Education
Why Ethical AI Is A Critical Differentiator
For us and many other companies, trust has become a competitive advantage. As businesses race to adopt artificial intelligence (AI), their ability to use it ethically--and in ways that generate trust from customers, partners, and the public--will become a competitive differentiator. This means companies need to make ethics and values a focus of AI development. Some reasons for this are obvious: Three-fourths of consumers today say they won't buy from unethical companies, while 86% say they're more loyal to ethical companies, according to the 2019 Edelman Trust Barometer. In Salesforce's recent Ethical Leadership and Business survey, 93% of consumers say companies have a responsibility to positively impact society. Businesses are being held more accountable than ever for what they do and how they behave.
The Most in Demand Skills for Data Scientists - Towards Data Science
Data scientists are expected to know a lot -- machine learning, computer science, statistics, mathematics, data visualization, communication, and deep learning. Within those areas there are dozens of languages, frameworks, and technologies data scientists could learn. How should data scientists who want to be in demand by employers spend their learning budget? I scoured job listing websites to find which skills are most in demand for data scientists. I looked at general data science skills and at specific languages and tools separately.
Jointly Aligning and Predicting Continuous Emotion Annotations
Khorram, Soheil, McInnis, Melvin G, Provost, Emily Mower
Time-continuous dimensional descriptions of emotions (e.g., arousal, valence) allow researchers to characterize short-time changes and to capture long-term trends in emotion expression. However, continuous emotion labels are generally not synchronized with the input speech signal due to delays caused by reaction-time, which is inherent in human evaluations. To deal with this challenge, we introduce a new convolutional neural network (multi-delay sinc network) that is able to simultaneously align and predict labels in an end-to-end manner. The proposed network is a stack of convolutional layers followed by an aligner network that aligns the speech signal and emotion labels. This network is implemented using a new convolutional layer that we introduce, the delayed sinc layer. It is a time-shifted low-pass (sinc) filter that uses a gradient-based algorithm to learn a single delay. Multiple delayed sinc layers can be used to compensate for a non-stationary delay that is a function of the acoustic space. We test the efficacy of this system on two common emotion datasets, RECOLA and SEWA, and show that this approach obtains state-of-the-art speech-only results by learning time-varying delays while predicting dimensional descriptors of emotions.
Comparing Multi-class, Binary and Hierarchical Machine Learning Classification schemes for variable stars
Hosenie, Zafiirah, Lyon, Robert, Stappers, Benjamin, Mootoovaloo, Arrykrishna
Upcoming synoptic surveys are set to generate an unprecedented amount of data. This requires an automatic framework that can quickly and efficiently provide classification labels for several new object classification challenges. Using data describing 11 types of variable stars from the Catalina Real-Time Transient Surveys (CRTS), we illustrate how to capture the most important information from computed features and describe detailed methods of how to robustly use Information Theory for feature selection and evaluation. We apply three Machine Learning (ML) algorithms and demonstrate how to optimize these classifiers via cross-validation techniques. For the CRTS dataset, we find that the Random Forest (RF) classifier performs best in terms of balanced-accuracy and geometric means. We demonstrate substantially improved classification results by converting the multi-class problem into a binary classification task, achieving a balanced-accuracy rate of $\sim$99 per cent for the classification of ${\delta}$-Scuti and Anomalous Cepheids (ACEP). Additionally, we describe how classification performance can be improved via converting a 'flat-multi-class' problem into a hierarchical taxonomy. We develop a new hierarchical structure and propose a new set of classification features, enabling the accurate identification of subtypes of cepheids, RR Lyrae and eclipsing binary stars in CRTS data.
Automating concept-drift detection by self-evaluating predictive model degradation
Cerquitelli, Tania, Proto, Stefano, Ventura, Francesco, Apiletti, Daniele, Baralis, Elena
A key aspect of automating predictive machine learning entails the capability of properly triggering the update of the trained model. To this aim, suitable automatic solutions to self-assess the prediction quality and the data distribution drift between the original training set and the new data have to be devised. In this paper, we propose a novel methodology to automatically detect prediction-quality degradation of machine learning models due to class-based concept drift, i.e., when new data contains samples that do not fit the set of class labels known by the currently-trained predictive model. Experiments on synthetic and real-world public datasets show the effectiveness of the proposed methodology in automatically detecting and describing concept drift caused by changes in the class-label data distributions.
DREAMT -- Embodied Motivational Conversational Storytelling
Storytelling is fundamental to language, including culture, conversation and communication in their broadest senses. It thus emerges as an essential component of intelligent systems, including systems where natural language is not a primary focus or where we do not usually think of a story being involved. In this paper we explore the emergence of storytelling as a requirement in embodied conversational agents, including its role in educational and health interventions, as well as in a general-purpose computer interface for people with disabilities or other constraints that prevent the use of traditional keyboard and speech interfaces. We further present a characterization of storytelling as an inventive fleshing out of detail according to a particular personal perspective, and propose the DREAMT model to focus attention on the different layers that need to be present in a character-driven storytelling system. Most if not all aspects of the DREAMT model have arisen from or been explored in some aspect of our implemented research systems, but currently only at a primitive and relatively unintegrated level. However, this experience leads us to formalize and elaborate the DREAMT model mnemonically as follows: - Description/Dialogue/Definition/Denotation - Realization/Representation/Role - Explanation/Education/Entertainment - Actualization/Activation - Motivation/Modelling - Topicalization/Transformation
Dynamical Distance Learning for Unsupervised and Semi-Supervised Skill Discovery
Hartikainen, Kristian, Geng, Xinyang, Haarnoja, Tuomas, Levine, Sergey
Reinforcement learning requires manual specification of a reward function to learn a task. While in principle this reward function only needs to specify the task goal, in practice reinforcement learning can be very time-consuming or even infeasible unless the reward function is shaped so as to provide a smooth gradient towards a successful outcome. This shaping is difficult to specify by hand, particularly when the task is learned from raw observations, such as images. In this paper, we study how we can automatically learn dynamical distances: a measure of the expected number of time steps to reach a given goal state from any other state. These dynamical distances can be used to provide well-shaped reward functions for reaching new goals, making it possible to learn complex tasks efficiently. We also show that dynamical distances can be used in a semi-supervised regime, where unsupervised interaction with the environment is used to learn the dynamical distances, while a small amount of preference supervision is used to determine the task goal, without any manually engineered reward function or goal examples. We evaluate our method both in simulation and on a real-world robot. We show that our method can learn locomotion skills in simulation without any supervision. We also show that it can learn to turn a valve with a real-world 9-DoF hand, using raw image observations and ten preference labels, without any other supervision. Videos of the learned skills can be found on the project website: https://sites.google.com/view/skills-via-distance-learning.
Transfer Learning Across Simulated Robots With Different Sensors
Plisnier, Hรฉlรจne, Steckelmacher, Denis, Roijers, Diederik, Nowรฉ, Ann
For a robot to learn a good policy, it often requires expensive equipment (such as sophisticated sensors) and a prepared training environment conducive to learning. However, it is seldom possible to perfectly equip robots for economic reasons, nor to guarantee ideal learning conditions, when deployed in real-life environments. A solution would be to prepare the robot in the lab environment, when all necessary material is available to learn a good policy. After training in the lab, the robot should be able to get by without the expensive equipment that used to be available to it, and yet still be guaranteed to perform well on the field. The transition between the lab (source) and the real-world environment (target) is related to transfer learning, where the state-space between the source and target tasks differ. We tackle a simulated task with continuous states and discrete actions presenting this challenge, using Bootstrapped Dual Policy Iteration, a model-free actor-critic reinforcement learning algorithm, and Policy Shaping. Specifically, we train a BDPI agent, embodied by a virtual robot performing a task in the V-Rep simulator, sensing its environment through several proximity sensors. The resulting policy is then used by a second agent learning the same task in the same environment, but with camera images as input. The goal is to obtain a policy able to perform the task relying on merely camera images.
A university leader's glossary for AI and machine learning Inside Higher Ed
Artificial intelligence, it seems, is infiltrating every corner of higher education. From improving the efficiency of sprinkler systems to supporting students with virtual teaching assistants, AI has quickly become a near-ubiquitous presence on some campuses. Colleges and universities are being asked to do more with less as they grapple with shifting demographics and the need to not just respond to, but also anticipate, the needs of today's students. And early returns suggest that AI can play a role in helping institutions tackle pernicious challenges -- from "summer melt" to student engagement -- and enable students to navigate the complexity of financial aid, admissions, campus life and course scheduling. In response, a growing number of products are touting AI and machine learning as part of their sales pitch.
TTEC Recognized for Use of AI, Machine Learning and Digital Innovation in Learning and Development, Earns LearningElite Silver Award
TTEC Holdings, Inc. (NASDAQ: TTEC), a leading digital global customer experience (CX) technology and services company focused on the design, implementation and delivery of transformative customer experience, engagement and growth solutions, has recently been recognized by Chief Learning Officer magazine as a 2019 LearningElite Silver Award winner. This robust, peer-reviewed ranking and benchmarking program recognizes those organizations that employ exemplary workforce development strategies that deliver significant business results. Special emphasis was placed this year on how these learning teams are helping their organizations adapt to and prepare for change. Winners were recently announced during the ninth annual LearningElite Awards program at the CLO Symposium conference. "TTEC is honored to be recognized as an elite learning organization and appreciates this award from Chief Learning Officer," said Steve Pollema, Executive Vice President, TTEC Digital.