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Study of Static Classification of Social Spam Profiles in MySpace

AAAI Conferences

Reaching hundreds of millions of users, major social networks have become important target media for spammers. Although practical techniques such as collaborative filters and behavioral analysis are able to reduce spam, they have an inherent lag (to collect sufficient data on the spammer) that also limits their effectiveness. Through an experimental study of over 1.9 million MySpace profiles, we make a case for analysis of static user profile content, possibly as soon as such profiles are created. We compare several machine learning algorithms in their ability to distinguish spam profiles from legitimate profiles. We found that a C4.5 decision tree algorithm achieves the highest accuracy (99.4%) of finding rogue profiles, while naรฏve Bayes achieves a lower accuracy (92.6%). We also conducted a sensitivity analysis of the algorithms w.r.t. features which may be easily removed by spammers.


Toward Social Causality: An Analysis of Interpersonal Relationships in Online Blogs and Forums

AAAI Conferences

In this paper we present encouraging preliminary results into the problem of social causality (causal reasoning used by intelligent agents in a social environment) in online social interactions based on a model of reciprocity. At every level, social relationships are guided by the shared understanding that most actions call for appropriate reactions, and that inappropriate reactions require management. Thus, we present an analysis of interpersonal relationships in English reciprocal contexts. Specifically, we rely here on a large and recently built database of 10,882 reciprocal relation instances in online media. The resource is analyzed along a set of novel and important dimensions: symmetry, affective value, gender}, and {\em intentionality of action which are highly interconnected. At a larger level, we automatically generate {\em chains of causal relations} between verbs indicating interpersonal relationships. Statistics along these dimensions give insights into people's behavior, judgments, and thus their social interactions.


Ecological non-linear state space model selection via adaptive particle Markov chain Monte Carlo (AdPMCMC)

arXiv.org Machine Learning

We develop a novel advanced Particle Markov chain Monte Carlo algorithm that is capable of sampling from the posterior distribution of non-linear state space models for both the unobserved latent states and the unknown model parameters. We apply this novel methodology to five population growth models, including models with strong and weak Allee effects, and test if it can efficiently sample from the complex likelihood surface that is often associated with these models. Utilising real and also synthetically generated data sets we examine the extent to which observation noise and process error may frustrate efforts to choose between these models. Our novel algorithm involves an Adaptive Metropolis proposal combined with an SIR Particle MCMC algorithm (AdPMCMC). We show that the AdPMCMC algorithm samples complex, high-dimensional spaces efficiently, and is therefore superior to standard Gibbs or Metropolis Hastings algorithms that are known to converge very slowly when applied to the non-linear state space ecological models considered in this paper. Additionally, we show how the AdPMCMC algorithm can be used to recursively estimate the Bayesian Cram\'er-Rao Lower Bound of Tichavsk\'y (1998). We derive expressions for these Cram\'er-Rao Bounds and estimate them for the models considered. Our results demonstrate a number of important features of common population growth models, most notably their multi-modal posterior surfaces and dependence between the static and dynamic parameters. We conclude by sampling from the posterior distribution of each of the models, and use Bayes factors to highlight how observation noise significantly diminishes our ability to select among some of the models, particularly those that are designed to reproduce an Allee effect.


Reasoning about Deterministic Actions with Probabilistic Prior and Application to Stochastic Filtering

AAAI Conferences

We present a novel algorithm and a new understanding of reasoning about a sequence of deterministic actions with a probabilistic prior. When the initial state of a dynamic system is unknown, a probability distribution can be still specified over the initial states. Estimating the posterior distribution over states filtering after some deterministic actions occurred is a problem relevant to AI planning, natural language processing (NLP), and robotics among others. Current approaches to filtering deterministic actions are not tractable even if the distribution over the initial system state is represented compactly. The reason is that state variables become correlated after a few steps. The main innovation in this paper is a method for sidestepping this problem by redefining state variables dynamically at each time step such that the posterior for time t is represented in a factored form. This update is done using a progression algorithm as a subroutine, and our algorithm's tractability follows when that subroutine is tractable. Our results are for general deterministic actions and in particular, our algorithm is tractable for one-to-one and STRIPS actions. We apply our reasoning algorithm about deterministic actions to reasoning about sequences of probabilistic actions and improve the efficiency of the current probabilistic reasoning approaches. We demonstrate the efficiency of the new algorithm empirically over AI-Planning data sets.


Active Learning for Hidden Attributes in Networks

arXiv.org Machine Learning

In many networks, vertices have hidden attributes, or types, that are correlated with the networks topology. If the topology is known but these attributes are not, and if learning the attributes is costly, we need a method for choosing which vertex to query in order to learn as much as possible about the attributes of the other vertices. We assume the network is generated by a stochastic block model, but we make no assumptions about its assortativity or disassortativity. We choose which vertex to query using two methods: 1) maximizing the mutual information between its attributes and those of the others (a well-known approach in active learning) and 2) maximizing the average agreement between two independent samples of the conditional Gibbs distribution. Experimental results show that both these methods do much better than simple heuristics. They also consistently identify certain vertices as important by querying them early on.


Feature Selection with Conjunctions of Decision Stumps and Learning from Microarray Data

arXiv.org Artificial Intelligence

One of the objectives of designing feature selection learning algorithms is to obtain classifiers that depend on a small number of attributes and have verifiable future performance guarantees. There are few, if any, approaches that successfully address the two goals simultaneously. Performance guarantees become crucial for tasks such as microarray data analysis due to very small sample sizes resulting in limited empirical evaluation. To the best of our knowledge, such algorithms that give theoretical bounds on the future performance have not been proposed so far in the context of the classification of gene expression data. In this work, we investigate the premise of learning a conjunction (or disjunction) of decision stumps in Occam's Razor, Sample Compression, and PAC-Bayes learning settings for identifying a small subset of attributes that can be used to perform reliable classification tasks. We apply the proposed approaches for gene identification from DNA microarray data and compare our results to those of well known successful approaches proposed for the task. We show that our algorithm not only finds hypotheses with much smaller number of genes while giving competitive classification accuracy but also have tight risk guarantees on future performance unlike other approaches. The proposed approaches are general and extensible in terms of both designing novel algorithms and application to other domains.


Planning for Concurrent Action Executions Under Action Duration Uncertainty Using Dynamically Generated Bayesian Networks

AAAI Conferences

An interesting class of planning domains, including planning for daily activities of Mars rovers, involves achievement of goals with time constraints and concurrent actions with probabilistic durations. Current probabilistic approaches, which rely on a discrete time model, introduce a blow up in the search state-space when the two factors of action concurrency and action duration uncertainty are combined. Simulation-based and sampling probabilistic planning approaches would cope with this state explosion by avoiding storing all the explored states in memory, but they remain approximate solution approaches. In this paper, we present an alternative approach relying on a continuous time model which avoids the state explosion caused by time stamping in the presence of action concurrency and action duration uncertainty. Time is represented as a continuous random variable. The dependency between state time variables is conveyed by a Bayesian network, which is dynamically generated by a state-based forward-chaining search based on the action descriptions. A generated plan is characterized by a probability of satisfying a goal. The evaluation of this probability is done by making a query the Bayesian network.


Quantum learning: optimal classification of qubit states

arXiv.org Machine Learning

Pattern recognition is a central topic in Learning Theory with numerous applications such as voice and text recognition, image analysis, computer diagnosis. The statistical set-up in classification is the following: we are given an i.i.d. training set $(X_{1},Y_{1}),... (X_{n},Y_{n})$ where $X_{i}$ represents a feature and $Y_{i}\in \{0,1\}$ is a label attached to that feature. The underlying joint distribution of $(X,Y)$ is unknown, but we can learn about it from the training set and we aim at devising low error classifiers $f:X\to Y$ used to predict the label of new incoming features. Here we solve a quantum analogue of this problem, namely the classification of two arbitrary unknown qubit states. Given a number of `training' copies from each of the states, we would like to `learn' about them by performing a measurement on the training set. The outcome is then used to design mesurements for the classification of future systems with unknown labels. We find the asymptotically optimal classification strategy and show that typically, it performs strictly better than a plug-in strategy based on state estimation. The figure of merit is the excess risk which is the difference between the probability of error and the probability of error of the optimal measurement when the states are known, that is the Helstrom measurement. We show that the excess risk has rate $n^{-1}$ and compute the exact constant of the rate.


Spatio-Temporal Graphical Model Selection

arXiv.org Machine Learning

We consider the problem of estimating the topology of spatial interactions in a discrete state, discrete time spatio-temporal graphical model where the interactions affect the temporal evolution of each agent in a network. Among other models, the susceptible, infected, recovered ($SIR$) model for interaction events fall into this framework. We pose the problem as a structure learning problem and solve it using an $\ell_1$-penalized likelihood convex program. We evaluate the solution on a simulated spread of infectious over a complex network. Our topology estimates outperform those of a standard spatial Markov random field graphical model selection using $\ell_1$-regularized logistic regression.


A Minimum Relative Entropy Principle for Learning and Acting

arXiv.org Artificial Intelligence

This paper proposes a method to construct an adaptive agent that is universal with respect to a given class of experts, where each expert is an agent that has been designed specifically for a particular environment. This adaptive control problem is formalized as the problem of minimizing the relative entropy of the adaptive agent from the expert that is most suitable for the unknown environment. If the agent is a passive observer, then the optimal solution is the well-known Bayesian predictor. However, if the agent is active, then its past actions need to be treated as causal interventions on the I/O stream rather than normal probability conditions. Here it is shown that the solution to this new variational problem is given by a stochastic controller called the Bayesian control rule, which implements adaptive behavior as a mixture of experts. Furthermore, it is shown that under mild assumptions, the Bayesian control rule converges to the control law of the most suitable expert.