Problem Solving
DREAMer-VXS: A Latent World Model for Sample-Efficient AGV Exploration in Stochastic, Unobserved Environments
The paradigm of learning-based robotics holds immense promise, yet its translation to real-world applications is critically hindered by the sample inefficiency and brittleness of conventional model-free reinforcement learning algorithms. In this work, we address these challenges by introducing DREAMer-VXS, a model-based framework for Autonomous Ground Vehicle (AGV) exploration that learns to plan from imagined latent trajectories. Our approach centers on learning a comprehensive world model from partial and high-dimensional LiDAR observations. This world model is composed of a Convolutional Variational Autoencoder (VAE), which learns a compact representation of the environment's structure, and a Recurrent State-Space Model (RSSM), which models complex temporal dynamics. By leveraging this learned model as a high-speed simulator, the agent can train its navigation policy almost entirely in imagination. This methodology decouples policy learning from real-world interaction, culminating in a 90% reduction in required environmental interactions to achieve expert-level performance when compared to state-of-the-art model-free SAC baselines. The agent's behavior is guided by an actor-critic policy optimized with a composite reward function that balances task objectives with an intrinsic curiosity bonus, promoting systematic exploration of unknown spaces. We demonstrate through extensive simulated experiments that DREAMer-VXS not only learns orders of magnitude faster but also develops more generalizable and robust policies, achieving a 45% increase in exploration efficiency in unseen environments and superior resilience to dynamic obstacles.
Multi-chain Graph Refinement and Selection for Reliable Reasoning in Large Language Models
Yang, Yujiao, Lian, Jing, Li, Linhui
The complex reasoning ability of Large Language Models (LLMs) poses a critical bottleneck for their practical applications. Test-time expansion methods such as Tree-of-Thought (ToT) and Graph-of-Thought (GoT) enhance reasoning by introducing intermediate reasoning structures, tree search, or graph-based exploration mechanisms. However, their reasoning strategies suffer from limited diversity, redundant search branches, and inadequate integration and error correction across heterogeneous reasoning paths. To address these limitations, we propose a novel reasoning framework called Multi-chain Graph Refinement & Selection (MGRS), which first generates multiple diverse reasoning trajectories for a given problem, refines candidate responses using a composite self- and cross-verification strategy, then constructs a reasoning relation graph and estimates the success rate of intermediate nodes, and finally computes cumulative success rates to select the most reliable answer and corresponding reasoning trajectory. Experimental results demonstrate that MGRS significantly advances both the reasoning capability and computational efficiency of reasoning enhancement methods. Across six benchmark datasets spanning four distinct tasks, MGRS achieves an average accuracy of 82.9%, outperforming state-of-the-art baselines by a clear margin of 2.1%. Remarkably, on the 24-point game, MGRS attains 100% accuracy for the first time, while delivering a 13.6x speed-up compared to the leading Forest of Thoughts framework.
Thinking by Doing: Building Efficient World Model Reasoning in LLMs via Multi-turn Interaction
Shu, Bao, Cai, Yan, Sun, Jianjian, Han, Chunrui, Yu, En, Zhao, Liang, Hu, Jingcheng, Zhang, Yinmin, Lv, Haoran, Peng, Yuang, Ge, Zheng, Zhang, Xiangyu, Jiang, Daxin, Yue, Xiangyu
Developing robust world model reasoning is crucial for large language model (LLM) agents to plan and interact in complex environments. While multi-turn interaction offers a superior understanding of environmental dynamics via authentic feedback, current approaches often impose a rigid reasoning process, which constrains the model's active learning, ultimately hindering efficient world model reasoning. T o address these issues, we explore world-model internalization through efficient interaction and active reasoning (WMAct), which liberates the model from structured reasoning--allowing the model to shape thinking directly through its doing--and achieves effective and efficient world model reasoning with two key mechanisms: (1) a reward rescaling mechanism adjusting outcome reward based on action efficacy to incentivize redundancy reduction and purposeful interaction; (2) an interaction frequency annealing strategy to progressively reduce the maximum allowed interaction turns, which compels the model to condense its learning and internalize environmental dynamics rather than over-relying on environmental cues. Our experiments on Sokoban, Maze, and T axi show that WMAct yields effective world model reasoning capable of resolving tasks in a single turn that previously required multiple interactions and fosters strong transferability to complex environments, improving performance on a suite of reasoning benchmarks.
SmallWorlds: Assessing Dynamics Understanding of World Models in Isolated Environments
Li, Xinyi, Xia, Zaishuo, Lu, Weyl, Hao, Chenjie, Chen, Yubei
Current world models lack a unified and controlled setting for systematic evaluation, making it difficult to assess whether they truly capture the underlying rules that govern environment dynamics. In this work, we address this open challenge by introducing the SmallWorld Benchmark, a testbed designed to assess world model capability under isolated and precisely controlled dynamics without relying on handcrafted reward signals. Using this benchmark, we conduct comprehensive experiments in the fully observable state space on representative architectures including Recurrent State Space Model, Transformer, Diffusion model, and Neural ODE, examining their behavior across six distinct domains. The experimental results reveal how effectively these models capture environment structure and how their predictions deteriorate over extended rollouts, highlighting both the strengths and limitations of current modeling paradigms and offering insights into future improvement directions in representation learning and dynamics modeling.
OctoMed: Data Recipes for State-of-the-Art Multimodal Medical Reasoning
Ossowski, Timothy, Zhang, Sheng, Liu, Qianchu, Qin, Guanghui, Tan, Reuben, Naumann, Tristan, Hu, Junjie, Poon, Hoifung
High-quality and carefully curated data is a cornerstone of training medical large language models, as it directly impacts both generalization and robustness to unseen clinical tasks. We investigate strategies for training and data curation to develop a robust multimodal reasoning model in the medical domain. Our work focuses on supervised fine-tuning (SFT) and explores data recipes that leverage structured reasoning traces. Using our proposed data recipe, we scale experiments to a dataset of over 8 million examples and 6.8 billion response tokens, achieving state-of-the-art performance among open-source models across diverse out-of-distribution medical benchmark tasks. Our results further indicate that curating a high-quality, diverse training dataset with varying structured reasoning trace lengths enables the fine-tuned model to self-calibrate its reasoning trajectory lengths based on the downstream task, without explicit supervision. We present key insights, describe the data curation strategy, and outline next steps toward developing robust medical vision-language reasoning system.
Adapting Like Humans: A Metacognitive Agent with Test-time Reasoning
Li, Yang, He, Zhiyuan, Huang, Yuxuan, Xiao, Zhuhanling, Yu, Chao, Fang, Meng, Shao, Kun, Wang, Jun
Recent Vision-Language Models (VLMs) exhibit strong perceptual reasoning abilities, yet they often struggle to adapt efficiently when encountering novel tasks at test time. In contrast, humans leverage the metacognitive model with memory, enabling continuous strategy refinement through metacognitive control when faced with new challenges. T o bridge this gap, we propose metacognitive test-time reasoning (MCTR), a framework that equips models with the ability to learn, adapt, and improve during test time through metacognitive self-updating. Inspired by the dual structure of human metacognition, MCTR comprises meta-level and object-level VLM reasoning modules, each equipped with dedicated memory systems for hierarchical adaptive reasoning. Specifically, MCTR consists of (1) a meta-reasoning module which incrementally builds a structured memory by discovering and storing task-relevant rules, environmental patterns, and action-outcome relationships from test-time observations as natural language descriptions; and (2) an action-reasoning module that determines optimal actions through context-aware perception and strategic reasoning by dynamically retrieving and integrating knowledge from memory. The action-reasoning module continuously updates its policy through proposed metacognitive test-time reinforcement learning, adapting as knowledge memory evolves. W e evaluate MCTR on 45 Atari games (33 seen, 12 unseen). MCTR demonstrates robust test-time adaptation, achieving 9/12 top-1 results on unseen games compared with baselines. Analyses through ablations, learning dynamics, and case studies reveal the complementary contributions of both components and show meta-reasoning evolving toward human-like adaptation strategies.
Obstruction reasoning for robotic grasping
Jiao, Runyu, Bortolon, Matteo, Giuliari, Francesco, Fasoli, Alice, Povoli, Sergio, Mei, Guofeng, Wang, Yiming, Poiesi, Fabio
Successful robotic grasping in cluttered environments not only requires a model to visually ground a target object but also to reason about obstructions that must be cleared beforehand. While current vision-language embodied reasoning models show emergent spatial understanding, they remain limited in terms of obstruction reasoning and accessibility planning. To bridge this gap, we present UNOGrasp, a learning-based vision-language model capable of performing visually-grounded obstruction reasoning to infer the sequence of actions needed to unobstruct the path and grasp the target object. We devise a novel multi-step reasoning process based on obstruction paths originated by the target object. We anchor each reasoning step with obstruction-aware visual cues to incentivize reasoning capability. UNOGrasp combines supervised and reinforcement finetuning through verifiable reasoning rewards. Moreover, we construct UNOBench, a large-scale dataset for both training and benchmarking, based on MetaGraspNetV2, with over 100k obstruction paths annotated by humans with obstruction ratios, contact points, and natural-language instructions. Extensive experiments and real-robot evaluations show that UNOGrasp significantly improves obstruction reasoning and grasp success across both synthetic and real-world environments, outperforming generalist and proprietary alternatives. Project website: https://tev-fbk.github.io/UnoGrasp/.
REVEAL: Reasoning-enhanced Forensic Evidence Analysis for Explainable AI-generated Image Detection
Cao, Huangsen, Mei, Qin, Li, Zhiheng, Li, Yuxi, Zhang, Ying, Li, Chen, Zhang, Zhimeng, Ding, Xin, Wang, Yongwei, Lyu, Jing, Wu, Fei
With the rapid advancement of generative models, visually realistic AI-generated images have become increasingly difficult to distinguish from authentic ones, posing severe threats to social trust and information integrity. Consequently, there is an urgent need for efficient and truly explainable image forensic methods. Recent detection paradigms have shifted towards explainable forensics. However, state-of-the-art approaches primarily rely on post-hoc rationalizations or visual discrimination, lacking a verifiable chain of evidence. This reliance on surface-level pattern matching limits the generation of causally grounded explanations and often results in poor generalization. To bridge this critical gap, we introduce \textbf{REVEAL-Bench}, the first reasoning-enhanced multimodal benchmark for AI-generated image detection that is explicitly structured around a chain-of-evidence derived from multiple lightweight expert models, then records step-by-step reasoning traces and evidential justifications. Building upon this dataset, we propose \textbf{REVEAL} (\underline{R}easoning-\underline{e}nhanced Forensic E\underline{v}id\underline{e}nce \underline{A}na\underline{l}ysis), an effective and explainable forensic framework that integrates detection with a novel expert-grounded reinforcement learning. Our reward mechanism is specially tailored to jointly optimize detection accuracy, explanation fidelity, and logical coherence grounded in explicit forensic evidence, enabling REVEAL to produce fine-grained, interpretable, and verifiable reasoning chains alongside its detection outcomes. Extensive experimental results demonstrate that REVEAL significantly enhances detection accuracy, explanation fidelity, and robust cross-model generalization, benchmarking a new state of the art for explainable image forensics.
Language-conditioned world model improves policy generalization by reading environmental descriptions
To interact effectively with humans in the real world, it is important for agents to understand language that describes the dynamics of the environment--that is, how the environment behaves--rather than just task instructions specifying "what to do". Understanding this dynamics-descriptive language is important for human-agent interaction and agent behavior. Recent work address this problem using a model-based approach: language is incorporated into a world model, which is then used to learn a behavior policy. However, these existing methods either do not demonstrate policy generalization to unseen games or rely on limiting assumptions. For instance, assuming that the latency induced by inference-time planning is tolerable for the target task or expert demonstrations are available. Expanding on this line of research, we focus on improving policy generalization from a language-conditioned world model while dropping these assumptions. We propose a model-based reinforcement learning approach, where a language-conditioned world model is trained through interaction with the environment, and a policy is learned from this model--without planning or expert demonstrations. Our method proposes Language-aware Encoder for Dreamer World Model (LED-WM) built on top of DreamerV3. LED-WM features an observation encoder that uses an attention mechanism to explicitly ground language descriptions to entities in the observation. We show that policies trained with LED-WM generalize more effectively to unseen games described by novel dynamics and language compared to other baselines in several settings in two environments: MESSENGER and MESSENGER-WM.To highlight how the policy can leverage the trained world model before real-world deployment, we demonstrate the policy can be improved through fine-tuning on synthetic test trajectories generated by the world model.
Revisiting the Necessity of Lengthy Chain-of-Thought in Vision-centric Reasoning Generalization
Du, Yifan, Zhou, Kun, Min, Yingqian, Ling, Yue, Zhao, Wayne Xin, Wu, Youbin
We study how different Chain-of-Thought (CoT) designs affect the acquisition of the generalizable visual reasoning ability in vision-language models (VLMs). While CoT data, especially long or visual CoT such as "think with image", has been widely used to supervise intermediate reasoning, it remains unclear why specific CoT designs help and which ones truly support generalizable reasoning. To systematically evaluate this, we focus on a controlled maze-solving benchmark where reasoning rules are fully visual, difficulty can be tuned by grid size, and all the intermediate steps can be automatically generated. Using Qwen2.5-VL-7B under a standard SFT-then-RL pipeline, we compare three representative CoT formats: Language CoT, Grounding CoT (with spatial coordinate trajectories), and Visual CoT (with image manipulations). Our experiments reveal that visual and longer CoT mainly accelerate convergence but do not lift the final performance ceiling; concise CoT containing only essential grounding steps outperforms longer traces; and, strikingly, CoT retaining only the minimal grounding results generalizes best across different maze sizes. We further validate these insights on other vision-centric tasks. These findings highlight a "short is long" effect and provide practical guidance for constructing more generalizable SFT datasets for visual reasoning.