Industry
Steps Toward Artificial Intelligence
... The literature does not include any general discussion of the outstanding problems of this field. In this article, an attempt will be made to separate out, analyze, and find the relations between some of these problems. Analysis will be supported with enough examples from the literature to serve the introductory function of a review article, but there remains much relevant work not described here.Proc. Institute of Radio Engineers 49, p. 8-30
BASEBALL: An Automatic Question Answerer
Green, B. F. Jr. | Wolf, A. K. | Chomsky, C. | Laughery, K.
Men typically communicate with computers in a variety of artificial,stylized, unambiguous languages that are better adapted to the machinethan to the man. For convenience and speed, many future computercenteredsystems will require men to communicate with computers innatural language. The business executive, the military commander, and thescientist need to ask questions of the computer in ordinary English, andto have the computer answer the questions directly. Baseball is a first steptoward this goal.Proc. Western Joint Computer Conference 19:555-570.
Man-Computer Symbiosis
Man-computer symbiosis is an expected development in cooperative interaction between men and electronic computers. It will involve very close coupling between the human and the electronic members of the partnership. The main aims are 1) to let computers facilitate formulative thinking as they now facilitate the solution of formulated problems, and 2) to enable men and computers to cooperate in making decisions and controlling complex situations without inflexible dependence on predetermined programs. In the anticipated symbiotic partnership, men will set the goals, formulate the hypotheses, determine the criteria, and perform the evaluations. Computing machines will do the routinizable work that must be done to prepare the way for insights and decisions in technical and scientific thinking. Preliminary analyses indicate that the symbiotic partnership will perform intellectual operations much more effectively than man alone can perform them. Prerequisites for the achievement of the effective, cooperative association include developments in computer time sharing, in memory components, in memory organization, in programming languages, and in input and output equipment. IRE Transactions on Human Factors in Electronics, HFE-1, pp 4-11. See also: ACM Digital Library citation: http://dl.acm.org/citation.cfm?id=612433.
Attitudes toward intelligent machines
This is an attempt to analyze attitudes and arguments brought forth by questions like "Can machines think?" and "Can machines exhibit intelligence?" Its purpose is to improve the climate which surrounds research in the field of machine or artificial intelligence. Its goal is not to convince those who answer the above questions negatively that they are wrong (although an attempt will be made to refute some of the negative arguments) but that they should be tolerant of research investigating these questions. The negative attitudes existent today tend to inhibit such research.Reprinted in Feigenbaum & Feldman, Computers and Thought (1963).Also in Datamation 9(3), March 1963, pp.34-38.Symposium on Bionics, Rand Technical Report 60 600, pp. 13-19
The Logic of Scientific Discovery
The Wageningen University & Research Library Catalogue contains a.o. the titles of the books and journals held by the participating libraries. Journal articles are not included in this database. Subjects covered include Agrotechnology, Food and Food Production, Plant and Animal Sciences, Soil Science, Geo-information, Landscape and Spatial Planning, Water and Climate, Ecosystem Studies, Economics and Society. The catalogue is updated daily and contains over 700.000 records.
Mechanisation of Thought Processes vol. 1 & 2
TABLE OF CONTENTS FOR the two volumes of papers and discussions of papers from the 1959 conference held at the National Physical Laboratory, sometimes known as "The Teddington Conference". Officially these two volumes are the Proceedings of the Symposium on Mechanisation of Thought Processes. Many of the classics are downloadable separately, the remainder are available from the longer downloads of the complete volumes:Vol 1 = http://aitopics.org/sites/default/files/classic/TeddingtonConference/Mechanisation of Thought Processes Vol. 1.pdfVol. 2 = http://aitopics.org/sites/default/files/classic/TeddingtonConference/Mechanisation of Thought Processes Vol. 2.pdfTeddington Conference
Some studies in machine learning using the game of checkers
The studies reported here have been concerned with the programming of a digital computer to behave in a way which, if done by human beings oranimals, would be described as involving the process of learning. Whilethis is not the place to dwell on the importance of machine-learning procedures,or to discourse on the philosophical aspects,1 there is obviously avery large amount of work, now done by people, which is quite trivial inits demands on the intellect but does, nevertheless, involve some learning.Also in Computers and Thought. Feigenbaum, Edward A. and Julian Feldman (Editors) 1963.See also:IEEE XploreSome Studies in Machine Learning Using the Game of Checkers, II - Recent ProgressIBM Journal of Research and Development, 3:211-229