Education
"I Sweated So Much I Never Needed to Pee": Life in China's Relentless Gig Economy
In his newly translated memoir, Hu Anyan captures the brutal labor and quiet grace of life at the edge of China's booming ecommerce industry. "Often, sweat was dripping down my back within the first two hours of a shift and would not stop dripping until the next morning," writes Hu Anyan in the new English translation of his bestselling book . "I sweated so much I never once needed to pee." This passage was on my mind as I read his book in Tianjin during one hot, Labubu brainrot summer, during which yet another unprecedented annual heat wave had forced almost everyone inside--except for the tireless couriers and delivery workers, whose services are in higher demand when temperatures soar. Hu's writing first went viral in China five years ago, and he's now a prolific, established author in the country.
Teenage boys using 'personalised' AI for therapy and romance, survey finds
New research suggests teenage boys in particular are using AI bots as surrogate therapists. New research suggests teenage boys in particular are using AI bots as surrogate therapists. Male Allies UK worries rise in chatbot'girlfriends' will leave boys unable to socialise and respect boundaries The "hyper-personalised" nature of AI bots is drawing in teenage boys who now use them for therapy, companionship and relationships, according to research. A survey of boys in secondary schools by Male Allies UK found that just over a third said they were considering the idea of an AI friend, with growing concern about the rise of AI therapists and girlfriends. The research comes as character.ai
Feedback Alignment Meets Low-Rank Manifolds: A Structured Recipe for Local Learning
Roy, Arani, Apolinario, Marco P., Biswas, Shristi Das, Roy, Kaushik
Training deep neural networks (DNNs) with backpropagation (BP) achieves state-of-the-art accuracy but requires global error propagation and full parameterization, leading to substantial memory and computational overhead. Direct Feedback Alignment (DFA) enables local, parallelizable updates with lower memory requirements but is limited by unstructured feedback and poor scalability in deeper architectures, specially convolutional neural networks. To address these limitations, we propose a structured local learning framework that operates directly on low-rank manifolds defined by the Singular Value Decomposition (SVD) of weight matrices. Each layer is trained in its decomposed form, with updates applied to the SVD components using a composite loss that integrates cross-entropy, subspace alignment, and orthogonality regularization. Feedback matrices are constructed to match the SVD structure, ensuring consistent alignment between forward and feedback pathways. Our method reduces the number of trainable parameters relative to the original DFA model, without relying on pruning or post hoc compression. Experiments on CIFAR-10, CIFAR-100, and ImageNet show that our method achieves accuracy comparable to that of BP. Ablation studies confirm the importance of each loss term in the low-rank setting. These results establish local learning on low-rank manifolds as a principled and scalable alternative to full-rank gradient-based training.
InfoChartQA: A Benchmark for Multimodal Question Answering on Infographic Charts
Xie, Tianchi, Lin, Minzhi, Liu, Mengchen, Ye, Yilin, Chen, Changjian, Liu, Shixia
Understanding infographic charts with design-driven visual elements (e.g., pictograms, icons) requires both visual recognition and reasoning, posing challenges for multimodal large language models (MLLMs). However, existing visual-question answering benchmarks fall short in evaluating these capabilities of MLLMs due to the lack of paired plain charts and visual-element-based questions. To bridge this gap, we introduce InfoChartQA, a benchmark for evaluating MLLMs on infographic chart understanding. It includes 5,642 pairs of infographic and plain charts, each sharing the same underlying data but differing in visual presentations. We further design visual-element-based questions to capture their unique visual designs and communicative intent. Evaluation of 20 MLLMs reveals a substantial performance decline on infographic charts, particularly for visual-element-based questions related to metaphors. The paired infographic and plain charts enable fine-grained error analysis and ablation studies, which highlight new opportunities for advancing MLLMs in infographic chart understanding. We release InfoChartQA at https://github.com/CoolDawnAnt/InfoChartQA.
PatientSim: A Persona-Driven Simulator for Realistic Doctor-Patient Interactions
Kyung, Daeun, Chung, Hyunseung, Bae, Seongsu, Kim, Jiho, Sohn, Jae Ho, Kim, Taerim, Kim, Soo Kyung, Choi, Edward
Doctor-patient consultations require multi-turn, context-aware communication tailored to diverse patient personas. Training or evaluating doctor LLMs in such settings requires realistic patient interaction systems. However, existing simulators often fail to reflect the full range of personas seen in clinical practice. To address this, we introduce PatientSim, a patient simulator that generates realistic and diverse patient personas for clinical scenarios, grounded in medical expertise. PatientSim operates using: 1) clinical profiles, including symptoms and medical history, derived from real-world data in the MIMIC-ED and MIMIC-IV datasets, and 2) personas defined by four axes: personality, language proficiency, medical history recall level, and cognitive confusion level, resulting in 37 unique combinations. We evaluate eight LLMs for factual accuracy and persona consistency. The top-performing open-source model, Llama 3.3 70B, is validated by four clinicians to confirm the robustness of our framework. As an open-source, customizable platform, PatientSim provides a reproducible and scalable solution that can be customized for specific training needs. Offering a privacy-compliant environment, it serves as a robust testbed for evaluating medical dialogue systems across diverse patient presentations and shows promise as an educational tool for healthcare. The code is available at https://github.com/dek924/PatientSim.
Think or Not? Selective Reasoning via Reinforcement Learning for Vision-Language Models
Wang, Jiaqi, Lin, Kevin Qinghong, Cheng, James, Shou, Mike Zheng
Reinforcement Learning (RL) has proven to be an effective post-training strategy for enhancing reasoning in vision-language models (VLMs). Group Relative Policy Optimization (GRPO) is a recent prominent method that encourages models to generate complete reasoning traces before answering, leading to increased token usage and computational cost. Inspired by the human-like thinking process-where people skip reasoning for easy questions but think carefully when needed-we explore how to enable VLMs to first decide when reasoning is necessary. To realize this, we propose TON, a two-stage training strategy: (i) a supervised fine-tuning (SFT) stage with a simple yet effective 'thought dropout' operation, where reasoning traces are randomly replaced with empty thoughts. This introduces a think-or-not format that serves as a cold start for selective reasoning; (ii) a GRPO stage that enables the model to freely explore when to think or not, while maximizing task-aware outcome rewards. Experimental results show that TON can reduce the completion length by up to 90% compared to vanilla GRPO, without sacrificing performance or even improving it. Further evaluations across LLM (GSM8K), VLM (CLEVR, Super-CLEVR, GeoQA), and Agentic (AITZ) tasks-covering a range of reasoning difficulties under both 3B and 7B models-consistently reveal that the model progressively learns to bypass unnecessary reasoning steps as training advances. These findings shed light on the path toward human-like reasoning patterns in RL approaches. Our code is available at https://github.com/kokolerk/TON.
Creativity or Brute Force? Using Brainteasers as a Window into the Problem-Solving Abilities of Large Language Models
Han, Simeng, Dai, Howard, Xia, Stephen, Zhang, Grant, Liu, Chen, Chen, Lichang, Nguyen, Hoang Huy, Mei, Hongyuan, Mao, Jiayuan, McCoy, R. Thomas
Accuracy remains a standard metric for evaluating AI systems, but it offers limited insight into how models arrive at their solutions. In this work, we introduce a benchmark based on brainteasers written in long narrative form to probe more deeply into the types of reasoning strategies that models use. Brainteasers are well-suited for this goal because they can be solved with multiple approaches, such as a few-step solution that uses a creative insight or a longer solution that uses more brute force. We investigate large language models (LLMs) across multiple layers of reasoning, focusing not only on correctness but also on the quality and creativity of their solutions. We investigate many aspects of the reasoning process: (1) semantic parsing of the brainteasers into precise mathematical competition style formats; (2) generating solutions from these mathematical forms; (3) self-correcting solutions based on gold solutions; (4) producing step-by-step sketches of solutions; and (5) making use of hints. We find that LLMs are in many cases able to find creative, insightful solutions to brainteasers, suggesting that they capture some of the capacities needed to solve novel problems in creative ways. Nonetheless, there also remain situations where they rely on brute force despite the availability of more efficient, creative solutions, highlighting a potential direction for improvement in the reasoning abilities of LLMs.
Gaperon: A Peppered English-French Generative Language Model Suite
Godey, Nathan, Antoun, Wissam, Touchent, Rian, Bawden, Rachel, de la Clergerie, รric, Sagot, Benoรฎt, Seddah, Djamรฉ
We release Gaperon, a fully open suite of French-English-coding language models designed to advance transparency and reproducibility in large-scale model training. The Gaperon family includes 1.5B, 8B, and 24B parameter models trained on 2-4 trillion tokens, released with all elements of the training pipeline: French and English datasets filtered with a neural quality classifier, an efficient data curation and training framework, and hundreds of intermediate checkpoints. Through this work, we study how data filtering and contamination interact to shape both benchmark and generative performance. We find that filtering for linguistic quality enhances text fluency and coherence but yields subpar benchmark results, and that late deliberate contamination -- continuing training on data mixes that include test sets -- recovers competitive scores while only reasonably harming generation quality. We discuss how usual neural filtering can unintentionally amplify benchmark leakage. To support further research, we also introduce harmless data poisoning during pretraining, providing a realistic testbed for safety studies. By openly releasing all models, datasets, code, and checkpoints, Gaperon establishes a reproducible foundation for exploring the trade-offs between data curation, evaluation, safety, and openness in multilingual language model development.
User Misconceptions of LLM-Based Conversational Programming Assistants
O'Brien, Gabrielle, Alves, Antonio Pedro Santos, Baltes, Sebastian, Liebel, Grischa, Lungu, Mircea, Kalinowski, Marcos
Programming assistants powered by large language models (LLMs) have become widely available, with conversational assistants like ChatGPT proving particularly accessible to less experienced programmers. However, the varied capabilities of these tools across model versions and the mixed availability of extensions that enable web search, code execution, or retrieval-augmented generation create opportunities for user misconceptions about what systems can and cannot do. Such misconceptions may lead to over-reliance, unproductive practices, or insufficient quality control in LLM-assisted programming. Here, we aim to characterize misconceptions that users of conversational LLM-based assistants may have in programming contexts. Using a two-phase approach, we first brainstorm and catalog user misconceptions that may occur, and then conduct a qualitative analysis to examine whether these conceptual issues surface in naturalistic Python-programming conversations with an LLM-based chatbot drawn from an openly available dataset. Indeed, we see evidence that some users have misplaced expectations about the availability of LLM-based chatbot features like web access, code execution, or non-text output generation. We also see potential evidence for deeper conceptual issues around the scope of information required to debug, validate, and optimize programs. Our findings reinforce the need for designing LLM-based tools that more clearly communicate their programming capabilities to users.
Predicate Renaming via Large Language Models
Gentili, Elisabetta, Ribeiro, Tony, Riguzzi, Fabrizio, Inoue, Katsumi
In this paper, we address the problem of giving names to predicates in logic rules using Large Language Models (LLMs). In the context of Inductive Logic Programming, various rule generation methods produce rules containing unnamed predicates, with Predicate Invention being a key example. This hinders the readability, interpretability, and reusability of the logic theory. Leveraging recent advancements in LLMs development, we explore their ability to process natural language and code to provide semantically meaningful suggestions for giving a name to unnamed predicates. The evaluation of our approach on some hand-crafted logic rules indicates that LLMs hold potential for this task.