achieving a reduction of 11-70% in final uncertainty across different environments.


Towards Versatile Humanoid Table Tennis: Unified Reinforcement Learning with Prediction Augmentation

arXiv.org Artificial Intelligence

Humanoid table tennis (TT) demands rapid perception, proactive whole-body motion, and agile footwork under strict timing -- capabilities that remain difficult for unified controllers. We propose a reinforcement learning framework that maps ball-position observations directly to whole-body joint commands for both arm striking and leg locomotion, strengthened by predictive signals and dense, physics-guided rewards. A lightweight learned predictor, fed with recent ball positions, estimates future ball states and augments the policy's observations for proactive decision-making. During training, a physics-based predictor supplies precise future states to construct dense, informative rewards that lead to effective exploration. The resulting policy attains strong performance across varied serve ranges (hit rate $\geq$ 96% and success rate $\geq$ 92%) in simulations. Ablation studies confirm that both the learned predictor and the predictive reward design are critical for end-to-end learning. Deployed zero-shot on a physical Booster T1 humanoid with 23 revolute joints, the policy produces coordinated lateral and forward-backward footwork with accurate, fast returns, suggesting a practical path toward versatile, competitive humanoid TT.


SAMPO:Scale-wise Autoregression with Motion PrOmpt for generative world models

arXiv.org Artificial Intelligence

World models allow agents to simulate the consequences of actions in imagined environments for planning, control, and long-horizon decision-making. However, existing autoregressive world models struggle with visually coherent predictions due to disrupted spatial structure, inefficient decoding, and inadequate motion modeling. In response, we propose \textbf{S}cale-wise \textbf{A}utoregression with \textbf{M}otion \textbf{P}r\textbf{O}mpt (\textbf{SAMPO}), a hybrid framework that combines visual autoregressive modeling for intra-frame generation with causal modeling for next-frame generation. Specifically, SAMPO integrates temporal causal decoding with bidirectional spatial attention, which preserves spatial locality and supports parallel decoding within each scale. This design significantly enhances both temporal consistency and rollout efficiency. To further improve dynamic scene understanding, we devise an asymmetric multi-scale tokenizer that preserves spatial details in observed frames and extracts compact dynamic representations for future frames, optimizing both memory usage and model performance. Additionally, we introduce a trajectory-aware motion prompt module that injects spatiotemporal cues about object and robot trajectories, focusing attention on dynamic regions and improving temporal consistency and physical realism. Extensive experiments show that SAMPO achieves competitive performance in action-conditioned video prediction and model-based control, improving generation quality with 4.4$\times$ faster inference. We also evaluate SAMPO's zero-shot generalization and scaling behavior, demonstrating its ability to generalize to unseen tasks and benefit from larger model sizes.


Denoising the Future: Top-p Distributions for Moving Through Time

arXiv.org Artificial Intelligence

Inference in dynamic probabilistic models is a complex task involving expensive operations. In particular, for Hidden Markov Models, the whole state space has to be enumerated for advancing in time. Even states with negligible probabilities are considered, resulting in computational inefficiency and increased noise due to the propagation of unlikely probability mass. We propose to denoise the future and speed up inference by using only the top-p states, i.e., the most probable states with accumulated probability p. We show that the error introduced by using only the top-p states is bound by p and the so-called minimal mixing rate of the underlying model. Moreover, in our empirical evaluation, we show that we can expect speedups of at least an order of magnitude, while the error in terms of total variation distance is below 0.09.


AGENTSAFE: Benchmarking the Safety of Embodied Agents on Hazardous Instructions

arXiv.org Artificial Intelligence

The integration of vision-language models (VLMs) is driving a new generation of embodied agents capable of operating in human-centered environments. However, as deployment expands, these systems face growing safety risks, particularly when executing hazardous instructions. Current safety evaluation benchmarks remain limited: they cover only narrow scopes of hazards and focus primarily on final outcomes, neglecting the agent's full perception-planning-execution process and thereby obscuring critical failure modes. Therefore, we present SAFE, a benchmark for systematically assessing the safety of embodied VLM agents on hazardous instructions. SAFE comprises three components: SAFE-THOR, an extensible adversarial simulation sandbox with a universal adapter that maps high-level VLM outputs to low-level embodied controls, supporting diverse agent workflow integration; SAFE-VERSE, a risk-aware task suite inspired by Asimov's Three Laws of Robotics, comprising 45 adversarial scenarios, 1,350 hazardous tasks, and 9,900 instructions that span risks to humans, environments, and agents; and SAFE-DIAGNOSE, a multi-level and fine-grained evaluation protocol measuring agent performance across perception, planning, and execution. Applying SAFE to nine state-of-the-art VLMs and two embodied agent workflows, we uncover systematic failures in translating hazard recognition into safe planning and execution. Our findings reveal fundamental limitations in current safety alignment and demonstrate the necessity of a comprehensive, multi-stage evaluation for developing safer embodied intelligence.


Sequence Modeling for N-Agent Ad Hoc Teamwork

arXiv.org Artificial Intelligence

N-agent ad hoc teamwork (NAHT) is a newly introduced challenge in multi-agent reinforcement learning, where controlled subteams of varying sizes must dynamically collaborate with varying numbers and types of unknown teammates without pre-coordination. The existing learning algorithm (POAM) considers only independent learning for its flexibility in dealing with a changing number of agents. However, independent learning fails to fully capture the inter-agent dynamics essential for effective collaboration. Based on our observation that transformers deal effectively with sequences with varying lengths and have been shown to be highly effective for a variety of machine learning problems, this work introduces a centralized, transformer-based method for N-agent ad hoc teamwork. Our proposed approach incorporates historical observations and actions of all controlled agents, enabling optimal responses to diverse and unseen teammates in partially observable environments. Empirical evaluation on a StarCraft II task demonstrates that MAT-NAHT outperforms POAM, achieving superior sample efficiency and generalization, without auxiliary agent-modeling objectives. Keywords: multi-agent reinforcement learning, ad hoc teamwork, transformers, agent modeling Acknowledgements This work has taken place in the Learning Agents Research Group (LARG) at UT Austin.


macOSWorld: A Multilingual Interactive Benchmark for GUI Agents

arXiv.org Artificial Intelligence

Graphical User Interface (GUI) agents show promising capabilities for automating computer-use tasks and facilitating accessibility, but existing interactive benchmarks are mostly English-only, covering web-use or Windows, Linux, and Android environments, but not macOS. macOS is a major OS with distinctive GUI patterns and exclusive applications. To bridge the gaps, we present macOSWorld, the first comprehensive benchmark for evaluating GUI agents on macOS. macOSWorld features 202 multilingual interactive tasks across 30 applications (28 macOS-exclusive), with task instructions and OS interfaces offered in 5 languages (English, Chinese, Arabic, Japanese, and Russian). As GUI agents are shown to be vulnerable to deception attacks, macOSWorld also includes a dedicated safety benchmarking subset. Our evaluation on six GUI agents reveals a dramatic gap: proprietary computer-use agents lead at above 30% success rate, while open-source lightweight research models lag at below 5\%, highlighting the need for macOS domain adaptation. Multilingual benchmarks also expose common weaknesses, especially in Arabic, with a 28.8% average degradation compared to English. Results from safety benchmarking also highlight that deception attacks are more general and demand immediate attention. Project page: https://macos-world.github.io.


Transfer Q-learning

arXiv.org Artificial Intelligence

Time-inhomogeneous finite-horizon Markov decision processes (MDP) are frequently employed to model decision-making in dynamic treatment regimes and other statistical reinforcement learning (RL) scenarios. These fields, especially healthcare and business, often face challenges such as high-dimensional state spaces and time-inhomogeneity of the MDP process, compounded by insufficient sample availability which complicates informed decision-making. To overcome these challenges, we investigate knowledge transfer within time-inhomogeneous finite-horizon MDP by leveraging data from both a target RL task and several related source tasks. We have developed transfer learning (TL) algorithms that are adaptable for both batch and online $Q$-learning, integrating valuable insights from offline source studies. The proposed transfer $Q$-learning algorithm contains a novel {\em re-targeting} step that enables {\em cross-stage transfer} along multiple stages in an RL task, besides the usual {\em cross-task transfer} for supervised learning. We establish the first theoretical justifications of TL in RL tasks by showing a faster rate of convergence of the $Q^*$-function estimation in the offline RL transfer, and a lower regret bound in the offline-to-online RL transfer under stage-wise reward similarity and mild design similarity across tasks. Empirical evidence from both synthetic and real datasets is presented to evaluate the proposed algorithm and support our theoretical results.


Efficient Algorithms for Mitigating Uncertainty and Risk in Reinforcement Learning

arXiv.org Artificial Intelligence

This dissertation makes three main contributions. First, We identify a new connection between policy gradient and dynamic programming in MMDPs and propose the Coordinate Ascent Dynamic Programming (CADP) algorithm to compute a Markov policy that maximizes the discounted return averaged over the uncertain models. CADP adjusts model weights iteratively to guarantee monotone policy improvements to a local maximum. Second, We establish sufficient and necessary conditions for the exponential ERM Bellman operator to be a contraction and prove the existence of stationary deterministic optimal policies for ERM-TRC and EVaR-TRC. We also propose exponential value iteration, policy iteration, and linear programming algorithms for computing optimal stationary policies for ERM-TRC and EVaR-TRC. Third, We propose model-free Q-learning algorithms for computing policies with risk-averse objectives: ERM-TRC and EVaR-TRC. The challenge is that Q-learning ERM Bellman may not be a contraction. Instead, we use the monotonicity of Q-learning ERM Bellman operators to derive a rigorous proof that the ERM-TRC and the EVaR-TRC Q-learning algorithms converge to the optimal risk-averse value functions. The proposed Q-learning algorithms compute the optimal stationary policy for ERM-TRC and EVaR-TRC.