Media
The Influence of Text Variation on User Engagement in Cross-Platform Content Sharing
Hu, Yibo, Jin, Yiqiao, Ye, Meng, Divakaran, Ajay, Kumar, Srijan
In today's cross-platform social media landscape, understanding factors that drive engagement for multimodal content, especially text paired with visuals, remains complex. This study investigates how rewriting Reddit post titles adapted from YouTube video titles affects user engagement. First, we build and analyze a large dataset of Reddit posts sharing YouTube videos, revealing that 21% of post titles are minimally modified. Statistical analysis demonstrates that title rewrites measurably improve engagement. Second, we design a controlled, multi-phase experiment to rigorously isolate the effects of textual variations by neutralizing confounding factors like video popularity, timing, and community norms. Comprehensive statistical tests reveal that effective title rewrites tend to feature emotional resonance, lexical richness, and alignment with community-specific norms. Lastly, pairwise ranking prediction experiments using a fine-tuned BERT classifier achieves 74% accuracy, significantly outperforming near-random baselines, including GPT-4o. These results validate that our controlled dataset effectively minimizes confounding effects, allowing advanced models to both learn and demonstrate the impact of textual features on engagement. By bridging quantitative rigor with qualitative insights, this study uncovers engagement dynamics and offers a robust framework for future cross-platform, multimodal content strategies.
Grokking in the Wild: Data Augmentation for Real-World Multi-Hop Reasoning with Transformers
Abramov, Roman, Steinbauer, Felix, Kasneci, Gjergji
Transformers have achieved great success in numerous NLP tasks but continue to exhibit notable gaps in multi-step factual reasoning, especially when real-world knowledge is sparse. Recent advances in grokking have demonstrated that neural networks can transition from memorizing to perfectly generalizing once they detect underlying logical patterns - yet these studies have primarily used small, synthetic tasks. In this paper, for the first time, we extend grokking to real-world factual data and address the challenge of dataset sparsity by augmenting existing knowledge graphs with carefully designed synthetic data to raise the ratio $ฯ_r$ of inferred facts to atomic facts above the threshold required for grokking. Surprisingly, we find that even factually incorrect synthetic data can strengthen emergent reasoning circuits rather than degrade accuracy, as it forces the model to rely on relational structure rather than memorization. When evaluated on multi-hop reasoning benchmarks, our approach achieves up to 95-100% accuracy on 2WikiMultiHopQA - substantially improving over strong baselines and matching or exceeding current state-of-the-art results. We further provide an in-depth analysis of how increasing $ฯ_r$ drives the formation of generalizing circuits inside Transformers. Our findings suggest that grokking-based data augmentation can unlock implicit multi-hop reasoning capabilities, opening the door to more robust and interpretable factual reasoning in large-scale language models.
Score Distillation Sampling for Audio: Source Separation, Synthesis, and Beyond
Richter-Powell, Jessie, Torralba, Antonio, Lorraine, Jonathan
We introduce Audio-SDS, a generalization of Score Distillation Sampling (SDS) to text-conditioned audio diffusion models. While SDS was initially designed for text-to-3D generation using image diffusion, its core idea of distilling a powerful generative prior into a separate parametric representation extends to the audio domain. Leveraging a single pretrained model, Audio-SDS enables a broad range of tasks without requiring specialized datasets. In particular, we demonstrate how Audio-SDS can guide physically informed impact sound simulations, calibrate FM-synthesis parameters, and perform prompt-specified source separation. Our findings illustrate the versatility of distillation-based methods across modalities and establish a robust foundation for future work using generative priors in audio tasks.
Automatic Music Transcription using Convolutional Neural Networks and Constant-Q transform
Telila, Yohannis, Cucinotta, Tommaso, Bacciu, Davide
Automatic music transcription (AMT) is the problem of analyzing an audio recording of a musical piece and detecting notes that are being played. AMT is a challenging problem, particularly when it comes to polyphonic music. The goal of AMT is to produce a score representation of a music piece, by analyzing a sound signal containing multiple notes played simultaneously. In this work, we design a processing pipeline that can transform classical piano audio files in .wav format into a music score representation. The features from the audio signals are extracted using the constant-Q transform, and the resulting coefficients are used as an input to the convolutional neural network (CNN) model.
VideoLLM Benchmarks and Evaluation: A Survey
The rapid development of Large Language Models (LLMs) has catalyzed significant advancements in video understanding technologies. This survey provides a comprehensive analysis of benchmarks and evaluation methodologies specifically designed or used for Video Large Language Models (VideoLLMs). We examine the current landscape of video understanding benchmarks, discussing their characteristics, evaluation protocols, and limitations. The paper analyzes various evaluation methodologies, including closed-set, open-set, and specialized evaluations for temporal and spatiotemporal understanding tasks. We highlight the performance trends of state-of-the-art VideoLLMs across these benchmarks and identify key challenges in current evaluation frameworks. Additionally, we propose future research directions to enhance benchmark design, evaluation metrics, and protocols, including the need for more diverse, multimodal, and interpretability-focused benchmarks. This survey aims to equip researchers with a structured understanding of how to effectively evaluate VideoLLMs and identify promising avenues for advancing the field of video understanding with large language models.
Facilitating Video Story Interaction with Multi-Agent Collaborative System
Zhang, Yiwen, Hao, Jianing, Wang, Zhan, Sheng, Hongling, Zeng, Wei
Video story interaction enables viewers to engage with and explore narrative content for personalized experiences. However, existing methods are limited to user selection, specially designed narratives, and lack customization. To address this, we propose an interactive system based on user intent. Our system uses a Vision Language Model (VLM) to enable machines to understand video stories, combining Retrieval-Augmented Generation (RAG) and a Multi-Agent System (MAS) to create evolving characters and scene experiences. It includes three stages: 1) Video story processing, utilizing VLM and prior knowledge to simulate human understanding of stories across three modalities. 2) Multi-space chat, creating growth-oriented characters through MAS interactions based on user queries and story stages. 3) Scene customization, expanding and visualizing various story scenes mentioned in dialogue. Applied to the Harry Potter series, our study shows the system effectively portrays emergent character social behavior and growth, enhancing the interactive experience in the video story world.
Beyond Misinformation: A Conceptual Framework for Studying AI Hallucinations in (Science) Communication
This paper proposes a conceptual framework for understanding AI hallucinations as a distinct form of misinformation. While misinformation scholarship has traditionally focused on human intent, generative AI systems now produce false yet plausible outputs absent of such intent. I argue that these AI hallucinations should not be treated merely as technical failures but as communication phenomena with social consequences. Drawing on a supply-and-demand model and the concept of distributed agency, the framework outlines how hallucinations differ from human-generated misinformation in production, perception, and institutional response. I conclude by outlining a research agenda for communication scholars to investigate the emergence, dissemination, and audience reception of hallucinated content, with attention to macro (institutional), meso (group), and micro (individual) levels. This work urges communication researchers to rethink the boundaries of misinformation theory in light of probabilistic, non-human actors increasingly embedded in knowledge production.
Netflix's new AI chatbot might lead you to your next binge-watch
We've all been there--sitting and staring at row after row of Netflix categories, trying to find something new to watch. I've browsed Netflix so much, I feel like I've scrolled for shows more than I've actually streamed them. Netflix has offered many solutions to try and help solve the video browsing blues, from the streaming's famous algorithm to the "play something" button. Now, Netflix has a new tool to help you find the perfect movie or show--and yes, AI has entered the chat, quite literally. Coming soon as a "small" opt-in only beta for the Netflix iOS app, Netflix's new AI chatbot will help you search for videos using "natural, conversational phrases" rather than just sifting through rows and rows of categories. For example, you'll be able to type "Something funny and upbeat" or "I want something scary, but not too scary" into the chat box, and Netflix's AI bot will serve up a list of suggestions, and with a comment like "Good vibes only: These comedies will leave you smiling, laughing or both."
Netflix overhauls its TV app with a fresh UI and responsive recommendations
Netflix is giving its TV user interface a major overhaul. Alongside a fresh, cleaner look, you'll see recommendations that adapt to your activity as Netflix tries to better gauge what you might be in the mood to watch. The company plans to roll out the update over the coming weeks and months. It seems that the aim here, as has long been a goal for Netflix, is to help you find something you want to watch faster. That way, you won't spend an eternity scrolling through the various options while struggling to figure out what to start streaming.
Evaluating the Impact of AI-Powered Audiovisual Personalization on Learner Emotion, Focus, and Learning Outcomes
Wang, George Xi, Deng, Jingying, Ali, Safinah
Independent learners often struggle with sustaining focus and emotional regulation in unstructured or distracting settings. Although some rely on ambient aids such as music, ASMR, or visual backgrounds to support concentration, these tools are rarely integrated into cohesive, learner-centered systems. Moreover, existing educational technologies focus primarily on content adaptation and feedback, overlooking the emotional and sensory context in which learning takes place. Large language models have demonstrated powerful multimodal capabilities including the ability to generate and adapt text, audio, and visual content. Educational research has yet to fully explore their potential in creating personalized audiovisual learning environments. To address this gap, we introduce an AI-powered system that uses LLMs to generate personalized multisensory study environments. Users select or generate customized visual themes (e.g., abstract vs. realistic, static vs. animated) and auditory elements (e.g., white noise, ambient ASMR, familiar vs. novel sounds) to create immersive settings aimed at reducing distraction and enhancing emotional stability. Our primary research question investigates how combinations of personalized audiovisual elements affect learner cognitive load and engagement. Using a mixed-methods design that incorporates biometric measures and performance outcomes, this study evaluates the effectiveness of LLM-driven sensory personalization. The findings aim to advance emotionally responsive educational technologies and extend the application of multimodal LLMs into the sensory dimension of self-directed learning.