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 Evolutionary Systems


Runtime Analysis of the Univariate Marginal Distribution Algorithm under Low Selective Pressure and Prior Noise

arXiv.org Artificial Intelligence

We perform a rigorous runtime analysis for the Univariate Marginal Distribution Algorithm on the LeadingOnes function, a well-known benchmark function in the theory community of evolutionary computation with a high correlation between decision variables. For a problem instance of size $n$, the currently best known upper bound on the expected runtime is $\mathcal{O}(n\lambda\log\lambda+n^2)$ (Dang and Lehre, GECCO 2015), while a lower bound necessary to understand how the algorithm copes with variable dependencies is still missing. Motivated by this, we show that the algorithm requires a $e^{\Omega(\mu)}$ runtime with high probability and in expectation if the selective pressure is low; otherwise, we obtain a lower bound of $\Omega(\frac{n\lambda}{\log(\lambda-\mu)})$ on the expected runtime. Furthermore, we for the first time consider the algorithm on the function under a prior noise model and obtain an $\mathcal{O}(n^2)$ expected runtime for the optimal parameter settings. In the end, our theoretical results are accompanied by empirical findings, not only matching with rigorous analyses but also providing new insights into the behaviour of the algorithm.


Intentional Computational Level Design

arXiv.org Artificial Intelligence

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives maximized. In this work, we address the problem of creating levels that are not only playable but also revolve around specific mechanics in the game. We use constrained evolutionary algorithms and quality-diversity algorithms to generate small sections of Super Mario Bros levels called scenes, using three different simulation approaches: Limited Agents, Punishing Model, and Mechanics Dimensions. All three approaches are able to create scenes that give opportunity for a player to encounter or use targeted mechanics with different properties. We conclude by discussing the advantages and disadvantages of each approach and compare them to each other.


Towards Evolutionary Theorem Proving for Isabelle/HOL

arXiv.org Artificial Intelligence

Mechanized theorem proving is becoming the basis of reliable systems programming and rigorous mathematics. Despite decades of progress in proof automation, writing mechanized proofs still requires engineers' expertise and remains labor intensive. Recently, researchers have extracted heuristics of interactive proof development from existing large proof corpora using supervised learning. However, such existing proof corpora present only one way of proving conjectures, while there are often multiple equivalently effective ways to prove one conjecture. In this abstract, we identify challenges in discovering heuristics for automatic proof search and propose our novel approach to improve heuristics of automatic proof search in Isabelle/HOL using evolutionary computation.


SACOBRA with Online Whitening for Solving Optimization Problems with High Conditioning

arXiv.org Machine Learning

Real-world optimization problems often have expensive objective functions in terms of cost and time. It is desirable to find near-optimal solutions with very few function evaluations. Surrogate-assisted optimizers tend to reduce the required number of function evaluations by replacing the real function with an efficient mathematical model built on few evaluated points. Problems with a high condition number are a challenge for many surrogate-assisted optimizers including SACOBRA. To address such problems we propose a new online whitening operating in the black-box optimization paradigm. We show on a set of high-conditioning functions that online whitening tackles SACOBRA's early stagnation issue and reduces the optimization error by a factor between 10 to 1e12 as compared to the plain SACOBRA, though it imposes many extra function evaluations. Covariance matrix adaptation evolution strategy (CMA-ES) has for very high numbers of function evaluations even lower errors, whereas SACOBRA performs better in the expensive setting (less than 1e03 function evaluations). If we count all parallelizable function evaluations (population evaluation in CMA-ES, online whitening in our approach) as one iteration, then both algorithms have comparable strength even on the long run. This holds for problems with dimension D <= 20.


An Exponential Lower Bound for the Runtime of the cGA on Jump Functions

arXiv.org Artificial Intelligence

In the first runtime analysis of an estimation-of-distribution algorithm (EDA) on the multi-modal jump function class, Hasen\"ohrl and Sutton (GECCO 2018) proved that the runtime of the compact genetic algorithm with suitable parameter choice on jump functions with high probability is at most polynomial (in the dimension) if the jump size is at most logarithmic (in the dimension), and is at most exponential in the jump size if the jump size is super-logarithmic. The exponential runtime guarantee was achieved with a hypothetical population size that is also exponential in the jump size. Consequently, this setting cannot lead to a better runtime. In this work, we show that any choice of the hypothetical population size leads to a runtime that, with high probability, is at least exponential in the jump size. This result might be the first non-trivial exponential lower bound for EDAs that holds for arbitrary parameter settings.


Pitfalls and Best Practices in Algorithm Configuration

Journal of Artificial Intelligence Research

Good parameter settings are crucial to achieve high performance in many areas of artificial intelligence (AI), such as propositional satisfiability solving, AI planning, scheduling, and machine learning (in particular deep learning). Automated algorithm configuration methods have recently received much attention in the AI community since they replace tedious, irreproducible and error-prone manual parameter tuning and can lead to new state-of-the-art performance. However, practical applications of algorithm configuration are prone to several (often subtle) pitfalls in the experimental design that can render the procedure ineffective. We identify several common issues and propose best practices for avoiding them. As one possibility for automatically handling as many of these as possible, we also propose a tool called GenericWrapper4AC.


On the Performance of Differential Evolution for Hyperparameter Tuning

arXiv.org Machine Learning

Automated hyperparameter tuning aspires to facilitate the application of machine learning for non-experts. In the literature, different optimization approaches are applied for that purpose. This paper investigates the performance of Differential Evolution for tuning hyperparameters of supervised learning algorithms for classification tasks. This empirical study involves a range of different machine learning algorithms and datasets with various characteristics to compare the performance of Differential Evolution with Sequential Model-based Algorithm Configuration (SMAC), a reference Bayesian Optimization approach. The results indicate that Differential Evolution outperforms SMAC for most datasets when tuning a given machine learning algorithm - particularly when breaking ties in a first-to-report fashion. Only for the tightest of computational budgets SMAC performs better. On small datasets, Differential Evolution outperforms SMAC by 19% (37% after tie-breaking). In a second experiment across a range of representative datasets taken from the literature, Differential Evolution scores 15% (23% after tie-breaking) more wins than SMAC.


A Reference Vector based Many-Objective Evolutionary Algorithm with Feasibility-aware Adaptation

arXiv.org Artificial Intelligence

The infeasible parts of the objective space in difficult many-objective optimization problems cause trouble for evolutionary algorithms. This paper proposes a reference vector based algorithm which uses two interacting engines to adapt the reference vectors and to evolve the population towards the true Pareto Front (PF) s.t. the reference vectors are always evenly distributed within the current PF to provide appropriate guidance for selection. The current PF is tracked by maintaining an archive of undominated individuals, and adaptation of reference vectors is conducted with the help of another archive that contains layers of reference vectors corresponding to different density. Experimental results show the expected characteristics and competitive performance of the proposed algorithm TEEA.


Evolved Art with Transparent, Overlapping, and Geometric Shapes

arXiv.org Artificial Intelligence

In this work, an evolutionary art project is presented where images are approximated by transparent, overlapping and geometric shapes of different types, e.g., polygons, circles, lines. Genotypes representing features and order of the geometric shapes are evolved with a fitness function that has the corresponding pixels of an input image as a target goal. A genotype-to-phenotype mapping is therefore applied to render images, as the chosen genetic representation is indirect, i.e., genotypes do not include pixels but a combination of shapes with their properties. Different combinations of shapes, quantity of shapes, mutation types and populations are tested. The goal of the work herein is twofold: (1) to approximate images as precisely as possible with evolved indirect encodings, (2) to produce visually appealing results and novel artistic styles.


GP-HD: Using Genetic Programming to Generate Dynamical Systems Models for Health Care

arXiv.org Machine Learning

The huge wealth of data in the health domain can be exploited to create models that predict development of health states over time. Temporal learning algorithms are well suited to learn relationships between health states and make predictions about their future developments. However, these algorithms: (1) either focus on learning one generic model for all patients, providing general insights but often with limited predictive performance, or (2) learn individualized models from which it is hard to derive generic concepts. In this paper, we present a middle ground, namely parameterized dynamical systems models that are generated from data using a Genetic Programming (GP) framework. A fitness function suitable for the health domain is exploited. An evaluation of the approach in the mental health domain shows that performance of the model generated by the GP is on par with a dynamical systems model developed based on domain knowledge, significantly outperforms a generic Long Term Short Term Memory (LSTM) model and in some cases also outperforms an individualized LSTM model.