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Models of Bounded Rationality, Volume 1: Economic Analysis and Public Policy

Classics

The Nobel Prize in Economics was awarded to Herbert Simon in 1978. At Carnegie-Mellon University he holds the title of Professor of Computer Science and Psychology. These two facts together delineate the range and uniqueness of his contributions in creating meaningful interactions among fields that developed in isolation but that are all concerned with human decision-making and problem-solving processes. In particular, Simon has brought the insights of decision theory, organization theory (especially as it applies to the business firm), behavior modeling, cognitive psychology, and the study of artificial intelligence to bear on economic questions. This has led not only to new conceptual dimensions for theoretical constructions, but also to a new humanizing realism in economics, a way of taking into account and dealing with human behavior and interactions that lie at the root of all economic activity.


A world-championship-level Othello program

Classics

Othello is a recent addition to the collection of games that have been examined within artificial intelligence. Advances have been rapid, yielding programs that have reached the level of world-championship play. This article describes the current champion Othello program, iago. The work described here includes: (1) a task analysis of Othello; (2) the implementation of a program based on this analysis and state-of-the-art AI game-playing techniques; and (3) an evaluation of the program's performance through games played against other programs and comparisons with expert human play.


Knowledge-based problem-solving in AL3

Classics

A piece-of-advice suggests what goal should be achievednext while preserving some other condition. If this goal can be achieved in agiven problem-situation (e.g. a given chess position) then we say that the piece-ofadviceis 'satisfiable' in that position. In this way ALI makes it possible to breakthe whole problem of achieving an ultimate goal into a sequence of subproblems,each of them consisting of achievement of a subgoal prescribed by some pieceof-advice. The control structure which chooses what piece-of-advice to applynext consists of a set of 'advice-tables', each of them being specialized in acertain problem-subdomain.In Hayes, J. E., Michie, D., and Pao, Y.-H. (Eds.), Machine Intelligence 10. Ellis Horwood.


PROLOG: a language for implementing expert systems

Classics

We briefly describe the logic programming language PROLOG concentrating on those aspects of the language that make it suitable for implementing expert systems. We show how features of expert systems such as: (1) inference generated requests for data, (2) probabilistic reasoning, (3) explanation of behaviour can be easily programmed in PROLOG. We illustrate each of these features by showing how a fault finder expert could be programmed in PROLOG.In Hayes, J. E., Michie, D., and Pao, Y.-H. (Eds.), Machine Intelligence 10. Ellis Horwood.


Knowledge-based programming self-applied

Classics

A knowledge-based programming system can utilize a very-high-level self description to rewrite and improve itself. This paper presents a specification, in the very-high-level language V, of the rule compiler component of the CIII knowledgebased programming system. From this specification of part of itself, CIII produces an efficient program satisfying the specification. This represents a modest application of a machine intelligence system to a real programming problem, namely improving one of the programming environment's tools — the rule compiler. The high-level description and the use of a programming knowledge base provide potential for system performance to improve with added knowledge.In Hayes, J. E., Michie, D., and Pao, Y.-H. (Eds.), Machine Intelligence 10. Ellis Horwood.


Ethical machines

Classics

The notion of an ethical machine can be interpreted in more than one way. Perhaps the most important interpretation is a machine that can generalize from existing literature to infer one or more consistent ethical systems and can work out their consequences. An ultra-intelligent machine should be able to do this, and that is one reason for not fearing it.In Hayes, J. E., Michie, D., and Pao, Y.-H. (Eds.), Machine Intelligence 10. Ellis Horwood.



Artificial Intelligence in Medicine

Classics

"An introductory chapter describes the historical and technical foundations of the work .... subsequent chapters describe five prototype computer programs that tackle difficult clinical problems in a manner similar to that of an expert physician. The programs presented are INTERNIST, a diagnostic aid that combines a large database of disease/manifestation associations with techniques for problem formulation; EXPERT and the Glaucoma Program which use physiological models for the diagnosis and treatment of eye disease; MYCIN, a rule-based program for diagnosis and therapy selection for infectious diseases; the Digitalis Therapy Advisor, which aids the physician in prescribing the right dose of the drug digitalis and also explains its actions; and ABEL, a program that uses multi-level pathophysiologic models for diagnosis of acid-base and electrolyte disorders."AAAS Selected Symposia Series, Volume 51. Available from MIT.


XSEL: a computer sales person's assistant

Classics

This paper describes XSEL, a program being developed at Carnegie-Mellon University that will assist salespeople in tailoring computer systems to fit the needs of customers. XSEL will have two kinds of expertise: it will know how to select hardware and software components that fulfil the requirements of particular sets of applications, and it will know how to provide satisfying explanations in the computer system sales domainIn Hayes, J. E., Michie, D., and Pao, Y.-H. (Eds.), Machine Intelligence 10. Ellis Horwood.


Rana Computatrix: an evolving model of visuo — coordination in frog and toad

Classics

Frogs and toads provide interesting parallels to the way in which humans can see the world about them, and use what they see in determining their actions. What they lack in subtlety of visually-guided behaviour, they make up for in the amenability of their behaviour and the underlying neural circuitry to experimental analysis. This paper presents three specific models of neural circuitry underlying visually-guided behaviour in frog and toad. They form an 'evolutionary sequence' in that each model incorporates its predecessor as a subsystem in such a way as to explain a wider range of behaviour data in a manner consistent with current neurophysiology and anatomy. The models thus form stages in the evolution of Rana computatrix, an increasingly sophisticated model of neural circuitry underlying the behaviour of the frog.In Hayes, J. E., Michie, D., and Pao, Y.-H. (Eds.), Machine Intelligence 10. Ellis Horwood.