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 Directed Networks


Unifying the Sensory and Motor Components of Sensorimotor Adaptation

Neural Information Processing Systems

Adaptation of visually guided reaching movements in novel visuomotor environments (e.g.wearing prism goggles) comprises not only motor adaptation but also substantial sensory adaptation, corresponding to shifts in the perceived spatial location of visual and proprioceptive cues. Previous computational modelsof the sensory component of visuomotor adaptation have assumed that it is driven purely by the discrepancy introduced between visual andproprioceptive estimates of hand position and is independent of any motor component of adaptation. We instead propose a unified model in which sensory and motor adaptation are jointly driven by optimal Bayesian estimation of the sensory and motor contributions to perceived errors. Our model is able to account for patterns of performance errors during visuomotor adaptationas well as the subsequent perceptual aftereffects. This unified model also makes the surprising prediction that force field adaptation willelicit similar perceptual shifts, even though there is never any discrepancy between visual and proprioceptive observations. We confirm this prediction with an experiment.


Support Vector Machines with a Reject Option

Neural Information Processing Systems

We consider the problem of binary classification where the classifier may abstain instead of classifying each observation. The Bayes decision rule for this setup, known as Chow's rule, is defined by two thresholds on posterior probabilities. From simple desiderata, namely the consistency and the sparsity of the classifier, we derive the double hinge loss function that focuses on estimating conditional probabilities only in the vicinity of the threshold points of the optimal decision rule. We show that, for suitable kernel machines, our approach is universally consistent. We cast the problem of minimizing the double hinge loss as a quadratic program akin to the standard SVM optimization problem and propose an active set method to solve it efficiently. We finally provide preliminary experimental results illustrating the interest of our constructive approach to devising loss functions.


An Efficient Sequential Monte Carlo Algorithm for Coalescent Clustering

Neural Information Processing Systems

We propose an efficient sequential Monte Carlo inference scheme for the recently proposed coalescent clustering model (Teh et al, 2008). Our algorithm has a quadratic runtime while those in (Teh et al, 2008) is cubic. In experiments, we were surprised to find that in addition to being more efficient, it is also a better sequential Monte Carlo sampler than the best in (Teh et al, 2008), when measured in terms of variance of estimated likelihood and effective sample size.


Dependent Dirichlet Process Spike Sorting

Neural Information Processing Systems

In this paper we propose a new incremental spike sorting model that automatically eliminates refractory period violations, accounts for action potential waveform drift, and can handle appearance" and "disappearance" of neurons. Our approach is to augment a known time-varying Dirichlet process that ties together a sequence of infinite Gaussian mixture models, one per action potential waveform observation, with an interspike-interval-dependent likelihood that prohibits refractory period violations. We demonstrate this model by showing results from sorting two publicly available neural data recordings for which the a partial ground truth labeling is known."


Nonparametric Bayesian Learning of Switching Linear Dynamical Systems

Neural Information Processing Systems

Many nonlinear dynamical phenomena can be effectively modeled by a system that switches among a set of conditionally linear dynamical modes. We consider two such models: the switching linear dynamical system (SLDS) and the switching vector autoregressive (VAR) process. In this paper, we present a nonparametric approach to the learning of an unknown number of persistent, smooth dynamical modes by utilizing a hierarchical Dirichlet process prior. We develop a sampling algorithm that combines a truncated approximation to the Dirichlet process with an efficient joint sampling of the mode and state sequences. The utility and flexibility of our model are demonstrated on synthetic data, sequences of dancing honey bees, and the IBOVESPA stock index.


Learning Bounded Treewidth Bayesian Networks

Neural Information Processing Systems

With the increased availability of data for complex domains, it is desirable to learn Bayesian network structures that are sufficiently expressive for generalization while also allowing for tractable inference. While the method of thin junction trees can, in principle, be used for this purpose, its fully greedy nature makes it prone to overfitting, particularly when data is scarce. In this work we present a novel method for learning Bayesian networks of bounded treewidth that employs global structure modifications and that is polynomial in the size of the graph and the treewidth bound. At the heart of our method is a triangulated graph that we dynamically update in a way that facilitates the addition of chain structures that increase the bound on the model's treewidth by at most one. We demonstrate the effectiveness of our ``treewidth-friendly'' method on several real-life datasets. Importantly, we also show that by using global operators, we are able to achieve better generalization even when learning Bayesian networks of unbounded treewidth.


Generative and Discriminative Learning with Unknown Labeling Bias

Neural Information Processing Systems

We apply robust Bayesian decision theory to improve both generative and discriminative learners under bias in class proportions in labeled training data, when the true class proportions are unknown. For the generative case, we derive an entropy-based weighting that maximizes expected log likelihood under the worst-case true class proportions. For the discriminative case, we derive a multinomial logistic model that minimizes worst-case conditional log loss. We apply our theory to the modeling of species geographic distributions from presence data, an extreme case of label bias since there is no absence data. On a benchmark dataset, we find that entropy-based weighting offers an improvement over constant estimates of class proportions, consistently reducing log loss on unbiased test data.



Using Bayesian Dynamical Systems for Motion Template Libraries

Neural Information Processing Systems

Motor primitives or motion templates have become an important concept for both modeling human motor control as well as generating robot behaviors using imitation learning. Recent impressive results range from humanoid robot movement generation to timing models of human motions. The automatic generation of skill libraries containing multiple motion templates is an important step in robot learning. Such a skill learning system needs to cluster similar movements together and represent each resulting motion template as a generative model which is subsequently used for the execution of the behavior by a robot system. In this paper, we show how human trajectories captured as multidimensional time-series can be clustered using Bayesian mixtures of linear Gaussian state-space models based on the similarity of their dynamics. The appropriate number of templates is automatically determined by enforcing a parsimonious parametrization. As the resulting model is intractable, we introduce a novel approximation method based on variational Bayes, which is especially designed to enable the use of efficient inference algorithms. On recorded human Balero movements, this method is not only capable of finding reasonable motion templates but also yields a generative model which works well in the execution of this complex task on a simulated anthropomorphic SARCOS arm.


Human Active Learning

Neural Information Processing Systems

We investigate a topic at the interface of machine learning and cognitive science. Human active learning, where learners can actively query the world for information, is contrasted with passive learning from random examples. Furthermore, we compare human active learning performance with predictions from statistical learning theory. We conduct a series of human category learning experiments inspired by a machine learning task for which active and passive learning error bounds are well understood, and dramatically distinct. Our results indicate that humans are capable of actively selecting informative queries, and in doing so learn better and faster than if they are given random training data, as predicted by learning theory. However, the improvement over passive learning is not as dramatic as that achieved by machine active learning algorithms. To the best of our knowledge, this is the first quantitative study comparing human category learning in active versus passive settings.