Education
Exploring the Use of Role Model Avatars in Educational Games
Kao, Dominic (Massachusetts Institute of Technology) | Harrell, D. Fox (Massachusetts Institute of Technology)
Research has indicated that role models have the potential to boost academic performance. In this paper, we describe an experiment exploring role models as game avatars in an educational game. Of particular interest are the effects of these avatars on players' performance and engagement. Participants were randomly assigned to a condition: a) user selected role model avatar, or b) user selected shape avatar. Results suggest that role models are heavily preferred. African American participants had higher game affect in the role model condition. South Asian participants had higher self-reported engagement in the role model condition. Participants that completed <= 1 levels had higher performance in the role model condition. General trends suggest that the role model's gender and racial closeness with the player, could play a role in player performance and self-reported engagement as consistent with the social science literature.
Exploring Player Trace Segmentation for Dynamic Play Style Prediction
Valls-Vargas, Josep (Drexel University) | Ontaรฑรณn, Santiago (Drexel University) | Zhu, Jichen (Drexel University)
Existing work on player modeling often assumes that the play style of players is static. However, our recent work shows evidence that players regularly change their play style over time. In this paper we propose a novel player modeling framework to capture this change by using episodic information and sequential machine learning techniques. In particular, we experiment with different trace segmentation strategies for play style prediction. We evaluate this new framework on gameplay data gathered from a game-based interactive learning environment. Our results show that sequential machine learning techniques that incorporate predictions from previous segments outperform non-sequential techniques. Our results also show that too fine (minute-by-minute) or too coarse (whole trace) segmentation of traces decreases performance.
Tropel: Crowdsourcing Detectors with Minimal Training
Patterson, Genevieve (Brown University) | Horn, Grant Van (California Institute of Technology) | Belongie, Serge (Cornell University and Cornell Tech) | Perona, Pietro (California Institue of Technology) | Hays, James (Brown University)
This paper introduces the Tropel system which enables non-technical users to create arbitrary visual detectors without first annotating a training set. Our primary contribution is a crowd active learning pipeline that is seeded with only a single positive example and an unlabeled set of training images. We examine the crowd's ability to train visual detectors given severely limited training themselves. This paper presents a series of experiments that reveal the relationship between worker training, worker consensus and the average precision of detectors trained by crowd-in-the-loop active learning. In order to verify the efficacy of our system, we train detectors for bird species that work nearly as well as those trained on the exhaustively labeled CUB 200 dataset at significantly lower cost and with little effort from the end user. To further illustrate the usefulness of our pipeline, we demonstrate qualitative results on unlabeled datasets containing fashion images and street-level photographs of Paris.
Crowdlines: Supporting Synthesis of Diverse Information Sources through Crowdsourced Outlines
Luther, Kurt (Virginia Tech) | Hahn, Nathan (Carnegie Mellon University) | Dow, Steven P. (Carnegie Mellon University) | Kittur, Aniket (Carnegie Mellon University)
Learning about a new area of knowledge is challenging for novices partly because they are not yet aware of which topics are most important. The Internet contains a wealth of information for learning the underlying structure of a domain, but relevant sources often have diverse structures and emphases, making it hard to discern what is widely considered essential knowledge vs. what is idiosyncratic. Crowdsourcing offers a potential solution because humans are skilled at evaluating high-level structure, but most crowd micro-tasks provide limited context and time. To address these challenges, we present Crowdlines, a system that uses crowdsourcing to help people synthesize diverse online information. Crowdworkers make connections across sources to produce a rich outline that surfaces diverse perspectives within important topics. We evaluate Crowdlines with two experiments. The first experiment shows that a high context, low structure interface helps crowdworkers perform faster, higher quality synthesis, while the second experiment shows that a tournament-style (parallelized) crowd workflow produces faster, higher quality, more diverse outlines than a linear (serial/iterative) workflow. ย
Proposal of Grade Training Method in Private Crowdsourcing System
Ashikawa, Masayuki (Toshiba Corporation) | Kawamura, Takahiro (Toshiba Corporation) | Ohsuga, Akihiko (University of Electro-Communications)
Current crowdsourcing platforms such as Amazon Mechanical Turk provide an attractive solution for processing of high-volume tasks at low cost. However, problems of quality control remain a major concern. We developed a private crowdsourcing system (PCSS) running in a intranetwork, that allow us to devise for quality control methods. In the present work, we designed a novel task allocation method to improve accuracy of task results in PCSS. PCSS analyzed relations between tasks from workers' behavior using Bayesian network, then created learning tasks according to analyzed relations. PCSS increased quality of task results by allocating learning tasks to workers before processing difficult tasks. PCSS created 8 learning tasks automatically for 2 target task categories and increased accuracy of task results by 10.77 point on average. We found that creating learning tasks according to analyzed relations is a practical method to improve the quality of workers.
From "In" to "Over": Behavioral Experiments on Whole-Network Computation
Dworkin, Lili (University of Pennsylvania) | Kearns, Michael (University of Pennsylvania)
We report on a series of behavioral experiments in human computation on three different tasks over networks: graph coloring, community detection (or graph clustering), and competitive contagion. While these tasks share similar action spaces and interfaces, they capture a diversity of computational challenges: graph coloring is a search problem, clustering is an optimization problem, and competitive contagion is a game-theoretic problem. In contrast with most of the prior literature on human-subject experiments in networks, in which collectives of subjects are embedded "in" the network, and have only local information and interactions, here individual subjects have a global (or "over") view and must solve "whole network" problems alone. Our primary findings are that subject performance is impressive across all three problem types; that subjects find diverse and novel strategies for solving each task; and that collective performance can often be strongly correlated with known algorithms.
The Effect of Text Length in Crowdsourced Multiple Choice Questions
Luger, Sarah K. K. (University of Edinburgh)
Automated systems that aid in the development of Multiple Choice Questions (MCQs) have value for both educators, who spend large amounts of time creating novel questions, and students, who spend a great deal of effort both practicing for and taking tests. The current approach for measuring question difficulty in MCQs relies on models of how good pupils will perform and contrasts that with their lower-performing peers. MCQs can be difficult in many ways. This paper looks specifically at the effect of both the number of words in the question stem and in the answer options on question difficulty. This work is based on the hypothesis that questions are more difficult if the stem of the question and the answer options are semantically far apart. This hypothesis can be normalized, in part, with an analysis of the length of texts being compared. The MCQs used in the experiments were voluntarily authored by university students in biology courses. Future work includes additional experiments utilizing other aspects of this extensive crowdsourced data set.
ADASECANT: Robust Adaptive Secant Method for Stochastic Gradient
Gulcehre, Caglar, Moczulski, Marcin, Bengio, Yoshua
Stochastic gradient algorithms have been the main focus of large-scale learning problems and they led to important successes in machine learning. The convergence of SGD depends on the careful choice of learning rate and the amount of the noise in stochastic estimates of the gradients. In this paper, we propose a new adaptive learning rate algorithm, which utilizes curvature information for automatically tuning the learning rates. The information about the element-wise curvature of the loss function is estimated from the local statistics of the stochastic first order gradients. We further propose a new variance reduction technique to speed up the convergence. In our preliminary experiments with deep neural networks, we obtained better performance compared to the popular stochastic gradient algorithms.
A Unified Framework for Representation-based Subspace Clustering of Out-of-sample and Large-scale Data
Peng, Xi, Tang, Huajin, Zhang, Lei, Yi, Zhang, Xiao, Shijie
Under the framework of spectral clustering, the key of subspace clustering is building a similarity graph which describes the neighborhood relations among data points. Some recent works build the graph using sparse, low-rank, and $\ell_2$-norm-based representation, and have achieved state-of-the-art performance. However, these methods have suffered from the following two limitations. First, the time complexities of these methods are at least proportional to the cube of the data size, which make those methods inefficient for solving large-scale problems. Second, they cannot cope with out-of-sample data that are not used to construct the similarity graph. To cluster each out-of-sample datum, the methods have to recalculate the similarity graph and the cluster membership of the whole data set. In this paper, we propose a unified framework which makes representation-based subspace clustering algorithms feasible to cluster both out-of-sample and large-scale data. Under our framework, the large-scale problem is tackled by converting it as out-of-sample problem in the manner of "sampling, clustering, coding, and classifying". Furthermore, we give an estimation for the error bounds by treating each subspace as a point in a hyperspace. Extensive experimental results on various benchmark data sets show that our methods outperform several recently-proposed scalable methods in clustering large-scale data set.
Multimodal Task-Driven Dictionary Learning for Image Classification
Bahrampour, Soheil, Nasrabadi, Nasser M., Ray, Asok, Jenkins, W. Kenneth
Dictionary learning algorithms have been successfully used for both reconstructive and discriminative tasks, where an input signal is represented with a sparse linear combination of dictionary atoms. While these methods are mostly developed for single-modality scenarios, recent studies have demonstrated the advantages of feature-level fusion based on the joint sparse representation of the multimodal inputs. In this paper, we propose a multimodal task-driven dictionary learning algorithm under the joint sparsity constraint (prior) to enforce collaborations among multiple homogeneous/heterogeneous sources of information. In this task-driven formulation, the multimodal dictionaries are learned simultaneously with their corresponding classifiers. The resulting multimodal dictionaries can generate discriminative latent features (sparse codes) from the data that are optimized for a given task such as binary or multiclass classification. Moreover, we present an extension of the proposed formulation using a mixed joint and independent sparsity prior which facilitates more flexible fusion of the modalities at feature level. The efficacy of the proposed algorithms for multimodal classification is illustrated on four different applications -- multimodal face recognition, multi-view face recognition, multi-view action recognition, and multimodal biometric recognition. It is also shown that, compared to the counterpart reconstructive-based dictionary learning algorithms, the task-driven formulations are more computationally efficient in the sense that they can be equipped with more compact dictionaries and still achieve superior performance.