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Humanoids in Hospitals: A Technical Study of Humanoid Surrogates for Dexterous Medical Interventions
Atar, Soofiyan, Liang, Xiao, Joyce, Calvin, Richter, Florian, Ricardo, Wood, Goldberg, Charles, Suresh, Preetham, Yip, Michael
The increasing demand for healthcare workers, driven by aging populations and labor shortages, presents a significant challenge for hospitals. Humanoid robots have the potential to alleviate these pressures by leveraging their human-like dexterity and adaptability to assist in medical procedures. This work conducted an exploratory study on the feasibility of humanoid robots performing direct clinical tasks through teleoperation. A bimanual teleoperation system was developed for the Unitree G1 Humanoid Robot, integrating high-fidelity pose tracking, custom grasping configurations, and an impedance controller to safely and precisely manipulate medical tools. The system is evaluated in seven diverse medical procedures, including physical examinations, emergency interventions, and precision needle tasks. Our results demonstrate that humanoid robots can successfully replicate critical aspects of human medical assessments and interventions, with promising quantitative performance in ventilation and ultrasound-guided tasks. However, challenges remain, including limitations in force output for procedures requiring high strength and sensor sensitivity issues affecting clinical accuracy. This study highlights the potential and current limitations of humanoid robots in hospital settings and lays the groundwork for future research on robotic healthcare integration.
AI Agents: Evolution, Architecture, and Real-World Applications
Artificial Intelligence (AI) has evolved dramatically over the past decade, transitioning from specialized systems designed for narrow tasks to increasingly sophisticated architectures capable of autonomous operation across diverse domains. Among these advancements, AI agents represent a particularly significant development, embodying a paradigm shift in how intelligent systems interact with their environments, make decisions, and achieve complex goals. Unlike traditional AI systems that execute predefined algorithms within constraints, AI agents possess the capacity to autonomously perceive, reason, and act, often adapting their behavior based on environmental feedback and accumulated experience. The concept of an AI agent refers to a system or program that is capable of autonomously performing tasks on behalf of a user or another system by designing its workflow and utilizing available tools. These agents can encompass a wide range of functionalities beyond natural language processing, including decision making, problem solving, interacting with external environments, and executing actions. As Kapoor et al. (2024) note in their analysis of agent benchmarks, the development of AI agents represents an exciting new research direction with significant implications for real-world applications across numerous industries. The evolution of AI agents has been accelerated by recent breakthroughs in large language models (LLMs), which have provided a foundation for more sophisticated reasoning capabilities. Modern AI agents leverage these advanced language models as core components, augmenting them with specialized modules for memory, planning, tool use, and environmental interaction. This integration enables agents to perform complex tasks that would be challenging or impossible for traditional AI systems, from reconciling financial statements to providing step-by-step instructions for field technicians based on contextual understanding of product information.
Fuzzy Rule-based Differentiable Representation Learning
Zhang, Wei, Deng, Zhaohong, Wang, Guanjin, Choi, Kup-Sze
Representation learning has emerged as a crucial focus in machine and deep learning, involving the extraction of meaningful and useful features and patterns from the input data, thereby enhancing the performance of various downstream tasks such as classification, clustering, and prediction. Current mainstream representation learning methods primarily rely on non-linear data mining techniques such as kernel methods and deep neural networks to extract abstract knowledge from complex datasets. However, most of these methods are black-box, lacking transparency and interpretability in the learning process, which constrains their practical utility. To this end, this paper introduces a novel representation learning method grounded in an interpretable fuzzy rule-based model. Specifically, it is built upon the Takagi-Sugeno-Kang fuzzy system (TSK-FS) to initially map input data to a high-dimensional fuzzy feature space through the antecedent part of the TSK-FS. Subsequently, a novel differentiable optimization method is proposed for the consequence part learning which can preserve the model's interpretability and transparency while further exploring the nonlinear relationships within the data. This optimization method retains the essence of traditional optimization, with certain parts of the process parameterized corresponding differentiable modules constructed, and a deep optimization process implemented. Consequently, this method not only enhances the model's performance but also ensures its interpretability. Moreover, a second-order geometry preservation method is introduced to further improve the robustness of the proposed method. Extensive experiments conducted on various benchmark datasets validate the superiority of the proposed method, highlighting its potential for advancing representation learning methodologies.
Can A Society of Generative Agents Simulate Human Behavior and Inform Public Health Policy? A Case Study on Vaccine Hesitancy
Hou, Abe Bohan, Du, Hongru, Wang, Yichen, Zhang, Jingyu, Wang, Zixiao, Liang, Paul Pu, Khashabi, Daniel, Gardner, Lauren, He, Tianxing
Can we simulate a sandbox society with generative agents to model human behavior, thereby reducing the over-reliance on real human trials for assessing public policies? In this work, we investigate the feasibility of simulating health-related decision-making, using vaccine hesitancy, defined as the delay in acceptance or refusal of vaccines despite the availability of vaccination services (MacDonald, 2015), as a case study. To this end, we introduce the VacSim framework with 100 generative agents powered by Large Language Models (LLMs). VacSim simulates vaccine policy outcomes with the following steps: 1) instantiate a population of agents with demographics based on census data; 2) connect the agents via a social network and model vaccine attitudes as a function of social dynamics and disease-related information; 3) design and evaluate various public health interventions aimed at mitigating vaccine hesitancy. To align with real-world results, we also introduce simulation warmup and attitude modulation to adjust agents' attitudes. We propose a series of evaluations to assess the reliability of various LLM simulations. Experiments indicate that models like Llama and Qwen can simulate aspects of human behavior but also highlight real-world alignment challenges, such as inconsistent responses with demographic profiles. This early exploration of LLM-driven simulations is not meant to serve as definitive policy guidance; instead, it serves as a call for action to examine social simulation for policy development.
Diffusion on Graph: Augmentation of Graph Structure for Node Classification
Wang, Yancheng, Liu, Changyu, Yang, Yingzhen
Graph diffusion models have recently been proposed to synthesize entire graphs, such as molecule graphs. Although existing methods have shown great performance in generating entire graphs for graph-level learning tasks, no graph diffusion models have been developed to generate synthetic graph structures, that is, synthetic nodes and associated edges within a given graph, for node-level learning tasks. Inspired by the research in the computer vision literature using synthetic data for enhanced performance, we propose Diffusion on Graph (DoG), which generates synthetic graph structures to boost the performance of GNNs. The synthetic graph structures generated by DoG are combined with the original graph to form an augmented graph for the training of node-level learning tasks, such as node classification and graph contrastive learning (GCL). To improve the efficiency of the generation process, a Bi-Level Neighbor Map Decoder (BLND) is introduced in DoG. To mitigate the adverse effect of the noise introduced by the synthetic graph structures, a low-rank regularization method is proposed for the training of graph neural networks (GNNs) on the augmented graphs. Extensive experiments on various graph datasets for semi-supervised node classification and graph contrastive learning have been conducted to demonstrate the effectiveness of DoG with low-rank regularization.
Algebraic Adversarial Attacks on Explainability Models
Simpson, Lachlan, Costanza, Federico, Millar, Kyle, Cheng, Adriel, Lim, Cheng-Chew, Chew, Hong Gunn
Classical adversarial attacks are phrased as a constrained optimisation problem. Despite the efficacy of a constrained optimisation approach to adversarial attacks, one cannot trace how an adversarial point was generated. In this work, we propose an algebraic approach to adversarial attacks and study the conditions under which one can generate adversarial examples for post-hoc explainability models. Phrasing neural networks in the framework of geometric deep learning, algebraic adversarial attacks are constructed through analysis of the symmetry groups of neural networks. Algebraic adversarial examples provide a mathematically tractable approach to adversarial examples. We validate our approach of algebraic adversarial examples on two well-known and one real-world dataset.
TERL: Large-Scale Multi-Target Encirclement Using Transformer-Enhanced Reinforcement Learning
Zhang, Heng, Zhao, Guoxiang, Ren, Xiaoqiang
Pursuit-evasion (PE) problem is a critical challenge in multi-robot systems (MRS). While reinforcement learning (RL) has shown its promise in addressing PE tasks, research has primarily focused on single-target pursuit, with limited exploration of multi-target encirclement, particularly in large-scale settings. This paper proposes a Transformer-Enhanced Reinforcement Learning (TERL) framework for large-scale multi-target encirclement. By integrating a transformer-based policy network with target selection, TERL enables robots to adaptively prioritize targets and safely coordinate robots. Results show that TERL outperforms existing RL-based methods in terms of encirclement success rate and task completion time, while maintaining good performance in large-scale scenarios. Notably, TERL, trained on small-scale scenarios (15 pursuers, 4 targets), generalizes effectively to large-scale settings (80 pursuers, 20 targets) without retraining, achieving a 100% success rate.
Localized Concept Erasure for Text-to-Image Diffusion Models Using Training-Free Gated Low-Rank Adaptation
Lee, Byung Hyun, Lim, Sungjin, Chun, Se Young
Fine-tuning based concept erasing has demonstrated promising results in preventing generation of harmful contents from text-to-image diffusion models by removing target concepts while preserving remaining concepts. To maintain the generation capability of diffusion models after concept erasure, it is necessary to remove only the image region containing the target concept when it locally appears in an image, leaving other regions intact. However, prior arts often compromise fidelity of the other image regions in order to erase the localized target concept appearing in a specific area, thereby reducing the overall performance of image generation. To address these limitations, we first introduce a framework called localized concept erasure, which allows for the deletion of only the specific area containing the target concept in the image while preserving the other regions. As a solution for the localized concept erasure, we propose a training-free approach, dubbed Gated Low-rank adaptation for Concept Erasure (GLoCE), that injects a lightweight module into the diffusion model. GLoCE consists of low-rank matrices and a simple gate, determined only by several generation steps for concepts without training. By directly applying GLoCE to image embeddings and designing the gate to activate only for target concepts, GLoCE can selectively remove only the region of the target concepts, even when target and remaining concepts coexist within an image. Extensive experiments demonstrated GLoCE not only improves the image fidelity to text prompts after erasing the localized target concepts, but also outperforms prior arts in efficacy, specificity, and robustness by large margin and can be extended to mass concept erasure.
Chasing the Timber Trail: Machine Learning to Reveal Harvest Location Misrepresentation
Sarkar, Shailik, Yousuf, Raquib Bin, Wang, Linhan, Mayer, Brian, Mortier, Thomas, Deklerck, Victor, Truszkowski, Jakub, Simeone, John C., Norman, Marigold, Saunders, Jade, Lu, Chang-Tien, Ramakrishnan, Naren
Illegal logging poses a significant threat to global biodiversity, climate stability, and depresses international prices for legal wood harvesting and responsible forest products trade, affecting livelihoods and communities across the globe. Stable isotope ratio analysis (SIRA) is rapidly becoming an important tool for determining the harvest location of traded, organic, products. The spatial pattern in stable isotope ratio values depends on factors such as atmospheric and environmental conditions and can thus be used for geographic origin identification. We present here the results of a deployed machine learning pipeline where we leverage both isotope values and atmospheric variables to determine timber harvest location. Additionally, the pipeline incorporates uncertainty estimation to facilitate the interpretation of harvest location determination for analysts. We present our experiments on a collection of oak (Quercus spp.) tree samples from its global range. Our pipeline outperforms comparable state-of-the-art models determining geographic harvest origin of commercially traded wood products, and has been used by European enforcement agencies to identify harvest location misrepresentation. We also identify opportunities for further advancement of our framework and how it can be generalized to help identify the origin of falsely labeled organic products throughout the supply chain.
Steinhaus Filtration and Stable Paths in the Mapper
Arendt, Dustin L., Broussard, Matthew, Krishnamoorthy, Bala, Saul, Nathaniel, Thrall, Amber
We define a new filtration called the Steinhaus filtration built from a single cover based on a generalized Steinhaus distance, a generalization of Jaccard distance. The homology persistence module of a Steinhaus filtration with infinitely many cover elements may not be $q$-tame, even when the covers are in a totally bounded space. While this may pose a challenge to derive stability results, we show that the Steinhaus filtration is stable when the cover is finite. We show that while the \v{C}ech and Steinhaus filtrations are not isomorphic in general, they are isomorphic for a finite point set in dimension one. Furthermore, the VR filtration completely determines the $1$-skeleton of the Steinhaus filtration in arbitrary dimension. We then develop a language and theory for stable paths within the Steinhaus filtration. We demonstrate how the framework can be applied to several applications where a standard metric may not be defined but a cover is readily available. We introduce a new perspective for modeling recommendation system datasets. As an example, we look at a movies dataset and we find the stable paths identified in our framework represent a sequence of movies constituting a gentle transition and ordering from one genre to another. For explainable machine learning, we apply the Mapper algorithm for model induction by building a filtration from a single Mapper complex, and provide explanations in the form of stable paths between subpopulations. For illustration, we build a Mapper complex from a supervised machine learning model trained on the FashionMNIST dataset. Stable paths in the Steinhaus filtration provide improved explanations of relationships between subpopulations of images.