Directed Networks
Correlation Priors for Reinforcement Learning
Many decision-making problems naturally exhibit pronounced structures inherited from the characteristics of the underlying environment. In a Markov decision process model, for example, two distinct states can have inherently related semantics or encode resembling physical state configurations. This often implies locally correlated transition dynamics among the states. In order to complete a certain task in such environments, the operating agent usually needs to execute a series of temporally and spatially correlated actions. Though there exists a variety of approaches to capture these correlations in continuous state-action domains, a principled solution for discrete environments is missing. In this work, we present a Bayesian learning framework based on Pólya-Gamma augmentation that enables an analogous reasoning in such cases. We demonstrate the framework on a number of common decision-making related problems, such as imitation learning, subgoal extraction, system identification and Bayesian reinforcement learning. By explicitly modeling the underlying correlation structures of these problems, the proposed approach yields superior predictive performance compared to correlation-agnostic models, even when trained on data sets that are an order of magnitude smaller in size.
Learning Bayesian Networks with Low Rank Conditional Probability Tables
In this paper, we provide a method to learn the directed structure of a Bayesian network using data. The data is accessed by making conditional probability queries to a black-box model. We introduce a notion of simplicity of representation of conditional probability tables for the nodes in the Bayesian network, that we call ` low rank` Bayesian network using very few queries. We formally prove that our method correctly recovers the true directed structure, runs in polynomial time and only needs polynomial samples with respect to the number of nodes. We also provide further improvements in efficiency if we have access to some observational data.
Hedging as Reward Augmentation in Probabilistic Graphical Models
We argue that hedging is an activity that human and machine agents should engage in more broadly, even when the agent's value is not necessarily in monetary units. In this paper, we propose a decision-theoretic view of hedging based on augmenting a probabilistic graphical model -- specifically a Bayesian network or an influence diagram -- with a reward. Hedging is therefore posed as a particular kind of graph manipulation, and can be viewed as analogous to control/intervention and information gathering related analysis. Effective hedging occurs when a risk-averse agent finds opportunity to balance uncertain rewards in their current situation. We illustrate the concepts with examples and counter-examples, and conduct experiments to demonstrate the properties and applicability of the proposed computational tools that enable agents to proactively identify potential hedging opportunities in real-world situations.
Does the Data Processing Inequality Reflect Practice? On the Utility of Low-Level Tasks
The data processing inequality is an information-theoretic principle stating that the information content of a signal cannot be increased by processing the observations. In particular, it suggests that there is no benefit in enhancing the signal or encoding it before addressing a classification problem. This assertion can be proven to be true for the case of the optimal Bayes classifier. However, in practice, it is common to perform "low-level" tasks before "high-level" downstream tasks despite the overwhelming capabilities of modern deep neural networks. In this paper, we aim to understand when and why low-level processing can be beneficial for classification. We present a comprehensive theoretical study of a binary classification setup, where we consider a classifier that is tightly connected to the optimal Bayes classifier and converges to it as the number of training samples increases. We prove that for any finite number of training samples, there exists a pre-classification processing that improves the classification accuracy. We also explore the effect of class separation, training set size, and class balance on the relative gain from this procedure. We support our theory with an empirical investigation of the theoretical setup. Finally, we conduct an empirical study where we investigate the effect of denoising and encoding on the performance of practical deep classifiers on benchmark datasets. Specifically, we vary the size and class distribution of the training set, and the noise level, and demonstrate trends that are consistent with our theoretical results.
Causal-driven attribution (CDA): Estimating channel influence without user-level data
Filippou, Georgios, Quach, Boi Mai, Lenghel, Diana, White, Arthur, Jha, Ashish Kumar
Attribution modelling lies at the heart of marketing effectiveness, yet most existing approaches depend on user-level path data, which are increasingly inaccessible due to privacy regulations and platform restrictions. This paper introduces a Causal-Driven Attribution (CDA) framework that infers channel influence using only aggregated impression-level data, avoiding any reliance on user identifiers or click-path tracking. CDA integrates temporal causal discovery (using PCMCI) with causal effect estimation via a Structural Causal Model to recover directional channel relationships and quantify their contributions to conversions. Using large-scale synthetic data designed to replicate real marketing dynamics, we show that CDA achieves an average relative RMSE of 9.50% when given the true causal graph, and 24.23% when using the predicted graph, demonstrating strong accuracy under correct structure and meaningful signal recovery even under structural uncertainty. CDA captures cross-channel interdependencies while providing interpretable, privacy-preserving attribution insights, offering a scalable and future-proof alternative to traditional path-based models.
Active inference and artificial reasoning
Friston, Karl, Da Costa, Lancelot, Tschantz, Alexander, Heins, Conor, Buckley, Christopher, Verbelen, Tim, Parr, Thomas
This technical note considers the sampling of outcomes that provide the greatest amount of information about the structure of underlying world models. This generalisation furnishes a principled approach to structure learning under a plausible set of generative models or hypotheses. In active inference, policies - i.e., combinations of actions - are selected based on their expected free energy, which comprises expected information gain and value. Information gain corresponds to the KL divergence between predictive posteriors with, and without, the consequences of action. Posteriors over models can be evaluated quickly and efficiently using Bayesian Model Reduction, based upon accumulated posterior beliefs about model parameters. The ensuing information gain can then be used to select actions that disambiguate among alternative models, in the spirit of optimal experimental design. We illustrate this kind of active selection or reasoning using partially observed discrete models; namely, a 'three-ball' paradigm used previously to describe artificial insight and 'aha moments' via (synthetic) introspection or sleep. We focus on the sample efficiency afforded by seeking outcomes that resolve the greatest uncertainty about the world model, under which outcomes are generated.
First Hitting Diffusion Models for Generating Manifold, Graph and Categorical Data
We propose a family of First Hitting Diffusion Models (FHDM), deep generative models that generate data with a diffusion process that terminates at a random first hitting time. This yields an extension of the standard fixed-time diffusion models that terminate at a pre-specified deterministic time. Although standard diffusion models are designed for continuous unconstrained data, FHDM is naturally designed to learn distributions on continuous as well as a range of discrete and structure domains. Moreover, FHDM enables instance-dependent terminate time and accelerates the diffusion process to sample higher quality data with fewer diffusion steps. Technically, we train FHDM by maximum likelihood estimation on diffusion trajectories augmented from observed data with conditional first hitting processes (i.e., bridge) derived based on Doob's $h$-transform, deviating from the commonly used time-reversal mechanism. We apply FHDM to generate data in various domains such as point cloud (general continuous distribution), climate and geographical events on earth (continuous distribution on the sphere), unweighted graphs (distribution of binary matrices), and segmentation maps of 2D images (high-dimensional categorical distribution). We observe considerable improvement compared with the state-of-the-art approaches in both quality and speed.
Counterfactual Maximum Likelihood Estimation for Training Deep Networks
Although deep learning models have driven state-of-the-art performance on a wide array of tasks, they are prone to spurious correlations that should not be learned as predictive clues. To mitigate this problem, we propose a causality-based training framework to reduce the spurious correlations caused by observed confounders. We give theoretical analysis on the underlying general Structural Causal Model (SCM) and propose to perform Maximum Likelihood Estimation (MLE) on the interventional distribution instead of the observational distribution, namely Counterfactual Maximum Likelihood Estimation (CMLE). As the interventional distribution, in general, is hidden from the observational data, we then derive two different upper bounds of the expected negative log-likelihood and propose two general algorithms, Implicit CMLE and Explicit CMLE, for causal predictions of deep learning models using observational data. We conduct experiments on both simulated data and two real-world tasks: Natural Language Inference (NLI) and Image Captioning. The results show that CMLE methods outperform the regular MLE method in terms of out-of-domain generalization performance and reducing spurious correlations, while maintaining comparable performance on the regular evaluations.
Fast Bayesian Estimation of Point Process Intensity as Function of Covariates
In this paper, we tackle the Bayesian estimation of point process intensity as a function of covariates. We propose a novel augmentation of permanental process called augmented permanental process, a doubly-stochastic point process that uses a Gaussian process on covariate space to describe the Bayesian a priori uncertainty present in the square root of intensity, and derive a fast Bayesian estimation algorithm that scales linearly with data size without relying on either domain discretization or Markov Chain Monte Carlo computation. The proposed algorithm is based on a non-trivial finding that the representer theorem, one of the most desirable mathematical property for machine learning problems, holds for the augmented permanental process, which provides us with many significant computational advantages. We evaluate our algorithm on synthetic and real-world data, and show that it outperforms state-of-the-art methods in terms of predictive accuracy while being substantially faster than a conventional Bayesian method.
Goal-directed Generation of Discrete Structures with Conditional Generative Models
Despite recent advances, goal-directed generation of structured discrete data remains challenging. For problems such as program synthesis (generating source code) and materials design (generating molecules), finding examples which satisfy desired constraints or exhibit desired properties is difficult. In practice, expensive heuristic search or reinforcement learning algorithms are often employed. In this paper, we investigate the use of conditional generative models which directly attack this inverse problem, by modeling the distribution of discrete structures given properties of interest. Unfortunately, the maximum likelihood training of such models often fails with the samples from the generative model inadequately respecting the input properties. To address this, we introduce a novel approach to directly optimize a reinforcement learning objective, maximizing an expected reward. We avoid high-variance score-function estimators that would otherwise be required by sampling from an approximation to the normalized rewards, allowing simple Monte Carlo estimation of model gradients. We test our methodology on two tasks: generating molecules with user-defined properties and identifying short python expressions which evaluate to a given target value. In both cases, we find improvements over maximum likelihood estimation and other baselines.