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 Evolutionary Systems


ClipUp: A Simple and Powerful Optimizer for Distribution-based Policy Evolution

arXiv.org Artificial Intelligence

Distribution-based search algorithms are an effective approach for evolutionary reinforcement learning of neural network controllers. In these algorithms, gradients of the total reward with respect to the policy parameters are estimated using a population of solutions drawn from a search distribution, and then used for policy optimization with stochastic gradient ascent. A common choice in the community is to use the Adam optimization algorithm for obtaining an adaptive behavior during gradient ascent, due to its success in a variety of supervised learning settings. As an alternative to Adam, we propose to enhance classical momentum-based gradient ascent with two simple techniques: gradient normalization and update clipping. We argue that the resulting optimizer called ClipUp (short for "clipped updates") is a better choice for distribution-based policy evolution because its working principles are simple and easy to understand and its hyperparameters can be tuned more intuitively in practice. Moreover, it removes the need to re-tune hyperparameters if the reward scale changes. Experiments show that ClipUp is competitive with Adam despite its simplicity and is effective on challenging continuous control benchmarks, including the Humanoid control task based on the Bullet physics simulator.


A Generic and Model-Agnostic Exemplar Synthetization Framework for Explainable AI

arXiv.org Machine Learning

With the growing complexity of deep learning methods adopted in practical applications, there is an increasing and stringent need to explain and interpret the decisions of such methods. In this work, we focus on explainable AI and propose a novel generic and model-agnostic framework for synthesizing input exemplars that maximize a desired response from a machine learning model. To this end, we use a generative model, which acts as a prior for generating data, and traverse its latent space using a novel evolutionary strategy with momentum updates. Our framework is generic because (i) it can employ any underlying generator, e.g. Variational Auto-Encoders (VAEs) or Generative Adversarial Networks (GANs), and (ii) it can be applied to any input data, e.g. images, text samples or tabular data. Since we use a zero-order optimization method, our framework is model-agnostic, in the sense that the machine learning model that we aim to explain is a black-box. We stress out that our novel framework does not require access or knowledge of the internal structure or the training data of the black-box model. We conduct experiments with two generative models, VAEs and GANs, and synthesize exemplars for various data formats, image, text and tabular, demonstrating that our framework is generic. We also employ our prototype synthetization framework on various black-box models, for which we only know the input and the output formats, showing that it is model-agnostic. Moreover, we compare our framework (available at https://github.com/antoniobarbalau/exemplar) with a model-dependent approach based on gradient descent, proving that our framework obtains equally-good exemplars in a shorter computational time.


How to Build a Machine Learning Model

#artificialintelligence

How to Build a Machine Learning Model A Visual Guide to Learning Data Science Jul 25 · 13 min read Learning data science may seem intimidating but it doesn't have to be that way. Let's make learning data science fun and easy. So the challenge is how do we exactly make learning data science both fun and easy? Cartoons are fun and since "a picture is worth a thousand words", so why not make a cartoon about data science? With that goal in mind, I've set out to doodle on my iPad the elements that are required for building a machine learning model.


Heterogeneous Swarms for Maritime Dynamic Target Search and Tracking

arXiv.org Artificial Intelligence

Current strategies employed for maritime target search and tracking are primarily based on the use of agents following a predetermined path to perform a systematic sweep of a search area. Recently, dynamic Particle Swarm Optimization (PSO) algorithms have been used together with swarming multi-robot systems (MRS), giving search and tracking solutions the added properties of robustness, scalability, and flexibility. Swarming MRS also give the end-user the opportunity to incrementally upgrade the robotic system, inevitably leading to the use of heterogeneous swarming MRS. However, such systems have not been well studied and incorporating upgraded agents into a swarm may result in degraded mission performances. In this paper, we propose a PSO-based strategy using a topological k-nearest neighbor graph with tunable exploration and exploitation dynamics with an adaptive repulsion parameter. This strategy is implemented within a simulated swarm of 50 agents with varying proportions of fast agents tracking a target represented by a fictitious binary function. Through these simulations, we are able to demonstrate an increase in the swarm's collective response level and target tracking performance by substituting in a proportion of fast buoys.


Interpretable Rule Discovery Through Bilevel Optimization of Split-Rules of Nonlinear Decision Trees for Classification Problems

arXiv.org Machine Learning

For supervised classification problems involving design, control, other practical purposes, users are not only interested in finding a highly accurate classifier, but they also demand that the obtained classifier be easily interpretable. While the definition of interpretability of a classifier can vary from case to case, here, by a humanly interpretable classifier we restrict it to be expressed in simplistic mathematical terms. As a novel approach, we represent a classifier as an assembly of simple mathematical rules using a non-linear decision tree (NLDT). Each conditional (non-terminal) node of the tree represents a non-linear mathematical rule (split-rule) involving features in order to partition the dataset in the given conditional node into two non-overlapping subsets. This partitioning is intended to minimize the impurity of the resulting child nodes. By restricting the structure of split-rule at each conditional node and depth of the decision tree, the interpretability of the classifier is assured. The non-linear split-rule at a given conditional node is obtained using an evolutionary bilevel optimization algorithm, in which while the upper-level focuses on arriving at an interpretable structure of the split-rule, the lower-level achieves the most appropriate weights (coefficients) of individual constituents of the rule to minimize the net impurity of two resulting child nodes. The performance of the proposed algorithm is demonstrated on a number of controlled test problems, existing benchmark problems, and industrial problems. Results on two to 500-feature problems are encouraging and open up further scopes of applying the proposed approach to more challenging and complex classification tasks.


From Prediction to Prescription: Evolutionary Optimization of Non-Pharmaceutical Interventions in the COVID-19 Pandemic

arXiv.org Artificial Intelligence

Several models have been developed to predict how the COVID-19 pandemic spreads, and how it could be contained with non-pharmaceutical interventions (NPIs) such as social distancing restrictions and school and business closures. This paper demonstrates how evolutionary AI could be used to facilitate the next step, i.e. determining most effective intervention strategies automatically. Through evolutionary surrogate-assisted prescription (ESP), it is possible to generate a large number of candidate strategies and evaluate them with predictive models. In principle, strategies can be customized for different countries and locales, and balance the need to contain the pandemic and the need to minimize their economic impact. While still limited by available data, early experiments suggest that workplace and school restrictions are the most important and need to be designed carefully. It also demonstrates that results of lifting restrictions can be unreliable, and suggests creative ways in which restrictions can be implemented softly, e.g. by alternating them over time. As more data becomes available, the approach can be increasingly useful in dealing with COVID-19 as well as possible future pandemics.


Genetic Improvement @ ICSE 2020

arXiv.org Artificial Intelligence

Following Prof. Mark Harman of Facebook's keynote and formal presentations (which are recorded in the proceedings) there was a wide ranging discussion at the eighth international Genetic Improvement workshop, GI-2020 @ ICSE (held as part of the 42nd ACM/IEEE International Conference on Software Engineering on Friday 3rd July 2020). Topics included industry take up, human factors, explainabiloity (explainability, justifyability, exploitability) and GI benchmarks. We also contrast various recent online approaches (e.g. SBST 2020) to holding virtual computer science conferences and workshops via the WWW on the Internet without face-2-face interaction. Finally we speculate on how the Coronavirus Covid-19 Pandemic will affect research next year and into the future.


Swarm Intelligence for Next-Generation Wireless Networks: Recent Advances and Applications

arXiv.org Artificial Intelligence

Due to the proliferation of smart devices and emerging applications, many next-generation technologies have been paid for the development of wireless networks. Even though commercial 5G has just been widely deployed in some countries, there have been initial efforts from academia and industrial communities for 6G systems. In such a network, a very large number of devices and applications are emerged, along with heterogeneity of technologies, architectures, mobile data, etc., and optimizing such a network is of utmost importance. Besides convex optimization and game theory, swarm intelligence (SI) has recently appeared as a promising optimization tool for wireless networks. As a new subdivision of artificial intelligence, SI is inspired by the collective behaviors of societies of biological species. In SI, simple agents with limited capabilities would achieve intelligent strategies for high-dimensional and challenging problems, so it has recently found many applications in next-generation wireless networks (NGN). However, researchers may not be completely aware of the full potential of SI techniques. In this work, our primary focus will be the integration of these two domains: NGN and SI. Firstly, we provide an overview of SI techniques from fundamental concepts to well-known optimizers. Secondly, we review the applications of SI to settle emerging issues in NGN, including spectrum management and resource allocation, wireless caching and edge computing, network security, and several other miscellaneous issues. Finally, we highlight open challenges and issues in the literature, and introduce some interesting directions for future research.


Boosting Ant Colony Optimization via Solution Prediction and Machine Learning

arXiv.org Artificial Intelligence

This paper introduces an enhanced meta-heuristic (ML-ACO) that combines machine learning (ML) and ant colony optimization (ACO) to solve combinatorial optimization problems. To illustrate the underlying mechanism of our enhanced algorithm, we start by describing a test problem -- the orienteering problem -- used to demonstrate the efficacy of ML-ACO. In this problem, the objective is to find a route that visits a subset of vertices in a graph within a time budget to maximize the collected score. In the first phase of our ML-ACO algorithm, an ML model is trained using a set of small problem instances where the optimal solution is known. Specifically, classification models are used to classify an edge as being part of the optimal route, or not, using problem-specific features and statistical measures. We have tested several classification models including graph neural networks, logistic regression and support vector machines. The trained model is then used to predict the probability that an edge in the graph of a test problem instance belongs to the corresponding optimal route. In the second phase, we incorporate the predicted probabilities into the ACO component of our algorithm. Here, the probability values bias sampling towards favoring those predicted high-quality edges when constructing feasible routes. We empirically show that ML-ACO generates results that are significantly better than the standard ACO algorithm, especially when the computational budget is limited. Furthermore, we show our algorithm is robust in the sense that (a) its overall performance is not sensitive to any particular classification model, and (b) it generalizes well to large and real-world problem instances. Our approach integrating ML with a meta-heuristic is generic and can be applied to a wide range of combinatorial optimization problems.


Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network

arXiv.org Artificial Intelligence

Recent developments in machine learning techniques have allowed automatic generation of video game levels that are stylistically similar to human-designed examples. While the output of machine learning models such as generative adversarial networks (GANs) is notoriously hard to control, the recently proposed latent variable evolution (LVE) technique searches the space of GAN parameters to generate outputs that optimize some objective performance metric, such as level playability. However, the question remains on how to automatically generate a diverse range of high-quality solutions based on a prespecified set of desired characteristics. We introduce a new method called latent space illumination (LSI), which uses state-of-the-art quality diversity algorithms designed to optimize in continuous spaces, i.e., MAP-Elites with a directional variation operator and Covariance Matrix Adaptation MAP-Elites, to effectively search the parameter space of theGAN along a set of multiple level mechanics. We show the performance of LSI algorithms in three experiments in SuperMario Bros., a benchmark domain for procedural content generation. Results suggest that LSI generates sets of Mario levels that are reliably mechanically diverse as well as playable.