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Boosting 3D Object Generation through PBR Materials

arXiv.org Artificial Intelligence

Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably improved the quality and efficiency of 3D object generation given a single RGB image. However, 3D objects generated even by state-of-the-art methods are still unsatisfactory compared to human-created assets. Considering only textures instead of materials makes these methods encounter challenges in photo-realistic rendering, relighting, and flexible appearance editing. And they also suffer from severe misalignment between geometry and high-frequency texture details. In this work, we propose a novel approach to boost the quality of generated 3D objects from the perspective of Physics-Based Rendering (PBR) materials. By analyzing the components of PBR materials, we choose to consider albedo, roughness, metalness, and bump maps. For albedo and bump maps, we leverage Stable Diffusion fine-tuned on synthetic data to extract these values, with novel usages of these fine-tuned models to obtain 3D consistent albedo UV and bump UV for generated objects. In terms of roughness and metalness maps, we adopt a semi-automatic process to provide room for interactive adjustment, which we believe is more practical. Extensive experiments demonstrate that our model is generally beneficial for various state-of-the-art generation methods, significantly boosting the quality and realism of their generated 3D objects, with natural relighting effects and substantially improved geometry.


A Survey of Recent Advances and Challenges in Deep Audio-Visual Correlation Learning

arXiv.org Artificial Intelligence

Audio-visual correlation learning aims to capture and understand natural phenomena between audio and visual data. The rapid growth of Deep Learning propelled the development of proposals that process audio-visual data and can be observed in the number of proposals in the past years. Thus encouraging the development of a comprehensive survey. Besides analyzing the models used in this context, we also discuss some tasks of definition and paradigm applied in AI multimedia. In addition, we investigate objective functions frequently used and discuss how audio-visual data is exploited in the optimization process, i.e., the different methodologies for representing knowledge in the audio-visual domain. In fact, we focus on how human-understandable mechanisms, i.e., structured knowledge that reflects comprehensible knowledge, can guide the learning process. Most importantly, we provide a summarization of the recent progress of Audio-Visual Correlation Learning (AVCL) and discuss the future research directions.


Classifier-Free Guidance inside the Attraction Basin May Cause Memorization

arXiv.org Artificial Intelligence

Diffusion models are prone to exactly reproduce images from the training data. This exact reproduction of the training data is concerning as it can lead to copyright infringement and/or leakage of privacy-sensitive information. In this paper, we present a novel way to understand the memorization phenomenon, and propose a simple yet effective approach to mitigate it. We argue that memorization occurs because of an attraction basin in the denoising process which steers the diffusion trajectory towards a memorized image. However, this can be mitigated by guiding the diffusion trajectory away from the attraction basin by not applying classifier-free guidance until an ideal transition point occurs from which classifier-free guidance is applied. This leads to the generation of non-memorized images that are high in image quality and well-aligned with the conditioning mechanism. To further improve on this, we present a new guidance technique, \emph{opposite guidance}, that escapes the attraction basin sooner in the denoising process. We demonstrate the existence of attraction basins in various scenarios in which memorization occurs, and we show that our proposed approach successfully mitigates memorization.


DiM-Gestor: Co-Speech Gesture Generation with Adaptive Layer Normalization Mamba-2

arXiv.org Artificial Intelligence

Speech-driven gesture generation using transformer-based generative models represents a rapidly advancing area within virtual human creation. However, existing models face significant challenges due to their quadratic time and space complexities, limiting scalability and efficiency. To address these limitations, we introduce DiM-Gestor, an innovative end-to-end generative model leveraging the Mamba-2 architecture. DiM-Gestor features a dual-component framework: (1) a fuzzy feature extractor and (2) a speech-to-gesture mapping module, both built on the Mamba-2. The fuzzy feature extractor, integrated with a Chinese Pre-trained Model and Mamba-2, autonomously extracts implicit, continuous speech features. These features are synthesized into a unified latent representation and then processed by the speech-to-gesture mapping module. This module employs an Adaptive Layer Normalization (AdaLN)-enhanced Mamba-2 mechanism to uniformly apply transformations across all sequence tokens. This enables precise modeling of the nuanced interplay between speech features and gesture dynamics. We utilize a diffusion model to train and infer diverse gesture outputs. Extensive subjective and objective evaluations conducted on the newly released Chinese Co-Speech Gestures dataset corroborate the efficacy of our proposed model. Compared with Transformer-based architecture, the assessments reveal that our approach delivers competitive results and significantly reduces memory usage, approximately 2.4 times, and enhances inference speeds by 2 to 4 times. Additionally, we released the CCG dataset, a Chinese Co-Speech Gestures dataset, comprising 15.97 hours (six styles across five scenarios) of 3D full-body skeleton gesture motion performed by professional Chinese TV broadcasters.


AI artist creates 'realistic' image of what Mary looked like before giving birth to Jesus

Daily Mail - Science & tech

An artist has created a'very realistic' image of the Virgin Mary using AI, showing her as a teenage girl with long black hair, dark eyes and a darker complexion. Miguel รngel Omaรฑa Rojas, from Mexico, reconstructed the face of the Virgin of Guadalupe as she appeared on a cloth worn by St Juan in Mexico more than 700 years ago. The technology spent weeks analyzing the image of Mary, studying each component' to'capture gestures and expressions in a dynamic way.' The image of the Virgin Mary, they said, allows the world'to finally see what the most famous woman... looked like in real life.' While Mary was believed to be Middle Eastern, cultures have changed her appearance to fit their local populations, such as why the Virgin of Guadalupe is portrayed with a combination of Indigenous and European heritage.


Warnings!

Communications of the ACM

As I write this at the end of October 2024, artificial intelligence (AI) continues to be Topic A in many discussions. So too are recommendation algorithms in social media. We are even seeing misinformation about the Federal response to severe storms interfering with our ability to render aid. Why is it that we are attracted to and respond so readily to alarming information? I have a rather unscientific theory about this.


Dalรญ, Basquiat, Haring, and Hockney at Luna Luna

The New Yorker

I don't know what Werner Herzog is up to these days, but if he's between projects, I humbly suggest that he make a documentary about Luna Luna, the Hamburg amusement park that took more than ten years to put together, included attractions designed by Dalรญ and Basquiat and Haring and Hockney, and spent thirty-five years in shipping containers. It's now been partly reassembled at the Shed, for the exhibition "Luna Luna, Forgotten Fantasy," through Jan. 5. The park's Fitzcarraldo, a poet-songwriter-pop star named Andrรฉ Heller, was born in Vienna in 1947 and spent much of his thirties persuading artists to decorate rides. Haring slathered a merry-go-round in melty cartoons; Basquiat dressed a Ferris wheel in his customary graffiti. The park opened to the public in 1987, largely funded by a gossip rag, and stayed that way for a summer.


Open-Amp: Synthetic Data Framework for Audio Effect Foundation Models

arXiv.org Artificial Intelligence

This paper introduces Open-Amp, a synthetic data framework for generating large-scale and diverse audio effects data. Audio effects are relevant to many musical audio processing and Music Information Retrieval (MIR) tasks, such as modelling of analog audio effects, automatic mixing, tone matching and transcription. Existing audio effects datasets are limited in scope, usually including relatively few audio effects processors and a limited amount of input audio signals. Our proposed framework overcomes these issues, by crowdsourcing neural network emulations of guitar amplifiers and effects, created by users of open-source audio effects emulation software. This allows users of Open-Amp complete control over the input signals to be processed by the effects models, as well as providing high-quality emulations of hundreds of devices. Open-Amp can render audio online during training, allowing great flexibility in data augmentation. Our experiments show that using Open-Amp to train a guitar effects encoder achieves new state-of-the-art results on multiple guitar effects classification tasks. Furthermore, we train a one-to-many guitar effects model using Open-Amp, and use it to emulate unseen analog effects via manipulation of its learned latent space, indicating transferability to analog guitar effects data.


HeadRouter: A Training-free Image Editing Framework for MM-DiTs by Adaptively Routing Attention Heads

arXiv.org Artificial Intelligence

Diffusion Transformers (DiTs) have exhibited robust capabilities in image generation tasks. However, accurate text-guided image editing for multimodal DiTs (MM-DiTs) still poses a significant challenge. Unlike UNet-based structures that could utilize self/cross-attention maps for semantic editing, MM-DiTs inherently lack support for explicit and consistent incorporated text guidance, resulting in semantic misalignment between the edited results and texts. In this study, we disclose the sensitivity of different attention heads to different image semantics within MM-DiTs and introduce HeadRouter, a training-free image editing framework that edits the source image by adaptively routing the text guidance to different attention heads in MM-DiTs. Furthermore, we present a dual-token refinement module to refine text/image token representations for precise semantic guidance and accurate region expression. Experimental results on multiple benchmarks demonstrate HeadRouter's performance in terms of editing fidelity and image quality.


DAIRHuM: A Platform for Directly Aligning AI Representations with Human Musical Judgments applied to Carnatic Music

arXiv.org Artificial Intelligence

Quantifying and aligning music AI model representations with human behavior is an important challenge in the field of MIR. This paper presents a platform for exploring the Direct alignment between AI music model Representations and Human Musical judgments (DAIRHuM). It is designed to enable musicians and experimentalists to label similarities in a dataset of music recordings, and examine a pre-trained model's alignment with their labels using quantitative scores and visual plots. DAIRHuM is applied to analyze alignment between NSynth representations, and a rhythmic duet between two percussionists in a Carnatic quartet ensemble, an example of a genre where annotated data is scarce and assessing alignment is non-trivial. The results demonstrate significant findings on model alignment with human judgments of rhythmic harmony, while highlighting key differences in rhythm perception and music similarity judgments specific to Carnatic music. This work is among the first efforts to enable users to explore human-AI model alignment in Carnatic music and advance MIR research in Indian music while dealing with data scarcity and cultural specificity. The development of this platform provides greater accessibility to music AI tools for under-represented genres.