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 Evolutionary Systems


Central pattern generators evolved for real-time adaptation to rhythmic stimuli

arXiv.org Artificial Intelligence

For a robot to be both autonomous and collaborative requires the ability to adapt its movement to a variety of external stimuli, whether these come from humans or other robots. Typically, legged robots have oscillation periods explicitly defined as a control parameter, limiting the adaptability of walking gaits. Here we demonstrate a virtual quadruped robot employing a bio-inspired central pattern generator (CPG) that can spontaneously synchronize its movement to a range of rhythmic stimuli. Multi-objective evolutionary algorithms were used to optimize the variation of movement speed and direction as a function of the brain stem drive and the center of mass control respectively. This was followed by optimization of an additional layer of neurons that filters fluctuating inputs. As a result, a range of CPGs were able to adjust their gait pattern and/or frequency to match the input period. We show how this can be used to facilitate coordinated movement despite differences in morphology, as well as to learn new movement patterns.


Towards KAB2S: Learning Key Knowledge from Single-Objective Problems to Multi-Objective Problem

arXiv.org Artificial Intelligence

As "a new frontier in evolutionary computation research", evolutionary transfer optimization(ETO) will overcome the traditional paradigm of zero reuse of related experience and knowledge from solved past problems in researches of evolutionary computation. In scheduling applications via ETO, a quite appealing and highly competitive framework "meeting" between them could be formed for both intelligent scheduling and green scheduling, especially for international pledge of "carbon neutrality" from China. To the best of our knowledge, our paper on scheduling here, serves as the 1st work of a class of ETO frameworks when multiobjective optimization problem "meets" single-objective optimization problems in discrete case (not multitasking optimization). More specifically, key knowledge conveyed for industrial applications, like positional building blocks with genetic algorithm based settings, could be used via the new core transfer mechanism and learning techniques for permutation flow shop scheduling problem(PFSP). Extensive studies on well-studied benchmarks validate firm effectiveness and great universality of our proposed ETO-PFSP framework empirically. Our investigations (1) enrich the ETO frameworks, (2) contribute to the classical and fundamental theory of building block for genetic algorithms and memetic algorithms, and (3) head towards the paradigm shift of evolutionary scheduling via learning by proposal and practice of paradigm of "knowledge and building-block based scheduling" (KAB2S) for "industrial intelligence" in China.


Toward Physically Plausible Data-Driven Models: A Novel Neural Network Approach to Symbolic Regression

arXiv.org Artificial Intelligence

Many real-world systems can be described by mathematical models that are human-comprehensible, easy to analyze and help explain the system's behavior. Symbolic regression is a method that can automatically generate such models from data. Historically, symbolic regression has been predominantly realized by genetic programming, a method that evolves populations of candidate solutions that are subsequently modified by genetic operators crossover and mutation. However, this approach suffers from several deficiencies: it does not scale well with the number of variables and samples in the training data - models tend to grow in size and complexity without an adequate accuracy gain, and it is hard to fine-tune the model coefficients using just genetic operators. Recently, neural networks have been applied to learn the whole analytic model, i.e., its structure and the coefficients, using gradient-based optimization algorithms. This paper proposes a novel neural network-based symbolic regression method that constructs physically plausible models based on even very small training data sets and prior knowledge about the system. The method employs an adaptive weighting scheme to effectively deal with multiple loss function terms and an epoch-wise learning process to reduce the chance of getting stuck in poor local optima. Furthermore, we propose a parameter-free method for choosing the model with the best interpolation and extrapolation performance out of all the models generated throughout the whole learning process. We experimentally evaluate the approach on four test systems: the TurtleBot 2 mobile robot, the magnetic manipulation system, the equivalent resistance of two resistors in parallel, and the longitudinal force of the anti-lock braking system. The results clearly show the potential of the method to find parsimonious models that comply with the prior knowledge provided.


Automatic Truss Design with Reinforcement Learning

arXiv.org Artificial Intelligence

Truss layout design, namely finding a lightweight truss layout satisfying all the physical constraints, is a fundamental problem in the building industry. Generating the optimal layout is a challenging combinatorial optimization problem, which can be extremely expensive to solve by exhaustive search. Directly applying end-to-end reinforcement learning (RL) methods to truss layout design is infeasible either, since only a tiny portion of the entire layout space is valid under the physical constraints, leading to particularly sparse rewards for RL training. In this paper, we develop AutoTruss, a two-stage framework to efficiently generate both lightweight and valid truss layouts. AutoTruss first adopts Monte Carlo tree search to discover a diverse collection of valid layouts. Then RL is applied to iteratively refine the valid solutions. We conduct experiments and ablation studies in popular truss layout design test cases in both 2D and 3D settings. AutoTruss outperforms the best-reported layouts by 25.1% in the most challenging 3D test cases, resulting in the first effective deep-RL-based approach in the truss layout design literature.


Evolutionary approaches to explainable machine learning

arXiv.org Artificial Intelligence

Machine learning models are increasingly being used in critical sectors, but their black-box nature has raised concerns about accountability and trust. The field of explainable artificial intelligence (XAI) or explainable machine learning (XML) has emerged in response to the need for human understanding of these models. Evolutionary computing, as a family of powerful optimization and learning tools, has significant potential to contribute to XAI/XML. In this chapter, we provide a brief introduction to XAI/XML and review various techniques in current use for explaining machine learning models. We then focus on how evolutionary computing can be used in XAI/XML, and review some approaches which incorporate EC techniques. We also discuss some open challenges in XAI/XML and opportunities for future research in this field using EC. Our aim is to demonstrate that evolutionary computing is well-suited for addressing current problems in explainability, and to encourage further exploration of these methods to contribute to the development of more transparent, trustworthy and accountable machine learning models.


Phenotype Search Trajectory Networks for Linear Genetic Programming

arXiv.org Artificial Intelligence

Genotype-to-phenotype mappings translate genotypic variations such as mutations into phenotypic changes. Neutrality is the observation that some mutations do not lead to phenotypic changes. Studying the search trajectories in genotypic and phenotypic spaces, especially through neutral mutations, helps us to better understand the progression of evolution and its algorithmic behaviour. In this study, we visualise the search trajectories of a genetic programming system as graph-based models, where nodes are genotypes/phenotypes and edges represent their mutational transitions. We also quantitatively measure the characteristics of phenotypes including their genotypic abundance (the requirement for neutrality) and Kolmogorov complexity. We connect these quantified metrics with search trajectory visualisations, and find that more complex phenotypes are under-represented by fewer genotypes and are harder for evolution to discover. Less complex phenotypes, on the other hand, are over-represented by genotypes, are easier to find, and frequently serve as stepping-stones for evolution.


A Biologically-Inspired Simultaneous Localization and Mapping System Based on LiDAR Sensor

arXiv.org Artificial Intelligence

Simultaneous localization and mapping (SLAM) is one of the essential techniques and functionalities used by robots to perform autonomous navigation tasks. Inspired by the rodent hippocampus, this paper presents a biologically inspired SLAM system based on a LiDAR sensor using a hippocampal model to build a cognitive map and estimate the robot pose in indoor environments. Based on the biologically inspired models mimicking boundary cells, place cells, and head direction cells, the SLAM system using LiDAR point cloud data is capable of leveraging the self-motion cues from the LiDAR odometry and the boundary cues from the LiDAR boundary cells to build a cognitive map and estimate the robot pose. Experiment results show that with the LiDAR boundary cells the proposed SLAM system greatly outperforms the camera-based brain-inspired method in both simulation and indoor environments, and is competitive with the conventional LiDAR-based SLAM methods.


Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs

arXiv.org Artificial Intelligence

We introduce a system called Amorphous Fortress -- an abstract, yet spatial, open-ended artificial life simulation. In this environment, the agents are represented as finite-state machines (FSMs) which allow for multi-agent interaction within a constrained space. These agents are created by randomly generating and evolving the FSMs; sampling from pre-defined states and transitions. This environment was designed to explore the emergent AI behaviors found implicitly in simulation games such as Dwarf Fortress or The Sims. We apply the hill-climber evolutionary search algorithm to this environment to explore the various levels of depth and interaction from the generated FSMs.


Learning and evolution: factors influencing an effective combination

arXiv.org Artificial Intelligence

The interplay between learning and evolution has been studied for decades, but it is still a very controversial topic. Despite the huge amount of work, to what extent the interaction between learning and evolution actually fosters the development of successful behaviors is still a matter of debate in the scientific community. Indeed, as it is well described in [1-2], there exist some controversial arguments about the effect of learning on evolution. Some studies revealed how learning accelerates evolution [3-15], while other works demonstrated that learning does not provide any advantage on the course of evolution [16-24]. As explained in [25], Evolution and learning (or phylogenetic and ontogenetic adaptation) are two forms of biological adaptation that differ in space and time. Evolution is a process of selective reproduction and substitution based on the existence of a population of individuals displaying variability at the genetic level.


Evolutionary Strategy Guided Reinforcement Learning via MultiBuffer Communication

arXiv.org Artificial Intelligence

Evolutionary Algorithms and Deep Reinforcement Learning have both successfully solved control problems across a variety of domains. Recently, algorithms have been proposed which combine these two methods, aiming to leverage the strengths and mitigate the weaknesses of both approaches. In this paper we introduce a new Evolutionary Reinforcement Learning model which combines a particular family of Evolutionary algorithm called Evolutionary Strategies with the off-policy Deep Reinforcement Learning algorithm TD3. The framework utilises a multi-buffer system instead of using a single shared replay buffer. The multi-buffer system allows for the Evolutionary Strategy to search freely in the search space of policies, without running the risk of overpopulating the replay buffer with poorly performing trajectories which limit the number of desirable policy behaviour examples thus negatively impacting the potential of the Deep Reinforcement Learning within the shared framework. The proposed algorithm is demonstrated to perform competitively with current Evolutionary Reinforcement Learning algorithms on MuJoCo control tasks, outperforming the well known state-of-the-art CEM-RL on 3 of the 4 environments tested.