Evolutionary Systems
HM3: Hierarchical Multi-Objective Model Merging for Pretrained Models
Model merging is a technique that combines multiple large pretrained models into a single model, enhancing performance and broadening task adaptability without original data or additional training. However, most existing model merging methods focus primarily on exploring the parameter space, merging models with identical architectures. Despite its potential, merging in the architecture space remains in its early stages due to the vast search space and challenges related to layer compatibility. This paper designs a hierarchical model merging framework named HM3, formulating a bilevel multi-objective model merging problem across both parameter and architecture spaces. At the parameter level, HM3 integrates existing merging methods to quickly identify optimal parameters. Based on these, an actorcritic strategy with efficient policy discretization is employed at the architecture level to explore inference paths with Markov property in the layer-granularity search space for reconstructing these optimal models. By training reusable policy and value networks, HM3 learns Pareto optimal models to provide customized solutions for various tasks. Experimental results on language and vision tasks demonstrate that HM3 outperforms methods focusing solely on the parameter or architecture space.
IMPACT: Irregular Multi-Patch Adversarial Composition Based on Two-Phase Optimization
Deep neural networks have become foundational in various applications but remain vulnerable to adversarial patch attacks. Crafting effective adversarial patches is inherently challenging due to the combinatorial complexity involved in jointly optimizing critical factors such as patch shape, location, number, and content. Existing approaches often simplify this optimization by addressing each factor independently, which limits their effectiveness. To tackle this significant challenge, we introduce a novel and flexible adversarial attack framework termed IMPACT (Irregular Multi-Patch Adversarial Composition based on Two-phase optimization). IMPACT uniquely enables comprehensive optimization of all essential patch factors using gradient-free methods. Specifically, we propose a novel dimensionality reduction encoding scheme that substantially lowers computational complexity while preserving expressive power. Leveraging this encoding, we further develop a two-phase optimization framework: phase 1 employs differential evolution for joint optimization of patch mask and content, while phase 2 refines patch content using an evolutionary strategy for enhanced precision. Additionally, we introduce a new aggregation algorithm explicitly designed to produce contiguous, irregular patches by merging localized regions, ensuring physical applicability. Extensive experiments demonstrate that our method significantly outperforms several state-of-the-art approaches, highlighting the critical benefit of jointly optimizing all patch factors in adversarial patch attacks.
Why Playing Against Diverse and Challenging Opponents Speeds Up Coevolution: ATheoretical Analysis on Combinatorial Games
Competitive coevolutionary algorithms (CoEAs) have a natural application to problems that are adversarial or feature strategic interaction. However, there is currently limited theoretical insight into how to avoid pathological behaviour associated with CoEAs. In this paper we use impartial combinatorial games as a challenging domain for CoEAs and provide a corresponding runtime analysis. By analysing how individuals capitalise on the mistakes of their opponents, we prove that the Univariate Marginal Distribution Algorithm finds (with high probability) an optimal strategy for a game called Reciprocal LeadingOnes within O(n2 log3 n)game evaluations, a significant improvement over the best known bound of O(n5 log2 n). Critical to the analysis is the introduction of a novel stabilising operator, the impact of which we study both theoretically and empirically.
Improving Generalization of Neural Combinatorial Optimization for Vehicle Routing Problems via Test-Time Projection Learning
Neural Combinatorial Optimization (NCO) has emerged as a promising learningbased paradigm for addressing Vehicle Routing Problems (VRPs) by minimizing the need for extensive manual engineering. While existing NCO methods, trained on small-scale instances (e.g., 100 nodes), have demonstrated considerable success on problems of similar scale, their performance significantly degrades when applied to large-scale scenarios. This degradation arises from the distributional shift between training and testing data, rendering policies learned on small instances ineffective for larger problems. To overcome this limitation, we introduce a novel learning framework driven by Large Language Models (LLMs). This framework learns a projection between the training and testing distributions, which is then deployed to enhance the scalability of the NCO model. Notably, unlike prevailing techniques that necessitate joint training with the neural network, our approach operates exclusively during the inference phase, obviating the need for model retraining. Extensive experiments demonstrate that our method enables a backbone model (trained on 100-node instances) to achieve superior performance on large-scale Traveling Salesman Problems (TSPs) and Capacitated Vehicle Routing Problems (CVRPs) with up to 100K nodes from diverse distributions.
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Random splitting of datasets in image segmentation often leads to unrepresentative test sets, resulting in biased evaluations and poor model generalization. While stratified sampling has proven effective for addressing label distribution imbalance in classification tasks, extending these ideas to segmentation remains challenging due to the multi-label structure and class imbalance typically present in such data. Building on existing stratification concepts, we introduce Iterative Pixel Stratification (IPS), a straightforward, label-aware sampling method tailored for segmentation tasks. Additionally, we present Wasserstein-Driven Evolutionary Stratification (WDES), a novel genetic algorithm designed to minimize the Wasserstein distance, thereby optimizing the similarity of label distributions across dataset splits. We prove that WDES is globally optimal given enough generations. Using newly proposed statistical heterogeneity metrics, we evaluate both methods against random sampling and find that WDES consistently produces more representative splits. Applying WDES across diverse segmentation tasks, including street scenes, medical imaging, and satellite imagery, leads to lower performance variance and improved model evaluation. Our results also highlight the particular value of WDES in handling small, imbalanced, and low-diversity datasets, where conventional splitting strategies are most prone to bias.
Convergent Functions, Divergent Forms
We introduce LOKI, a compute-efficient framework for co-designing morphologies and control policies that generalize across unseen tasks. Inspired by biological adaptation--where animals quickly adjust to morphological changes--our method overcomes the inefficiencies of traditional evolutionary and quality-diversity algorithms. We propose learning convergent functions: shared control policies trained across clusters of morphologically similar designs in a learned latent space, drastically reducing the training cost per design. Simultaneously, we promote divergent forms by replacing mutation with dynamic local search, enabling broader exploration and preventing premature convergence. The policy reuse allows us to explore 780 more designs using 78% fewer simulation steps and 40% less compute per design. Local competition paired with a broader search results in a diverse set of high-performing final morphologies. Using the UNIMAL design space and a flatterrain locomotion task, LOKI discovers a rich variety of designs--ranging from quadrupeds to crabs, bipedals, and spinners--far more diverse than those produced by prior work. These morphologies also transfer better to unseen downstream tasks * Equal contribution 39th Conference on Neural Information Processing Systems (NeurIPS 2025).
Learning Interestingness in Automated Mathematical Theory Formation
We take two key steps in automating the open-ended discovery of new mathematical theories, a grand challenge in artificial intelligence. First, we introduce FERMAT, a reinforcement learning (RL) environment that models concept discovery and theorem-proving using a set of symbolic actions, opening up a range of RL problems relevant to theory discovery. Second, we explore a specific problem through FERMAT: automatically scoring the interestingness of mathematical objects. We investigate evolutionary algorithms for synthesizing nontrivial interestingness measures. In particular, we introduce an LLM-based evolutionary algorithm that features function abstraction, leading to notable improvements in discovering elementary number theory and finite fields over hard-coded baselines.
AIResearch Agents for Machine Learning: Search, Exploration, and Generalization in MLE-bench
AI research agents are demonstrating great potential to accelerate scientific progress by automating the design, implementation, and training of machine learning models. We focus on methods for improving agents' performance on MLE-bench, a challenging benchmark where agents compete in Kaggle competitions to solve real-world machine learning problems. We formalize AI research agents as search policies that navigate a space of candidate solutions, iteratively modifying them using operators. By designing and systematically varying different operator sets and search policies (Greedy, MCTS, Evolutionary), we show that their interplay is critical for achieving high performance. Our best pairing of search strategy and operator set achieves a state-of-the-art result on MLE-bench lite, increasing the success rate of achieving a Kaggle medal from 39.6 % to 47.7 %. Our investigation underscores the importance of jointly considering the search strategy, operator design, and evaluation methodology in advancing automated machine learning.
Towards Generalizable Multi-Policy Optimization with Self-Evolution for Job Scheduling
Reinforcement Learning (RL) has shown promising results in solving Job Scheduling Problems (JSPs), automatically deriving powerful dispatching rules from data without relying on expert knowledge. However, most RL-based methods train only a single decision-maker, which limits exploration capability and leaves significant room for performance improvement. Moreover, designing reward functions for different JSP variants remains a challenging and labor-intensive task. To address these limitations, we introduce a novel and generic learning framework that optimizes multiple policies sharing a common objective and a single neural network, while enabling each policy to learn specialized and diverse strategies. The model optimization process is fully guided by a self-labeling manner, eliminating the need for reward functions. In addition, we develop a training scheme that adaptively controls the imitation intensity to reflect the quality of self-labels. Experimental results show that our method effectively addresses the aforementioned challenges and significantly outperforms state-of-the-art RL methods across six JSP variants. Furthermore, our approach also demonstrates strong performance on other combinatorial optimization problems, highlighting its versatility beyond JSPs.
Elastic ViTs from Pretrained Models without Retraining
Vision foundation models achieve remarkable performance but are only available in a limited set of pre-determined sizes, forcing sub-optimal deployment choices under real-world constraints. We introduce SnapViT: single-shot network approximation for pruned Vision Transformers, a new post-pretraining structured pruning method that enables elastic inference across a continuum of compute budgets. Our approach efficiently combines gradient information with cross-network structure correlations, approximated via an evolutionary algorithm, does not require labeled data, generalizes to models without a classification head, and is retraining-free. Experiments on DINO, SigLIPv2, DeIT, and AugReg models demonstrate superior performance over state-of-the-art methods across various sparsities, requiring less than five minutes on a single A100 GPU to generate elastic models that can be adjusted to any computational budget. Our key contributions include an efficient pruning strategy for pretrained Vision Transformers, a novel evolutionary approximation of Hessian off-diagonal structures, and a self-supervised importance scoring mechanism that maintains strong performance without requiring retraining or labels. Code and pruned models are available at: https://elastic.ashita.nl/