Evolutionary Systems
ReEvo: Large Language Models as Hyper-Heuristics with Reflective Evolution Haoran Ye
The omnipresence of NP-hard combinatorial optimization problems (COPs) compels domain experts to engage in trial-and-error heuristic design. The long-standing endeavor of design automation has gained new momentum with the rise of large language models (LLMs). This paper introduces Language Hyper-Heuristics (LHHs), an emerging variant of Hyper-Heuristics that leverages LLMs for heuristic generation, featuring minimal manual intervention and open-ended heuristic spaces. To empower LHHs, we present Reflective Evolution (ReEvo), a novel integration of evolutionary search for efficiently exploring the heuristic space, and LLM reflections to provide verbal gradients within the space.
No Free Lunch Theorem and Black-Box Complexity Analysis for Adversarial Optimisation
Black-box optimisation is one of the important areas in optimisation. The original No Free Lunch (NFL) theorems highlight the limitations of traditional black-box optimisation and learning algorithms, serving as a theoretical foundation for traditional optimisation. No Free Lunch Analysis in adversarial (also called maximin) optimisation is a long-standing problem [45, 46]. This paper first rigorously proves a (NFL) Theorem for general black-box adversarial optimisation when considering Pure Strategy Nash Equilibrium (NE) as the solution concept.
Unlocking the Potential of Global Human Expertise Elliot Meyerson 1 Olivier Francon 1 Darren Sargent
Solving societal problems on a global scale requires the collection and processing of ideas and methods from diverse sets of international experts. As the number and diversity of human experts increase, so does the likelihood that elements in this collective knowledge can be combined and refined to discover novel and better solutions. However, it is difficult to identify, combine, and refine complementary information in an increasingly large and diverse knowledge base. This paper argues that artificial intelligence (AI) can play a crucial role in this process. An evolutionary AI framework, termed RHEA, fills this role by distilling knowledge from diverse models created by human experts into equivalent neural networks, which are then recombined and refined in a population-based search. The framework was implemented in a formal synthetic domain, demonstrating that it is transparent and systematic. It was then applied to the results of the XPRIZE Pandemic Response Challenge, in which over 100 teams of experts across 23 countries submitted models based on diverse methodologies to predict COVID-19 cases and suggest non-pharmaceutical intervention policies for 235 nations, states, and regions across the globe. Building upon this expert knowledge, by recombining and refining the 169 resulting policy suggestion models, RHEA discovered a broader and more effective set of policies than either AI or human experts alone, as evaluated based on real-world data. The results thus suggest that AI can play a crucial role in realizing the potential of human expertise in global problem-solving.
Decentralized Training of Foundation Models in Heterogeneous Environments
Training foundation models, such as GPT-3 and PaLM, can be extremely expensive, often involving tens of thousands of GPUs running continuously for months. These models are typically trained in specialized clusters featuring fast, homogeneous interconnects and using carefully designed software systems that support both data parallelism and model/pipeline parallelism. Such dedicated clusters can be costly and difficult to obtain. Can we instead leverage the much greater amount of decentralized, heterogeneous, and lower-bandwidth interconnected compute? Previous works examining the heterogeneous, decentralized setting focus on relatively small models that can be trained in a purely data parallel manner.
GAVEL: Generating Games Via Evolution and Language Models
Automatically generating novel and interesting games is a complex task. Challenges include representing game rules in a computationally workable form, searching through the large space of potential games under most such representations, and accurately evaluating the originality and quality of previously unseen games. Prior work in automated game generation has largely focused on relatively restricted rule representations and relied on domain-specific heuristics. In this work, we explore the generation of novel games in the comparatively expansive Ludii game description language, which encodes the rules of over 1000 board games in a variety of styles and modes of play. We draw inspiration from recent advances in large language models and evolutionary computation in order to train a model that intelligently mutates and recombines games and mechanics expressed as code. We demonstrate both quantitatively and qualitatively that our approach is capable of generating new and interesting games, including in regions of the potential rules space not covered by existing games in the Ludii dataset. A sample of the generated games are available to play online through the Ludii portal.
Black-Box Ripper: Copying black-box models using generative evolutionary algorithms Antonio Bฤrbฤlฤu
We study the task of replicating the functionality of black-box neural models, for which we only know the output class probabilities provided for a set of input images. We assume back-propagation through the black-box model is not possible and its training images are not available, e.g. the model could be exposed only through an API. In this context, we present a teacher-student framework that can distill the black-box (teacher) model into a student model with minimal accuracy loss. To generate useful data samples for training the student, our framework (i) learns to generate images on a proxy data set (with images and classes different from those used to train the black-box) and (ii) applies an evolutionary strategy to make sure that each generated data sample exhibits a high response for a specific class when given as input to the black box. Our framework is compared with several baseline and state-of-the-art methods on three benchmark data sets. The empirical evidence indicates that our model is superior to the considered baselines. Although our method does not back-propagate through the black-box network, it generally surpasses state-of-the-art methods that regard the teacher as a glass-box model.
Ask, Attend, Attack: An Effective Decision-Based Black-Box Targeted Attack for Image-to-Text Models, and Min Jiang
While image-to-text models have demonstrated significant advancements in various vision-language tasks, they remain susceptible to adversarial attacks. Existing white-box attacks on image-to-text models require access to the architecture, gradients, and parameters of the target model, resulting in low practicality. Although the recently proposed gray-box attacks have improved practicality, they suffer from semantic loss during the training process, which limits their targeted attack performance. To advance adversarial attacks of image-to-text models, this paper focuses on a challenging scenario: decision-based black-box targeted attacks where the attackers only have access to the final output text and aim to perform targeted attacks. Specifically, we formulate the decision-based black-box targeted attack as a large-scale optimization problem.
e4d78a6b4d93e1d79241f7b282fa3413-AuthorFeedback.pdf
Based on the interesting reviewers' comments, we believe that it is important to better clarify here (and, upon acceptance, The first main contribution is CuLE, a "strong engineering feat (R2)" which achieves "impressive throughput" (R1) in R1 suggests that "there aren't clear improvements over existing systems... Regarding R2's comment that "the acceleration won't take into effect unless you use more computation... CuLE The second main contribution is related to the "thorough analysis of the improvement over CPU implementations Instead, based on the CuLE experience and by "recognizing/disentangling different factors when considering "speed" To answer this, we make reference to the abundant recent literature on Evolutionary Strategies for RL (e.g. We believe that CuLE can not only trigger, but also facilitate and speed-up this kind of research activity.