Evolutionary Systems
Route Design in Sheepdog System--Traveling Salesman Problem Formulation and Evolutionary Computation Solution--
Imahayashi, Wataru, Tsunoda, Yusuke, Ogura, Masaki
In this study, we consider the guidance control problem of the sheepdog system, which involves the guidance of the flock using the characteristics of the sheepdog and sheep. Sheepdog systems require a strategy to guide sheep agents to a target value using a small number of sheepdog agents, and various methods have been proposed. Previous studies have proposed a guidance control law to guide a herd of sheep reliably, but the movement distance of a sheepdog required for guidance has not been considered. Therefore, in this study, we propose a novel guidance algorithm in which a supposedly efficient route for guiding a flock of sheep is designed via Traveling Salesman Problem and evolutionary computation. Numerical simulations were performed to confirm whether sheep flocks could be guided and controlled using the obtained guidance routes. We specifically revealed that the proposed method reduces both the guidance failure rate and the guidance distance.
Online Proactive Multi-Task Assignment with Resource Availability Anticipation
Nedelmann, Déborah Conforto, Lacan, Jérôme, Chanel, Caroline
With the emergence of services and online applications as taxi dispatching, crowdsourcing, package or food delivery, industrials and researchers are paying attention to the online multi-task assignment optimization field to quickly and efficiently met demands. In this context, this paper is interested in the multi-task assignment problem where multiple requests (e.g. tasks) arrive over time and must be dynamically matched to (mobile) agents. This optimization problem is known to be NP-hard. In order to treat this problem with a proactive mindset, we propose to use a receding-horizon approach to determine which resources (e.g. taxis, mobile agents, drones, robots) would be available within this (possibly dynamic) receding-horizon to meet the current set of requests (i.e. tasks) as good as possible. Contrarily to several works in this domain, we have chosen to make no assumption concerning future locations of requests. To achieve fast optimized online solutions in terms of costs and amount of allocated tasks, we have designed a genetic algorithm based on a fitness function integrating the traveled distance and the age of the requests. We compared our proactive multi-task assignment with resource availability anticipation approach with a classical reactive approach. The results obtained in two benchmark problems, one synthetic and another based on real data, show that our resource availability anticipation method can achieve better results in terms of costs (e.g. traveled distance) and amount of allocated tasks than reactive approaches while decreasing resources idle time.
Comparative study of microgrid optimal scheduling under multi-optimization algorithm fusion
Duan, Hongyi, Li, Qingyang, Li, Yuchen, Zhang, Jianan, Xie, Yuming
As global attention on renewable and clean energy grows, the research and implementation of microgrids become paramount. This paper delves into the methodology of exploring the relationship between the operational and environmental costs of microgrids through multi-objective optimization models. By integrating various optimization algorithms like Genetic Algorithm, Simulated Annealing, Ant Colony Optimization, and Particle Swarm Optimization, we propose an integrated approach for microgrid optimization. Simulation results depict that these algorithms provide different dispatch results under economic and environmental dispatch, revealing distinct roles of diesel generators and micro gas turbines in microgrids. Overall, this study offers in-depth insights and practical guidance for microgrid design and operation.
Nature Inspired Evolutionary Swarm Optimizers for Biomedical Image and Signal Processing -- A Systematic Review
The challenge of finding a global optimum in a solution search space with limited resources and higher accuracy has given rise to several optimization algorithms. Generally, the gradient-based optimizers converge to the global solution very accurately, but they often require a large number of iterations to find the solution. Researchers took inspiration from different natural phenomena and behaviours of many living organisms to develop algorithms that can solve optimization problems much quicker with high accuracy. These algorithms are called nature-inspired meta-heuristic optimization algorithms. These can be used for denoising signals, updating weights in a deep neural network, and many other cases. In the state-of-the-art, there are no systematic reviews available that have discussed the applications of nature-inspired algorithms on biomedical signal processing. The paper solves that gap by discussing the applications of such algorithms in biomedical signal processing and also provides an updated survey of the application of these algorithms in biomedical image processing. The paper reviews 28 latest peer-reviewed relevant articles and 26 nature-inspired algorithms and segregates them into thoroughly explored, lesser explored and unexplored categories intending to help readers understand the reliability and exploration stage of each of these algorithms.
Benchmarking Collaborative Learning Methods Cost-Effectiveness for Prostate Segmentation
Innocenti, Lucia, Antonelli, Michela, Cremonesi, Francesco, Sarhan, Kenaan, Granados, Alejandro, Goh, Vicky, Ourselin, Sebastien, Lorenzi, Marco
Healthcare data is often split into medium/small-sized collections across multiple hospitals and access to it is encumbered by privacy regulations. This brings difficulties to use them for the development of machine learning and deep learning models, which are known to be data-hungry. One way to overcome this limitation is to use collaborative learning (CL) methods, which allow hospitals to work collaboratively to solve a task, without the need to explicitly share local data. In this paper, we address a prostate segmentation problem from MRI in a collaborative scenario by comparing two different approaches: federated learning (FL) and consensus-based methods (CBM). To the best of our knowledge, this is the first work in which CBM, such as label fusion techniques, are used to solve a problem of collaborative learning. In this setting, CBM combine predictions from locally trained models to obtain a federated strong learner with ideally improved robustness and predictive variance properties. Our experiments show that, in the considered practical scenario, CBMs provide equal or better results than FL, while being highly cost-effective. Our results demonstrate that the consensus paradigm may represent a valid alternative to FL for typical training tasks in medical imaging.
Communication-Constrained Multi-Robot Exploration with Intermittent Rendezvous
da Silva, Alysson Ribeiro, Chaimowicz, Luiz, Kumar, Vijay, Silva, Thales Costa, Hsieh, Ani
We propose a novel intermittent rendezvous method that allows robots to explore an unknown environment while sharing maps at rendezvous locations through agreements. In our method, robots update the agreements to spread the rendezvous locations during the exploration and prioritize exploring unknown areas near them. To generate the agreements automatically, we reduce the MRE to instances of the Job Shop Scheduling Problem (JSSP) and ensured intermittent communication through a temporal connectivity graph. We evaluate our method in simulation in various virtual urban environments and a Gazebo simulation using the Robot Operating System (ROS). Our results suggest Figure 1: Intermittent communication schematics of robots meeting at that our method can be better than using relays or maintaining rendezvous locations spread in a section of New York City. L1, L2, intermittent communication with a base station since we can and L3 are our hypothetical rendezvous locations, stars from the explore faster without additional hardware to create a relay same color are potential exploration zones near those locations, and network.
DADO -- Low-Cost Query Strategies for Deep Active Design Optimization
Decke, Jens, Gruhl, Christian, Rauch, Lukas, Sick, Bernhard
In this experience report, we apply deep active learning to the field of design optimization to reduce the number of computationally expensive numerical simulations. We are interested in optimizing the design of structural components, where the shape is described by a set of parameters. If we can predict the performance based on these parameters and consider only the promising candidates for simulation, there is an enormous potential for saving computing power. We present two selection strategies for self-optimization to reduce the computational cost in multi-objective design optimization problems. Our proposed methodology provides an intuitive approach that is easy to apply, offers significant improvements over random sampling, and circumvents the need for uncertainty estimation. We evaluate our strategies on a large dataset from the domain of fluid dynamics and introduce two new evaluation metrics to determine the model's performance. Findings from our evaluation highlights the effectiveness of our selection strategies in accelerating design optimization. We believe that the introduced method is easily transferable to other self-optimization problems.
Approximation Guarantees for the Non-Dominated Sorting Genetic Algorithm II (NSGA-II)
Zheng, Weijie, Doerr, Benjamin
Recent theoretical works have shown that the NSGA-II efficiently computes the full Pareto front when the population size is large enough. In this work, we study how well it approximates the Pareto front when the population size is smaller. For the OneMinMax benchmark, we point out situations in which the parents and offspring cover well the Pareto front, but the next population has large gaps on the Pareto front. Our mathematical proofs suggest as reason for this undesirable behavior that the NSGA-II in the selection stage computes the crowding distance once and then removes individuals with smallest crowding distance without considering that a removal increases the crowding distance of some individuals. We then analyze two variants not prone to this problem. For the NSGA-II that updates the crowding distance after each removal (Kukkonen and Deb (2006)) and the steady-state NSGA-II (Nebro and Durillo (2009)), we prove that the gaps in the Pareto front are never more than a small constant factor larger than the theoretical minimum. This is the first mathematical work on the approximation ability of the NSGA-II and the first runtime analysis for the steady-state NSGA-II. Experiments also show the superior approximation ability of the two NSGA-II variants.
Exploring Benchmarks for Self-Driving Labs using Color Matching
Ginsburg, Tobias, Hippe, Kyle, Lewis, Ryan, Ozgulbas, Doga, Cleary, Aileen, Butler, Rory, Stone, Casey, Stroka, Abraham, Foster, Ian
Self Driving Labs (SDLs) that combine automation of experimental procedures with autonomous decision making are gaining popularity as a means of increasing the throughput of scientific workflows. The task of identifying quantities of supplied colored pigments that match a target color, the color matching problem, provides a simple and flexible SDL test case, as it requires experiment proposal, sample creation, and sample analysis, three common components in autonomous discovery applications. We present a robotic solution to the color matching problem that allows for fully autonomous execution of a color matching protocol. Our solution leverages the WEI science factory platform to enable portability across different robotic hardware, the use of alternative optimization methods for continuous refinement, and automated publication of results for experiment tracking and post-hoc analysis.
Evolving Curricula with Regret-Based Environment Design
Parker-Holder, Jack, Jiang, Minqi, Dennis, Michael, Samvelyan, Mikayel, Foerster, Jakob, Grefenstette, Edward, Rocktäschel, Tim
It remains a significant challenge to train generally capable agents with reinforcement learning (RL). A promising avenue for improving the robustness of RL agents is through the use of curricula. One such class of methods frames environment design as a game between a student and a teacher, using regret-based objectives to produce environment instantiations (or levels) at the frontier of the student agent's capabilities. These methods benefit from their generality, with theoretical guarantees at equilibrium, yet they often struggle to find effective levels in challenging design spaces. By contrast, evolutionary approaches seek to incrementally alter environment complexity, resulting in potentially open-ended learning, but often rely on domain-specific heuristics and vast amounts of computational resources. In this paper we propose to harness the power of evolution in a principled, regret-based curriculum. Our approach, which we call Adversarially Compounding Complexity by Editing Levels (ACCEL), seeks to constantly produce levels at the frontier of an agent's capabilities, resulting in curricula that start simple but become increasingly complex. ACCEL maintains the theoretical benefits of prior regret-based methods, while providing significant empirical gains in a diverse set of environments. An interactive version of the paper is available at accelagent.github.io.