Intel's Bob Rogers explains the possibilities that emerge as AI progresses beyond standard machine learning. DeepMind's self-taught Go champion is just the beginning. DeepMind, the division of the Alphabet conglomerate that is devoted to artificial intelligence, recently announced that its Go-playing AI, called Alpha Go, had evolved into a new iteration it calls AlphaGo Zero. The reason for the zero is that the new version is capable of teaching itself how to win the game from scratch. "Zero is even more powerful and is arguably the strongest Go player in history," according to the DeepMind announcement.
If you have ever played a video game, no matter what era you played it in, you have interacted with artificial intelligence. Regardless of whether you prefer race-car games like Gran Turismo, strategy games like God Of War, or shooting games like Call Of Duty, you will always find elements controlled by AI. Even things that you don't think would be AI controlled, are! AIs are often behind the characters you typically don't pay much attention to, such as enemy creeps, neutral merchants, or even animals and other background characters. When it comes to video games, artificial intelligence has grown leaps and bounds, allowing us to have some of the most realistic gameplay experiences yet.
From doing Sudoku every morning to playing more chess to learning a musical instrument, lots of people try different ways to become smarter and improve their memory. Thirty-five years after a landmark memory training experiment in 1982, have scientists really found any foolproof way to make us more intelligent? In a new paper, researchers have looked through several cognitive training programmes and find they actually don't improve our general cognitive and academic skills. Writing for The Conversation, PhD Candidate Giovanni Sala and Professor Fernand Gobet from the University of Liverpool say the general public should be fully aware of the benefits - and limits - of training the brain. Music instruction does not seem to exert any true effect on skills outside of music.
When he was 8 years old, Matt Reeves started making 8-millimeter movies inspired by his love for the original "Planet of the Apes." "I'd have my friends put on gorilla masks and run around shooting these little sci-fi films," he recalls. "As a kid, I was captivated by these images of horses with apes on them." Decades later, Reeves, perched on a sofa in his tidy Hollywood office, has taken his fascination with primate cinema to a whole new level as the auteur behind the 2014 performance-capture blockbuster "Dawn of the Planet of the Apes" and this summer's "War for the Planet of the Apes." Taking the reins from "Rise of the Planet of the Apes" director Rupert Wyatt, Reeves, lauded for his low-budget horror hit "Cloverfield," initially harbored reservations about helming Twentieth Century Fox's multimillion-dollar franchise.
Do you believe that artificial intelligence is poised to significantly improve our societies, or do you imagine extreme dangers resulting from this technology in the future? Tech moguls Elon Musk and Mark Zuckerberg have been publicly debating this issue recently, with Musk claiming that Zuckerberg's knowledge about AI is "limited". The Tesla CEO and outspoken innovator has been pushing for the proactive regulation of artificial intelligence based on his belief that the technology is a "fundamental existential risk for human civilization." On the other side, Zuckerberg has denounced Musk's warnings, calling his statements "pretty irresponsible." While many academics, such as Pedro Domingos, a professor who works on machine learning at the University of Michigan, believe that Musk's nightmare scenarios could eventually happen, but his perspective is entirely wrong.
Gadgets are only as good as their content, and though 2017 has been a difficult year for the world, it's been a great one for video games. As gaming elbows its way to the centre stage of mainstream culture, the titles and their themes are increasingly reflecting the wide variety of players and their concerns. Here are the best games and consoles, and the most exciting trends of 2017. Physical disabilities are rarely seen or catered for in games, but Xbox has addressed both issues. The new Co-pilot feature is useful for those using a controller who struggle with actions that are physically difficult.
The most recent episode of Rotten Tomatoes' new movie-review series, See It/Skip It, opened not with a rave, nor a thumbs-down, but a semi-apology. "We've seen the conversations online about the Justice League Tomatometer," co-host Jacqueline Coley told her Facebook Watch audience, "and we get it: You guys are passionate about this film. But we hope everyone understands the only thing we're trying to do is add context and conversation around the Tomatometer, and not just give a number." What's Zack Snyder Been Doing Since He Left Justice League? It was an odd, stilted start to what's supposed to be a breezy movie-chat show (the phrase "context and conversation around the Tomatometer" sounds like something a drunken Babelfish bot might spit out).
Vinci 2.0 is a standalone computing device with a Quad-Core ARM Cortex A-7 processor and WiFi, 3G cellular（SIM card built-in), and Bluetooth connectivity. You can ask Vinci to make a call, send a text message, set a reminder, or give you directions. No phone is required so you can carry less and workout more. Vinci 2.0 can receive push notifications directly from your phone no matter how far away you are from it. Whether you are lifting weights, jogging, or cycling, just ask Vinci for your favorite songs, request songs by specific genres or moods, or let Vinci recommend a song for you, 20 languages supported.
To get a sense of computer scientist Naveen Rao, just take a look at his hands. The 42-year-old has busted all 10 of his fingers over a lifetime of skiing, skateboarding, bicycling, rollerblading, race-car driving, wrestling and hoops. He's not a clod; he's a risk taker who pushes physical and mental boundaries. On the mental side, he's trying to quicken the computer industry's move into a new age of artificial intelligence by creating chips and software inspired by the structure of the human brain. What sets Rao apart from others attempting the same thing is the fact that Intel last year bought his San Diego company, Nervana, for $400 million.