Evolutionary Systems
Approximately Optimal Search on a Higher-dimensional Sliding Puzzle
Merleau, Nono SC, O'Malley, Miguel, Roldán, Érika, Mukherjee, Sayan
Higher-dimensional sliding puzzles are constructed on the vertices of a $d$-dimensional hypercube, where $2^d-l$ vertices are distinctly coloured. Rings with the same colours are initially set randomly on the vertices of the hypercube. The goal of the puzzle is to move each of the $2^d-l$ rings to pre-defined target vertices on the cube. In this setting, the $k$-rule constraint represents a generalisation of edge collision for the movement of colours between vertices, allowing movement only when a hypercube face of dimension $k$ containing a ring is completely free of other rings. Starting from an initial configuration, what is the minimum number of moves needed to make ring colours match the vertex colours? An algorithm that provides us with such a number is called God's algorithm. When such an algorithm exists, it does not have a polynomial time complexity, at least in the case of the 15-puzzle corresponding to $k=1$ in the cubical puzzle. This paper presents a comprehensive computational study of different scenarios of the higher-dimensional puzzle. A benchmark of three computational techniques, an exact algorithm (the A* search) and two approximately optimal search techniques (an evolutionary algorithm (EA) and reinforcement learning (RL)) is presented in this work. The experiments show that all three methods can successfully solve the puzzle of dimension three for different face dimensions and across various difficulty levels. When the dimension increases, the A* search fails, and RL and EA methods can still provide a generally acceptable solution, i.e. a distribution of a number of moves with a median value of less than $30$. Overall, the EA method consistently requires less computational time, while failing in most cases to minimise the number of moves for the puzzle dimensions $d=4$ and $d=5$.
Benchmarking symbolic regression constant optimization schemes
Reis, L. G. A dos, Caminha, V. L. P. S., Penna, T. J. P.
Symbolic regression is a machine learning technique, and it has seen many advancements in recent years, especially in genetic programming approaches (GPSR). Furthermore, it has been known for many years that constant optimization of parameters, during the evolutionary search, greatly increases GPSR performance However, different authors approach such tasks differently and no consensus exists regarding which methods perform best. In this work, we evaluate eight different parameter optimization methods, applied during evolutionary search, over ten known benchmark problems, in two different scenarios. We also propose using an under-explored metric called Tree Edit Distance (TED), aiming to identify symbolic accuracy. In conjunction with classical error measures, we develop a combined analysis of model performance in symbolic regression. We then show that different constant optimization methods perform better in certain scenarios and that there is no overall best choice for every problem. Finally, we discuss how common metric decisions may be biased and appear to generate better models in comparison.
A Hierarchical Heuristic for Clustered Steiner Trees in the Plane with Obstacles
Euclidean Steiner trees are relevant to model minimal networks in real-world applications ubiquitously. In this paper, we study the feasibility of a hierarchical approach embedded with bundling operations to compute multiple and mutually disjoint Euclidean Steiner trees that avoid clutter and overlapping with obstacles in the plane, which is significant to model the decentralized and the multipoint coordination of agents in constrained 2D domains. Our computational experiments using arbitrary obstacle configuration with convex and non-convex geometries show the feasibility and the attractive performance when computing multiple obstacle-avoiding Steiner trees in the plane. Our results offer the mechanisms to elucidate new operators for obstacle-avoiding Steiner trees.
Adaptive Traffic Element-Based Streetlight Control Using Neighbor Discovery Algorithm Based on IoT Events
Tan, Yupeng, Xu, Sheng, Su, Chengyue
Intelligent streetlight systems divide the streetlight network into multiple sectors, activating only the streetlights in the corresponding sectors when traffic elements pass by, rather than all streetlights, effectively reducing energy waste. This strategy requires streetlights to understand their neighbor relationships to illuminate only the streetlights in their respective sectors. However, manually configuring the neighbor relationships for a large number of streetlights in complex large-scale road streetlight networks is cumbersome and prone to errors. Due to the crisscrossing nature of roads, it is also difficult to determine the neighbor relationships using GPS or communication positioning. In response to these issues, this article proposes a systematic approach to model the streetlight network as a social network and construct a neighbor relationship probabilistic graph using IoT event records of streetlights detecting traffic elements. Based on this, a multi-objective genetic algorithm based probabilistic graph clustering method is designed to discover the neighbor relationships of streetlights. Considering the characteristic that pedestrians and vehicles usually move at a constant speed on a section of a road, speed consistency is introduced as an optimization objective, which, together with traditional similarity measures, forms a multi-objective function, enhancing the accuracy of neighbor relationship discovery. Extensive experiments on simulation datasets were conducted, comparing the proposed algorithm with other probabilistic graph clustering algorithms. The results demonstrate that the proposed algorithm can more accurately identify the neighbor relationships of streetlights compared to other algorithms, effectively achieving adaptive streetlight control for traffic elements.
A Hybrid Evolutionary Approach for Multi Robot Coordinated Planning at Intersections
Coordinated multi-robot motion planning at intersections is key for safe mobility in roads, factories and warehouses. The rapidly exploring random tree (RRT) algorithms are popular in multi-robot motion planning. However, generating the graph configuration space and searching in the composite tensor configuration space is computationally expensive for large number of sample points. In this paper, we propose a new evolutionary-based algorithm using a parametric lattice-based configuration and the discrete-based RRT for collision-free multi-robot planning at intersections. Our computational experiments using complex planning intersection scenarios have shown the feasibility and the superiority of the proposed algorithm compared to seven other related approaches. Our results offer new sampling and representation mechanisms to render optimization-based approaches for multi-robot navigation.
Generating Freeform Endoskeletal Robots
Li, Muhan, Kong, Lingji, Kriegman, Sam
The automatic design of embodied agents (e.g. robots) has existed for 31 years and is experiencing a renaissance of interest in the literature. To date however, the field has remained narrowly focused on two kinds of anatomically simple robots: (1) fully rigid, jointed bodies; and (2) fully soft, jointless bodies. Here we bridge these two extremes with the open ended creation of terrestrial endoskeletal robots: deformable soft bodies that leverage jointed internal skeletons to move efficiently across land. Simultaneous de novo generation of external and internal structures is achieved by (i) modeling 3D endoskeletal body plans as integrated collections of elastic and rigid cells that directly attach to form soft tissues anchored to compound rigid bodies; (ii) encoding these discrete mechanical subsystems into a continuous yet coherent latent embedding; (iii) optimizing the sensorimotor coordination of each decoded design using model-free reinforcement learning; and (iv) navigating this smooth yet highly non-convex latent manifold using evolutionary strategies. This yields an endless stream of novel species of "higher robots" that, like all higher animals, harness the mechanical advantages of both elastic tissues and skeletal levers for terrestrial travel. It also provides a plug-and-play experimental platform for benchmarking evolutionary design and representation learning algorithms in complex hierarchical embodied systems.
AdvFuzz: Finding More Violations Caused by the EGO Vehicle in Simulation Testing by Adversarial NPC Vehicles
Lu, You, Tian, Yifan, Wang, Dingji, Chen, Bihuan, Peng, Xin
Recently, there has been a significant escalation in both academic and industrial commitment towards the development of autonomous driving systems (ADSs). A number of simulation testing approaches have been proposed to generate diverse driving scenarios for ADS testing. However, scenarios generated by these previous approaches are static and lack interactions between the EGO vehicle and the NPC vehicles, resulting in a large amount of time on average to find violation scenarios. Besides, a large number of the violations they found are caused by aggressive behaviors of NPC vehicles, revealing none bugs of ADS. In this work, we propose the concept of adversarial NPC vehicles and introduce AdvFuzz, a novel simulation testing approach, to generate adversarial scenarios on main lanes (e.g., urban roads and highways). AdvFuzz allows NPC vehicles to dynamically interact with the EGO vehicle and regulates the behaviors of NPC vehicles, finding more violation scenarios caused by the EGO vehicle more quickly. We compare AdvFuzz with a random approach and three state-of-the-art scenario-based testing approaches. Our experiments demonstrate that AdvFuzz can generate 198.34% more violation scenarios compared to the other four approaches in 12 hours and increase the proportion of violations caused by the EGO vehicle to 87.04%, which is more than 7 times that of other approaches. Additionally, AdvFuzz is at least 92.21% faster in finding one violation caused by the EGO vehicle than that of the other approaches.
PlanCritic: Formal Planning with Human Feedback
Burns, Owen, Hughes, Dana, Sycara, Katia
Real world planning problems are often too complex to be effectively tackled by a single unaided human. To alleviate this, some recent work has focused on developing a collaborative planning system to assist humans in complex domains, with bridging the gap between the system's problem representation and the real world being a key consideration. Transferring the speed and correctness formal planners provide to real-world planning problems is greatly complicated by the dynamic and online nature of such tasks. Formal specifications of task and environment dynamics frequently lack constraints on some behaviors or goal conditions relevant to the way a human operator prefers a plan to be carried out. While adding constraints to the representation with the objective of increasing its realism risks slowing down the planner, we posit that the same benefits can be realized without sacrificing speed by modeling this problem as an online preference learning task. As part of a broader cooperative planning system, we present a feedback-driven plan critic. This method makes use of reinforcement learning with human feedback in conjunction with a genetic algorithm to directly optimize a plan with respect to natural-language user preferences despite the non-differentiability of traditional planners. Directly optimizing the plan bridges the gap between research into more efficient planners and research into planning with language models by utilizing the convenience of natural language to guide the output of formal planners. We demonstrate the effectiveness of our plan critic at adhering to user preferences on a disaster recovery task, and observe improved performance compared to an llm-only neurosymbolic approach.
LADDER: Multi-objective Backdoor Attack via Evolutionary Algorithm
Liu, Dazhuang, Qiao, Yanqi, Wang, Rui, Liang, Kaitai, Smaragdakis, Georgios
Current black-box backdoor attacks in convolutional neural networks formulate attack objective(s) as single-objective optimization problems in single domain. Designing triggers in single domain harms semantics and trigger robustness as well as introduces visual and spectral anomaly. This work proposes a multi-objective black-box backdoor attack in dual domains via evolutionary algorithm (LADDER), the first instance of achieving multiple attack objectives simultaneously by optimizing triggers without requiring prior knowledge about victim model. In particular, we formulate LADDER as a multi-objective optimization problem (MOP) and solve it via multi-objective evolutionary algorithm (MOEA). MOEA maintains a population of triggers with trade-offs among attack objectives and uses non-dominated sort to drive triggers toward optimal solutions. We further apply preference-based selection to MOEA to exclude impractical triggers. We state that LADDER investigates a new dual-domain perspective for trigger stealthiness by minimizing the anomaly between clean and poisoned samples in the spectral domain. Lastly, the robustness against preprocessing operations is achieved by pushing triggers to low-frequency regions. Extensive experiments comprehensively showcase that LADDER achieves attack effectiveness of at least 99%, attack robustness with 90.23% (50.09% higher than state-of-the-art attacks on average), superior natural stealthiness (1.12x to 196.74x improvement) and excellent spectral stealthiness (8.45x enhancement) as compared to current stealthy attacks by the average $l_2$-norm across 5 public datasets.
Swarm Intelligence-Driven Client Selection for Federated Learning in Cybersecurity applications
Khan, Koffka, Goodridge, Wayne
This study addresses a critical gap in the literature regarding the use of Swarm Intelligence Optimization (SI) algorithms for client selection in Federated Learning (FL), with a focus on cybersecurity applications. Existing research primarily explores optimization techniques for centralized machine learning, leaving the unique challenges of client diveristy, non-IID data distributions, and adversarial noise in decentralized FL largely unexamined. To bridge this gap, we evaluate nine SI algorithms-Grey Wolf Optimization (GWO), Particle Swarm Optimization (PSO), Cuckoo Search, Bat Algorithm, Bee Colony, Ant Colony Optimization, Fish Swarm, Glow Worm, and Intelligent Water Droplet-across four experimental scenarios: fixed client participation, dynamic participation patterns, hetergeneous non-IID data distributions, and adversarial noise conditions. Results indicate that GWO exhibits superior adaptability and robustness, achieving the highest accuracy, recall and F1-scoress across all configurations, while PSO and Cuckoo Search also demonstrate strong performance. These findings underscore the potential of SI algorithms to address decentralized and adversarial FL challenges, offereing scalable and resilient solutions for cybersecurity applications, including intrusion detection in IoT and large-scale networks.