Education
What Happens When You Use Artificial Intelligence in PBL - The Tech Edvocate
The teacher at the front of the room began his lecture half an hour ago, and he shows no signs of letting up. As he talks, he occasionally turns to write an equation on the board. "When will we ever use this?" the disengaged students ask. Next door, however, student groups have identified a real-world problem affecting the community. Teams of students are researching, exploring and using artificial intelligence to arrive at a solution.
Cannabis can leave teenagers three years behind their classmates, study finds
Regularly smoking cannabis can affect teenagers so severely that they end up three years behind their classmates in terms of brain development, a landmark study has found. The results of the investigation, which involved almost 4,000 secondary school children in Canada, led researchers to conclude cannabis is more toxic for youngsters' brains than alcohol. Persistent use of the drug seriously affected basic reasoning skills โ while it also had a disastrous effect on self-control, they found. Meanwhile, a separate study has found hard evidence that the main psychoactive compound in cannabis, tetrahydrocannabinol (THC), causes changes in the brain that trigger schizophrenia. In the high school study, researchers at Montreal University studied pupils from the time they entered the Canadian seventh grade โ aged 12 or 13 years โ for four years.
Free Textbook: Probability Course, Harvard University (Based on R)
A free online version of the second edition of the book based on Stat 110, Introduction to Probability by Joe Blitzstein and Jessica Hwang, is now available here. Print copies are available via CRC Press, Amazon, and elsewhere. Stat110x is also available as an free edX course, here. The edX course focuses on animations, interactive features, readings, and problem-solving, and is complementary to the Stat 110 lecture videos on YouTube, which are available here. The Stat110x animations are available within the course and here.
Relational Representation Learning for Dynamic (Knowledge) Graphs: A Survey
Kazemi, Seyed Mehran, Goel, Rishab, Jain, Kshitij, Kobyzev, Ivan, Sethi, Akshay, Forsyth, Peter, Poupart, Pascal
Graphs arise naturally in many real-world applications including social networks, recommender systems, ontologies, biology, and computational finance. Traditionally, machine learning models for graphs have been mostly designed for static graphs. However, many applications involve evolving graphs. This introduces important challenges for learning and inference since nodes, attributes, and edges change over time. In this survey, we review the recent advances in representation learning for dynamic graphs, including dynamic knowledge graphs. We describe existing models from an encoder-decoder perspective, categorize these encoders and decoders based on the techniques they employ, and analyze the approaches in each category. We also review several prominent applications and widely used datasets, and highlight directions for future research.
AI-GAs: AI-generating algorithms, an alternate paradigm for producing general artificial intelligence
Perhaps the most ambitious scientific quest in human history is the creation of general artificial intelligence, which roughly means AI that is as smart or smarter than humans. The dominant approach in the machine learning community is to attempt to discover each of the pieces required for intelligence, with the implicit assumption that some future group will complete the Herculean task of figuring out how to combine all of those pieces into a complex thinking machine. I call this the ``manual AI approach.'' This paper describes another exciting path that ultimately may be more successful at producing general AI. It is based on the clear trend in machine learning that hand-designed solutions eventually are replaced by more effective, learned solutions. The idea is to create an AI-generating algorithm (AI-GA), which automatically learns how to produce general AI. Three Pillars are essential for the approach: (1) meta-learning architectures, (2) meta-learning the learning algorithms themselves, and (3) generating effective learning environments. I argue that either approach could produce general AI first, and both are scientifically worthwhile irrespective of which is the fastest path. Because both are promising, yet the ML community is currently committed to the manual approach, I argue that our community should increase its research investment in the AI-GA approach. To encourage such research, I describe promising work in each of the Three Pillars. I also discuss AI-GA-specific safety and ethical considerations. Because it it may be the fastest path to general AI and because it is inherently scientifically interesting to understand the conditions in which a simple algorithm can produce general AI (as happened on Earth where Darwinian evolution produced human intelligence), I argue that the pursuit of AI-GAs should be considered a new grand challenge of computer science research.
Contrastive Algorithmic Fairness: Part 1 (Theory)
Chakraborti, Tapabrata, Patra, Arijit, Noble, Alison
Was it fair that Harry was hired but not Barry? Was it fair that Pam was fired instead of Sam? How to ensure fairness when an intelligent algorithm takes these decisions instead of a human? How to ensure that the decisions were taken based on merit and not on protected attributes like race or sex? These are the questions that must be answered now that many decisions in real life can be made through machine learning. However research in fairness of algorithms has focused on the counterfactual questions "what if?" or "why?", whereas in real life most subjective questions of consequence are contrastive: "why this but not that?". We introduce concepts and mathematical tools using causal inference to address contrastive fairness in algorithmic decision-making with illustrative thought examples.
A Self-Attention Joint Model for Spoken Language Understanding in Situational Dialog Applications
Chen, Mengyang, Zeng, Jin, Lou, Jie
Spoken language understanding (SLU) acts as a critical component in goal-oriented dialog systems. It typically involves identifying the speakers intent and extracting semantic slots from user utterances, which are known as intent detection (ID) and slot filling (SF). SLU problem has been intensively investigated in recent years. However, these methods just constrain SF results grammatically, solve ID and SF independently, or do not fully utilize the mutual impact of the two tasks. This paper proposes a multi-head self-attention joint model with a conditional random field (CRF) layer and a prior mask. The experiments show the effectiveness of our model, as compared with state-of-the-art models. Meanwhile, online education in China has made great progress in the last few years. But there are few intelligent educational dialog applications for students to learn foreign languages. Hence, we design an intelligent dialog robot equipped with different scenario settings to help students learn communication skills.
Gaining Extra Supervision via Multi-task learning for Multi-Modal Video Question Answering
Kim, Junyeong, Ma, Minuk, Kim, Kyungsu, Kim, Sungjin, Yoo, Chang D.
This paper proposes a method to gain extra supervision via multi-task learning for multi-modal video question answering. Multi-modal video question answering is an important task that aims at the joint understanding of vision and language. However, establishing large scale dataset for multi-modal video question answering is expensive and the existing benchmarks are relatively small to provide sufficient supervision. To overcome this challenge, this paper proposes a multi-task learning method which is composed of three main components: (1) multi-modal video question answering network that answers the question based on the both video and subtitle feature, (2) temporal retrieval network that predicts the time in the video clip where the question was generated from and (3) modality alignment network that solves metric learning problem to find correct association of video and subtitle modalities. By simultaneously solving related auxiliary tasks with hierarchically shared intermediate layers, the extra synergistic supervisions are provided. Motivated by curriculum learning, multi task ratio scheduling is proposed to learn easier task earlier to set inductive bias at the beginning of the training. The experiments on publicly available dataset TVQA shows state-of-the-art results, and ablation studies are conducted to prove the statistical validity.
COSET: A Benchmark for Evaluating Neural Program Embeddings
Wang, Ke, Christodorescu, Mihai
Neural program embedding can be helpful in analyzing large software, a task that is challenging for traditional logic-based program analyses due to their limited scalability. A key focus of recent machine-learning advances in this area is on modeling program semantics instead of just syntax. Unfortunately evaluating such advances is not obvious, as program semantics does not lend itself to straightforward metrics. In this paper, we introduce a benchmarking framework called COSET for standardizing the evaluation of neural program embeddings. COSET consists of a diverse dataset of programs in source-code format, labeled by human experts according to a number of program properties of interest. A point of novelty is a suite of program transformations included in COSET. These transformations when applied to the base dataset can simulate natural changes to program code due to optimization and refactoring and can serve as a "debugging" tool for classification mistakes. We conducted a pilot study on four prominent models--TreeLSTM [1], gated graph neural network (GGNN) [2], AST-Path neural network (APNN) [3], and DYPRO [4]. We found that COSET is useful in identifying the strengths and limitations of each model and in pinpointing specific syntactic and semantic characteristics of programs that pose challenges.
What is the Effect of AI and Automation on HR?
When we look at all of the different types of HR technologies that are out there, and there's now hundreds of them that have some form of machine learning or AI at the core of their platform, and have an HR use case. One of the biggest areas that we're seeing an impact is in recruitment. Over a third of all of the vendors that are out there that are using some form of AI in their platform are doing so to try and disrupt recruitment and there are a few different ways that they're doing that, these include: To learn more about how AI is impacting Recruitment, you can read an earlier blog post that I wrote on this topic by going here. So I'm not talking about employee engagement or engagement surveys when I talk about Employee Experience. What I'm talking about is the experience that people have in your organisation using HR technology. I don't think there are many employees out there that enjoy the experience of going into a typical HR system that's been around for 10-15 years.