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Optimal Bayesian Recommendation Sets and Myopically Optimal Choice Query Sets

Neural Information Processing Systems

Bayesian approaches to utility elicitation typically adopt (myopic) expected value of information (EVOI)as a natural criterion for selecting queries. However, EVOI-optimization is usually computationally prohibitive. In this paper, we examine EVOI optimization using choice queries, queries in which a user is ask to select her most preferred product from a set. We show that, under very general assumptions, the optimal choice query w.r.t. EVOI coincides with the optimal recommendation set, that is, a set maximizing the expected utility ofthe user selection. Since recommendation set optimization is a simpler, submodular problem, this can greatly reduce the complexity of both exact and approximate (greedy) computation of optimal choice queries. We also examine the case where user responses to choice queries are error-prone (using both constant and mixed multinomial logit noise models) and provide worst-case guarantees. Finally we present a local search technique for query optimization that works extremely well with large outcome spaces.


Near-Optimal Bayesian Active Learning with Noisy Observations

Neural Information Processing Systems

We tackle the fundamental problem of Bayesian active learning with noise, where we need to adaptively select from a number of expensive tests in order to identify an unknown hypothesis sampled from a known prior distribution. In the case of noise-free observations, a greedy algorithm called generalized binary search (GBS) is known to perform near-optimally. We show that if the observations are noisy, perhaps surprisingly, GBS can perform very poorly. We develop EC2, a novel, greedy active learning algorithm and prove that it is competitive with the optimal policy, thus obtaining the first competitiveness guarantees for Bayesian active learning with noisy observations. Our bounds rely on a recently discovered diminishing returns property called adaptive submodularity, generalizing the classical notion of submodular set functions to adaptive policies. Our results hold even if the tests have non–uniform cost and their noise is correlated. We also propose EffECXtive, a particularly fast approximation of EC2, and evaluate it on a Bayesian experimental design problem involving human subjects, intended to tease apart competing economic theories of how people make decisions under uncertainty.


Learning Efficient Markov Networks

Neural Information Processing Systems

We present an algorithm for learning high-treewidth Markov networks where inference is still tractable. This is made possible by exploiting context specific independence and determinism in the domain. The class of models our algorithm can learn has the same desirable properties as thin junction trees: polynomial inference, closed form weight learning, etc., but is much broader. Our algorithm searches for a feature that divides the state space into subspaces where the remaining variables decompose into independent subsets (conditioned on the feature or its negation) and recurses on each subspace/subset of variables until no useful new features can be found. We provide probabilistic performance guarantees for our algorithm under the assumption that the maximum feature length is k (the treewidth can be much larger) and dependences are of bounded strength. We also propose a greedy version of the algorithm that, while forgoing these guarantees, is much more efficient.Experiments on a variety of domains show that our approach compares favorably with thin junction trees and other Markov network structure learners.


Estimating Spatial Layout of Rooms using Volumetric Reasoning about Objects and Surfaces

Neural Information Processing Systems

There has been a recent push in extraction of 3D spatial layout of scenes. However, none of these approaches model the 3D interaction between objects and the spatial layout. In this paper, we argue for a parametric representation of objects in 3D, which allows us to incorporate volumetric constraints of the physical world. We show that augmenting current structured prediction techniques with volumetric reasoning significantly improves the performance of the state-of-the-art.


Global seismic monitoring as probabilistic inference

Neural Information Processing Systems

The International Monitoring System (IMS) is a global network of sensors whose purpose is to identify potential violations of the Comprehensive Nuclear-Test-Ban Treaty (CTBT), primarily through detection and localization of seismic events. We report on the first stage of a project to improve on the current automated software system with a Bayesian inference system that computes the most likely global event history given the record of local sensor data. The new system, VISA (Vertically Integrated Seismological Analysis), is based on empirically calibrated, generative models of event occurrence, signal propagation, and signal detection. VISA exhibits significantly improved precision and recall compared to the current operational system and is able to detect events that are missed even by the human analysts who post-process the IMS output.


On the Convexity of Latent Social Network Inference

Neural Information Processing Systems

In many real-world scenarios, it is nearly impossible to collect explicit social network data. In such cases, whole networks must be inferred from underlying observations. Here, we formulate the problem of inferring latent social networks based on network diffusion or disease propagation data. We consider contagions propagating over the edges of an unobserved social network, where we only observe the times when nodes became infected, but not who infected them. Given such node infection times, we then identify the optimal network that best explains the observed data. We present a maximum likelihood approach based on convex programming with a l1-like penalty term that encourages sparsity. Experiments on real and synthetic data reveal that our method near-perfectly recovers the underlying network structure as well as the parameters of the contagion propagation model. Moreover, our approach scales well as it can infer optimal networks on thousands of nodes in a matter of minutes.


MAP Estimation for Graphical Models by Likelihood Maximization

Neural Information Processing Systems

Computing a {\em maximum a posteriori} (MAP) assignment in graphical models is a crucial inference problem for many practical applications. Several provably convergent approaches have been successfully developed using linear programming (LP) relaxation of the MAP problem. We present an alternative approach, which transforms the MAP problem into that of inference in a finite mixture of simple Bayes nets. We then derive the Expectation Maximization (EM) algorithm for this mixture that also monotonically increases a lower bound on the MAP assignment until convergence. The update equations for the EM algorithm are remarkably simple, both conceptually and computationally, and can be implemented using a graph-based message passing paradigm similar to max-product computation. We experiment on the real-world protein design dataset and show that EM's convergence rate is significantly higher than the previous LP relaxation based approach MPLP. EM achieves a solution quality within $95$\% of optimal for most instances and is often an order-of-magnitude faster than MPLP.


Slice sampling covariance hyperparameters of latent Gaussian models

Neural Information Processing Systems

The Gaussian process (GP) is a popular way to specify dependencies between random variables in a probabilistic model. In the Bayesian framework the covariance structure can be specified using unknown hyperparameters. Integrating over these hyperparameters considers different possible explanations for the data when making predictions. This integration is often performed using Markov chain Monte Carlo (MCMC) sampling. However, with non-Gaussian observations standard hyperparameter sampling approaches require careful tuning and may converge slowly. In this paper we present a slice sampling approach that requires little tuning while mixing well in both strong- and weak-data regimes.


Bayesian Action-Graph Games

Neural Information Processing Systems

Games of incomplete information, or Bayesian games, are an important game-theoretic model and have many applications in economics. We propose Bayesian action-graph games (BAGGs), a novel graphical representation for Bayesian games. BAGGs can represent arbitrary Bayesian games, and furthermore can compactly express Bayesian games exhibiting commonly encountered types of structure including symmetry, action- and type-specific utility independence, and probabilistic independence of type distributions. We provide an algorithm for computing expected utility in BAGGs, and discuss conditions under which the algorithm runs in polynomial time. Bayes-Nash equilibria of BAGGs can be computed by adapting existing algorithms for complete-information normal form games and leveraging our expected utility algorithm. We show both theoretically and empirically that our approaches improve significantly on the state of the art.


Mixture of time-warped trajectory models for movement decoding

Neural Information Processing Systems

Applications of Brain-Machine-Interfaces typically estimate user intent based on biological signals that are under voluntary control. For example, we might want to estimate how a patient with a paralyzed arm wants to move based on residual muscle activity. To solve such problems it is necessary to integrate obtained information over time. To do so, state of the art approaches typically use a probabilistic model of how the state, e.g. position and velocity of the arm, evolves over time – a so-called trajectory model. We wanted to further develop this approach using two intuitive insights: (1) At any given point of time there may be a small set of likely movement targets, potentially identified by the location of objects in the workspace or by gaze information from the user. (2) The user may want to produce movements at varying speeds. We thus use a generative model with a trajectory model incorporating these insights. Approximate inference on that generative model is implemented using a mixture of extended Kalman filters. We find that the resulting algorithm allows us to decode arm movements dramatically better than when we use a trajectory model with linear dynamics.